[URL] [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/defaultMap.defaultMap GameDefaultMap=/Game/defaultMap.defaultMap [/Script/Engine.RendererSettings] r.MobileHDR=True r.Mobile.DisableVertexFog=False r.Shadow.CSM.MaxMobileCascades=2 r.MobileMSAA=1 r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.ClearCoatNormal=False r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.ForwardShading=False r.VertexFoggingForOpaque=True r.AllowStaticLighting=True r.NormalMapsForStaticLighting=False r.GenerateMeshDistanceFields=False r.DistanceFieldBuild.EightBit=False r.GenerateLandscapeGIData=True r.DistanceFieldBuild.Compress=False r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=1 r.CustomDepthTemporalAAJitter=True r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.MotionBlur=True r.DefaultFeature.LensFlare=False r.DefaultFeature.AntiAliasing=2 r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassMovable=True r.EarlyZPassOnlyMaterialMasking=False r.DBuffer=True r.ClearSceneMethod=1 r.BasePassOutputsVelocity=False r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=False r.GPUCrashDebugging=False vr.InstancedStereo=False vr.MultiView=False vr.MobileMultiView=False vr.MobileMultiView.Direct=False vr.MonoscopicFarField=False r.WireframeCullThreshold=5.000000 r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportAtmosphericFog=True r.SkinCache.CompileShaders=False r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.MobileNumDynamicPointLights=4 r.MobileDynamicPointLightsUseStaticBranch=True r.SkinCache.SceneMemoryLimitInMB=128.000000 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/OSC.OscSettings] ReceiveFrom=8001 -SendTargets=127.0.0.1:8000 -SendTargets=192.168.0.1:8000 +SendTargets=127.0.0.1:8000 MulticastLoopback=True [/Script/WmfMediaFactory.WmfMediaSettings] AllowNonStandardCodecs=True NativeAudioOut=False [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.000000 DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableAsyncScene=False bEnableShapeSharing=False bEnablePCM=False bEnableStabilization=False bWarnMissingLocks=True bEnable2DPhysics=False LockedAxis=Invalid DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.010000 MinContactOffset=0.000100 MaxContactOffset=1.000000 bSimulateSkeletalMeshOnDedicatedServer=True DefaultShapeComplexity=CTF_UseSimpleAndComplex bDefaultHasComplexCollision=True bSuppressFaceRemapTable=False bSupportUVFromHitResults=True bDisableActiveActors=False bDisableCCD=False MaxPhysicsDeltaTime=0.033333 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 AsyncSceneSmoothingFactor=0.990000 InitialAverageFrameRate=0.016667