#N canvas 302 22 780 589 10;
#X declare -path . -path .. -path data -path ../data -path ev-in -path
../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
libs/kollabs -path ../libs/kollabs -path media -path ../media -path
ev-glsl -path ../ev-glsl -lib Gem;
#X obj 14 14 cnv 15 700 30 empty empty EXTENDED_VIEW_TOOLKIT:_blank_patch_template
20 12 0 14 -233017 -66577 0;
#X obj 14 47 cnv 15 80 40 empty empty empty 2 8 0 10 -258113 -262144
0;
#N canvas 33 262 548 468 init 0;
#X obj 56 92 loadbang;
#X obj 83 138 del 1000;
#X obj 56 114 t b b;
#X obj 56 221 del 3000;
#X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234
-66577 0;
#X text 49 -3 Such a declare object should always be in the main patch
of your project \, to set the pathes to the abstractions.;
#X text 159 140 load the preset file on startup:;
#X obj 158 43 ev-main/ev_declare;
#X text 165 206 (pathes relative to libs/kollabs);
#X text 66 262 Recall scene '0' from the loaded preset file:;
#X msg 83 170 \; /ds/0/loadfile ../../data/unnamed_preset.txt;
#X msg 56 288 \; /ds/0/scene 0 \;;
#X connect 0 0 2 0;
#X connect 1 0 10 0;
#X connect 2 0 3 0;
#X connect 2 1 1 0;
#X connect 3 0 11 0;
#X restore 30 59 pd init;
#X text 109 48 This is a template file to start from scratch.;
#X obj 35 107 ds_logic 0;
#X obj 304 92 ev_gemwin;
#X obj 35 129 ds_gui 0;
#X coords 0 0 1 1 85 60 0;