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- #N canvas 55 122 821 650 10;
- #X declare -path . -path .. -path data -path ../data -path ev-in -path
- ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
- -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
- libs/kollabs -path ../libs/kollabs -path media -path ../media -path
- ev-glsl -path ../ev-glsl;
- #X obj 413 45 cnv 15 380 400 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 562 59 gemhead;
- #X obj 562 111 pix_image;
- #X obj 562 133 pix_texture;
- #X obj 614 59 loadbang;
- #X obj 432 59 gemhead;
- #X obj 8 8 cnv 15 785 32 empty empty EXTENDED_VIEW_2x2_easy_projection_module
- 20 12 0 14 -233017 -66577 0;
- #X obj 8 452 cnv 15 400 180 empty empty description 5 8 0 12 -233017
- -66577 0;
- #X msg 614 81 open ../media/cam2.jpg;
- #X obj 422 325 ev_gemwin;
- #X obj 432 157 ev_pro_22easy \$0;
- #X obj 413 520 cnv 15 380 60 empty empty inlets/outlets 5 8 0 12 -233017
- -66577 0;
- #X text 417 556 Inlet 2: texture ID;
- #X text 417 540 Inlet 1: gemlist;
- #X obj 413 452 cnv 15 380 60 empty empty creation_arguments: 3 8 0
- 12 -191407 -1 0;
- #X text 418 471 1st: module ID \, needs to be unique \; 2nd: storage
- domain \, see [ev_storage-help] for details;
- #X text 587 540 Outlet 1: gemlist;
- #X text 419 302 [ev_gemwin] is needed for cursor interaction support.
- ;
- #X text 430 240 [ev_declare] loads all the needed pathes.;
- #X obj 413 587 cnv 15 380 60 empty empty parameter_list 5 8 0 12 -233017
- -66577 0;
- #N canvas 0 22 378 556 parameter_list 0;
- #X obj -42 3 cnv 15 360 540 empty empty PARAMETER_LIST 20 8 0 14 -233017
- -66577 0;
- #X text -35 29 /ev/pro/<id>/vertex/top/left/x ---- top left x \; /ev/pro/<id>/vertex/top/left/y
- --- top left y \; /ev/pro/<id>/vertex/top/right/x --- top right x \;
- /ev/pro/<id>/vertex/top/right/y --- top right y \; /ev/pro/<id>/vertex/bottom/left/x
- --- bottom left x \; /ev/pro/<id>/vertex/bottom/left/y --- bottom left
- y \; /ev/pro/<id>/vertex/bottom/right/x --- bottom right x \; /ev/pro/<id>/vertex/bottom/right/y
- --- bottom right y \; /ev/pro/<id>/texture/top/left/x --- top left
- x \; /ev/pro/<id>/texture/top/left/y --- top left y \; /ev/pro/<id>/texture/top/right/x
- --- top right x \; /ev/pro/<id>/texture/top/right/y --- top right y
- \; /ev/pro/<id>/texture/bottom/left/x --- bottom left x \; /ev/pro/<id>/texture/bottom/left/y
- --- bottom left y \; /ev/pro/<id>/texture/bottom/right/x --- bottom
- right x \; /ev/pro/<id>/texture/bottom/right/y --- bottom right y \;
- /ev/pro/<id>/state --- turn module on (1) / off (0) \; /ev/pro/<id>/texture/weight/x
- --- distance weight x \; /ev/pro/<id>/texture/weight/y --- distance
- weight y \; /ev/pro/<id>/set_alpha --- set alpha to value "1" \; /ev/pro/<id>/grid/state
- --- turn on(1)/off(0) grid \; /ev/pro/<id>/grid/res/x --- grid horizontal
- resolution \; /ev/pro/<id>/grid/res/y --- vertical grid resolution
- \; /ev/pro/<id>/grid/width --- grid line width \; /ev/pro/<id>/grid/color/h
- --- grid color hue \; /ev/pro/<id>/grid/color/s --- grid color saturation
- \; /ev/pro/<id>/grid/color/v --- grid color value \; /ev/pro/<id>/grid/color/a
- --- grid color alpha (opacity) \; /ev/pro/<id>/grid/tex/state --- grid
- texture state \; /ev/pro/<id>/grid/tex/open --- grid texture open dialog
- \; /ev/pro/<id>/grid/tex/load --- reload grid texture \; /ev/pro/<id>/grid/tex/flip/horizontal
- --- flip grid tex \; /ev/pro/<id>/grid/tex/flip/vertical --- flip grid
- tex \; /ev/pro/<id>/cursor/mode --- mouse interaction mode \; \;;
- #X restore 478 617 pd parameter_list;
- #X text 606 413 click "create" to start;
- #X obj 432 263 ../ev-main/ev_declare;
- #X text 12 469 This abstraction is an alternative to the ev_pro_22
- abstraction \, especially for use on older graphic chips. It has the
- same functionality to distort a vertex in 4 cornerpins. Input is textured
- on a [curve3d] object \, where all 4 cornerpins can be translated independently.
- \; IMPORTANT: the vertex parameters have the same \, ID-related \,
- send&receive-parameters. In the case you mix easymap and pro_22 or
- pro_33 abstraction in one patch \, make sure they all have different
- IDs. \; This is useful \, if you realize problems with the shaders
- \, so that you can quickly replace the projection modules with the
- easymap-modules and can still load the same presets.;
- #X text 557 9 (c)2011 Peter Venus & Marian Weger \; /part of EXTENDED
- VIEW toolkit/ gpl v3;
- #X obj 8 45 cnv 15 400 400 empty empty gui_controls 5 8 0 12 -204800
- -66577 0;
- #X text 11 65 on/off: toggles projection plane state;
- #X text 11 77 settings: opens settings window;
- #X text 12 127 vertex position parameters: control the x/y position
- of the;
- #X text 11 163 grid_texture:;
- #X text 11 166 _____________;
- #X text 11 183 state: turn on grid to replace the texture \; open_new_file:
- load your own grid image \; reload: reload the given image file \;
- flip: flip grid horizontal(<->) or vertical(^v).;
- #X text 11 243 cursor_interaction:;
- #X text 10 246 ___________________;
- #X text 11 264 cursor_mode:;
- #X text 42 281 vertex_mouseover: show vertex control points if hovered
- \; vertex_permanent: show vertex control points permanently \; texture_mouseover:
- show texture control points if hovered \; texture_permanent: show texture
- control points permanently \;;
- #X text 11 343 rendered_grid:;
- #X text 10 346 ______________;
- #X text 11 364 state: turn grid on/off;
- #X text 11 377 Resolution:;
- #X text 84 377 set vertical (y) and horizontal (x) grid resolution.
- ;
- #X text 11 391 line_width: set thickness of the grid lines;
- #X text 11 404 COLOR: set the color of the grid;
- #X text 53 417 (H = hue \, S = saturation \, V = Value \, A = alpha)
- ;
- #X text 180 138 projection primitives 4 corners;
- #X text 11 103 settings window;
- #X text 10 112 ===============;
- #X obj 413 654 cnv 15 380 140 empty empty additional_information 5
- 8 0 12 -233017 -66577 0;
- #X text 427 672 Can be controlled via OSC \, which uses the same syntax
- as the EV internal send/recieve message system see paramter-list below
- for additional information about the specific parameter-names.;
- #X text 425 737 This Object is connected to the Data Storage System.
- All the vertex and texture coordinates and the softedge settings can
- be morphed between scenes individually.;
- #X connect 1 0 2 0;
- #X connect 2 0 3 0;
- #X connect 3 1 10 1;
- #X connect 4 0 8 0;
- #X connect 5 0 10 0;
- #X connect 8 0 2 0;
- #X coords 0 650 1 649 85 60 0;
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