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- =====================
- EXTENDED VIEW TOOLKIT
- =====================
- Release Notes v0.5
- ============================
- - new kollabs version
- - minor bugfixes
- - new virtual panoramic camera example
- - new abstractions for shader-based effects and transitions
- Release Notes v0.4 Rotterdam
- ============================
- This version of Extended View Toolkit is not compatible to previous
- versions!!!
- * completely reworked storage-solution with:
- * scene based playlist
- * individual parameter transitions between scenes
- (based on kollabs abstraction-library)
- * added a bunch of new examples
- * reworked the old examples
- input abstractions
- ------------------
- * simplified organisation of input-modules:
- features for panoramic imagery are in own modules now
- * reworked [ev_vid] with many new features
- * new [ev_base] module to allow fast creation of own modules,
- that are directly integrated in EVT«s storage and control system
- panoramic abstractions
- ----------------------
- * new [ev_360] module for panoramic video with one camera
- * new [ev_pano_stitch] module for stitching of multiple images
- * new [ev_pano_group] module
- general purpose abs
- -------------------
- * new [ev_gemwin] module
- * new video and image recording/grabbing module [ev_record]
- * new [ev_declare] module to load the right pathes on startup
- projection abstractions
- -----------------------
- * [ev_pro_grid] is now built into all projection modules.
- (No need to create it specifically anymore)
- * [ev_mouseover] has been dropped.
- (The mouseover functionality is now integrated into the projection
- modules)
- * new [ev_pro_55] module with 5x5 vertex-points
- * added new rendered grid to the projection modules
- * NEW: added horizontal and vertical "weight" factor for perspective
- projection
- * renamed all projection modules
- * NEW: [ev_texhelper] module for easy texture coordinates selection
- general abstractions for OpenGL Shaders
- ---------------------------------------
- * new [ev_glsl] module for easy shader implementations
- Release Notes v0.31
- ===================
- changed ev_pro_flat and ev_pro_curved abstractions:
- ---------------------------------------------------
- * no gemhead included anymore for consistency with easymap abstractions
- * gemhead now has to be connected externally, see corresponding
- helpfiles for details
- * second creation argument of ev_pro_flat/curved deprecated
- changed ev_buf:
- ---------------
- * no gemhead built in anymore, has to be connected externally for more
- clear structure of patch and more obvious dataflow, see helpfile
- for example
- changed ev_mouseover:
- ---------------------
- * removed creation arguments;
- render order and gemwin dimen must from now on be set via messages.
- added new example patches:
- --------------------------
- * ev_module-list (quick overview of the modules)
- * ev_example_masking (masking capabilities for video mapping)
- * ev_example_3d (3d renderings)
- * ev_example_framebuffers (using multiple framebuffers)
- * ev_example_vfx (pix_É video effects)
- * ev_example_grids (using the two different grids)
- * ev_example_storage&osc (using the data storage solution
- & transmit/receive osc-streams
- * minor changes inside the data storage logic (v0.1)
- * minor changes in gil, not affecting the toolkit (v0.11)
- * fixed some bugs inside ev_grid
- * added flip functions to ev_pro_grid
- * fixed bug in ev_buf: framebuffer content was translated 0/0/-5.
- Now 0/0/-4 to compensate the viewpoint mismatch of framebuffer and
- gemwin. Also all helpfiles & examples using ev_buf have been corrected.
- Release Notes v0.3
- ==================
- Due to some major changes, this version is not backwards compatible
- to previous versions.
- * integrated new storage system which supports multiple scenes in one file
- * mrpeach osc externals are not needed anymore.
- * prepared for bidirectional osc-communication without feedback
- * added support for on-screen drag&drop interaction (vertex position,
- texture position) using GIL
- * completely new help-patches & examples
- * added grid function to the projection modules
- * new folder structure
- * all files have been modified
- * no backwards compatibility to older versions
- * added new projection modules: ev_easymap22, ev_easymap33
- Release Notes v0.22
- ===================
- * fixed: ev_grid: some wrong init parameters.
- Release Notes v0.21
- ===================
- * fixed parameters.pd
- * added lens correction control to the input modules (cam, pic, vid)
- Release Notes v0.2
- ==================
- The following bugs are now fixed:
- ev_sto
- ------
- * in some cases, not all parameters were saved.
- ev_pro_curved
- -------------
- * /ev/pro/$1/vertex/top/center/y could not be stored or loaded
- * the shade settings (soft edging) could not be stored
- ev_pro_flat
- -----------
- * the shade settings (soft edging) could not be stored
- ev_buf
- ------
- * the framebuffer options format, rectangle, color and type could not be modified, stored or loaded
- ev_EXAMPLE
- ----------
- * preset not loaded at startup
- * pictures were not loaded at startup
- * missing example for control bus system
- parameters.pd
- -------------
- * confusing nams for ev_storage
- ev_storage
- ----------
- * missing parameters.pd in helpfile
- * confusing: object name: "ev_storage", but OSC syntax: "/ev/preset/..."
- The following files have been modified:
- ---------------------------------------
- * ev_sto.pd
- * ev_buf.pd
- * ev_buf-help.pd
- * ev_pro_curved.pd
- * ev_pro_curved-help.pd
- * ev_pro_flat.pd
- * ev_pro_flat-help.pd
- * ev_EXAMPLE.pd
- * ev_storage.pd
- * ev_storage-help.pd
- * parameters.pd
- * preset0.txt (has been moved inside the project folder)
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