ev-glsl/glsl ============ This folder contains the shader files for the [ev_glsl] abstraction. For each effect, there should always be a quadruplet of files: -------------------------------------------------------------- * ".vert" contains the vertex shader * ".frag" contains the fragment shader * ".ctl.pd" is an abstaction to control the shader's variables from Pd. This abstraction also contains the initial values of the shader's variables. * ".reg.pd" is an abstaction containing the registers for state saving and osc communication. This abstraction also initializes these values,