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@@ -184,7 +184,7 @@ right_elbow right_foot right_hand right_hand_tip;
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#X floatatom 596 138 5 0 0 0 - - -, f 5;
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#X floatatom 596 138 5 0 0 0 - - -, f 5;
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#X floatatom 621 163 5 0 0 0 - - -, f 5;
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#X floatatom 621 163 5 0 0 0 - - -, f 5;
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#X floatatom 642 187 5 0 0 0 - - -, f 5;
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#X floatatom 642 187 5 0 0 0 - - -, f 5;
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-#N canvas 650 189 770 782 toUE4 0;
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+#N canvas 662 347 770 782 toUE4 0;
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#X obj 19 211 list trim;
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#X obj 19 211 list trim;
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#X obj 19 233 mrpeach/packOSC;
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#X obj 19 233 mrpeach/packOSC;
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#X obj 138 214 loadbang;
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#X obj 138 214 loadbang;
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@@ -258,6 +258,8 @@ right_elbow right_foot right_hand right_hand_tip;
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#X obj 625 285 print;
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#X obj 625 285 print;
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#X obj 507 208 mrpeach/udpreceive 9000;
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#X obj 507 208 mrpeach/udpreceive 9000;
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#X obj 527 299 s ue4_handdist;
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#X obj 527 299 s ue4_handdist;
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+#X obj 116 -24 loadbang;
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+#X msg 116 -2 0;
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#X connect 0 0 1 0;
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#X connect 0 0 1 0;
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#X connect 1 0 31 0;
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#X connect 1 0 31 0;
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#X connect 2 0 57 0;
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#X connect 2 0 57 0;
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@@ -324,6 +326,8 @@ right_elbow right_foot right_hand right_hand_tip;
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#X connect 60 0 64 0;
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#X connect 60 0 64 0;
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#X connect 60 1 62 0;
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#X connect 60 1 62 0;
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#X connect 63 0 59 0;
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#X connect 63 0 59 0;
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+#X connect 65 0 66 0;
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+#X connect 66 0 43 0;
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#X restore 100 497 pd toUE4;
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#X restore 100 497 pd toUE4;
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#N canvas 0 50 450 300 todo 0;
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#N canvas 0 50 450 300 todo 0;
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#X text 16 20 add gem rendering through spout for JA monitor with;
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#X text 16 20 add gem rendering through spout for JA monitor with;
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