README.txt 485 B

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  1. ev-glsl/glsl
  2. ============
  3. This folder contains the shader files for the [ev_glsl] abstraction.
  4. For each effect, there should always be a triplet of files:
  5. -----------------------------------------------------------
  6. * "<name>.vert" contains the vertex shader
  7. * "<name>.frag" contains the fragment shader
  8. * "<name>.ctl.pd" is an abstaction to control the shader's variables from Pd.
  9. This abstraction also contains the initial values
  10. of the shader's variables.