Procházet zdrojové kódy

end of APO residency

Etienne Landon před 9 roky
rodič
revize
900f46c468
4 změnil soubory, kde provedl 433 přidání a 375 odebrání
  1. 221 181
      uki-score/UKI_v3.pd
  2. 209 193
      uki-video/UKI-VIDEO.pd
  3. 2 0
      uki-video/bloodcell.pd
  4. 1 1
      uki-video/uki

+ 221 - 181
uki-score/UKI_v3.pd

@@ -1,6 +1,6 @@
-#N canvas 95 448 689 588 10;
+#N canvas 93 448 689 588 10;
 #X obj 29 13 zexy;
-#N canvas 665 314 1135 592 UKI_sensors 0;
+#N canvas 661 314 1135 592 UKI_sensors 0;
 #X floatatom 262 134 3 0 0 0 - - -, f 3;
 #X floatatom 289 134 3 0 0 0 - - -, f 3;
 #X floatatom 316 134 3 0 0 0 - - -, f 3;
@@ -39,19 +39,17 @@
 #X obj 932 148 t b b f f;
 #X obj 993 481 list prepend set;
 #X obj 993 503 list trim;
-#X msg 993 525 0.8 0.6 0.45 0.3 0.15;
+#X msg 993 525 0.775 0.55 0.4 0.25 0.125;
 #X obj 923 460 s level_thresholds;
 #X obj 445 250 hsl 128 12 0 1024 0 1 level_min set_level_min level_min
 25 6 0 10 -262144 -1 -1 0 1;
 #X obj 445 300 hsl 128 12 0 1024 0 1 level_max set_level_max level_max
 25 6 0 10 -262144 -1 -1 12700 1;
 #X obj 445 267 hsl 128 12 0 1 0 0 level_1/2 set_level_1/2 level_1/2_%
-25 6 0 10 -262144 -1 -1 3810 1;
+25 6 0 10 -262144 -1 -1 3175 1;
 #X obj 445 283 hsl 128 12 0 1 0 0 level_2/3 set_level_2/3 level_2/3_%
-25 6 0 10 -262144 -1 -1 7620 1;
+25 6 0 10 -262144 -1 -1 6985 1;
 #X text 579 272 % between min/max levels;
-#X msg 431 329 \; set_level_min 0 \; set_level_1/2 0.3 \; set_level_2/3
-0.6 \; set_level_max 1024;
 #X obj 431 311 bng 8 250 50 0 empty empty empty 17 7 0 10 -262144 -1
 -1;
 #X text 578 247 absolute minimum level;
@@ -65,6 +63,8 @@
 #X obj 626 44 ESP_sensors 3;
 #X obj 626 144 ESP_sensors 7;
 #X obj 719 144 ESP_sensors 8;
+#X msg 431 329 \; set_level_min 0 \; set_level_1/2 0.25 \; set_level_2/3
+0.55 \; set_level_max 1024;
 #X connect 5 0 0 0;
 #X connect 5 1 1 0;
 #X connect 5 2 2 0;
@@ -108,11 +108,11 @@
 #X connect 35 3 23 1;
 #X connect 36 0 37 0;
 #X connect 37 0 38 0;
-#X connect 46 0 45 0;
-#X connect 50 0 45 0;
+#X connect 45 0 57 0;
+#X connect 49 0 57 0;
 #X coords 0 -1 1 1 380 300 1 430 20;
 #X restore 28 35 pd UKI_sensors;
-#N canvas 774 188 1006 707 UKI_game&score 0;
+#N canvas 765 119 1006 707 UKI_game&score 0;
 #X obj 61 288 r /player;
 #X obj 61 316 t a a a;
 #X obj 61 368 unpack f f f;
@@ -127,27 +127,26 @@ level table;
 #X msg 112 539 symbol level\$1;
 #X obj 61 526 t b f;
 #X msg 61 548 1;
-#X obj 507 426 hradio 15 1 0 8 empty empty empty 0 -8 0 10 -262144
--1 -1 6;
-#X obj 507 446 + 1;
+#X obj 507 426 hradio 15 1 0 6 empty empty empty 0 -8 0 10 -262144
+-1 -1 5;
 #X obj 507 467 s /number_of_players;
 #X obj 95 391 route 0;
 #N canvas 1 53 435 157 show-levels 0;
 #X obj 106 44 route 1 2 3 4 5 6 7 8;
 #X obj 106 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
--1 -1 0;
+-1 -1 2;
 #X obj 121 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
--1 -1 0;
+-1 -1 2;
 #X obj 136 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
--1 -1 0;
+-1 -1 2;
 #X obj 152 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
--1 -1 0;
+-1 -1 2;
 #X obj 167 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
 -1 -1 0;
 #X obj 182 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
 -1 -1 0;
 #X obj 198 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
--1 -1 0;
+-1 -1 2;
 #X obj 213 105 vradio 10 1 0 3 empty empty empty 0 -8 0 10 -262144
 -1 -1 0;
 #X obj 106 24 list split 2;
@@ -183,19 +182,19 @@ level table;
 #N canvas 1 53 553 300 show-sensors 0;
 #X obj 103 81 route 1 2 3 4 5 6 7 8;
 #X obj 103 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
--1 -1 0 1;
+-1 -1 4883 1;
 #X obj 118 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
--1 -1 0 1;
+-1 -1 3722 1;
 #X obj 133 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
--1 -1 0 1;
+-1 -1 4566 1;
 #X obj 149 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
--1 -1 0 1;
+-1 -1 4493 1;
 #X obj 164 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
--1 -1 0 1;
+-1 -1 888 1;
 #X obj 179 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
--1 -1 0 1;
+-1 -1 946 1;
 #X obj 195 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
--1 -1 0 1;
+-1 -1 2988 1;
 #X obj 210 104 vsl 10 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
 -1 -1 0 1;
 #X obj 103 61 r /player_sensor;
@@ -210,71 +209,80 @@ level table;
 #X connect 9 0 0 0;
 #X coords 0 -1 1 1 125 60 2 100 100;
 #X restore 668 303 pd show-sensors;
-#X floatatom 637 426 5 0 0 1 players - -, f 5;
+#X floatatom 600 427 5 0 0 1 players - -, f 5;
 #X obj 698 241 print;
 #X obj 513 315 bng 25 250 50 0 /start empty START 27 13 0 10 -4034
 -1 -1;
-#N canvas 1084 393 676 502 level_sync 0;
-#X obj 57 91 t b b b;
-#X obj 96 121 array sum level1;
-#X obj 76 248 array sum level2;
-#X obj 56 375 array sum level3;
-#X obj 56 69 metro 100;
-#X obj 56 50 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X floatatom 186 331 5 0 0 0 - - -, f 5;
-#X floatatom 164 353 5 0 0 0 - - -, f 5;
-#X obj 152 196 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#N canvas 1241 232 676 669 level_sync 0;
+#X obj 57 181 t b b b;
+#X obj 96 211 array sum level1;
+#X obj 76 338 array sum level2;
+#X obj 56 465 array sum level3;
+#X obj 56 159 metro 100;
+#X obj 56 140 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
 1;
-#X obj 96 196 change;
-#X obj 96 218 s /sync/1;
-#X obj 132 316 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X floatatom 186 421 5 0 0 0 - - -, f 5;
+#X floatatom 164 443 5 0 0 0 - - -, f 5;
+#X obj 152 286 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
-#X obj 76 316 change;
-#X obj 112 446 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X obj 96 286 change;
+#X obj 96 308 s /sync/1;
+#X obj 132 406 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
-#X obj 56 446 change;
-#X obj 76 338 s /sync/2;
-#X obj 56 468 s /sync/3;
-#X obj 56 424 == 8;
-#X obj 76 294 == 8;
-#X obj 96 174 == 8;
-#X obj 111 153 r /number_of_players;
-#X obj 91 273 r /number_of_players;
-#X obj 71 403 r /number_of_players;
-#X obj 352 22 r /sync/1;
-#X obj 352 44 route 0 1;
-#X obj 352 88 line;
-#X msg 434 67 1 3000;
-#X obj 352 110 route 1;
-#X obj 183 200 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X obj 76 406 change;
+#X obj 112 536 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
-#X obj 354 208 route 0 1;
-#X obj 354 252 line;
-#X msg 436 231 1 3000;
-#X obj 354 274 route 1;
-#X obj 354 186 r /sync/2;
-#X obj 354 368 route 0 1;
-#X obj 354 412 line;
-#X msg 436 391 1 3000;
-#X obj 354 434 route 1;
-#X obj 354 346 r /sync/3;
-#X obj 154 20 array define level1 8;
-#X obj 154 40 array define level2 8;
-#X obj 154 60 array define level3 8;
-#X msg 352 132 \; /level_sync 1;
-#X msg 486 130 \; /sync_fade \$1;
-#X msg 354 296 \; /level_sync 2;
-#X msg 488 294 \; /sync_fade \$1;
-#X msg 354 456 \; /level_sync 3;
-#X msg 488 454 \; /sync_fade \$1;
-#X msg 352 66 0.99 \, 0 100;
-#X msg 354 230 0.99 \, 0 100;
-#X msg 354 390 0 100;
-#X obj 11 6 r /start;
-#X msg 11 28 1;
-#X obj 105 3 r /end;
-#X msg 105 25 0;
+#X obj 56 536 change;
+#X obj 76 428 s /sync/2;
+#X obj 56 558 s /sync/3;
+#X obj 56 514 == 8;
+#X obj 76 384 == 8;
+#X obj 96 264 == 8;
+#X obj 111 243 r /number_of_players;
+#X obj 91 363 r /number_of_players;
+#X obj 71 493 r /number_of_players;
+#X obj 352 112 r /sync/1;
+#X obj 352 134 route 0 1;
+#X obj 352 178 line;
+#X obj 352 200 route 1;
+#X obj 183 290 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 354 298 route 0 1;
+#X obj 354 342 line;
+#X obj 354 364 route 1;
+#X obj 354 276 r /sync/2;
+#X obj 354 458 route 0 1;
+#X obj 354 502 line;
+#X obj 354 524 route 1;
+#X obj 354 436 r /sync/3;
+#X obj 154 110 array define level1 8;
+#X obj 154 130 array define level2 8;
+#X obj 154 150 array define level3 8;
+#X msg 352 222 \; /level_sync 1;
+#X msg 486 220 \; /sync_fade \$1;
+#X msg 354 386 \; /level_sync 2;
+#X msg 488 384 \; /sync_fade \$1;
+#X msg 354 546 \; /level_sync 3;
+#X msg 488 544 \; /sync_fade \$1;
+#X msg 352 156 0.99 \, 0 100;
+#X msg 354 320 0.99 \, 0 100;
+#X msg 354 480 0 100;
+#X obj 11 96 r /start;
+#X msg 11 118 1;
+#X obj 105 93 r /end;
+#X msg 105 115 0;
+#X obj 76 0 r /level_sync;
+#X obj 76 22 t b b;
+#X obj 76 64 delay;
+#X msg 76 44 5000;
+#X obj 283 5 r /start;
+#X obj 440 41 array set level1;
+#X obj 440 61 array set level2;
+#X obj 440 81 array set level3;
+#X msg 283 27 0 0 0 0 0 0 0 0;
+#X msg 434 157 1 1000;
+#X msg 436 321 1 1000;
+#X msg 436 481 1 1000;
 #X connect 0 0 3 0;
 #X connect 0 1 2 0;
 #X connect 0 2 1 0;
@@ -298,41 +306,50 @@ level table;
 #X connect 21 0 18 1;
 #X connect 22 0 17 1;
 #X connect 23 0 24 0;
-#X connect 24 0 48 0;
-#X connect 24 1 26 0;
-#X connect 25 0 27 0;
-#X connect 26 0 25 0;
-#X connect 27 0 42 0;
-#X connect 27 1 43 0;
-#X connect 28 0 10 0;
-#X connect 29 0 49 0;
-#X connect 29 1 31 0;
-#X connect 30 0 32 0;
-#X connect 31 0 30 0;
-#X connect 32 0 44 0;
-#X connect 32 1 45 0;
-#X connect 33 0 29 0;
-#X connect 34 0 50 0;
-#X connect 34 1 36 0;
-#X connect 35 0 37 0;
-#X connect 36 0 35 0;
-#X connect 37 0 46 0;
-#X connect 37 1 47 0;
-#X connect 38 0 34 0;
-#X connect 48 0 25 0;
-#X connect 49 0 30 0;
-#X connect 50 0 35 0;
-#X connect 51 0 52 0;
-#X connect 52 0 5 0;
-#X connect 53 0 54 0;
-#X connect 54 0 5 0;
+#X connect 24 0 45 0;
+#X connect 24 1 61 0;
+#X connect 25 0 26 0;
+#X connect 26 0 39 0;
+#X connect 26 1 40 0;
+#X connect 27 0 10 0;
+#X connect 28 0 46 0;
+#X connect 28 1 62 0;
+#X connect 29 0 30 0;
+#X connect 30 0 41 0;
+#X connect 30 1 42 0;
+#X connect 31 0 28 0;
+#X connect 32 0 47 0;
+#X connect 32 1 63 0;
+#X connect 33 0 34 0;
+#X connect 34 0 43 0;
+#X connect 34 1 44 0;
+#X connect 35 0 32 0;
+#X connect 45 0 25 0;
+#X connect 46 0 29 0;
+#X connect 47 0 33 0;
+#X connect 48 0 49 0;
+#X connect 49 0 5 0;
+#X connect 50 0 51 0;
+#X connect 51 0 5 0;
+#X connect 52 0 53 0;
+#X connect 53 0 55 0;
+#X connect 53 1 51 0;
+#X connect 54 0 49 0;
+#X connect 55 0 54 0;
+#X connect 56 0 60 0;
+#X connect 60 0 57 0;
+#X connect 60 0 58 0;
+#X connect 60 0 59 0;
+#X connect 61 0 25 0;
+#X connect 62 0 29 0;
+#X connect 63 0 33 0;
 #X restore 816 302 pd level_sync;
 #X obj 509 354 hsl 90 12 1 20 0 1 /duration empty duration 20 5 0 10
--262144 -1 -1 700 1;
+-262144 -1 -1 6700 1;
 #X floatatom 605 353 5 0 0 0 - - -, f 5;
 #X obj 605 281 i;
 #X obj 509 372 hsl 90 12 0 1 0 1 empty /elapsed elapsed 20 5 0 10 -128992
--4160 -4160 8900 1;
+-4160 -4160 2801 1;
 #N canvas 1 53 450 300 chronometer 0;
 #X text 130 9 GAME CHRONOMETER;
 #X obj 113 131 realtime;
@@ -390,23 +407,23 @@ level table;
 #X obj 102 126 t f f;
 #X msg 189 260 1;
 #X text 128 6 SCORE COUNTER;
-#X obj 102 98 counter;
 #X obj 131 60 r /start;
 #X obj 187 286 s /end;
 #X obj 129 146 s /score;
 #X obj 102 26 r /level_sync;
 #X obj 102 263 s /win;
+#X obj 102 98 cyclone/counter;
 #X connect 2 0 4 0;
 #X connect 3 0 2 1;
 #X connect 4 0 6 0;
-#X connect 4 0 13 0;
+#X connect 4 0 12 0;
 #X connect 5 0 2 0;
-#X connect 5 1 11 0;
-#X connect 6 0 10 0;
-#X connect 8 0 1 0;
-#X connect 8 0 5 0;
-#X connect 9 0 8 3;
-#X connect 12 0 8 0;
+#X connect 5 1 10 0;
+#X connect 6 0 9 0;
+#X connect 8 0 13 3;
+#X connect 11 0 13 0;
+#X connect 13 0 1 0;
+#X connect 13 0 5 0;
 #X restore 816 342 pd score_counter;
 #X floatatom 507 390 5 0 0 1 score /score -, f 5;
 #X obj 690 408 hsl 90 12 0 1 0 1 empty /sync_fade sync 20 5 0 10 -128992
@@ -424,7 +441,7 @@ level table;
 #X msg 182 70 0;
 #X obj 54 105 r /sensor_norm;
 #X obj 580 319 tgl 15 0 empty empty running 17 7 0 10 -262144 -1 -1
-0 1;
+1 1;
 #X obj 571 156 r /start;
 #X msg 571 178 1;
 #X obj 601 186 r /end;
@@ -436,10 +453,11 @@ level table;
 ;
 #X obj 773 425 tgl 15 0 empty /sync/3 3 5 7 0 10 -262144 -1 -1 0 1
 ;
+#X obj 507 446 + 2;
 #X connect 0 0 1 0;
 #X connect 1 0 2 0;
 #X connect 2 0 5 0;
-#X connect 2 1 16 0;
+#X connect 2 1 15 0;
 #X connect 5 0 11 0;
 #X connect 5 1 8 0;
 #X connect 5 2 4 1;
@@ -452,84 +470,97 @@ level table;
 #X connect 11 0 12 0;
 #X connect 11 1 9 1;
 #X connect 12 0 9 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 14 0 19 0;
-#X connect 16 1 10 0;
-#X connect 25 0 24 0;
-#X connect 31 0 25 0;
-#X connect 33 0 34 0;
+#X connect 13 0 51 0;
+#X connect 15 1 10 0;
+#X connect 24 0 23 0;
+#X connect 30 0 24 0;
+#X connect 32 0 33 0;
+#X connect 34 0 35 0;
 #X connect 35 0 36 0;
-#X connect 36 0 37 0;
-#X connect 38 0 39 0;
-#X connect 39 0 33 1;
-#X connect 39 0 36 1;
-#X connect 40 0 41 0;
-#X connect 41 0 33 1;
-#X connect 41 0 36 1;
-#X connect 42 0 33 0;
-#X connect 44 0 45 0;
-#X connect 45 0 43 0;
-#X connect 46 0 47 0;
-#X connect 47 0 43 0;
+#X connect 37 0 38 0;
+#X connect 38 0 32 1;
+#X connect 38 0 35 1;
+#X connect 39 0 40 0;
+#X connect 40 0 32 1;
+#X connect 40 0 35 1;
+#X connect 41 0 32 0;
+#X connect 43 0 44 0;
+#X connect 44 0 42 0;
+#X connect 45 0 46 0;
+#X connect 46 0 42 0;
+#X connect 51 0 14 0;
+#X connect 51 0 18 0;
 #X coords 0 -1 1 1 300 150 1 500 300;
 #X restore 27 341 pd UKI_game&score;
-#N canvas 714 194 608 431 SOUND_SEND 0;
+#N canvas 704 194 551 428 SOUND_SEND 1;
 #X obj 324 134 route 1 2 3 4 5 6 7 8;
-#X msg 152 342 connect 192.168.1.38 9111;
-#X obj 87 367 mrpeach/udpsend;
-#X obj 87 283 packOSC;
 #X obj 308 246 list trim;
 #X obj 140 214 list trim;
 #X obj 140 192 list prepend /player;
-#X obj 140 80 r /player;
 #X obj 140 102 t a a;
 #X obj 140 170 spigot;
 #X msg 173 121 \$2;
 #X obj 173 142 != 0;
 #X obj 87 51 r /number_of_players;
-#X msg 87 73 /off;
 #X obj 87 305 spigot;
 #X obj 324 114 r /sensor_level_norm;
 #X obj 308 156 pack f f f f f f f f f;
 #X obj 308 80 metro 40;
-#X obj 308 29 loadbang;
 #X obj 308 57 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
 1;
 #X obj 308 178 route 0;
 #X obj 353 204 print;
 #X obj 308 224 list prepend /sensors_norm;
-#X connect 0 0 16 1;
-#X connect 0 1 16 2;
-#X connect 0 2 16 3;
-#X connect 0 3 16 4;
-#X connect 0 4 16 5;
-#X connect 0 5 16 6;
-#X connect 0 6 16 7;
-#X connect 0 7 16 8;
-#X connect 1 0 2 0;
-#X connect 2 0 19 0;
-#X connect 2 0 14 1;
-#X connect 3 0 14 0;
-#X connect 4 0 3 0;
+#X obj 87 283 mrpeach/packOSC;
+#X obj 140 80 r /player_level;
+#X obj 390 24 r /start;
+#X msg 421 64 0;
+#X obj 421 42 r /end;
+#X msg 390 46 1;
+#X msg 87 73 /off bang;
+#X msg 152 342 connect 192.168.10.108 9111;
+#X obj 87 367 mrpeach/udpsend;
+#X obj 308 29 loadbang;
+#X obj 387 284 r /level_sync;
+#X obj 361 332 list trim;
+#X obj 361 310 list prepend /point;
+#X connect 0 0 11 1;
+#X connect 0 1 11 2;
+#X connect 0 2 11 3;
+#X connect 0 3 11 4;
+#X connect 0 4 11 5;
+#X connect 0 5 11 6;
+#X connect 0 6 11 7;
+#X connect 0 7 11 8;
+#X connect 1 0 17 0;
+#X connect 2 0 17 0;
+#X connect 3 0 2 0;
+#X connect 4 0 5 0;
+#X connect 4 1 6 0;
 #X connect 5 0 3 0;
-#X connect 6 0 5 0;
-#X connect 7 0 8 0;
-#X connect 8 0 9 0;
-#X connect 8 1 10 0;
-#X connect 9 0 6 0;
-#X connect 10 0 11 0;
-#X connect 11 0 9 1;
-#X connect 12 0 13 0;
-#X connect 13 0 3 0;
-#X connect 14 0 2 0;
-#X connect 15 0 0 0;
-#X connect 16 0 20 0;
-#X connect 17 0 16 0;
-#X connect 18 0 19 0;
-#X connect 19 0 17 0;
-#X connect 20 0 22 0;
-#X connect 22 0 4 0;
+#X connect 6 0 7 0;
+#X connect 7 0 5 1;
+#X connect 8 0 23 0;
+#X connect 9 0 25 0;
+#X connect 10 0 0 0;
+#X connect 11 0 14 0;
+#X connect 12 0 11 0;
+#X connect 13 0 12 0;
+#X connect 14 0 16 0;
+#X connect 16 0 1 0;
+#X connect 17 0 9 0;
+#X connect 18 0 4 0;
+#X connect 19 0 22 0;
+#X connect 20 0 13 0;
+#X connect 21 0 20 0;
+#X connect 22 0 13 0;
+#X connect 23 0 17 0;
+#X connect 24 0 25 0;
+#X connect 25 0 13 0;
+#X connect 25 0 9 1;
+#X connect 27 0 29 0;
+#X connect 28 0 17 0;
+#X connect 29 0 28 0;
 #X restore 434 167 pd SOUND_SEND;
 #N canvas 564 172 1320 864 old 0;
 #X obj 111 -65 r sensors;
@@ -968,7 +999,7 @@ level table;
 #X connect 139 0 63 0;
 #X connect 141 0 80 0;
 #X restore 456 491 pd old;
-#N canvas 172 165 902 472 VIDEO 0;
+#N canvas 166 165 902 472 VIDEO 0;
 #X obj 62 424 pd~ -ninsig 0 -noutsig 1 -fifo 20;
 #X msg 352 416 \; pd dsp 1;
 #X msg 84 390 pd~ start ../uki-video/UKI-VIDEO.pd;
@@ -993,7 +1024,7 @@ level table;
 #X obj 277 276 s /toVideo;
 #X obj 277 207 r /player_level;
 #X obj 277 232 list prepend /player_level;
-#X obj 567 303 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X obj 567 303 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
 1;
 #X obj 567 323 route 0 1;
 #X msg 189 352 pd~ stop;
@@ -1003,6 +1034,11 @@ level table;
 #X obj 711 120 r /score;
 #X obj 711 145 list prepend /game/score;
 #X msg 586 81 0;
+#X obj 532 238 list trim;
+#X obj 532 260 s /toVideo;
+#X obj 532 191 r /level_sync;
+#X obj 532 216 list prepend /game/level_sync;
+#X msg 636 190 2;
 #X connect 2 0 0 0;
 #X connect 3 0 0 0;
 #X connect 4 0 1 0;
@@ -1029,5 +1065,9 @@ level table;
 #X connect 30 0 31 0;
 #X connect 31 0 28 0;
 #X connect 32 0 15 0;
+#X connect 33 0 34 0;
+#X connect 35 0 36 0;
+#X connect 36 0 33 0;
+#X connect 37 0 36 0;
 #X coords 0 -1 1 1 85 20 1 500 300;
 #X restore 435 143 pd VIDEO;

+ 209 - 193
uki-video/UKI-VIDEO.pd

@@ -1,4 +1,4 @@
-#N canvas 963 309 728 710 10;
+#N canvas 961 309 728 710 10;
 #X declare -path . -path .. -path data -path ../data -path ev-in -path
 ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
 -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
@@ -50,7 +50,7 @@ example.;
 #X obj 283 394 t a;
 #X text 345 477 Presets are located in the "./data" folder. This example
 uses scene "0" of "ev_example_panoramic_preset.txt".;
-#N canvas 666 190 612 832 pano 0;
+#N canvas 664 190 612 832 pano 0;
 #X obj 12 201 ev_grid 0;
 #X obj 7 31 inlet;
 #X obj 105 710 pix_gain;
@@ -224,8 +224,8 @@ uses scene "0" of "ev_example_panoramic_preset.txt".;
 #X connect 6 0 4 0;
 #X connect 7 0 2 0;
 #X restore 20 196 pd snap;
-#N canvas 745 316 423 293 uki 0;
-#N canvas 77 328 960 699 bloodcells 0;
+#N canvas 1068 257 423 293 uki 0;
+#N canvas 59 328 960 699 bloodcells 0;
 #X obj 32 -4 gemhead;
 #X obj 317 64 r boidParam;
 #X obj 92 102 spigot;
@@ -233,7 +233,7 @@ uses scene "0" of "ev_example_panoramic_preset.txt".;
 #X obj 77 350 s bloodcell-render;
 #X obj 92 127 separator;
 #X obj 317 115 s bloodcell-pos;
-#N canvas 1463 388 450 300 bloodcell-pool 0;
+#N canvas 1455 388 450 300 bloodcell-pool 0;
 #X obj 20 20 bloodcell 0;
 #X obj 20 20 bloodcell 1;
 #X obj 20 20 bloodcell 2;
@@ -317,7 +317,6 @@ uses scene "0" of "ev_example_panoramic_preset.txt".;
 #X restore 537 100 pd bloodcell-pool;
 #X msg 469 274 \; pd-bloodcell-pool obj 20 20 bloodcell \$1;
 #X obj 469 219 until 40;
-#X obj 469 166 t b b;
 #X obj 469 147 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
 #X obj 127 158 r boidParam;
@@ -326,7 +325,7 @@ uses scene "0" of "ev_example_panoramic_preset.txt".;
 #X obj 138 99 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
 #X obj 92 251 triangle 0.1;
-#N canvas 1322 137 561 869 boids-help 0;
+#N canvas 1310 137 561 869 boids-help 0;
 #X msg 47 -33 dump;
 #X msg 51 78 neighbors \$1;
 #X floatatom 51 63 5 0 4 0 - neighbors -, f 5;
@@ -492,32 +491,31 @@ uses scene "0" of "ev_example_panoramic_preset.txt".;
 #X restore 316 17 pd init;
 #X obj 105 -35 loadbang;
 #X msg 103 -16 0;
-#N canvas 1253 639 450 397 boids_uki 0;
+#N canvas 659 248 534 416 boids_uki 0;
 #X obj 35 -17 r /bloodcells;
 #X obj 37 4 pipe 20;
-#X obj 35 22 route 0 1 2;
+#X obj 39 28 route 0 1 2;
+#X msg 89 62 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
+\, center 10 \, attract 10 \, match 1 \, avoid 0 \, repel 0 \, edgedist
+1 \, speed 10 \, inertia 5 \, accel 4 \, prefdist 1.5 \, flyrect -2
+13 2 -13 2 -2 \, attractpt 0 -16 0;
 #X msg 72 149 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
 \, center 0 \, attract 0 \, match 1 \, avoid 3 \, repel 0 \, edgedist
 1 \, speed 10 \, inertia 5 \, accel 10 \, prefdist 1.5 \, flyrect -2
 13 2 -13 2 -2 \, attractpt 0 0 0;
-#X msg 89 62 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
-\, center 10 \, attract 10 \, match 1 \, avoid 0 \, repel 0 \, edgedist
-1 \, speed 10 \, inertia 5 \, accel 4 \, prefdist 1.5 \, flyrect -2
-13 2 -13 2 -2 \, attractpt 0 24.5 0;
 #X msg 47 274 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
-\, center 0.6 \, attract 1.5 \, match 1 \, avoid 0.72 \, repel 10 \,
-edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
-\, flyrect -2 10 2 -10 2 -2 \, attractpt 0 0 0;
+\, center 0.1 \, attract 1.2 \, match 0.5 \, avoid 0.73 \, repel 3
+\, edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist
+1.5 \, flyrect -2 20 2 -10 2 -2 \, attractpt 0 0 0;
 #X connect 0 0 1 0;
 #X connect 1 0 2 0;
 #X connect 2 0 5 0;
-#X connect 2 1 3 0;
-#X connect 2 2 4 0;
+#X connect 2 1 4 0;
+#X connect 2 2 3 0;
 #X restore 429 30 pd boids_uki;
 #X obj 284 384 line;
-#X obj 299 224 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X obj 287 212 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
 1;
-#X obj 297 250 metro 15000;
 #X msg 383 246 0;
 #X msg 404 64 reset;
 #X msg 447 67 dump;
@@ -525,7 +523,6 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X msg 279 423 \; boidParam attractpt 0 \$1 0;
 #X obj 32 72 t a a a a a b;
 #X obj 77 307 separator;
-#X obj 77 331 translateXYZ 0 -8 0;
 #X obj 383 478 translateXYZ 0 6 0;
 #X obj 317 89 boids/boids3d 80 0;
 #X msg 469 188 80;
@@ -537,71 +534,81 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X floatatom 213 465 5 0 0 0 - - -, f 5;
 #X obj 221 206 print;
 #X obj 28 28 colorRGB;
-#X msg 330 380 -15 30000;
-#X msg 291 346 15 30000;
-#X obj 293 274 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
+#X obj 293 274 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
 #X obj 293 294 route 1 0;
-#X obj 355 300 alternate;
+#X obj 382 297 alternate;
 #X obj 469 248 cyclone/counter;
-#X connect 0 0 45 0;
-#X connect 1 0 36 0;
+#X floatatom 213 144 5 0 0 0 - - -, f 5;
+#X floatatom 180 309 5 0 0 0 - - -, f 5;
+#X obj 99 329 translateXYZ 0 -15 0;
+#X obj 297 250 metro 30000;
+#X msg 291 346 50 20000;
+#X msg 339 367 -50 20000;
+#X obj 469 166 t b b b;
+#X obj 563 163 s /bloodcell-init;
+#X connect 0 0 42 0;
+#X connect 1 0 33 0;
 #X connect 2 0 5 0;
-#X connect 3 0 16 0;
+#X connect 3 0 15 0;
 #X connect 5 0 3 0;
-#X connect 9 0 51 0;
-#X connect 10 0 37 0;
-#X connect 10 1 18 0;
-#X connect 10 1 51 2;
-#X connect 11 0 10 0;
+#X connect 9 0 46 0;
+#X connect 10 0 53 0;
+#X connect 11 0 12 0;
 #X connect 12 0 13 0;
-#X connect 13 0 14 0;
-#X connect 14 0 3 1;
-#X connect 14 1 3 2;
-#X connect 14 2 3 3;
-#X connect 15 0 2 1;
-#X connect 19 0 0 0;
-#X connect 21 0 22 0;
-#X connect 22 0 0 0;
-#X connect 24 0 31 0;
-#X connect 24 0 43 0;
-#X connect 25 0 26 0;
-#X connect 26 0 48 0;
-#X connect 27 0 24 0;
-#X connect 28 0 36 0;
-#X connect 29 0 36 0;
-#X connect 32 3 33 0;
-#X connect 32 4 2 0;
-#X connect 32 5 36 0;
-#X connect 33 0 4 0;
-#X connect 36 0 6 0;
-#X connect 36 1 30 0;
-#X connect 37 0 9 0;
-#X connect 38 0 40 0;
-#X connect 39 0 26 0;
-#X connect 40 0 39 0;
-#X connect 40 1 42 0;
-#X connect 41 0 26 0;
-#X connect 42 0 27 0;
-#X connect 42 1 41 0;
-#X connect 45 0 32 0;
-#X connect 46 0 24 0;
-#X connect 47 0 24 0;
-#X connect 48 0 49 0;
-#X connect 49 0 47 0;
-#X connect 49 2 46 0;
-#X connect 51 0 8 0;
+#X connect 13 0 3 1;
+#X connect 13 1 3 2;
+#X connect 13 2 3 3;
+#X connect 14 0 2 1;
+#X connect 18 0 0 0;
+#X connect 20 0 21 0;
+#X connect 21 0 0 0;
+#X connect 23 0 29 0;
+#X connect 23 0 40 0;
+#X connect 24 0 50 0;
+#X connect 25 0 23 0;
+#X connect 26 0 33 0;
+#X connect 27 0 33 0;
+#X connect 30 3 31 0;
+#X connect 30 4 2 0;
+#X connect 30 5 33 0;
+#X connect 31 0 49 0;
+#X connect 33 0 6 0;
+#X connect 33 1 28 0;
+#X connect 34 0 9 0;
+#X connect 35 0 37 0;
+#X connect 36 0 50 0;
+#X connect 37 0 36 0;
+#X connect 37 1 39 0;
+#X connect 38 0 50 0;
+#X connect 39 0 25 0;
+#X connect 39 1 38 0;
+#X connect 42 0 30 0;
+#X connect 43 0 44 0;
+#X connect 44 0 51 0;
+#X connect 44 1 52 0;
+#X connect 46 0 8 0;
+#X connect 48 0 49 2;
+#X connect 49 0 4 0;
+#X connect 50 0 43 0;
+#X connect 51 0 23 0;
+#X connect 52 0 23 0;
+#X connect 53 0 54 0;
+#X connect 53 1 34 0;
+#X connect 53 2 17 0;
+#X connect 53 2 46 2;
 #X restore 43 80 pd bloodcells;
 #X obj 194 83 world_light;
 #X obj 194 62 gemhead;
-#N canvas 1125 402 744 634 players 0;
-#N canvas 1268 845 267 135 players-pool 1;
-#X obj 20 20 player 1 6;
-#X obj 20 20 player 2 6;
-#X obj 20 20 player 3 6;
-#X obj 20 20 player 4 6;
-#X obj 20 20 player 5 6;
-#X obj 20 20 player 6 6;
+#N canvas 1121 402 744 634 players 0;
+#N canvas 1262 901 267 135 players-pool 0;
+#X obj 20 20 player 1 7;
+#X obj 20 20 player 2 7;
+#X obj 20 20 player 3 7;
+#X obj 20 20 player 4 7;
+#X obj 20 20 player 5 7;
+#X obj 20 20 player 6 7;
+#X obj 20 20 player 7 7;
 #X restore 552 31 pd players-pool;
 #X msg 470 122 \; pd-players-pool clear;
 #X obj 413 120 until 6;
@@ -739,7 +746,7 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X obj 243 62 world_light;
 #X obj 243 41 gemhead;
 #X obj 24 32 t b b b;
-#N canvas 132 495 1722 486 game_events 0;
+#N canvas 120 444 1722 537 game_events 0;
 #X obj -14 85 gemhead;
 #X obj -13 195 pix_texture;
 #X obj -13 335 square 4;
@@ -784,7 +791,7 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X obj 1107 -35 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
 #X msg 1107 4 0;
-#X obj 1182 242 loadbang;
+#X obj 1182 255 loadbang;
 #X obj 1241 223 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
 #X obj 1169 79 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
@@ -794,13 +801,12 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X obj 1419 106 alpha;
 #X obj 1419 154 rotateXYZ 0 0 0;
 #X obj 1419 389 text3d;
-#X floatatom 859 381 5 0 0 0 - - -, f 5;
+#X floatatom 1585 127 5 0 0 0 - - -, f 5;
 #X obj 1166 146 metro 40;
 #X floatatom 1283 92 5 0 0 0 - - -, f 5;
-#X obj 1264 242 * -1;
 #X obj 1268 162 random 100;
 #X obj 1282 190 / 1000;
-#X obj 1264 221 + 0.02;
+#X obj 1282 221 + 0.02;
 #X obj 1183 121 line;
 #X obj 1181 99 pack 0 100;
 #X obj 1259 -33 r /game/level_sync;
@@ -811,21 +817,18 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X msg 1256 62 0;
 #X obj 1418 242 text3d;
 #X obj 1417 291 translateXYZ 0 0.3 0;
-#X obj 992 379 text3d;
-#X obj 991 232 text3d;
-#X obj 992 144 rotateXYZ 0 0 180;
-#X msg 1182 267 font media/FreeSansBold.ttf \, justify center base
+#X obj 992 529 text3d;
+#X obj 991 322 text3d;
+#X obj 992 234 rotateXYZ 0 0 180;
+#X msg 1182 280 font media/FreeSansBold.ttf \, justify center base
 ;
-#X obj 990 281 translateXYZ 0 0.3 0;
 #X obj -13 166 pix_image ./media/game_over.png;
 #X obj 194 166 pix_image ./media/game_over.png;
 #X obj -13 125 translateXYZ 0 24 0.1;
 #X obj -13 308 colorRGB 1 1 1 0;
 #X obj 194 308 colorRGB 1 1 1 0;
-#X obj 992 176 colorRGB 1 0 0 0;
 #X obj 1419 186 colorRGB 1 0 0 0;
 #X obj 1419 326 colorRGB 0 1 0 0;
-#X obj 992 316 colorRGB 0 1 0 0;
 #X obj 77 195 r /game/end;
 #X obj 77 216 route 0 1;
 #X obj 173 215 r /game/start;
@@ -833,7 +836,6 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X obj 101 280 line;
 #X msg 101 257 1 3000;
 #X obj 1419 356 scaleXYZ -0.1 0.1 1;
-#X msg 1200 293 16;
 #X obj 1419 128 translateXYZ -0 24.3 0;
 #X obj 1380 -16 r /game/start;
 #X msg 1368 28 0;
@@ -845,40 +847,49 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X obj 638 89 delay;
 #X msg 637 67 5000;
 #X msg 635 108 0 3000;
-#X obj 1189 354 r /game/score;
-#X msg 1189 420 text \$1;
-#X obj 1189 380 - 11;
+#X obj 1211 341 r /game/score;
+#X msg 1211 407 text \$1;
+#X obj 1211 367 - 11;
 #X obj 1166 192 list-abs/last-x 25;
 #X obj 194 124 scaleXYZ -1 -3 1;
 #X obj 194 103 translateXYZ 0 -15 0.1;
 #X obj 438 190 scaleXYZ 1 1 1;
 #X obj 438 102 translateXYZ 0 -16 0;
 #X obj 438 158 rotateXYZ 70 0 0;
-#X obj 1077 201 print;
+#X obj 903 312 print;
 #X obj 1166 213 list prepend text;
 #X obj 1166 235 list trim;
-#X msg 1051 380 text test;
-#X obj 994 108 translateXYZ 0 -16 0;
-#X obj 992 346 scaleXYZ 0.1 0.1 1;
-#X obj 992 198 scaleXYZ 0.3 1 1;
+#X msg 1230 469 text test;
+#X obj 994 198 translateXYZ 0 -16 0;
+#X obj 992 288 scaleXYZ 0.3 1 1;
+#X msg 921 283 text 2;
+#X floatatom 1043 343 5 0 0 0 - - -, f 5;
+#X msg 1125 514 40;
+#X obj 992 266 colorRGB 1 0 0 1;
+#X floatatom 933 415 5 0 0 0 - - -, f 5;
+#X obj 1282 242 * 5;
+#X obj 992 406 colorRGB 0 1 0 1;
+#X obj 990 371 translateXYZ 0 -2 0;
+#X obj 991 463 scaleXYZ 1 0.5 1;
+#X msg 1200 306 30;
 #X connect 0 0 3 0;
-#X connect 1 0 75 0;
-#X connect 3 0 74 0;
+#X connect 1 0 73 0;
+#X connect 3 0 72 0;
 #X connect 4 0 36 0;
-#X connect 5 0 74 2;
+#X connect 5 0 72 2;
 #X connect 6 0 8 0;
-#X connect 8 0 105 0;
-#X connect 9 0 105 2;
-#X connect 10 0 76 0;
-#X connect 11 0 75 4;
-#X connect 11 0 76 4;
+#X connect 8 0 100 0;
+#X connect 9 0 100 2;
+#X connect 10 0 74 0;
+#X connect 11 0 73 4;
+#X connect 11 0 74 4;
 #X connect 14 0 15 0;
-#X connect 15 0 107 0;
+#X connect 15 0 102 0;
 #X connect 17 0 16 0;
 #X connect 18 0 17 0;
 #X connect 19 0 20 0;
 #X connect 20 1 35 0;
-#X connect 20 1 98 0;
+#X connect 20 1 93 0;
 #X connect 21 0 22 0;
 #X connect 22 0 34 0;
 #X connect 23 0 24 0;
@@ -902,96 +913,101 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X connect 36 4 37 0;
 #X connect 36 5 46 0;
 #X connect 37 0 38 0;
-#X connect 38 0 113 0;
+#X connect 38 0 108 0;
 #X connect 39 0 41 0;
 #X connect 41 0 37 0;
 #X connect 41 0 46 0;
-#X connect 42 0 88 0;
-#X connect 42 0 70 0;
+#X connect 42 0 119 0;
+#X connect 42 0 69 0;
 #X connect 44 0 51 0;
-#X connect 44 0 58 0;
-#X connect 45 0 103 0;
+#X connect 44 0 57 0;
+#X connect 45 0 98 0;
 #X connect 46 0 47 0;
-#X connect 47 0 89 0;
-#X connect 48 0 78 0;
-#X connect 50 0 78 4;
+#X connect 47 0 84 0;
+#X connect 48 0 75 0;
+#X connect 50 0 75 4;
 #X connect 51 0 45 0;
-#X connect 51 0 54 0;
-#X connect 53 0 114 1;
+#X connect 51 0 53 0;
+#X connect 53 0 54 0;
 #X connect 54 0 55 0;
-#X connect 55 0 56 0;
-#X connect 56 0 53 0;
-#X connect 56 0 87 1;
-#X connect 57 0 77 4;
-#X connect 57 0 78 4;
-#X connect 57 0 79 4;
-#X connect 57 0 80 4;
-#X connect 58 0 57 0;
-#X connect 59 0 60 0;
-#X connect 60 0 62 0;
-#X connect 60 2 63 0;
-#X connect 61 0 64 0;
-#X connect 62 0 61 0;
+#X connect 55 0 83 1;
+#X connect 55 0 115 0;
+#X connect 56 0 75 4;
+#X connect 56 0 76 4;
+#X connect 56 0 113 4;
+#X connect 56 0 116 4;
+#X connect 57 0 56 0;
+#X connect 58 0 59 0;
+#X connect 59 0 61 0;
+#X connect 59 2 62 0;
+#X connect 60 0 63 0;
+#X connect 61 0 60 0;
+#X connect 62 0 44 0;
 #X connect 63 0 44 0;
-#X connect 64 0 44 0;
-#X connect 65 0 66 0;
-#X connect 66 0 79 0;
-#X connect 68 0 71 0;
-#X connect 69 0 77 0;
-#X connect 70 0 49 0;
-#X connect 70 0 65 0;
-#X connect 70 0 68 0;
-#X connect 70 0 67 0;
-#X connect 71 0 80 0;
-#X connect 72 0 1 0;
-#X connect 73 0 10 0;
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-#X connect 75 0 2 0;
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-#X connect 78 0 65 0;
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-#X connect 80 0 114 0;
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-#X connect 85 0 75 4;
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-#X connect 86 0 85 0;
-#X connect 87 0 49 0;
-#X connect 88 0 49 1;
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-#X connect 90 0 92 0;
-#X connect 91 0 44 0;
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-#X connect 96 0 108 3;
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-#X connect 112 0 67 0;
-#X connect 112 0 49 0;
-#X connect 113 0 69 0;
-#X connect 114 0 67 0;
-#X connect 115 0 68 0;
+#X connect 64 0 65 0;
+#X connect 65 0 76 0;
+#X connect 67 0 117 0;
+#X connect 68 0 113 0;
+#X connect 69 0 49 0;
+#X connect 69 0 64 0;
+#X connect 69 0 67 0;
+#X connect 69 0 66 0;
+#X connect 70 0 1 0;
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+#X connect 72 0 70 0;
+#X connect 73 0 2 0;
+#X connect 74 0 7 0;
+#X connect 75 0 64 0;
+#X connect 76 0 83 0;
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+#X connect 79 0 80 0;
+#X connect 80 0 81 0;
+#X connect 81 0 73 4;
+#X connect 81 0 74 4;
+#X connect 82 0 81 0;
+#X connect 83 0 49 0;
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+#X connect 86 0 44 0;
+#X connect 87 0 86 0;
+#X connect 88 0 90 0;
+#X connect 89 0 88 0;
+#X connect 90 0 81 0;
+#X connect 91 0 103 3;
+#X connect 92 0 94 0;
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+#X connect 94 0 34 0;
+#X connect 95 0 97 0;
+#X connect 96 0 64 0;
+#X connect 96 0 67 0;
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+#X connect 98 0 105 0;
+#X connect 99 0 71 0;
+#X connect 100 0 99 0;
+#X connect 101 0 18 0;
+#X connect 102 0 103 0;
+#X connect 103 0 101 0;
+#X connect 105 0 49 0;
+#X connect 105 0 106 0;
+#X connect 106 0 66 0;
+#X connect 107 0 66 0;
+#X connect 107 0 49 0;
+#X connect 108 0 68 0;
+#X connect 109 0 67 0;
+#X connect 110 0 67 0;
+#X connect 111 0 117 2;
+#X connect 112 0 66 1;
+#X connect 113 0 109 0;
+#X connect 114 0 118 1;
+#X connect 115 0 118 1;
+#X connect 116 0 118 0;
+#X connect 117 0 116 0;
+#X connect 118 0 66 0;
+#X connect 119 0 49 1;
+#X connect 119 0 64 1;
+#X connect 119 0 66 1;
+#X connect 119 0 67 1;
 #X restore 63 56 pd game_events;
 #X obj 245 16 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
@@ -1023,7 +1039,7 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X obj 47 175 t b b;
 #X obj 47 154 scaleXYZ 1 0.14 1;
 #X obj 20 135 t a a;
-#N canvas 884 616 1347 403 OSC 0;
+#N canvas 568 616 1347 403 OSC 0;
 #X obj 24 27 import mrpeach;
 #X obj 45 62 udpreceive 8000;
 #X obj 109 248 print;
@@ -1057,7 +1073,7 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X obj 347 142 route /game/end /game/start /game/score;
 #X floatatom 615 175 5 0 0 0 - - -, f 5;
 #X obj 559 211 s /game/score;
-#X msg 247 259 \; /bloodcells 1;
+#X msg 212 265 \; /bloodcells 1;
 #X msg 259 303 10000;
 #X obj 259 325 delay 10000;
 #X msg 257 345 \; /bloodcells 0;
@@ -1065,7 +1081,7 @@ edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 1.5
 #X msg 404 291 \; /bloodcells 2;
 #X obj 233 214 r /game/players;
 #X obj 347 173 r /game/end;
-#X obj 426 173 r /game/start;
+#X obj 436 172 r /game/start;
 #X connect 1 0 3 0;
 #X connect 3 0 23 0;
 #X connect 6 0 5 0;

+ 2 - 0
uki-video/bloodcell.pd

@@ -31,6 +31,7 @@
 #X obj 96 125 unpack f f f;
 #X obj 73 546 color 1 0 0;
 #X obj 73 510 scale 0.15;
+#X obj 254 20 r /bloodcell-init;
 #X connect 0 0 1 0;
 #X connect 1 0 26 0;
 #X connect 3 0 25 0;
@@ -71,3 +72,4 @@
 #X connect 29 2 26 3;
 #X connect 30 0 2 0;
 #X connect 31 0 30 0;
+#X connect 32 0 6 0;

+ 1 - 1
uki-video/uki

@@ -1537,7 +1537,7 @@
 /ev/pro/r/vertex/bottom/right/x -1.72
 /ev/pro/r/vertex/bottom/left/y -3.36
 /ev/pro/r/vertex/bottom/left/x -10.67
-/ev/pro/r/vertex/top/right/y 3.55
+/ev/pro/r/vertex/top/right/y 3.61
 /ev/pro/r/vertex/top/right/x -1.22
 /ev/pro/r/vertex/top/left/y 3.93
 /ev/pro/r/vertex/top/left/x -10.45