- varying vec4 obj_pos;
- void main()
- {
- gl_FrontColor=gl_Color;
- //gl_BackColor=gl_Color
- vec4 v = (gl_ModelViewMatrix * gl_Vertex) ;
- v.z += 4.0 ;
- // depth = v.z;
- // x = v.x;
- // y = v.y ;
- obj_pos = v;
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- }
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