DefaultEngine.ini 3.8 KB

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  1. [URL]
  2. [/Script/EngineSettings.GameMapsSettings]
  3. EditorStartupMap=/Game/defaultMap.defaultMap
  4. GameDefaultMap=/Game/defaultMap.defaultMap
  5. [/Script/Engine.RendererSettings]
  6. r.MobileHDR=True
  7. r.Mobile.DisableVertexFog=False
  8. r.Shadow.CSM.MaxMobileCascades=2
  9. r.MobileMSAA=1
  10. r.DiscardUnusedQuality=False
  11. r.AllowOcclusionQueries=True
  12. r.MinScreenRadiusForLights=0.030000
  13. r.MinScreenRadiusForDepthPrepass=0.030000
  14. r.MinScreenRadiusForCSMDepth=0.010000
  15. r.PrecomputedVisibilityWarning=False
  16. r.TextureStreaming=True
  17. Compat.UseDXT5NormalMaps=False
  18. r.ClearCoatNormal=False
  19. r.ReflectionCaptureResolution=128
  20. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  21. r.ForwardShading=False
  22. r.VertexFoggingForOpaque=True
  23. r.AllowStaticLighting=True
  24. r.NormalMapsForStaticLighting=False
  25. r.GenerateMeshDistanceFields=False
  26. r.DistanceFieldBuild.EightBit=False
  27. r.GenerateLandscapeGIData=True
  28. r.DistanceFieldBuild.Compress=False
  29. r.TessellationAdaptivePixelsPerTriangle=48.000000
  30. r.SeparateTranslucency=True
  31. r.TranslucentSortPolicy=0
  32. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  33. r.CustomDepth=1
  34. r.CustomDepthTemporalAAJitter=True
  35. r.DefaultFeature.Bloom=True
  36. r.DefaultFeature.AmbientOcclusion=True
  37. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  38. r.DefaultFeature.AutoExposure=False
  39. r.DefaultFeature.AutoExposure.Method=0
  40. r.DefaultFeature.MotionBlur=True
  41. r.DefaultFeature.LensFlare=False
  42. r.DefaultFeature.AntiAliasing=2
  43. r.StencilForLODDither=False
  44. r.EarlyZPass=3
  45. r.EarlyZPassMovable=True
  46. r.EarlyZPassOnlyMaterialMasking=False
  47. r.DBuffer=True
  48. r.ClearSceneMethod=1
  49. r.BasePassOutputsVelocity=False
  50. r.SelectiveBasePassOutputs=False
  51. bDefaultParticleCutouts=False
  52. r.AllowGlobalClipPlane=False
  53. r.GBufferFormat=1
  54. r.MorphTarget.Mode=False
  55. r.GPUCrashDebugging=False
  56. vr.InstancedStereo=False
  57. vr.MultiView=False
  58. vr.MobileMultiView=False
  59. vr.MobileMultiView.Direct=False
  60. vr.MonoscopicFarField=False
  61. r.WireframeCullThreshold=5.000000
  62. r.SupportStationarySkylight=True
  63. r.SupportLowQualityLightmaps=True
  64. r.SupportPointLightWholeSceneShadows=True
  65. r.SupportAtmosphericFog=True
  66. r.SkinCache.CompileShaders=False
  67. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  68. r.Mobile.AllowDistanceFieldShadows=True
  69. r.Mobile.AllowMovableDirectionalLights=True
  70. r.MobileNumDynamicPointLights=4
  71. r.MobileDynamicPointLightsUseStaticBranch=True
  72. r.SkinCache.SceneMemoryLimitInMB=128.000000
  73. [/Script/HardwareTargeting.HardwareTargetingSettings]
  74. TargetedHardwareClass=Desktop
  75. AppliedTargetedHardwareClass=Desktop
  76. DefaultGraphicsPerformance=Maximum
  77. AppliedDefaultGraphicsPerformance=Maximum
  78. [/Script/OSC.OscSettings]
  79. ReceiveFrom=8001
  80. -SendTargets=127.0.0.1:8000
  81. -SendTargets=192.168.0.1:8000
  82. +SendTargets=127.0.0.1:8000
  83. MulticastLoopback=True
  84. [/Script/WmfMediaFactory.WmfMediaSettings]
  85. AllowNonStandardCodecs=True
  86. NativeAudioOut=False
  87. [/Script/Engine.PhysicsSettings]
  88. DefaultGravityZ=-980.000000
  89. DefaultTerminalVelocity=4000.000000
  90. DefaultFluidFriction=0.300000
  91. SimulateScratchMemorySize=262144
  92. RagdollAggregateThreshold=4
  93. TriangleMeshTriangleMinAreaThreshold=5.000000
  94. bEnableAsyncScene=False
  95. bEnableShapeSharing=False
  96. bEnablePCM=False
  97. bEnableStabilization=False
  98. bWarnMissingLocks=True
  99. bEnable2DPhysics=False
  100. LockedAxis=Invalid
  101. DefaultDegreesOfFreedom=Full3D
  102. BounceThresholdVelocity=200.000000
  103. FrictionCombineMode=Average
  104. RestitutionCombineMode=Average
  105. MaxAngularVelocity=3600.000000
  106. MaxDepenetrationVelocity=0.000000
  107. ContactOffsetMultiplier=0.010000
  108. MinContactOffset=0.000100
  109. MaxContactOffset=1.000000
  110. bSimulateSkeletalMeshOnDedicatedServer=True
  111. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  112. bDefaultHasComplexCollision=True
  113. bSuppressFaceRemapTable=False
  114. bSupportUVFromHitResults=True
  115. bDisableActiveActors=False
  116. bDisableCCD=False
  117. MaxPhysicsDeltaTime=0.033333
  118. bSubstepping=False
  119. bSubsteppingAsync=False
  120. MaxSubstepDeltaTime=0.016667
  121. MaxSubsteps=6
  122. SyncSceneSmoothingFactor=0.000000
  123. AsyncSceneSmoothingFactor=0.990000
  124. InitialAverageFrameRate=0.016667