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- #X text 25 62 The File is formatted as follows:;
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- #X text 29 101 ======================== GLOBAL ========================
- ;
- #X text 245 171 ========================;
- #X text 455 92 Every preset file starts with a GLOBAL SECTION:;
- #X text 29 134 <variable_name_2> <value>;
- #X text 29 121 <variable_name_1> <value>;
- #X text 29 147 ...;
- #X text 29 301 ...;
- #X text 29 371 ...;
- #X text 29 275 <setting_name_1> <value>;
- #X text 29 288 <setting_name_2> <value>;
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- #X text 372 51 The file can be edited with a simple text editor.;
- #X text 29 171 ======================== SCENE <nr>;
- #X text 29 231 ...;
- #X text 29 191 # PROPERTIES;
- #X text 29 261 # SETTINGS;
- #X text 29 331 # TABLES;
- #X text 29 440 ...;
- #X text 29 401 # DATA;
- #X text 29 205 /name <value>;
- #X text 29 218 /duration <value>;
- #X text 29 345 <table_name_1> <value1> <value2> ...;
- #X text 29 358 <table_name_2> <value1> <value2> ...;
- #X text 29 415 <variable_name_1> <value1> (<value2> <value3> ...);
- #X text 29 428 <variable_name_2> <value1> (<value2> <value3> ...);
- #X text 455 112 After this header \, the global data is saved (i.e.
- the settings in the "advanced" menu).;
- #X text 455 174 For every scene \, there is a SCENE header \, which
- indicates where a new scene begins. This header also includes the scene
- number.;
- #X text 455 222 The scene data is divided into 4 different categories:
- ;
- #X text 455 252 PROPERTIES:;
- #X text 455 292 SETTINGS:;
- #X text 535 252 the global settings of the scene \, i.e. its;
- #X text 535 266 name and duration.;
- #X text 535 292 transition settings for the individual;
- #X text 455 332 TABLES:;
- #X text 455 372 TABLES:;
- #X text 535 372 the actual data \, i.e. the state;
- #X text 535 306 variables.;
- #X text 535 332 the stored tables.;
- #X text 535 386 of the variables.;
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- #X text 221 463 reloads the last given filepath from harddisk.;
- #X text 221 383 resaves the current scene-set to the last given path.
- ;
- #X text 221 478 loads the scene-set of the given filepath;
- #X text 221 433 opens a dialog to load a scene-set from a file from
- the harddisk.;
- #X text 221 353 opens a dialog to save the current scene-set to a preset
- file on the harddisk.;
- #X text 221 398 saves the current scene-set to the given filepath;
- #X text 221 180 recalls the selected scene of the current scene-set
- ;
- #X text 221 195 sets the scene number to be recalled by "recall" or
- to be automatically recalled if autorecall=1;
- #X text 221 225 decrement scene number by 1;
- #X text 221 240 increment scene number by 1;
- #X text 221 338 sets the filepath to be loaded/saved on next reload/resave
- ;
- #X text 9 433 /ds/<domain>/load;
- #X text 9 353 /ds/<domain>/save;
- #X text 9 463 /ds/<domain>/reload;
- #X text 9 383 /ds/<domain>/resave;
- #X text 9 338 /ds/<domain>/filename;
- #X text 9 478 /ds/<domain>/loadfile;
- #X text 9 398 /ds/<domain>/savefile;
- #X text 9 180 /ds/<domain>/recall;
- #X text 9 225 /ds/<domain>/scene/current/prev;
- #X text 9 240 /ds/<domain>/scene/current/next;
- #X text 9 210 /ds/<domain>/scene/current;
- #X text 9 195 /ds/<domain>/scene OR;
- #X text 9 265 /ds/<domain>/scene/selected;
- #X text 221 265 sets the scene destination of a file operation;
- #X text 9 280 /ds/<domain>/scene/selected/prev;
- #X text 9 295 /ds/<domain>/scene/selected/next;
- #X text 221 280 decrement destination scene number by 1;
- #X text 221 295 increment destination scene number by 1;
- #X text 9 310 /ds/<domain>/store;
- #X text 221 310 store the current state to the selected scene;
- #X text 28 90 There are many other parameters that can be controlled
- from outside. If you need some specific \, you can always look them
- up inside the abstractions.;
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- #X msg 526 90 0;
- #X msg 556 90 1;
- #X msg 586 90 2;
- #X obj 526 116 s /ds/help/scene;
- #X text 478 65 Click here to change scene:;
- #X text 28 40 This is a list of the most important parameters \, that
- can be controlled by their send/receive name.;
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- #X obj 41 602 loadbang;
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- #X obj 41 626 del 1000;
- #X text 186 568 If you want the storage to recall a scene from a textfile
- on startup \, you can specify it as follows:;
- #X text 186 663 use the "/ds/<domain>/loadfile" message to load a given
- file path:;
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- #X obj 41 763 del 2000;
- #X text 196 806 Recall scene "0".;
- #X text 114 626 <--------;
- #X text 114 765 <--------;
- #X text 152 805 <----;
- #X text 104 731 (pathes relative to "./libs/kollabs");
- #X text 186 621 Delay the load to make sure that the patch got fully
- loaded.;
- #X text 186 761 Delay the recall to make sure that the textfile got
- fully loaded to RAM.;
- #X msg 68 696 \; /ds/help/loadfile ds_help.txt;
- #X msg 41 805 \; /ds/help/scene 0;
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- #X text 621 12 (c)2012 Marian Weger;
- #X text 15 490 [ds_reg <domain> <name>] registers a variable to the
- given storage domain.;
- #X text 15 520 creation arguments:;
- #X text 153 520 1st: domain;
- #X text 153 540 2nd: variable name;
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- #X text 528 186 Storage logic for domain "help";
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- #X text 401 499 Register for assigning the variable "/i/am/a/variable"
- to domain "help";
- #X text 897 484 Look inside:;
- #X text 940 543 Look inside:;
- #X text 778 823 The scene transition settings are always saved with
- the DESTINATION scene.;
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- #X text 892 960 A click on one of the listed variables;
- #X text 892 972 opens its scene transition dialog.;
- #X text 777 996 To set the same transition for all registered variables
- \, click on "buffer". A window for the global scene transition buffer
- will open.;
- #X text 776 910 For a transition for one single variable \, click on
- "register_list". A list of all registered variables will open.;
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- #X msg 100 307 \; /ds/help/scene 0 \; /ds/help2/scene 0 \;;
- #X msg 127 218 \; /ds/help/loadfile ds_help_bak.txt \; /ds/help2/loadfile
- ds_help2_bak.txt \;;
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- #X obj 424 188 ds_logic help;
- #X obj 404 227 ds_gui help;
- #X text 19 796 Scene transitions can be set for all variables individually.
- This can be delays \, master-slave-chains \, or smooth morphings.;
- #X text 19 846 To enable scene transitions globally for a specific
- domain \, create the [ds_transition <domain>] object.;
- #X text 19 876 It also has a nice gui \, which you will probably need:
- [ds_transition_gui <domain>];
- #X text 778 855 To add a transition \, first recall the destination
- scene (the one where your transition should end!).;
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- #X obj 419 1216 ds_scheduler help;
- #X text 19 1218 Using the scheduler \, a playlist of scenes can be
- managed. Scenes can be given a specific duration \, after which the
- next scene will be recalled.;
- #X text 19 1268 [ds_scheduler] creates the whole needed logic for the
- timeline functions. [ds_scheduler_gui] provides an intuitive player
- view.;
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- #X obj 414 205 r /i/am/a/target;
- #X obj 414 227 print /i/am/a/target;
- #X msg 414 147 symbol /i/am/a/target;
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- #X text 423 90 change it:;
- #X text 33 157 This may be useful for implementing copy&paste functions
- \, etc.;
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- #X text 423 420 change it:;
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- #X text 423 770 change it:;
- #X text 23 467 This may be useful for updating GUI elements.;
- #X text 23 807 Sometimes useful for debugging.;
- #X text 33 47 Route the current value of a registered variable to any
- destination.;
- #X text 23 377 Resend the current value of a registered variable to
- itself \, i.e. update it.;
- #X text 23 717 Print the current value and domain of a registered variable
- to the console.;
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- #X msg 109 887 vis 1;
- #X obj 109 909 s pd-\$0-scene_transition_dialog;
- #X text 20 838 There is already a button for that in the "Scene Transition
- Dialog":;
- #X msg 414 278 symbol /i/am/a/target;
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- -1 -1;
- #X text 23 264 Global route for whole domain:;
- #X obj 386 590 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X text 30 594 Global re-send for whole domain:;
- #X obj 505 597 r /i/am/a/source;
- #X msg 484 540 ---;
- #X obj 414 169 s /ds/help/i/am/a/source/route;
- #X obj 414 300 s /ds/help/route;
- #X obj 424 470 s /ds/help/i/am/both/resend;
- #X text 415 540 look here:;
- #X msg 505 641 ---;
- #X obj 386 612 s /ds/help/resend;
- #X text 437 642 look here:;
- #X obj 424 832 s /ds/help/what/am/i/print;
- #X text 33 87 Sending a message "<target>" to "/ds/<domain>/<name>/route"
- \, sends the current value of "<name>" to "<target>".;
- #X text 23 284 Sending a message "<target>" to "/ds/<domain>/route"
- sends the current values of all registered variables of <domain> to
- <target>.;
- #X text 23 417 Sending any message to "/ds/<domain>/<name>/resend"
- will send the current value of "<name>" to itself.;
- #X text 30 614 Sending any message to "/ds/<domain>/resend" sends the
- current values of all registered variables of <domain> to themselves.
- ;
- #X text 23 757 Sending a bang (or any other message) to "/ds/<domain>/<name>/print"
- will print the current value of <name> to the Pd window.;
- #X obj 484 518 msg_monitor 750;
- #X obj 505 619 msg_monitor 750;
- #X text 421 867 look at your Pd window!;
- #X text 397 320 look at your Pd window!;
- #X obj 417 378 ds_reg help /i/am/both;
- #X obj 421 45 ds_reg help /i/am/a/source;
- #X obj 421 720 ds_reg help /what/am/i;
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- #X coords 0 756 1 755 85 60 0;
- #X restore 548 692 pd \$0-tools;
- #X text 447 690 Look inside:;
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- #X obj 41 603 cnv 15 300 20 empty empty Registering_Variables 5 10
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- #N canvas 552 22 618 636 \$0-registering_variables 0;
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- #X text 16 153 SYNTAX: [ds_reg <domain> <variable_name>] \, where <domain>
- is the name of the storage you want to register to \, and <variable_name>
- is the complete name of your variable.;
- #X text 16 37 New variables can be registered to a storage domain with
- the [ds_reg] module.;
- #X text 9 243 This registers "/i/am/also/a/variable" to domain "help":
- ;
- #X obj 374 25 cnv 15 230 250 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 405 208 hsl 128 15 0 127 0 0 /i/am/also/a/variable /i/am/also/a/variable
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- #X obj 405 158 hsl 128 15 0 127 0 0 /i/am/a/variable /i/am/a/variable
- /i/am/a/variable -2 -8 0 10 -262144 -1 -1 900 1;
- #X msg 428 75 0;
- #X msg 458 75 1;
- #X msg 488 75 2;
- #X obj 428 101 s /ds/help/scene;
- #X text 408 46 Change scene here:;
- #X obj 4 4 cnv 15 600 20 empty empty Registering_variables 5 10 0 14
- -1 -262144 0;
- #X text 16 82 Variables can be any type of data \, i.e. 'list' \, 'float'
- \, 'symbol' \, etc.;
- #X obj 649 299 cnv 15 370 120 empty empty empty 20 12 0 14 -262130
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- #X obj 649 279 cnv 15 370 20 empty empty Syntax_for_variable_names
- 5 10 0 14 -1 -262144 0;
- #X text 687 392 /category>/<subcategory>/.../<name>;
- #X text 657 357 In this helpfile \, all variables consist only of lowercase
- letters and slashes in the form of:;
- #X text 657 307 There is no special naming syntax needed for your variables.
- But a beginning with "/" is proposed to conform with the OSC standard.
- ;
- #X text 16 112 But \, of course \, the morphing features are only available
- for 'float' values;
- #X obj 4 307 cnv 15 370 300 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 4 286 cnv 15 600 20 empty empty Registering_Tables 5 10 0 14
- -1 -262144 0;
- #X text 15 317 If you want to register a table to the storage \, add
- the "table" flag to the register as creation argument \; [ds_reg <domain>
- <name> table];
- #X obj 397 413 ds_reg help /i/am/a/table table;
- #X msg 442 350 0;
- #X msg 472 350 1;
- #X msg 502 350 2;
- #X obj 442 376 s /ds/help/scene;
- #X text 422 321 Change scene here:;
- #X obj 381 241 ds_reg help /i/am/also/a/variable;
- #X text 15 367 If you want to register a table to the storage \, add
- the "table" flag to the register as creation argument \; [ds_reg <domain>
- <name> table]. You can also specify through flags \, if the table should
- be resized automatically ("resize") or never get resized ("noresize").
- ;
- #X text 18 476 The order of the flags does not matter.;
- #X text 31 447 Example: [ds_reg <domain> <name> table noresize];
- #X text 18 506 For tables \, the morphing functionality is deactivated.
- But the other scene transition features (i.e. delay or slave) can be
- used.;
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- #X coords 0 1 99 -1 150 100 1 0 0;
- #X restore 405 480 graph;
- #N canvas 710 135 310 270 backup 0;
- #X obj 100 100 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
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- #X msg 100 120 vis 1;
- #X obj 100 142 s pd-\$0-register_flags;
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- #X restore 283 567 pd backup;
- #X text 18 566 For more information on flags for [ds_reg]:;
- #X connect 7 0 10 0;
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- #X restore 169 632 pd \$0-registering_variables;
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- #N canvas 56 96 757 673 \$0-multiple_domains 0;
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- #X obj 402 327 hsl 128 15 0 127 0 0 /i/am/from/another/domain /i/am/from/another/domain
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- #X text 13 87 Variables are only affected by the domain they are registered
- to.;
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- #X obj 452 467 hsl 128 15 0 127 0 0 /i/belong/to/both /i/belong/to/both
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- #X text 401 35 Load textfile for "help2" on startup:;
- #N canvas 131 51 306 252 \$0-init2 0;
- #X obj 47 49 loadbang;
- #X obj 27 49 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
- -1;
- #X obj 47 73 del 1000;
- #X obj 47 95 t b b;
- #X obj 47 170 del 2000;
- #X msg 47 192 \; /ds/help2/scene 0 \;;
- #X msg 74 123 \; /ds/help2/loadfile ds_help2.txt;
- #X connect 0 0 2 0;
- #X connect 1 0 2 0;
- #X connect 2 0 3 0;
- #X connect 3 0 4 0;
- #X connect 3 1 6 0;
- #X connect 4 0 5 0;
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- #X obj 208 188 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 208 208 vis 1;
- #X text 401 95 Corresponding GUI:;
- #X text 401 65 Create logic for domain "help2":;
- #X text 38 186 More information on init:;
- #X text 390 245 Register variable to "help2":;
- #X text 14 42 In this example \, we add another domain to the patch.
- The module [ds_logic help2] adds a storage with domain "help2". Variables
- can be registered to it.;
- #X text 469 123 try it -->;
- #X text 377 498 try the scenes of both domains:;
- #X text 9 409 It is also possible to register a variable to more than
- one domain at the same time. Values and transitions will be saved independently.
- ;
- #X text 9 459 Most of the time you probably don't want a variable to
- be part of multiple domains \, as you might get in big trouble...;
- #X obj 208 230 s pd-\$0-parameter_list;
- #X obj 535 95 ds_gui help2;
- #X obj 390 521 ds_gui help;
- #X obj 553 521 ds_gui help2;
- #X obj 613 65 ds_logic help2;
- #X obj 489 271 ds_reg help2 /i/am/from/another/domain;
- #X obj 399 401 ds_reg help /i/belong/to/both;
- #X obj 399 421 ds_reg help2 /i/belong/to/both;
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- #X restore 510 632 pd \$0-multiple_domains;
- #X obj 362 603 cnv 15 300 20 empty empty Multiple_Domains 5 10 0 14
- -1 -262144 0;
- #X text 410 633 Look inside:;
- #X text 60 631 Look inside:;
- #X obj 41 686 cnv 15 300 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 41 665 cnv 15 300 20 empty empty [ds_reg]:_FLAGS 5 10 0 14 -1
- -262144 0;
- #X text 67 693 Look inside:;
- #N canvas 121 22 776 756 \$0-register_flags 0;
- #X obj 5 1107 cnv 15 370 180 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 53 1247 bng 15 250 50 0 /ds/help/i/must/be/set/dialog /ds/help/i/must/be/set/dialog
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- #X obj 5 1571 cnv 15 370 150 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 248 1668 tgl 15 0 /ds/help/i/got/changed/change /ds/help/i/got/changed/change
- change 17 7 0 10 -228856 -1 -1 1 1;
- #X obj 74 1668 bng 15 250 50 0 /ds/help/i/got/changed/dialog /ds/help/i/got/changed/dialog
- /i/got/changed 20 7 0 10 -262144 -1 -1;
- #X obj 5 107 cnv 15 370 290 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 15 116 For some types of variables \, it is never desired to
- morph between two states (For example lists \, symbols \, toggles \,
- etc.). To save computing power and keep file sizes small \, the morphing
- functionality can be turned off for individual variables.;
- #X obj 92 298 bng 15 250 50 0 /ds/help/i/am/no/morphing/variable/dialog
- /ds/help/i/am/no/morphing/variable/dialog /i/am/no/morphing/variable
- 20 7 0 10 -262144 -1 -1;
- #X text 15 196 The "nomorph" argument for [ds_reg] deactivates morphing
- for this register permanently.;
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- #X obj 487 175 hsl 128 15 0 127 0 0 /i/am/no/morphing/variable /i/am/no/morphing/variable
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- #X msg 533 240 0;
- #X msg 563 240 1;
- #X msg 593 240 2;
- #X obj 533 266 s /ds/help/scene;
- #X text 409 239 Change scene here:;
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- #X symbolatom 244 1257 20 0 0 0 prepend: /ds/help/i/must/be/set/data_prepend
- #0-dummy;
- #X obj 573 1242 r /i/must/be/set;
- #X msg 581 1186 0;
- #X msg 611 1186 1;
- #X msg 641 1186 2;
- #X obj 581 1212 s /ds/help/scene;
- #X obj 507 1156 nbx 5 14 -1e+37 1e+37 0 0 /i/must/be/set /i/must/be/set
- /i/must/be/set 0 -8 0 10 -262144 -1 -1 10 256;
- #X msg 573 1266 10;
- #X text 489 1264 message box:;
- #X obj 5 86 cnv 15 740 20 empty empty nomorph:_Turn_off_morphing_permanently
- 5 10 0 14 -1 -262144 0;
- #X obj 5 1086 cnv 15 740 20 empty empty data_prepend/data_append:_Prepend/Append_symbol_to_the_recalled_data
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- #X obj 5 1550 cnv 15 740 20 empty empty change/nochange:_Only_recall_changes
- 5 10 0 14 -1 -262144 0;
- #X text 399 1185 change scene to see effect:;
- #X text 13 1580 Per default \, saved variables always get dispatched
- \, even if the recalled value does not differ from the current value.
- To save some computing power \, the change flag can be set to load
- only the differences on every recall.;
- #X msg 621 1672 0;
- #X msg 651 1672 1;
- #X msg 681 1672 2;
- #X obj 621 1698 s /ds/help/scene;
- #X obj 504 1639 nbx 5 14 -1e+37 1e+37 0 0 /i/got/changed /i/got/changed
- /i/got/changed 0 -8 0 10 -262144 -1 -1 33 256;
- #X obj 620 1620 r /i/got/changed;
- #X obj 620 1642 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
- -1 -1;
- #X text 395 1629 change value:;
- #X text 392 1673 switch through scenes to see effect:;
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- #X obj 65 1459 bng 15 250 50 0 /ds/help/i/must/be/set/too/dialog /ds/help/i/must/be/set/too/dialog
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- #X obj 375 1319 cnv 15 370 220 empty empty empty 20 12 0 14 -204786
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- #X symbolatom 244 1480 20 0 0 0 append: /ds/help/i/must/be/set/too/name_append
- #0-dummy;
- #X msg 581 1478 0;
- #X msg 611 1478 1;
- #X msg 641 1478 2;
- #X obj 581 1504 s /ds/help/scene;
- #X obj 5 1298 cnv 15 740 20 empty empty name_prepend/name_append:_Prepend/Append_symbol_to_the_variable_name
- 5 10 0 14 -1 -262144 0;
- #X text 409 1477 change scene to see effect:;
- #X floatatom 565 1407 5 0 0 0 - - -;
- #X obj 565 1426 s /i/must/be/set/too;
- #X text 430 1406 Edit atom number box:;
- #X text 12 1121 It is possible to prepend or append any symbol to the
- recalled data \, by adding "data_prepend <symbol>" or "data_append
- <symbol>" as creation arguments to [ds_reg].;
- #X text 12 1333 It is possible to prepend or append any symbol to the
- variable name \, the data is recalled to. This is done by adding "name_prepend
- <symbol>" or "name_append <symbol>" as creation arguments to [ds_reg].
- ;
- #X text 12 1394 This way \, for example a "/set" symbol can be appended
- to the variable name for recall:;
- #X obj 565 1385 r /i/must/be/set/too/set;
- #X text 13 1690 This also works if your variable contains a symbol
- or list.;
- #X text 12 1506 This combinatino of "prepend_data" and "append_name"
- makes it possible to recall to atom boxes without feedback.;
- #X obj 92 266 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 215 266 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 169 264 --->;
- #X text 56 297 --->;
- #X text 12 1176 This way \, for example a "set" message can be prepended.
- ;
- #X obj 92 1204 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 215 1204 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 169 1202 --->;
- #X text 16 1246 --->;
- #X obj 65 1433 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 188 1433 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 142 1431 --->;
- #X text 31 1459 --->;
- #X obj 53 1641 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 176 1641 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 130 1639 --->;
- #X text 39 1667 --->;
- #X text 243 1239 Data;
- #X text 243 1461 Name;
- #X text 15 233 If the "nomorph" flag is set \, the corresponding parameters
- in the transitino dialog will be greyed out:;
- #X text 15 342 They are still visible \, but will no more be saved
- with the storage.;
- #X obj 5 408 cnv 15 740 20 empty empty delay/nodelay:_Set_delay_permanently
- 5 10 0 14 -1 -262144 0;
- #X obj 5 954 cnv 15 740 20 empty empty direct:_nomorph_+_nodelay_+_noslave_+_nooccupy
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- #X obj 5 590 cnv 15 740 20 empty empty slave/noslave:_Set_slave_permanently
- 5 10 0 14 -1 -262144 0;
- #X obj 5 772 cnv 15 740 20 empty empty occupy/nooccupy:_Set_occupy_permanently
- 5 10 0 14 -1 -262144 0;
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- #X obj 629 322 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 629 342 vis 1;
- #X obj 629 364 s pd-\$0-morph;
- #X text 395 330 more information on morph features:;
- #X obj 375 429 cnv 15 370 150 empty empty empty 20 12 0 14 -261682
- -66577 0;
- #X obj 629 444 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 629 464 vis 1;
- #X text 395 452 more information on Delay:;
- #X obj 629 486 s pd-\$0-delay;
- #X obj 5 429 cnv 15 370 150 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 14 471 [ds_reg <domain> <name> delay <time/s>] sets a permanent
- delay time. It is not possible anymore to change the delay in the register
- settings dialog.;
- #X text 14 521 [ds_reg <domain> <name> nodelay] turns off the delay
- permanently. It is not possible anymore to change the delay in the
- register settings dialog.;
- #X obj 375 611 cnv 15 370 150 empty empty empty 20 12 0 14 -261682
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- -1 -1;
- #X msg 629 661 vis 1;
- #X obj 5 611 cnv 15 370 150 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 416 634 more information on Slave:;
- #X obj 629 683 s pd-\$0-delay;
- #X text 14 619 The "slave" settings can be set permanently by creation
- arguments:;
- #X text 14 653 [ds_reg <domain> <name> slave] turns on "slave" permanently.
- It is not possible anymore to change it in the register settings dialog.
- ;
- #X obj 375 793 cnv 15 370 150 empty empty empty 20 12 0 14 -261682
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- #X text 14 801 The "occupy" settings can be set permanently by creation
- arguments:;
- #X text 14 835 [ds_reg <domain> <name> occupy] turns on "occupy" permanently.
- It is not possible anymore to change it in the register settings dialog.
- ;
- #X text 14 885 [ds_reg <domain> <name> nooccupy] turns off "occupy"
- permanently. It is not possible anymore to change it in the register
- settings dialog.;
- #X text 14 703 [ds_reg <domain> <name> nochange] turns off "slave"
- permanently. It is not possible anymore to change it in the register
- settings dialog.;
- #X obj 5 975 cnv 15 740 100 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 14 985 The "direct" flag is a shortcut for "nomorph" \, "nodelay"
- \, "noslave" and "nooccupy" combined.;
- #X text 14 1025 That means \, most of the transition features will
- get bypassed permanently.;
- #X obj 5 4 cnv 15 740 20 empty empty flags_for_[ds_reg] 5 10 0 14 -1
- -262144 0;
- #X obj 5 25 cnv 15 740 50 empty empty empty 5 10 0 14 -261234 -262144
- 0;
- #X text 19 33 There is a number of flags that can be set for [ds_reg]
- as creation arguments. They can be given in any order:;
- #X text 409 47 [ds_reg <domain> <name> <flag1> <flag2> <flag3> ...
- ];
- #X text 14 437 The "delay" settings can be set permanently by creation
- arguments:;
- #X obj 423 127 ds_reg help /i/am/no/morphing/variable nomorph;
- #X obj 383 1329 ds_reg help /i/must/be/set/too data_prepend set name_append
- /set;
- #X obj 424 1117 ds_reg help /i/must/be/set data_prepend set;
- #X obj 444 1585 ds_reg help /i/got/changed change;
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- -1 -1;
- #X msg 629 828 vis 1;
- #X obj 629 850 s pd-\$0-occupy;
- #X text 416 816 more information on Occupy:;
- #X obj 469 1793 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 469 1813 vis 1;
- #X obj 469 1835 s pd-\$0-registering_variables;
- #X text 15 1763 The "table" flag needs to be set \, if the registered
- variable is a table.;
- #X text 15 1803 With "resize" and "noresize" \, you can specify \,
- if the table should be resized automatically or not.;
- #X text 414 1761 More information on registering tables:;
- #X connect 11 0 14 0;
- #X connect 12 0 14 0;
- #X connect 13 0 14 0;
- #X connect 19 0 25 0;
- #X connect 20 0 23 0;
- #X connect 21 0 23 0;
- #X connect 22 0 23 0;
- #X connect 32 0 35 0;
- #X connect 33 0 35 0;
- #X connect 34 0 35 0;
- #X connect 37 0 38 0;
- #X connect 45 0 48 0;
- #X connect 46 0 48 0;
- #X connect 47 0 48 0;
- #X connect 51 0 52 0;
- #X connect 57 0 51 0;
- #X connect 86 0 87 0;
- #X connect 87 0 88 0;
- #X connect 91 0 92 0;
- #X connect 92 0 94 0;
- #X connect 99 0 100 0;
- #X connect 100 0 103 0;
- #X connect 127 0 128 0;
- #X connect 128 0 129 0;
- #X connect 131 0 132 0;
- #X connect 132 0 133 0;
- #X coords 0 756 1 755 85 60 0;
- #X restore 188 691 pd \$0-register_flags;
- #X text 135 560 >= 3rd: see "FLAGS";
- #X obj 10 174 cnv 15 375 200 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X text 37 214 creation arguments:;
- #X text 174 214 1st: domain;
- #X text 15 179 [ds_logic <domain>] is the main abstraction of this
- system \, and should be created once for each domain.;
- #X text 156 234 >= 2nd: see "FLAGS";
- #X obj 10 153 cnv 15 751 20 empty empty Main_Abstractions:_[ds_logic]_&_[ds_gui]
- 5 10 0 14 -1 -262144 0;
- #X text 17 287 [ds_gui <domain>] provides the corresponding graphical
- control.;
- #X text 35 322 creation argument: 1st: domain;
- #X text 574 251 GUI for domain "help";
- #X obj 10 375 cnv 15 751 75 empty empty empty 20 12 0 14 -191407 -66577
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- #X obj 66 407 cnv 15 260 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X text 86 415 Look inside:;
- #X obj 66 387 cnv 15 260 20 empty empty [ds_logic]:_FLAGS 5 10 0 14
- -1 -262144 0;
- #N canvas 129 40 457 485 \$0-logic_flags 0;
- #X obj 4 25 cnv 15 430 450 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X obj 34 135 cnv 15 370 160 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 34 114 cnv 15 370 20 empty empty direct 5 10 0 14 -1 -262144
- 0;
- #X obj 186 268 osc2send-help;
- #X obj 34 341 cnv 15 370 100 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 34 320 cnv 15 370 20 empty empty nodispatch 5 10 0 14 -1 -262144
- 0;
- #X text 40 388 If set \, the data will not get dispatched on a recall.
- But: At every recall \, the whole datastream (variable names and values)
- gets dumped to the first outlet. Get creative!;
- #X text 140 354 [ds_logic <domain> nodispatch];
- #X obj 4 4 cnv 15 430 20 empty empty flags_for_[ds_logic] 5 10 0 14
- -1 -262144 0;
- #X text 40 32 There are some flags that can be set for [ds_logic] as
- creation arguments. With all these \, the transition features will
- be bypassed. They can be given in any order:;
- #X text 80 82 [ds_logic <domain> <flag1> <flag2> ... ];
- #X text 40 182 The datastream is directly routed to its (assumed) receivers
- \, without further processing (all register settings will be bypassed).
- This is useful \, if only very basic state saving is required.;
- #X text 40 242 See [osc2send-help] for more information on how the
- data is being dispatched:;
- #X text 140 148 [ds_logic <domain> simple];
- #X restore 191 414 pd \$0-logic_flags;
- #X obj 347 407 cnv 15 260 30 empty empty empty 20 12 0 14 -261682 -66577
- 0;
- #X text 367 415 Look inside:;
- #X obj 347 387 cnv 15 260 20 empty empty [ds_gui]:_CONTROLS 5 10 0
- 14 -1 -262144 0;
- #N canvas 567 22 574 547 \$0-GUI 0;
- #X text 96 -203 (c)2011 Marian Weger /part of EXTENDED VIEW toolkit/
- gpl v3;
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- #X obj 115 -184 bng 15 250 50 0 /ds/help/recall /ds/help/recall recall
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- #X obj 94 71 bng 15 250 50 0 /ds/help/reload /ds/help/reload reload
- 17 7 0 10 -4034 -1 -1;
- #X obj 114 -100 bng 15 250 50 0 /ds/help/store /ds/help/store store
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- #X obj 41 -100 nbx 3 15 0 999 0 0 /ds/help/scene/selected /ds/help/scene/selected
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- #X text 195 -35 The SAVE section lets you save all scenes from RAM
- to a textfile on the HDD. Click "save" to open a save dialog. "resave"
- will let you save to the last specified filename.;
- #X text 195 65 The LOAD section lets you load all scenes from a textfile
- to RAM. Click "load" to open a load dialog. "reload" will let you load
- the last specified filename.;
- #X text 195 -185 In the RECALL section \, you can recall a scene from
- RAM.;
- #X text 195 -105 In the STORE section \, you can store the current
- state of the patch into RAM. Select a destination scene and press "store".
- ;
- #X text 195 -155 Switch between presets 0-2 to see the effect.;
- #X obj 24 131 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X text 195 131 This button opens the advanced options.;
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- #X text 220 189 Look inside:;
- #N canvas 395 22 623 662 \$0-advanced_settings 0;
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- #X obj 28 489 bng 15 250 50 0 /ds/help/print/buffer /ds/help/print/buffer
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- #X obj 28 520 bng 15 250 50 0 /ds/help/print/scenes /ds/help/print/scenes
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- #X obj 28 580 bng 15 250 50 0 /ds/help/print/main /ds/help/print/main
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- #X obj 28 610 bng 15 250 50 0 /ds/help/print/global /ds/help/print/global
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- #X obj 28 209 tgl 15 0 /ds/help/dispatch /ds/help/dispatch dispatch
- 17 7 0 10 -262144 -1 -1 1 1;
- #X obj 28 428 tgl 15 0 /ds/help/print/debug/state /ds/help/print/debug/state
- debug 17 7 0 10 -262144 -1 -1 1 1;
- #X text 214 167 Click to recall the global variables (i.e. the settings
- in this dialog). They are recalled automatically on every load.;
- #X text 214 209 If turned off \, variables will not get dispatched.
- ;
- #X text 214 271 If turned off \, no data will get stored.;
- #X text 214 294 If turned off \, no tables will get stored.;
- #X text 214 73 If turned off \, no data will get recalled;
- #X text 214 101 If turned on \, only variables that have been changed
- will get dispatched.;
- #X text 214 143 If turned off \, no tables will get recalled.;
- #X text 225 362 Print informational messages (i.e. store \, save \,
- load \, etc.);
- #X text 225 392 Print error messages;
- #X text 225 423 Print debug messages;
- #X text 225 456 Print the whole datastream on every recall.;
- #X text 225 486 Print the contents of the clipboard;
- #X text 225 516 Print the contents of all scenes in memory;
- #X text 225 546 Print the contents of the currently selected scene
- ;
- #X text 225 576 Print the last loaded/saved data;
- #X text 225 606 Print the current state of the global settings;
- #X text 225 636 Open a list of all registered variables to print them
- individually.;
- #X text 225 669 Open a list of all registered global settings to print
- them individually.;
- #X text 225 712 if activated \, the dsp gets always turned off during
- dynamic patching within the storage logic.;
- #X restore 304 189 pd \$0-advanced_settings;
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- #X obj 200 161 cnv 15 260 20 empty empty Advanced_settings 5 10 0 14
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- #X obj 3 -225 cnv 15 550 20 empty empty Explanations 5 10 0 14 -1 -262144
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- #X obj 26 240 bng 15 250 50 0 /ds/help/edit/vis /ds/help/edit/vis edit
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- #X text 194 241 Click on this button to open the file editing dialog.
- ;
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- #X obj 198 268 cnv 15 280 20 empty empty Scene_editing_actions 5 10
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- #X text 209 296 Look inside:;
- #N canvas 456 46 519 560 \$0-edit 0;
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- #X obj 20 327 bng 15 250 50 0 /ds/help/edit/scene/delete /ds/help/edit/scene/delete
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- #X obj 20 347 bng 15 250 50 0 /ds/help/edit/scene/paste-override /ds/help/edit/scene/paste-override
- paste_overwrite 17 7 0 10 -4160 -1 -1;
- #X obj 20 307 bng 15 250 50 0 /ds/help/edit/scene/copy /ds/help/edit/scene/copy
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- #X obj 20 367 bng 15 250 50 0 /ds/help/edit/scene/insert /ds/help/edit/scene/insert
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- paste_insert 17 7 0 10 -4032 -1 -1;
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- #X obj 20 267 bng 15 250 50 0 /ds/help/edit/scene/clear /ds/help/edit/scene/clear
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- #X text 24 239 Actions for the currently selected scene:;
- #X text 19 170 Actions on the whole buffer:;
- #X obj 289 241 nbx 5 14 -1e+37 1e+37 0 0 /ds/help/scene/selected /ds/help/scene/selected
- selected 0 -8 0 10 -261234 -1 -1 0 256;
- #X text 153 366 Insert blank scene before the selected scene.;
- #X text 153 386 Insert copied/cut scene before the selected scene.
- ;
- #X text 153 346 Paste scene replacing the selected scene.;
- #X text 153 326 Delete selected scene.;
- #X text 153 306 Copy selected scene to clipboard.;
- #X text 153 286 Cut selected scene to clipboard.;
- #X text 153 266 Clear contents of the selected scene.;
- #X text 155 35 This dialog provides some file operations on the preset
- file.;
- #X text 155 65 It is possible to undo these operations by reloading
- the preset file from the HDD.;
- #X obj 4 2 cnv 15 500 20 empty empty [ds_gui]_/_edit 5 10 0 14 -1 -262144
- 0;
- #X text 153 198 Clear the whole memory.;
- #X obj 20 486 tgl 15 0 /ds/\$1/edit/scene/paste/data /ds/\$1/edit/scene/paste/data
- data 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 20 446 tgl 15 0 /ds/\$1/edit/scene/paste/settings /ds/\$1/edit/scene/paste/settings
- settings 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 20 466 tgl 15 0 /ds/\$1/edit/scene/paste/tables /ds/\$1/edit/scene/paste/tables
- tables 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 20 506 tgl 15 0 /ds/\$1/edit/scene/paste/properties /ds/\$1/edit/scene/paste/properties
- properties 17 7 0 10 -262144 -1 -1 0 1;
- #X text 153 446 paste transition settings;
- #X text 153 466 paste tables;
- #X text 153 486 paste data;
- #X text 153 506 paste scene properties;
- #X obj 16 100 cnv 15 98 50 empty empty lock 5 10 0 14 -1 -262144 0
- ;
- #X obj 77 113 tgl 25 0 /ds/help/edit/lock /ds/help/edit/lock empty
- 22 12 0 10 -262144 -1 -262144 1 1;
- #X text 155 105 To be able to use the destructive edit actions \, you
- must always unlock them:;
- #X text 27 419 You can also specify \, what exactly should be pasted:
- ;
- #X restore 302 297 pd \$0-edit;
- #X obj 3 -373 cnv 15 550 140 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X text 191 -325 Of course \, it is possible to create more GUIs for
- the same storage domain. Put a [ds_gui <domain>] object to create one:
- ;
- #X text 191 -345 HINT:;
- #X obj 23 -366 ds_gui help;
- #X text 189 -280 Anyway \, the windows for advanced settings or edit
- will only open once.;
- #X restore 490 415 pd \$0-GUI;
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- 0;
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- #X obj 389 1042 cnv 15 350 30 empty empty empty 20 12 0 14 -262130
- -66577 0;
- #N canvas 130 182 776 351 \$0-occupy 0;
- #X obj 10 31 cnv 15 375 300 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 271 80 bng 15 250 50 0 /ds/help/i/am/occupied/dialog /ds/help/i/am/occupied/dialog
- /i/am/occupied 20 7 0 10 -262144 -1 -1;
- #X obj 223 109 tgl 15 0 /ds/help/i/am/occupied/occupy /ds/help/i/am/occupied/occupy
- occupy 17 7 0 10 -260097 -1 -1 1 1;
- #X text 18 185 Per default \, this option is deactivated. It gets saved
- individually for each variable and scene.;
- #X text 18 135 If "occupy" is set \, the variable will not respond
- to another scene recall until its transition is completed.;
- #X obj 10 10 cnv 15 751 20 empty empty Occupy 5 10 0 14 -1 -262144
- 0;
- #X obj 386 31 cnv 15 375 300 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 440 192 hsl 128 15 0 127 0 0 /i/am/a/morphing/variable /i/am/a/morphing/variable
- /i/am/a/morphing/variable -2 -8 0 10 -262144 -1 -1 300 1;
- #X msg 609 118 0;
- #X msg 639 118 1;
- #X msg 669 118 2;
- #X obj 609 144 s /ds/help/scene;
- #X obj 440 272 hsl 128 15 0 127 0 0 /i/am//occupied /i/am/occupied
- /i/am/occupied -2 -8 0 10 -262144 -1 -1 300 1;
- #X text 559 91 Change scenes very fast:;
- #X text 404 152 "occupy" off:;
- #X text 404 232 "occupy" on:;
- #X text 21 51 Open scene transition dialog:;
- #X text 71 106 Set "occupy" parameter:;
- #X obj 140 262 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 140 282 vis 1;
- #X obj 140 304 s pd-\$0-register_flags;
- #X obj 19 80 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 132 80 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 96 78 --->;
- #X text 234 77 --->;
- #X text 18 222 You can also set it as creation argument (flag) for
- [ds_reg] and thereby override the setting permanently:;
- #X obj 467 44 ds_reg help /i/am/occupied;
- #X connect 8 0 11 0;
- #X connect 9 0 11 0;
- #X connect 10 0 11 0;
- #X connect 18 0 19 0;
- #X connect 19 0 20 0;
- #X coords 0 351 1 350 85 60 0;
- #X restore 535 1048 pd \$0-occupy;
- #X obj 389 1104 cnv 15 350 30 empty empty empty 20 12 0 14 -262130
- -66577 0;
- #N canvas 244 66 387 527 \$0-settings_buffer 0;
- #X obj 5 -78 cnv 15 370 480 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X text 15 -12 The Register Settings Buffer has the same controls \,
- as the scene transition dialog for the individual variables.;
- #X text 15 28 The buffer can be edited and then pasted into variables.
- ;
- #X text 15 98 In the scene transition dialog of the individual variables
- \, there is a copy&paste section to communicate with the buffer:;
- #X obj 135 173 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/dialog
- /ds/help/i/am/a/morphing/variable/dialog /i/am/a/morphing/variable
- 20 7 0 10 -262144 -1 -1;
- #X obj 36 211 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/settings/copy
- /ds/help/i/am/a/morphing/variable/settings/copy COPY_to_buffer 17 7
- 0 10 -4034 -1 -1;
- #X obj 36 241 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/settings/paste
- /ds/help/i/am/a/morphing/variable/settings/paste PASTE_from_buffer
- 17 7 0 10 -258113 -1 -1;
- #X obj 301 70 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- global 17 7 0 10 -257985 -1 -1;
- #X text 23 67 Open the Buffer window:;
- #X obj 148 361 bng 30 250 50 0 /\$1/ds/reg/settings/buffer/paste/all
- /\$1/ds/reg/settings/buffer/paste/all send_to_all_registers -45 -10
- 0 10 -258113 -1 -1;
- #X text 15 308 The buffer contents can be sent to all registered variables
- in this domain by pressing the red button:;
- #X obj 5 -98 cnv 15 370 20 empty empty Settings_Buffer 5 10 0 14 -1
- -262144 0;
- #X text 15 -65 There is also a buffer for scene transition settings
- \, which can be edited independently. Settings can be copied to that
- buffer and pasted from it.;
- #X obj 175 69 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X text 257 69 --->;
- #X obj 135 145 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
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- #X obj 242 145 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
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- #X text 205 142 --->;
- #X text 100 171 --->;
- #X obj 36 271 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- show_buffer 17 7 0 10 -257985 -1 -1;
- #X text 170 210 copy all settings to the buffer;
- #X text 170 240 paste all settings from the buffer;
- #X text 170 270 show the buffer window;
- #X coords 0 527 1 526 85 60 0;
- #X restore 553 1111 pd \$0-settings_buffer;
- #X obj 28 1021 cnv 15 350 20 empty empty Fade_/_Morph_between_scenes
- 5 10 0 14 -1 -262144 0;
- #X obj 28 1083 cnv 15 350 20 empty empty Delaying_&_Chaining_Recalls
- 5 10 0 14 -1 -262144 0;
- #X obj 389 1021 cnv 15 350 20 empty empty What_if_last_transition_is_still_active?
- 5 10 0 14 -1 -262144 0;
- #X obj 389 1083 cnv 15 350 20 empty empty Copy_&_Paste_Settings 5 10
- 0 14 -1 -262144 0;
- #X text 54 1049 Look inside:;
- #X text 41 1113 Look inside:;
- #X text 401 1050 Look inside:;
- #X text 447 1110 Look inside:;
- #N canvas 450 22 778 756 \$0-morph 0;
- #X obj 4 24 cnv 15 375 390 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 380 24 cnv 15 375 390 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 485 318 hsl 128 15 0 127 0 0 /i/am/a/morphing/variable /i/am/a/morphing/variable
- /i/am/a/morphing/variable -2 -8 0 10 -262144 -1 -1 300 1;
- #X msg 457 185 0;
- #X msg 487 185 1;
- #X msg 517 185 2;
- #X obj 457 211 s /ds/help/scene;
- #X text 437 156 Change scene here:;
- #X obj 99 106 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/dialog
- /ds/help/i/am/a/morphing/variable/dialog /i/am/a/morphing/variable
- 20 7 0 10 -262144 -1 -1;
- #X obj 64 176 tgl 15 0 /ds/help/i/am/a/morphing/variable/morph /ds/help/i/am/a/morphing/variable/morph
- morph 17 7 0 10 -258113 -1 -1 1 1;
- #X text 8 141 The "morph" toggle enables a fade from another scene
- to the current scene for this variable.;
- #X text 8 205 The morph time can be set in seconds:;
- #X text 196 361 (Default = 20 ms);
- #X obj 4 446 cnv 15 375 580 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 443 531 hsl 128 15 0 127 0 0 /i/am/another/morphing/variable
- /i/am/another/morphing/variable /i/am/another/morphing/variable -2
- -8 0 10 -262144 -1 -1 400 1;
- #X obj 88 529 bng 15 250 50 0 /ds/help/i/am/another/morphing/variable/dialog
- /ds/help/i/am/another/morphing/variable/dialog /i/am/another/morphing/variable
- 20 7 0 10 -262144 -1 -1;
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- #X text 389 1061 For individual variables \, the morphing functionality
- can be deactivated permanently:;
- #X msg 461 631 0;
- #X msg 491 631 1;
- #X msg 521 631 2;
- #X obj 461 657 s /ds/help/scene;
- #X text 441 602 Change scene here:;
- #X text 8 553 Click here to show the current fade characteristic:;
- #X text 8 739 The "weight" factor lets you interpolate between the
- selected shape and a straight line.;
- #X obj 4 1057 cnv 15 370 120 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 121 1108 fadecurve-help;
- #X text 8 869 By using the quality setting \, you can chose \, how
- the fade curve is read:;
- #X text 234 718 (0...1);
- #X text 238 599 (-Inf...+Inf);
- #X text 145 798 (10...10000);
- #X obj 444 1103 bng 15 250 50 0 empty empty click_here_for_more_information
- 17 7 0 10 -262144 -1 -1;
- #X msg 444 1123 vis 1;
- #X obj 385 1037 cnv 15 370 20 empty empty Deactivate_morphing_permanently
- 5 10 0 14 -1 -262144 0;
- #X obj 4 1037 cnv 15 370 20 empty empty fadecurve 5 10 0 14 -1 -262144
- 0;
- #X text 97 919 0: no interpolation (default);
- #X text 97 933 1: linear interpolation;
- #X text 8 979 HINT: For MIDI messages \, a resolution of 128 with no
- interpolation (quality=0) would be sufficient.;
- #X text 8 817 The "resolution" parameter sets the resolution of the
- fade curve table (default = 128 points).;
- #X text 8 623 Shape lets you chose a suitable base form of the fade.
- A value of "0" will result in one half sine wave. "1" gives a quarter
- sinewave \, and 2 to N will give a x^n function. The shape values in
- between two integers will provide a linear interpolation of the both.
- A negative sign will invert the shape.;
- #X text 97 947 2: tabread4 4-point polynomial interpolation;
- #X obj 4 425 cnv 15 751 20 empty empty Curved_Fade_&_Interpolation
- 5 10 0 14 -1 -262144 0;
- #X obj 4 3 cnv 15 751 20 empty empty Linear_Fade 5 10 0 14 -1 -262144
- 0;
- #X obj 444 1145 s pd-\$0-register_flags;
- #X text 8 245 A linear fade is applied \, if the "weight" parameter
- is set to zero:;
- #X obj 311 207 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/morphing/variable/morph/time
- /ds/help/i/am/a/morphing/variable/morph/time time/s: -45 7 0 10 -4034
- -1 -1 1 256;
- #X obj 105 368 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/morphing/variable/morph/timegrain
- /ds/help/i/am/a/morphing/variable/morph/timegrain time-grain/ms 0 -8
- 0 10 -204786 -1 -1 20 256;
- #X obj 116 271 hsl 128 15 0 1 0 0 /ds/help/i/am/a/morphing/variable/morph/curve/weight
- /ds/help/i/am/a/morphing/variable/morph/curve/weight weight 5 8 0 10
- -4034 -1 -1 0 1;
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- -4034 -1 -1 0 256;
- #X text 8 317 "time-grain" the samplerate of the fade. For video \,
- a time-grain faster than the framerate would make no sense.;
- #X obj 174 600 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/another/morphing/variable/morph/curve/shape
- /ds/help/i/am/another/morphing/variable/morph/curve/shape empty 47
- 7 0 10 -4034 -1 -1 0 256;
- #X obj 76 798 nbx 4 14 10 10000 0 0 /ds/help/i/am/another/morphing/variable/morph/curve/resolution
- /ds/help/i/am/another/morphing/variable/morph/curve/resolution resolution
- 0 -8 0 10 -204786 -1 -1 200 256;
- #X obj 26 935 hradio 15 1 0 3 /ds/help/i/am/another/morphing/variable/morph/curve/quality
- /ds/help/i/am/another/morphing/variable/morph/curve/quality quality
- 0 -8 0 10 -204786 -1 -1 2;
- #X obj 327 551 bng 20 250 50 0 /ds/help/i/am/another/morphing/variable/morph/curve/vis
- /ds/help/i/am/another/morphing/variable/morph/curve/vis show 23 10
- 0 10 -4034 -1 -1;
- #X obj 34 718 hsl 128 15 0 1 0 0 /ds/help/i/am/another/morphing/variable/morph/curve/weight
- /ds/help/i/am/another/morphing/variable/morph/curve/weight weight 5
- 8 0 10 -4034 -1 -1 10160 1;
- #X obj 38 600 hsl 128 15 -10 10 0 0 /ds/help/i/am/another/morphing/variable/morph/curve/shape
- /ds/help/i/am/another/morphing/variable/morph/curve/shape shape 5 8
- 0 10 -4034 -1 -1 6350 1;
- #X obj 170 718 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/another/morphing/variable/morph/curve/weight
- /ds/help/i/am/another/morphing/variable/morph/curve/weight empty 47
- 7 0 10 -4034 -1 -1 0.8 256;
- #X text 12 451 The variable "/i/am/another/morphing/variable" has a
- curved fade to each of the scenes 0-2. See the scene transition dialog:
- ;
- #X text 8 38 The variable "/i/am/a/morphing/variable" has a linear
- fade to each of the scenes 0-2. See the scene transition dialog:;
- #X obj 110 490 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 233 490 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 187 488 --->;
- #X text 46 528 --->;
- #X obj 99 75 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 222 75 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 176 73 --->;
- #X text 58 106 --->;
- #X obj 380 24 cnv 15 375 50 empty empty empty 20 12 0 14 -261234 -66577
- 0;
- #X text 410 34 NOTE: Only variables of type "float" can be morphed!!!
- Others will simply get ignored by this feature.;
- #X text 13 1071 See [fadecurve-help] for more information on the fade
- curve values:;
- #X obj 430 97 ds_reg help /i/am/a/morphing/variable;
- #X obj 439 469 ds_reg help /i/am/another/morphing/variable;
- #X connect 3 0 6 0;
- #X connect 4 0 6 0;
- #X connect 5 0 6 0;
- #X connect 19 0 22 0;
- #X connect 20 0 22 0;
- #X connect 21 0 22 0;
- #X connect 32 0 33 0;
- #X connect 33 0 44 0;
- #X coords 0 756 1 755 85 60 0;
- #X restore 169 1049 pd \$0-morph;
- #N canvas 115 22 782 756 \$0-delay 0;
- #X obj 5 395 cnv 15 375 500 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 89 554 bng 15 250 50 0 /ds/help/i/am/a/master/dialog /ds/help/i/am/a/master/dialog
- /i/am/a/master 20 7 0 10 -262144 -1 -1;
- #X obj 236 636 bng 15 250 50 0 /ds/help/i/am/a/slave/dialog /ds/help/i/am/a/slave/dialog
- /i/am/a/slave 20 7 0 10 -262144 -1 -1;
- #X text 15 406 It is possible to chain recalls of variables. So that
- a variable starts its recall after another one finished recalling.
- ;
- #X text 14 448 For example \, if one variable should be recalled after
- a fade of another one is finished \, no matter how long that fade is.
- ;
- #X obj 381 395 cnv 15 375 500 empty empty empty 20 12 0 14 -204786
- -66577 0;
- #X obj 429 707 hsl 128 15 0 127 0 0 /i/am/a/master /i/am/a/master /i/am/a/master
- -2 -8 0 10 -262144 -1 -1 1100 1;
- #X obj 586 707 hsl 128 15 0 127 0 0 /i/am/a/slave /i/am/a/slave /i/am/a/slave
- -2 -8 0 10 -262144 -1 -1 1200 1;
- #X msg 487 600 0;
- #X msg 517 600 1;
- #X msg 547 600 2;
- #X obj 487 626 s /ds/help/scene;
- #X text 442 575 Change scene to see the effect:;
- #X obj 5 24 cnv 15 375 340 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 381 24 cnv 15 375 340 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 462 150 hsl 128 15 0 127 0 0 /i/am/a/delayed/variable /i/am/a/delayed/variable
- /i/am/a/delayed/variable -2 -8 0 10 -262144 -1 -1 1000 1;
- #X obj 89 115 bng 15 250 50 0 /ds/help/i/am/a/delayed/variable/dialog
- /ds/help/i/am/a/delayed/variable/dialog /i/am/a/delayed/variable 20
- 7 0 10 -262144 -1 -1;
- #X msg 482 222 0;
- #X msg 512 222 1;
- #X msg 542 222 2;
- #X obj 482 248 s /ds/help/scene;
- #X text 437 197 Change scene to see the effect:;
- #X obj 460 95 hsl 128 15 0 127 0 0 /i/am/a/variable /i/am/a/variable
- /i/am/a/variable -2 -8 0 10 -262144 -1 -1 900 1;
- #X obj 76 190 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/delayed/variable/delay
- /ds/help/i/am/a/delayed/variable/delay delay/s 47 7 0 10 -204800 -1
- -1 1 256;
- #X obj 5 4 cnv 15 751 20 empty empty Delaying_recalls 5 10 0 14 -1
- -262144 0;
- #X text 12 40 To delay the recall of a variable in a specific scene
- \, go to its scene transition dialog:;
- #X text 15 165 And set the delay time for the current scene (in seconds):
- ;
- #X text 15 227 The delay time will be saved with the scene.;
- #X obj 5 375 cnv 15 751 20 empty empty Recall_Chains 5 10 0 14 -1 -262144
- 0;
- #X text 41 805 You can also do the chaining through sends & receives:
- ;
- #X text 51 765 Of course \, a slave register can itself do a fade and
- trigger another one when finished.;
- #X obj 63 831 r /ds/<domain><name>/dispatched;
- #X obj 63 856 s /ds/<domain><name>/slave/start;
- #X text 42 635 Open scene transition dialog:;
- #X text 41 692 Information on register flags:;
- #X obj 239 694 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 239 714 vis 1;
- #X obj 239 736 s pd-\$0-register_flags;
- #X text 21 585 The slave mode can be set in the scene transition dialog
- (temporarily) or through creation argument / flag (permanently):;
- #X text 42 496 Scene transition dialog for "/i/am/a/master":;
- #X text 409 436 The first outlet of [ds_reg] bangs after a recall is
- finished.;
- #X text 409 482 The first inlet of [ds_reg] takes a bang to start the
- recall. The "slave" argument sets the register to slave mode.;
- #X obj 89 80 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 212 80 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 166 78 --->;
- #X text 48 111 --->;
- #X obj 89 521 bng 15 250 50 0 /ds/help/advanced/vis /ds/help/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 212 521 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 166 519 --->;
- #X text 48 552 --->;
- #X obj 236 663 tgl 15 0 /ds/i/am/a/slave/slave /ds/i/am/a/slave/slave
- slave 17 7 0 10 -203904 -1 -1 0 1;
- #X text 123 662 set slave status:;
- #X obj 129 290 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 129 310 vis 1;
- #X obj 129 332 s pd-\$0-register_flags;
- #X text 18 250 A delay can also be set or deactivated permanently for
- individual registers by creation argument. See here for more information:
- ;
- #X obj 398 530 ds_reg help /i/am/a/slave slave;
- #X obj 398 416 ds_reg help /i/am/a/master;
- #X obj 448 38 ds_reg help /i/am/a/delayed/variable;
- #X connect 8 0 11 0;
- #X connect 9 0 11 0;
- #X connect 10 0 11 0;
- #X connect 17 0 20 0;
- #X connect 18 0 20 0;
- #X connect 19 0 20 0;
- #X connect 31 0 32 0;
- #X connect 35 0 36 0;
- #X connect 36 0 37 0;
- #X connect 52 0 53 0;
- #X connect 53 0 54 0;
- #X connect 57 0 56 0;
- #X coords 0 756 1 755 85 60 0;
- #X restore 164 1111 pd \$0-delay;
- #X obj 209 969 cnv 15 370 30 empty empty empty 20 12 0 14 -261682 -66577
- 0;
- #X obj 209 948 cnv 15 370 20 empty empty [ds_transition_gui]:_CONTROLS
- 5 10 0 14 -1 -262144 0;
- #X text 235 976 Look inside:;
- #N canvas 259 48 620 649 \$0-transition-gui 0;
- #X obj 185 29 cnv 15 419 600 empty empty empty 20 12 0 14 -241339 -66577
- 0;
- #X obj 4 8 cnv 15 600 20 empty empty [ds_transition_gui]_/_CONTROLS
- 5 10 0 14 -1 -262144 0;
- #X obj 4 29 cnv 15 180 600 empty empty empty 5 10 0 14 -191407 -66577
- 0;
- #X obj 23 82 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 213 81 This button opens a list of all variables that are registered
- with this domain.;
- #X obj 268 149 bng 15 250 50 0 /ds/help/i/am/a/variable/dialog /ds/help/i/am/a/variable/dialog
- /i/am/a/variable 20 7 0 10 -262144 -1 -1;
- #X obj 236 205 cnv 15 280 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 236 185 cnv 15 280 20 empty empty Scene_transition_dialog 5
- 10 0 14 -1 -262144 0;
- #X text 244 214 Look inside:;
- #N canvas 177 22 960 756 \$0-scene_transition_dialog 0;
- #X obj 4 427 cnv 15 910 1100 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 23 618 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/variable/morph/time
- /ds/help/i/am/a/variable/morph/time time/s 47 7 0 10 -4034 -1 -1 0
- 256;
- #X obj 23 578 tgl 15 0 /ds/help/i/am/a/variable/morph /ds/help/i/am/a/variable/morph
- morph 17 7 0 10 -258113 -1 -1 0 1;
- #X obj 153 736 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/variable/morph/curve/shape
- /ds/help/i/am/a/variable/morph/curve/shape empty 47 7 0 10 -4034 -1
- -1 0 256;
- #X obj 153 772 nbx 4 14 0 1 0 0 /ds/help/i/am/a/variable/morph/curve/weight
- /ds/help/i/am/a/variable/morph/curve/weight empty 47 7 0 10 -4034 -1
- -1 0 256;
- #X obj 23 818 nbx 4 14 10 10000 0 0 /ds/help/i/am/a/variable/morph/curve/resolution
- /ds/help/i/am/a/variable/morph/curve/resolution resolution 47 7 0 10
- -204786 -1 -1 128 256;
- #X obj 23 858 hradio 15 1 0 3 /ds/help/i/am/a/variable/morph/curve/quality
- /ds/help/i/am/a/variable/morph/curve/quality quality 0 -8 0 10 -204786
- -1 -1 0;
- #X obj 23 694 bng 20 250 50 0 /ds/help/i/am/a/variable/morph/curve/vis
- /ds/help/i/am/a/variable/morph/curve/vis show 23 10 0 10 -4034 -1 -1
- ;
- #X obj 23 648 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/variable/morph/timegrain
- /ds/help/i/am/a/variable/morph/timegrain time-grain/ms 47 7 0 10 -204786
- -1 -1 20 256;
- #X obj 23 538 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/variable/delay
- /ds/help/i/am/a/variable/delay delay 47 7 0 10 -204800 -1 -1 0 256
- ;
- #X obj 23 961 tgl 15 0 /ds/help/i/am/a/variable/occupy /ds/help/i/am/a/variable/occupy
- occupy 17 7 0 10 -260097 -1 -1 0 1;
- #X text 173 535 To delay the recall of one variable \, a delay (in
- seconds) can be set.;
- #X text 173 575 Turn on "morph" to get a smooth fade from the last
- value to the value that is saved in the current scene.;
- #X text 173 615 Set the fade time in seconds.;
- #X text 173 649 Set the data-rate of the fade in ms (default = 20 ms)
- ;
- #X text 173 659 comment;
- #X text 173 695 Show the current appearance of the fade curve.;
- #X text 223 734 Shape lets you chose a shape for the curve.;
- #X text 173 819 This lets you specify the resolution of the fade curve.
- ;
- #X text 173 859 Choose the quality in which the fade curve will be
- applied:;
- #X obj 544 738 cnv 15 370 70 empty empty empty 20 12 0 14 -191407 -66577
- 0;
- #X text 173 962 If "occupy" is set \, the variable will not respond
- to another scene recall while it is fading.;
- #X obj 23 1280 tgl 15 0 /ds/help/i/am/a/variable/change /ds/help/i/am/a/variable/change
- change 17 7 0 10 -228856 -1 -1 0 1;
- #X text 173 1280 If the "change" parameter is set \, the message will
- be recalled if the new value differs from the old value.;
- #X obj 21 1067 bng 15 250 50 0 /ds/help/i/am/a/variable/settings/copy
- /ds/help/i/am/a/variable/settings/copy COPY_to_buffer 17 7 0 10 -4034
- -1 -1;
- #X obj 21 1101 bng 15 250 50 0 /ds/help/i/am/a/variable/settings/paste
- /ds/help/i/am/a/variable/settings/paste PASTE_from_buffer 17 7 0 10
- -258113 -1 -1;
- #X text 173 1060 Copy all the settings from above to the register settings
- buffer.;
- #X text 173 1101 Paste the register settings buffer to this register.
- ;
- #X text 554 750 See [fadecurve-help] for more information on these
- values:;
- #X obj 4 6 cnv 15 910 20 empty empty [ds_transitin_gui]_/_advanced_/_register_list_/_Scene_transition_dialog
- 5 10 0 14 -1 -262144 0;
- #X obj 544 717 cnv 15 370 20 empty empty fadecurve 5 10 0 14 -1 -262144
- 0;
- #X obj 544 598 cnv 15 370 90 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 544 578 cnv 15 370 20 empty empty Morph_/_Fade 5 10 0 14 -1
- -262144 0;
- #X obj 647 615 bng 15 250 50 0 empty empty click_here 17 7 0 10 -262144
- -1 -1;
- #X msg 647 635 vis 1;
- #X obj 659 1285 change;
- #X text 538 860 0: no interpolation (default);
- #X text 538 874 1: linear interpolation;
- #X text 538 888 2: tabread4 4-point polynomianl interpolation;
- #X obj 544 1406 cnv 15 370 90 empty empty empty 20 12 0 14 -204786
- -66577 0;
- #X obj 544 1386 cnv 15 370 20 empty empty More_information:_Register_flags
- 5 10 0 14 -1 -262144 0;
- #X obj 647 1423 bng 15 250 50 0 empty empty click_here 17 7 0 10 -262144
- -1 -1;
- #X msg 647 1443 vis 1;
- #X obj 647 1465 s pd-\$0-register_flags;
- #X text 528 1286 See [change] object:;
- #X obj 662 779 fadecurve-help;
- #X obj 647 657 s pd-\$0-morph;
- #X obj 544 478 cnv 15 370 90 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 544 458 cnv 15 370 20 empty empty Delaying_&_Chaining_Recalls
- 5 10 0 14 -1 -262144 0;
- #X obj 647 495 bng 15 250 50 0 empty empty click_here 17 7 0 10 -262144
- -1 -1;
- #X msg 647 515 vis 1;
- #X obj 647 537 s pd-\$0-delay;
- #X obj 544 948 cnv 15 370 90 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 544 928 cnv 15 370 20 empty empty Occupy 5 10 0 14 -1 -262144
- 0;
- #X obj 647 965 bng 15 250 50 0 empty empty click_here 17 7 0 10 -262144
- -1 -1;
- #X msg 647 985 vis 1;
- #X obj 647 1007 s pd-\$0-occupy;
- #X obj 544 1078 cnv 15 370 90 empty empty empty 20 12 0 14 -204786
- -66577 0;
- #X obj 544 1058 cnv 15 370 20 empty empty Copy_&_Paste_Settings 5 10
- 0 14 -1 -262144 0;
- #X obj 647 1095 bng 15 250 50 0 empty empty click_here 17 7 0 10 -262144
- -1 -1;
- #X msg 647 1115 vis 1;
- #X obj 647 1137 s pd-\$0-settings_buffer;
- #X symbolatom 71 1390 20 0 0 0 prepend: /ds/i/am/a/variable/data_prepend
- #0-dummy;
- #X symbolatom 71 1480 20 0 0 0 append: /ds/i/am/a/variable/name_append
- #0-dummy;
- #X symbolatom 71 1410 20 0 0 0 append: /ds/i/am/a/variable/data_append
- #0-dummy;
- #X symbolatom 71 1460 20 0 0 0 prepend: /ds/i/am/a/variable/name_prepend
- #0-dummy;
- #X text 68 1373 Data;
- #X text 68 1443 Name;
- #X text 217 1400 Prepend/append any symbol to the recalled data.;
- #X text 217 1465 Prepend/append any symbol to the variable name.;
- #X obj 20 1136 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- show_buffer 17 7 0 10 -257985 -1 -1;
- #X text 174 1135 show the buffer window;
- #X obj 23 498 tgl 15 0 /ds/\$1\$2/slave /ds/\$1\$2/slave slave 17 7
- 0 10 -203904 -1 -1 0 1;
- #X text 173 495 Start recalling only after another (master-) variable
- has completed its transition.;
- #X text 21 443 These values are saved separately for each parameter
- in every scene. They are saved in the "settings" section of the file.
- ;
- #X obj 17 772 hsl 128 15 0 1 0 0 /ds/help/i/am/a/variable/morph/curve/weight
- /ds/help/i/am/a/variable/morph/curve/weight weight 5 8 0 10 -4034 -1
- -1 0 1;
- #X obj 17 736 hsl 128 15 -10 10 0 0 /ds/help/i/am/a/variable/morph/curve/shape
- /ds/help/i/am/a/variable/morph/curve/shape shape 5 8 0 10 -4034 -1
- -1 6350 1;
- #X text 216 770 Weight is a mix factor between a linear fade;
- #X text 216 784 and the chosen shape.;
- #X text 19 1224 The following parameters only appear in this window
- for monitoring reasons. The need to be set as creation arguments (flags)
- for the individual registers:;
- #X text 498 162 Hint: It is also possible to create an additional GUI
- for a specific variable by creating [ds_reg_gui <domain> <name>];
- #X obj 4 406 cnv 15 910 20 empty empty Explanations 5 10 0 14 -1 -262144
- 0;
- #X obj 148 37 ds_reg_gui help /i/am/a/variable;
- #X obj 23 1330 tgl 15 0 /ds/help/i/am/a/variable/table /ds/help/i/am/a/variable/table
- table 17 7 0 10 -228856 -1 -1 0 1;
- #X text 173 1330 Shows if the registered variable is a table.;
- #X connect 33 0 34 0;
- #X connect 34 0 46 0;
- #X connect 41 0 42 0;
- #X connect 42 0 43 0;
- #X connect 49 0 50 0;
- #X connect 50 0 51 0;
- #X connect 54 0 55 0;
- #X connect 55 0 56 0;
- #X connect 59 0 60 0;
- #X connect 60 0 61 0;
- #X coords 0 756 1 755 85 60 0;
- #X restore 327 214 pd \$0-scene_transition_dialog;
- #X obj 23 264 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- buffer 17 7 0 10 -257985 -1 -1;
- #X obj 234 340 cnv 15 280 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 234 320 cnv 15 280 20 empty empty Register_settings_buffer 5
- 10 0 14 -1 -262144 0;
- #X text 245 348 Look inside:;
- #N canvas 89 221 673 346 \$0-buffer 0;
- #X obj 4 28 cnv 15 650 300 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X obj 72 284 bng 30 250 50 0 /ds/help/reg/settings/buffer/paste/all
- /ds/help/reg/settings/buffer/paste/all send_to_all_registers -45 -10
- 0 10 -258113 -1 -1;
- #X text 189 274 This button pastes the buffer settings from above to
- all the registers of the current domain. This is sometimes useful if
- all parameters should be morphed the same way.;
- #X obj 4 7 cnv 15 650 20 empty empty CONTROLS_/_Advanced_settings_/_Buffer
- 5 10 0 14 -1 -262144 0;
- #X obj 374 38 cnv 15 280 20 empty empty Scene_transition_dialog 5 10
- 0 14 -1 -262144 0;
- #X obj 374 169 cnv 15 280 80 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 374 149 cnv 15 280 20 empty empty Settings_Buffer 5 10 0 14
- -1 -262144 0;
- #X obj 425 179 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 425 199 vis 1;
- #X obj 425 221 s pd-\$0-settings_buffer;
- #X text 21 55 The controls of the buffer are the same as in the individual
- registers. You can copy from the buffer to single registers or vice-versa
- in the individual scene transition dialogs.;
- #X obj 374 58 cnv 15 280 80 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 425 68 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X msg 425 88 vis 1;
- #X obj 425 110 s pd-\$0-scene_transition_dialog;
- #X connect 7 0 8 0;
- #X connect 8 0 9 0;
- #X connect 12 0 13 0;
- #X connect 13 0 14 0;
- #X coords 0 346 1 345 85 60 0;
- #X restore 338 348 pd \$0-buffer;
- #X text 216 125 Click on a variable to get to its scene transition
- dialog:;
- #X obj 22 491 bng 15 250 50 0 /ds/help/transition/advanced/vis /ds/help/transition/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 23 396 bng 15 250 50 0 /ds/help/transition/stop /ds/help/transition/stop
- || 2 8 0 10 -262144 -191407 -1;
- #X obj 23 446 bng 15 250 50 0 /ds/help/transition/resume /ds/help/transition/resume
- > 6 7 0 10 -262144 -191407 -1;
- #X text 217 255 The register settings buffer acts as a clipboard for
- scene transition settings. The individual registers can copy their
- settings to it or take the contents of the buffer. The buffer can also
- be edited by hand.;
- #X text 214 391 Stop the current transition for the whole domain.;
- #X text 214 441 Resume a stopped transition.;
- #X text 214 491 Open the advanced settings dialog:;
- #X obj 234 537 cnv 15 280 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 234 517 cnv 15 280 20 empty empty advanced 5 10 0 14 -1 -262144
- 0;
- #X text 245 545 Look inside:;
- #N canvas 0 22 671 341 \$0-transition-gui-advanced 0;
- #X obj 205 25 cnv 15 449 300 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 4 4 cnv 15 650 20 empty empty [ds_transition_gui]_/_advanced
- 5 10 0 14 -1 -262144 0;
- #X obj 4 25 cnv 15 200 300 empty empty empty 5 10 0 14 -191407 -66577
- 0;
- #X obj 25 48 tgl 15 0 /ds/\$1/transition/state /ds/\$1/transition/state
- state 17 7 0 10 -258113 -1 -1 0 1;
- #X obj 25 181 tgl 15 0 /ds/\$1/morph /ds/\$1/morph morph 17 7 0 10
- -4034 -1 -1 0 1;
- #X obj 145 151 tgl 15 0 /ds/\$1/occupy /ds/\$1/occupy occupy 17 7 0
- 10 -260097 -1 -1 0 1;
- #X obj 25 151 tgl 15 0 /ds/\$1/occupy/override /ds/\$1/occupy/override
- occupy_override: 17 7 0 10 -260097 -1 -1 0 1;
- #X obj 25 261 tgl 15 0 /ds/\$1/slave /ds/\$1/slave slave 17 7 0 10
- -203904 -1 -1 0 1;
- #X obj 25 221 tgl 15 0 /ds/\$1/delay /ds/\$1/delay delay 17 7 0 10
- -204800 -1 -1 0 1;
- #X obj 25 81 tgl 15 0 /ds/\$1/recall/settings/state /ds/\$1/recall/settings/state
- recall 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 25 111 tgl 15 0 /ds/\$1/store/settings/state /ds/\$1/store/settings/state
- store 17 7 0 10 -262144 -1 -1 0 1;
- #X text 251 48 Turn scene transitions on and off globally.;
- #X text 251 78 Recall transition settings on a scene recall.;
- #X text 251 108 Store transition settings if a scene gets stored.;
- #X text 251 148 Override the individual state of "occupy" globally.
- ;
- #X text 251 218 Turn delays of parameters on and off globally.;
- #X text 251 178 Turn parameter morphing on and off globally.;
- #X text 251 258 Turn slave on and off globally.;
- #X coords 0 341 1 340 85 60 0;
- #X restore 326 544 pd \$0-transition-gui-advanced;
- #X restore 324 976 pd \$0-transition-gui;
- #X obj 10 1319 cnv 15 375 209 empty empty empty 20 12 0 14 -191407
- -66577 0;
- #X obj 37 1365 cnv 15 260 30 empty empty empty 20 12 0 14 -261682 -66577
- 0;
- #X obj 37 1345 cnv 15 260 20 empty empty [ds_scheduler_gui]:_CONTROLS
- 5 10 0 14 -1 -262144 0;
- #X text 67 1372 Look inside:;
- #N canvas 53 62 775 328 \$0-scheduler-gui 0;
- #X obj 10 31 cnv 15 375 280 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 10 10 cnv 15 750 20 empty empty Playlist_View 5 10 0 14 -1 -262144
- 0;
- #X obj 385 31 cnv 15 375 280 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X text 22 37 It is possible to create multiple playlist windows by
- using the object [ds_pl_gui <domain>].;
- #X text 22 76 The green column on the left marks the current scene.
- ;
- #X text 22 116 The second column (purple) shows the scene numbers.
- ;
- #X text 22 156 The big row in the center shows the scene names.;
- #X text 22 171 The names must be set by a text editor in the corresponding
- preset file. Per default \, they are set to "<unnamed>".;
- #X text 22 211 The red row on the right marks the currently selected
- scene.;
- #X text 22 230 With the scrollbar on the right \, it is possible to
- scroll throgh the scenes.;
- #X text 22 280 On the bottom \, the current scene number and its name
- are shown.;
- #X text 22 91 Click on it to move the cursor.;
- #X obj 427 43 ds_scheduler_gui help;
- #X coords 0 328 1 327 85 60 0;
- #X restore 151 1372 pd \$0-scheduler-gui;
- #X obj 466 541 ds_reg help /i/am/a/variable;
- #X text 15 70 This is a scene-based state saving solution \, featuring
- complex transition features. It is based entirely on Pd-Vanilla. It
- is based on the two main abstractions [ds_logic] and [ds_reg] for the
- very basic features. For transitions etc. \, some additional abstractions
- are required.;
- #X text 398 74 This helpfile uses "ds_help.txt" and "ds_help2.txt".
- If you accidentally changed them by testing the examples \, you can
- load the backup "ds_help_bak.txt" or "ds_help2_bak.txt" respectively:
- ;
- #X obj 773 641 cnv 15 300 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 773 620 cnv 15 300 20 empty empty Naming_Syntax 5 10 0 14 -1
- -262144 0;
- #X text 792 648 Look inside:;
- #N canvas 464 22 380 246 \$0-naming_syntax 0;
- #X obj 4 25 cnv 15 370 200 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 4 4 cnv 15 370 20 empty empty Syntax_for_variable_names 5 10
- 0 14 -1 -262144 0;
- #X text 40 118 /category>/<subcategory>/.../<name>;
- #X text 10 83 In this helpfile \, all variables consist only of lowercase
- letters and slashes in the form of:;
- #X text 10 33 There is no special naming syntax needed for your variables.
- But a beginning with "/" is proposed to conform with the OSC standard.
- ;
- #X text 13 148 Generally \, your variables can have any name \, that
- PD does allow.;
- #X restore 901 649 pd \$0-naming_syntax;
- #X obj 419 1253 ds_scheduler_gui help;
- #X coords 0 756 1 755 150 115 0;
|