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- uniform vec4 amount;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- varying vec2 texcoord0;
- varying vec2 texcoord1;
- void main(void)
- {
- vec4 input0 = texture2D(tex0, texcoord0);
- vec4 input1 = texture2D(tex1, texcoord1);
- gl_FragColor = mix(input0, input1, amount.x);
- }
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