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@@ -182,7 +182,7 @@ right_elbow right_foot right_hand right_hand_tip;
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#X floatatom 969 292 5 0 0 0 - - -, f 5;
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#X floatatom 994 317 5 0 0 0 - - -, f 5;
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#X floatatom 1015 341 5 0 0 0 - - -, f 5;
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-#N canvas 454 290 767 554 toUE4 1;
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+#N canvas 1096 362 767 554 toUE4 0;
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#X obj 19 211 list trim;
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#X obj 19 233 mrpeach/packOSC;
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#X obj 138 214 loadbang;
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@@ -222,14 +222,13 @@ right_elbow right_foot right_hand right_hand_tip;
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#X obj 439 52 vsl 15 128 0 100 0 0 empty empty empty 0 -9 0 10 -262144
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-1 -1 0 1;
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#X floatatom 471 -40 5 0 0 0 - - -, f 5;
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-#X obj 620 -50 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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+#X obj 259 57 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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1;
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-#X msg 620 -30 /scene/camera \$1;
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+#X msg 259 77 /scene/camera \$1;
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#X obj 472 -66 line;
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#X msg 469 11 /avatar/springCam/position \$1 \$2 \$3;
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#X obj 472 -15 pack f f f;
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#X msg 468 -104 -2000 \, 0 5000;
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-#X msg 397 125 15;
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#X connect 0 0 1 0;
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#X connect 1 0 33 0;
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#X connect 2 0 32 0;
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@@ -279,7 +278,6 @@ right_elbow right_foot right_hand right_hand_tip;
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#X connect 40 0 1 0;
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#X connect 41 0 40 0;
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#X connect 42 0 39 0;
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-#X connect 43 0 35 0;
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#X restore 100 497 pd toUE4;
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#N canvas 0 50 450 300 todo 0;
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#X text 16 20 add gem rendering through spout for JA monitor with;
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@@ -288,7 +286,7 @@ right_elbow right_foot right_hand right_hand_tip;
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#X obj 42 29 mrpeach/udpreceive 8000;
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#X obj 938 204 route bone;
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#X obj 938 266 unpack s f f f;
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-#X msg 100 519 /avatar/blendPoses 0;
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+#X msg 100 519 ---;
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#X msg 153 542 ---;
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#N canvas 0 50 817 738 identityControl 0;
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#X obj 101 119 cnv 15 328 90 empty identityControl-state empty 20 12
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@@ -440,8 +438,8 @@ max \, camdist min;
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#X obj 230 666 expr ($f3-$f1)/($f3-$f2)*($f4-$f5) + $f5 \; $f4 \; $f5
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;
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#X floatatom 242 615 5 0 0 0 - - -, f 5;
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-#X floatatom 157 217 5 0 0 2 min - -, f 5;
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-#X floatatom 217 217 5 0 0 2 max - -, f 5;
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+#X floatatom 157 217 5 0 0 2 max - -, f 5;
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+#X floatatom 217 217 5 0 0 2 min - -, f 5;
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#X floatatom 277 217 5 0 0 2 far - -, f 5;
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#X floatatom 337 217 5 0 0 2 close - -, f 5;
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#X obj 499 108 loadbang;
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