00_ev_blank_patch_template.pd 1.4 KB

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  1. #N canvas 302 22 780 589 10;
  2. #X declare -path . -path .. -path data -path ../data -path ev-in -path
  3. ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
  4. -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
  5. libs/kollabs -path ../libs/kollabs -path media -path ../media -path
  6. ev-glsl -path ../ev-glsl -lib Gem;
  7. #X obj 14 14 cnv 15 700 30 empty empty EXTENDED_VIEW_TOOLKIT:_blank_patch_template
  8. 20 12 0 14 -233017 -66577 0;
  9. #X obj 14 47 cnv 15 80 40 empty empty empty 2 8 0 10 -258113 -262144
  10. 0;
  11. #N canvas 33 262 548 468 init 0;
  12. #X obj 56 92 loadbang;
  13. #X obj 83 138 del 1000;
  14. #X obj 56 114 t b b;
  15. #X obj 56 221 del 3000;
  16. #X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234
  17. -66577 0;
  18. #X text 49 -3 Such a declare object should always be in the main patch
  19. of your project \, to set the pathes to the abstractions.;
  20. #X text 159 140 load the preset file on startup:;
  21. #X obj 158 43 ev-main/ev_declare;
  22. #X text 165 206 (pathes relative to libs/kollabs);
  23. #X text 66 262 Recall scene '0' from the loaded preset file:;
  24. #X msg 83 170 \; /ds/0/loadfile ../../data/unnamed_preset.txt;
  25. #X msg 56 288 \; /ds/0/scene 0 \;;
  26. #X connect 0 0 2 0;
  27. #X connect 1 0 10 0;
  28. #X connect 2 0 3 0;
  29. #X connect 2 1 1 0;
  30. #X connect 3 0 11 0;
  31. #X restore 30 59 pd init;
  32. #X text 109 48 This is a template file to start from scratch.;
  33. #X obj 35 107 ds_logic 0;
  34. #X obj 304 92 ev_gemwin;
  35. #X obj 35 129 ds_gui 0;
  36. #X coords 0 0 1 1 85 60 0;