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- ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
- -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
- libs/kollabs -path ../libs/kollabs -path media -path ../media -path
- ev-glsl -path ../ev-glsl;
- 0;
- 20 12 0 14 -233017 -66577 0;
- -66577 0;
- -66577 0;
- 12 -191407 -1 0;
- domain \, see [ev_storage-help] for details;
- ;
- -66577 0;
- -66577 0;
- --- top left y \; /ev/pro/<id>/vertex/top/right/x --- top right x \;
- /ev/pro/<id>/vertex/top/right/y --- top right y \; /ev/pro/<id>/vertex/bottom/left/x
- --- bottom left x \; /ev/pro/<id>/vertex/bottom/left/y --- bottom left
- y \; /ev/pro/<id>/vertex/bottom/right/x --- bottom right x \; /ev/pro/<id>/vertex/bottom/right/y
- --- bottom right y \; /ev/pro/<id>/texture/top/left/x --- top left
- x \; /ev/pro/<id>/texture/top/left/y --- top left y \; /ev/pro/<id>/texture/top/right/x
- --- top right x \; /ev/pro/<id>/texture/top/right/y --- top right y
- \; /ev/pro/<id>/texture/bottom/left/x --- bottom left x \; /ev/pro/<id>/texture/bottom/left/y
- --- bottom left y \; /ev/pro/<id>/texture/bottom/right/x --- bottom
- right x \; /ev/pro/<id>/texture/bottom/right/y --- bottom right y \;
- /ev/pro/<id>/state --- turn module on (1) / off (0) \; /ev/pro/<id>/texture/weight/x
- --- distance weight x \; /ev/pro/<id>/texture/weight/y --- distance
- weight y \; /ev/pro/<id>/set_alpha --- set alpha to value "1" \; /ev/pro/<id>/grid/state
- --- turn on(1)/off(0) grid \; /ev/pro/<id>/grid/res/x --- grid horizontal
- resolution \; /ev/pro/<id>/grid/res/y --- vertical grid resolution
- \; /ev/pro/<id>/grid/width --- grid line width \; /ev/pro/<id>/grid/color/h
- --- grid color hue \; /ev/pro/<id>/grid/color/s --- grid color saturation
- \; /ev/pro/<id>/grid/color/v --- grid color value \; /ev/pro/<id>/grid/color/a
- --- grid color alpha (opacity) \; /ev/pro/<id>/grid/tex/state --- grid
- texture state \; /ev/pro/<id>/grid/tex/open --- grid texture open dialog
- \; /ev/pro/<id>/grid/tex/load --- reload grid texture \; /ev/pro/<id>/grid/tex/flip/horizontal
- --- flip grid tex \; /ev/pro/<id>/grid/tex/flip/vertical --- flip grid
- tex \; /ev/pro/<id>/cursor/mode --- mouse interaction mode \; \;;
- abstraction \, especially for use on older graphic chips. It has the
- same functionality to distort a vertex in 4 cornerpins. Input is textured
- on a [curve3d] object \, where all 4 cornerpins can be translated independently.
- \; IMPORTANT: the vertex parameters have the same \, ID-related \,
- send&receive-parameters. In the case you mix easymap and pro_22 or
- pro_33 abstraction in one patch \, make sure they all have different
- IDs. \; This is useful \, if you realize problems with the shaders
- \, so that you can quickly replace the projection modules with the
- easymap-modules and can still load the same presets.;
- VIEW toolkit/ gpl v3;
- -66577 0;
- of the;
- load your own grid image \; reload: reload the given image file \;
- flip: flip grid horizontal(<->) or vertical(^v).;
- \; vertex_permanent: show vertex control points permanently \; texture_mouseover:
- show texture control points if hovered \; texture_permanent: show texture
- control points permanently \;;
- ;
- ;
- 8 0 12 -233017 -66577 0;
- as the EV internal send/recieve message system see paramter-list below
- for additional information about the specific parameter-names.;
- All the vertex and texture coordinates and the softedge settings can
- be morphed between scenes individually.;
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