kinectLike-test.vert 262 B

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  1. varying vec4 obj_pos;
  2. void main()
  3. {
  4. gl_FrontColor=gl_Color;
  5. //gl_BackColor=gl_Color
  6. vec4 v = (gl_ModelViewMatrix * gl_Vertex) ;
  7. v.z += 4.0 ;
  8. // depth = v.z;
  9. // x = v.x;
  10. // y = v.y ;
  11. obj_pos = v;
  12. gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  13. }