mix2.frag 280 B

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  1. uniform vec4 amount;
  2. uniform sampler2D tex0;
  3. uniform sampler2D tex1;
  4. varying vec2 texcoord0;
  5. varying vec2 texcoord1;
  6. void main(void)
  7. {
  8. vec4 input0 = texture2D(tex0, texcoord0);
  9. vec4 input1 = texture2D(tex1, texcoord1);
  10. gl_FragColor = mix(input0, input1, amount.x);
  11. }