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- ev-glsl/glsl
- ============
- This folder contains the shader files for the [ev_glsl] abstraction.
- For each effect, there should always be a quadruplet of files:
- --------------------------------------------------------------
- * "<name>.vert" contains the vertex shader
- * "<name>.frag" contains the fragment shader
- * "<name>.ctl.pd" is an abstaction to control the shader's variables from Pd.
- This abstraction also contains the initial values
- of the shader's variables.
- * "<name>.reg.pd" is an abstaction containing the registers for state saving
- and osc communication.
- This abstraction also initializes these values,
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