- varying vec2 texcoord0;
- varying vec2 texcoord1;
- varying vec2 texcoord2;
- void main()
- {
- gl_Position = ftransform();
- texcoord0 = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
- texcoord1 = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1);
- texcoord2 = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2);
- }
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