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- // (c)2011-2012 Cyrille Henry & Marian Weger
- // part of EXTENDED VIEW TOOLKIT // gpl v3
- #extension GL_ARB_texture_rectangle : enable
- uniform sampler2DRect MyTex;
- uniform float Sl,Sr,St,Sb; // shade size
- uniform float set_alpha; // toggle alpha set to 1
- varying vec2 pos;
- void main (void)
- {
- vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st);
- if (set_alpha == 1.)
- {
- color.a = 1.;
- }
- else {}
- color.a *=min(1.,pos.x/Sl);
- color.a *=min(1.,(1.-pos.x)/Sr);
- color.a *=min(1.,pos.y/St);
- color.a *=min(1.,(1.-pos.y)/Sb);
- gl_FragColor = color;
- }
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