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- #X text 15 640 [ds_reg <domain> <name>] registers a variable to the
- given storage domain.;
- #X text 15 670 creation arguments:;
- #X text 153 670 1st: domain;
- #X text 153 690 2nd: variable name;
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- #X text 528 336 Storage logic for domain "help";
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- #X text 401 649 Register for assigning the variable "/i/am/a/variable"
- to domain "help";
- #X obj 404 377 ds_gui help;
- #X text 19 946 Scene transitions can be set for all variables individually.
- This can be delays \, master-slave-chains \, or smooth morphings.;
- #X text 19 996 To enable scene transitions globally for a specific
- domain \, create the [ds_transition <domain>] object.;
- #X text 19 1026 It also has a nice gui \, which you will probably need:
- [ds_transition_gui <domain>];
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- #X obj 419 1366 ds_scheduler help;
- #X text 19 1368 Using the scheduler \, a playlist of scenes can be
- managed. Scenes can be given a specific duration \, after which the
- next scene will be recalled.;
- #X text 19 1418 [ds_scheduler] creates the whole needed logic for the
- timeline functions. [ds_scheduler_gui] provides an intuitive player
- view.;
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- #X text 135 710 >= 3rd: see "FLAGS";
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- #X text 37 364 creation arguments:;
- #X text 174 364 1st: domain;
- #X text 15 329 [ds_logic <domain>] is the main abstraction of this
- system \, and should be created once for each domain.;
- #X text 156 384 >= 2nd: see "FLAGS";
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- #X text 17 437 [ds_gui <domain>] provides the corresponding graphical
- control.;
- #X text 35 472 creation argument: 1st: domain;
- #X text 574 401 GUI for domain "help";
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- #X text 15 70 This is a scene-based state saving solution \, featuring
- complex transition features. It is based entirely on Pd-Vanilla. It
- is based on the two main abstractions [ds_logic] and [ds_reg] for the
- very basic features. For transitions etc. \, some additional abstractions
- are required.;
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- #X obj 186 268 osc2send-help;
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- #X text 40 388 If set \, the data will not get dispatched on a recall.
- But: At every recall \, the whole datastream (variable names and values)
- gets dumped to the first outlet. Get creative!;
- #X text 140 354 [ds_logic <domain> nodispatch];
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- #X text 40 32 There are some flags that can be set for [ds_logic] as
- creation arguments. With all these \, the transition features will
- be bypassed. They can be given in any order:;
- #X text 80 82 [ds_logic <domain> <flag1> <flag2> ... ];
- #X text 40 182 The datastream is directly routed to its (assumed) receivers
- \, without further processing (all register settings will be bypassed).
- This is useful \, if only very basic state saving is required.;
- #X text 40 242 See [osc2send-help] for more information on how the
- data is being dispatched:;
- #X text 140 148 [ds_logic <domain> simple];
- #X restore 50 132 pd \$0-logic_flags;
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- #X restore 106 565 pd section;
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- #N canvas 567 22 573 553 \$0-GUI 0;
- #X text 96 200 (c)2011 Marian Weger /part of EXTENDED VIEW toolkit/
- gpl v3;
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- #X text 195 368 The SAVE section lets you save all scenes from RAM
- to a textfile on the HDD. Click "save" to open a save dialog. "resave"
- will let you save to the last specified filename.;
- #X text 195 468 The LOAD section lets you load all scenes from a textfile
- to RAM. Click "load" to open a load dialog. "reload" will let you load
- the last specified filename.;
- #X text 195 218 In the RECALL section \, you can recall a scene from
- RAM.;
- #X text 195 298 In the STORE section \, you can store the current state
- of the patch into RAM. Select a destination scene and press "store".
- ;
- #X text 195 248 Switch between presets 0-2 to see the effect.;
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- #X text 195 534 This button opens the advanced options.;
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- #X text 194 644 Click on this button to open the file editing dialog.
- ;
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- #X text 191 78 Of course \, it is possible to create more GUIs for
- the same storage domain. Put a [ds_gui <domain>] object to create one:
- ;
- #X text 191 58 HINT:;
- #X obj 23 37 ds_gui help;
- #X text 189 123 Anyway \, the windows for advanced settings or edit
- will only open once.;
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- #X obj 28 640 bng 15 250 50 0 /ds/help/reg/print/dialog /ds/help/reg/print/dialog
- register_list 17 7 0 10 -262144 -1 -1;
- #X obj 28 670 bng 15 250 50 0 /ds/help/reg/global/print/dialog /ds/help/reg/global/print/dialog
- global_register_list 17 7 0 10 -262144 -1 -1;
- #X obj 28 209 tgl 15 0 /ds/help/dispatch /ds/help/dispatch dispatch
- 17 7 0 10 -262144 -1 -1 1 1;
- #X obj 28 428 tgl 15 0 /ds/help/print/debug/state /ds/help/print/debug/state
- debug 17 7 0 10 -262144 -1 -1 0 1;
- #X text 214 167 Click to recall the global variables (i.e. the settings
- in this dialog). They are recalled automatically on every load.;
- #X text 214 209 If turned off \, variables will not get dispatched.
- ;
- #X text 214 271 If turned off \, no data will get stored.;
- #X text 214 294 If turned off \, no tables will get stored.;
- #X text 214 73 If turned off \, no data will get recalled;
- #X text 214 101 If turned on \, only variables that have been changed
- will get dispatched.;
- #X text 214 143 If turned off \, no tables will get recalled.;
- #X text 225 362 Print informational messages (i.e. store \, save \,
- load \, etc.);
- #X text 225 392 Print error messages;
- #X text 225 423 Print debug messages;
- #X text 225 456 Print the whole datastream on every recall.;
- #X text 225 486 Print the contents of the clipboard;
- #X text 225 516 Print the contents of all scenes in memory;
- #X text 225 546 Print the contents of the currently selected scene
- ;
- #X text 225 576 Print the last loaded/saved data;
- #X text 225 606 Print the current state of the global settings;
- #X text 225 636 Open a list of all registered variables to print them
- individually.;
- #X text 225 669 Open a list of all registered global settings to print
- them individually.;
- #X text 225 712 if activated \, the dsp gets always turned off during
- dynamic patching within the storage logic.;
- #X restore 54 142 pd \$0-gui-advanced;
- #X obj 50 92 s pd-\$0-gui-advanced;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 268 592 pd section;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
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- #X msg 50 70 vis 1;
- #N canvas 456 46 519 560 \$0-gui-edit 0;
- #X obj 4 23 cnv 15 500 520 empty empty empty 20 12 0 14 -233017 -66577
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- #X obj 20 287 bng 15 250 50 0 /ds/help/edit/scene/cut /ds/help/edit/scene/cut
- cut 17 7 0 10 -260097 -1 -1;
- #X obj 20 327 bng 15 250 50 0 /ds/help/edit/scene/delete /ds/help/edit/scene/delete
- delete 17 7 0 10 -258113 -1 -1;
- #X obj 20 347 bng 15 250 50 0 /ds/help/edit/scene/paste-override /ds/help/edit/scene/paste-override
- paste_overwrite 17 7 0 10 -4160 -1 -1;
- #X obj 20 307 bng 15 250 50 0 /ds/help/edit/scene/copy /ds/help/edit/scene/copy
- copy 17 7 0 10 -257985 -1 -1;
- #X obj 20 367 bng 15 250 50 0 /ds/help/edit/scene/insert /ds/help/edit/scene/insert
- insert_blank 17 7 0 10 -4034 -1 -1;
- #X obj 20 387 bng 15 250 50 0 /ds/help/edit/scene/paste-insert /ds/help/edit/scene/paste-insert
- paste_insert 17 7 0 10 -4032 -1 -1;
- #X obj 20 199 bng 15 250 50 0 /ds/help/edit/clear /ds/help/edit/clear
- delete 17 7 0 10 -258113 -1 -1;
- #X obj 20 267 bng 15 250 50 0 /ds/help/edit/scene/clear /ds/help/edit/scene/clear
- clear 17 7 0 10 -159808 -1 -1;
- #X text 24 239 Actions for the currently selected scene:;
- #X text 19 170 Actions on the whole buffer:;
- #X obj 289 241 nbx 5 14 -1e+37 1e+37 0 0 /ds/help/scene/selected /ds/help/scene/selected
- selected 0 -8 0 10 -261234 -1 -1 0 256;
- #X text 153 366 Insert blank scene before the selected scene.;
- #X text 153 386 Insert copied/cut scene before the selected scene.
- ;
- #X text 153 346 Paste scene replacing the selected scene.;
- #X text 153 326 Delete selected scene.;
- #X text 153 306 Copy selected scene to clipboard.;
- #X text 153 286 Cut selected scene to clipboard.;
- #X text 153 266 Clear contents of the selected scene.;
- #X text 155 35 This dialog provides some file operations on the preset
- file.;
- #X text 155 65 It is possible to undo these operations by reloading
- the preset file from the HDD.;
- #X obj 4 2 cnv 15 500 20 empty empty [ds_gui]_/_edit 5 10 0 14 -1 -262144
- 0;
- #X text 153 198 Clear the whole memory.;
- #X obj 20 486 tgl 15 0 /ds/\$1/edit/scene/paste/data /ds/\$1/edit/scene/paste/data
- data 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 20 446 tgl 15 0 /ds/\$1/edit/scene/paste/settings /ds/\$1/edit/scene/paste/settings
- settings 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 20 466 tgl 15 0 /ds/\$1/edit/scene/paste/tables /ds/\$1/edit/scene/paste/tables
- tables 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 20 506 tgl 15 0 /ds/\$1/edit/scene/paste/properties /ds/\$1/edit/scene/paste/properties
- properties 17 7 0 10 -262144 -1 -1 0 1;
- #X text 153 446 paste transition settings;
- #X text 153 466 paste tables;
- #X text 153 486 paste data;
- #X text 153 506 paste scene properties;
- #X obj 16 100 cnv 15 98 50 empty empty lock 5 10 0 14 -1 -262144 0
- ;
- #X obj 77 113 tgl 25 0 /ds/help/edit/lock /ds/help/edit/lock empty
- 22 12 0 10 -262144 -1 -262144 1 1;
- #X text 155 105 To be able to use the destructive edit actions \, you
- must always unlock them:;
- #X text 27 419 You can also specify \, what exactly should be pasted:
- ;
- #X restore 49 127 pd \$0-gui-edit;
- #X obj 50 92 s pd-\$0-gui-edit;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 273 700 pd section;
- #X coords 0 553 1 552 85 60 0;
- #X restore 50 132 pd \$0-GUI;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 412 567 pd section;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
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- #X msg 50 70 vis 1;
- #N canvas 552 22 618 636 \$0-registering_variables 0;
- #X obj 4 25 cnv 15 370 250 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X text 16 153 SYNTAX: [ds_reg <domain> <variable_name>] \, where <domain>
- is the name of the storage you want to register to \, and <variable_name>
- is the complete name of your variable.;
- #X text 16 37 New variables can be registered to a storage domain with
- the [ds_reg] module.;
- #X text 9 243 This registers "/i/am/also/a/variable" to domain "help":
- ;
- #X obj 374 25 cnv 15 230 250 empty empty empty 20 12 0 14 -204786 -66577
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- #X obj 405 208 hsl 128 15 0 127 0 0 /i/am/also/a/variable /i/am/also/a/variable
- /i/am/also/a/variable -2 -8 0 10 -262144 -1 -1 6300 1;
- #X obj 405 158 hsl 128 15 0 127 0 0 /i/am/a/variable /i/am/a/variable
- /i/am/a/variable -2 -8 0 10 -262144 -1 -1 900 1;
- #X msg 428 75 0;
- #X msg 458 75 1;
- #X msg 488 75 2;
- #X obj 428 101 s /ds/help/scene;
- #X text 408 46 Change scene here:;
- #X obj 4 4 cnv 15 600 20 empty empty Registering_variables 5 10 0 14
- -1 -262144 0;
- #X text 16 82 Variables can be any type of data \, i.e. 'list' \, 'float'
- \, 'symbol' \, etc.;
- #X obj 649 299 cnv 15 370 120 empty empty empty 20 12 0 14 -262130
- -66577 0;
- #X obj 649 279 cnv 15 370 20 empty empty Syntax_for_variable_names
- 5 10 0 14 -1 -262144 0;
- #X text 687 392 /category>/<subcategory>/.../<name>;
- #X text 657 357 In this helpfile \, all variables consist only of lowercase
- letters and slashes in the form of:;
- #X text 657 307 There is no special naming syntax needed for your variables.
- But a beginning with "/" is proposed to conform with the OSC standard.
- ;
- #X text 16 112 But \, of course \, the morphing features are only available
- for 'float' values;
- #X obj 4 307 cnv 15 370 300 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 374 307 cnv 15 230 300 empty empty empty 20 12 0 14 -204786
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- #X obj 4 286 cnv 15 600 20 empty empty Registering_Tables 5 10 0 14
- -1 -262144 0;
- #X text 15 317 If you want to register a table to the storage \, add
- the "table" flag to the register as creation argument \; [ds_reg <domain>
- <name> table];
- #X msg 442 350 0;
- #X msg 472 350 1;
- #X msg 502 350 2;
- #X obj 442 376 s /ds/help/scene;
- #X text 422 321 Change scene here:;
- #X text 15 367 If you want to register a table to the storage \, add
- the "table" flag to the register as creation argument \; [ds_reg <domain>
- <name> table]. You can also specify through flags \, if the table should
- be resized automatically ("resize") or never get resized ("noresize").
- ;
- #X text 18 476 The order of the flags does not matter.;
- #X text 31 447 Example: [ds_reg <domain> <name> table noresize];
- #X text 18 506 For tables \, the morphing functionality is deactivated.
- But the other scene transition features (i.e. delay or slave) can be
- used.;
- #X obj 405 480 cnv 15 150 100 empty empty empty 20 12 0 14 -262144
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- #N canvas 0 22 450 300 (subpatch) 0;
- #X array /i/am/a/table 100 float 0;
- #X coords 0 1 99 -1 150 100 1 0 0;
- #X restore 405 480 graph;
- #N canvas 710 135 310 270 backup 0;
- #X obj 100 100 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
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- #X msg 100 120 vis 1;
- #X obj 100 142 s pd-\$0-register_flags;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 100 100;
- #X restore 283 567 pd backup;
- #X text 18 566 For more information on flags for [ds_reg]:;
- #X obj 397 413 ds_reg help /i/am/a/table table;
- #X obj 381 241 ds_reg help /i/am/also/a/variable;
- #X connect 7 0 10 0;
- #X connect 8 0 10 0;
- #X connect 9 0 10 0;
- #X connect 24 0 27 0;
- #X connect 25 0 27 0;
- #X connect 26 0 27 0;
- #X restore 52 141 pd \$0-registering_variables;
- #X obj 50 92 s pd-\$0-registering_variables;
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- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 120 779 pd section;
- #N canvas 710 135 272 231 section 0;
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- #X msg 50 70 vis 1;
- #N canvas 490 22 776 756 \$0-register_flags 0;
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- #X obj 53 1247 bng 15 250 50 0 /ds/help/i/must/be/set/dialog /ds/help/i/must/be/set/dialog
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- #X obj 5 1571 cnv 15 370 150 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 248 1668 tgl 15 0 /ds/help/i/got/changed/change /ds/help/i/got/changed/change
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- #X obj 74 1668 bng 15 250 50 0 /ds/help/i/got/changed/dialog /ds/help/i/got/changed/dialog
- /i/got/changed 20 7 0 10 -262144 -1 -1;
- #X obj 5 107 cnv 15 370 290 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 15 116 For some types of variables \, it is never desired to
- morph between two states (For example lists \, symbols \, toggles \,
- etc.). To save computing power and keep file sizes small \, the morphing
- functionality can be turned off for individual variables.;
- #X obj 92 298 bng 15 250 50 0 /ds/help/i/am/no/morphing/variable/dialog
- /ds/help/i/am/no/morphing/variable/dialog /i/am/no/morphing/variable
- 20 7 0 10 -262144 -1 -1;
- #X text 15 196 The "nomorph" argument for [ds_reg] deactivates morphing
- for this register permanently.;
- #X obj 375 107 cnv 15 370 200 empty empty empty 20 12 0 14 -204786
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- #X obj 487 175 hsl 128 15 0 127 0 0 /i/am/no/morphing/variable /i/am/no/morphing/variable
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- #X msg 533 240 0;
- #X msg 563 240 1;
- #X msg 593 240 2;
- #X obj 533 266 s /ds/help/scene;
- #X text 409 239 Change scene here:;
- #X obj 375 1107 cnv 15 370 180 empty empty empty 20 12 0 14 -204786
- -66577 0;
- #X obj 375 1571 cnv 15 370 150 empty empty empty 20 12 0 14 -204786
- -66577 0;
- #X symbolatom 244 1257 20 0 0 0 prepend: /ds/help/i/must/be/set/data_prepend/gui
- #0-dummy;
- #X obj 573 1242 r /i/must/be/set;
- #X msg 581 1186 0;
- #X msg 611 1186 1;
- #X msg 641 1186 2;
- #X obj 581 1212 s /ds/help/scene;
- #X obj 507 1156 nbx 5 14 -1e+37 1e+37 0 0 /i/must/be/set /i/must/be/set
- /i/must/be/set 0 -8 0 10 -262144 -1 -1 10 256;
- #X msg 573 1266 10;
- #X obj 5 86 cnv 15 740 20 empty empty nomorph:_Turn_off_morphing_permanently
- 5 10 0 14 -1 -262144 0;
- #X obj 5 1086 cnv 15 740 20 empty empty data_prepend/data_append:_Prepend/Append_symbol_to_the_recalled_data
- 5 10 0 14 -1 -262144 0;
- #X obj 5 1550 cnv 15 740 20 empty empty change/nochange:_Only_recall_changes
- 5 10 0 14 -1 -262144 0;
- #X text 399 1185 change scene to see effect:;
- #X text 13 1580 Per default \, saved variables always get dispatched
- \, even if the recalled value does not differ from the current value.
- To save some computing power \, the change flag can be set to load
- only the differences on every recall.;
- #X msg 621 1672 0;
- #X msg 651 1672 1;
- #X msg 681 1672 2;
- #X obj 621 1698 s /ds/help/scene;
- #X obj 504 1639 nbx 5 14 -1e+37 1e+37 0 0 /i/got/changed /i/got/changed
- /i/got/changed 0 -8 0 10 -262144 -1 -1 33 256;
- #X obj 620 1620 r /i/got/changed;
- #X obj 620 1642 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
- -1 -1;
- #X text 395 1629 change value:;
- #X text 392 1673 switch through scenes to see effect:;
- #X obj 5 1319 cnv 15 370 220 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 65 1459 bng 15 250 50 0 /ds/help/i/must/be/set/too/dialog /ds/help/i/must/be/set/too/dialog
- /i/must/be/set/too 20 7 0 10 -262144 -1 -1;
- #X obj 375 1319 cnv 15 370 220 empty empty empty 20 12 0 14 -204786
- -66577 0;
- #X symbolatom 244 1480 20 0 0 0 append: /ds/help/i/must/be/set/too/name_append/gui
- #0-dummy;
- #X msg 581 1478 0;
- #X msg 611 1478 1;
- #X msg 641 1478 2;
- #X obj 581 1504 s /ds/help/scene;
- #X obj 5 1298 cnv 15 740 20 empty empty name_prepend/name_append:_Prepend/Append_symbol_to_the_variable_name
- 5 10 0 14 -1 -262144 0;
- #X text 409 1477 change scene to see effect:;
- #X floatatom 565 1407 5 0 0 0 - - -;
- #X obj 565 1426 s /i/must/be/set/too;
- #X text 430 1406 Edit atom number box:;
- #X text 12 1121 It is possible to prepend or append any symbol to the
- recalled data \, by adding "data_prepend <symbol>" or "data_append
- <symbol>" as creation arguments to [ds_reg].;
- #X text 12 1333 It is possible to prepend or append any symbol to the
- variable name \, the data is recalled to. This is done by adding "name_prepend
- <symbol>" or "name_append <symbol>" as creation arguments to [ds_reg].
- ;
- #X text 12 1394 This way \, for example a "/set" symbol can be appended
- to the variable name for recall:;
- #X obj 565 1385 r /i/must/be/set/too/set;
- #X text 13 1690 This also works if your variable contains a symbol
- or list.;
- #X obj 92 276 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 56 297 --->;
- #X text 12 1176 This way \, for example a "set" message can be prepended.
- ;
- #X obj 53 1214 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 16 1246 --->;
- #X obj 65 1433 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 31 1459 --->;
- #X obj 74 1641 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 39 1667 --->;
- #X text 243 1239 Data;
- #X text 243 1461 Name;
- #X text 15 342 They are still visible \, but will no more be saved
- with the storage.;
- #X obj 5 408 cnv 15 740 20 empty empty delay/nodelay:_Set_delay_permanently
- 5 10 0 14 -1 -262144 0;
- #X obj 5 954 cnv 15 740 20 empty empty direct:_nomorph_+_nodelay_+_noslave_+_nooccupy
- 5 10 0 14 -1 -262144 0;
- #X obj 5 590 cnv 15 740 20 empty empty slave/noslave:_Set_slave_permanently
- 5 10 0 14 -1 -262144 0;
- #X obj 5 772 cnv 15 740 20 empty empty occupy/nooccupy:_Set_occupy_permanently
- 5 10 0 14 -1 -262144 0;
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- 0;
- #X obj 375 429 cnv 15 370 150 empty empty empty 20 12 0 14 -228856
- -66577 0;
- #X obj 5 429 cnv 15 370 150 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 14 471 [ds_reg <domain> <name> delay <time/s>] sets a permanent
- delay time. It is not possible anymore to change the delay in the register
- settings dialog.;
- #X text 14 521 [ds_reg <domain> <name> nodelay] turns off the delay
- permanently. It is not possible anymore to change the delay in the
- register settings dialog.;
- #X obj 375 611 cnv 15 370 150 empty empty empty 20 12 0 14 -228856
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- #X obj 5 611 cnv 15 370 150 empty empty empty 20 12 0 14 -233017 -66577
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- #X text 14 619 The "slave" settings can be set permanently by creation
- arguments:;
- #X text 14 653 [ds_reg <domain> <name> slave] turns on "slave" permanently.
- It is not possible anymore to change it in the register settings dialog.
- ;
- #X obj 375 793 cnv 15 370 150 empty empty empty 20 12 0 14 -228856
- -66577 0;
- #X obj 5 793 cnv 15 370 150 empty empty empty 20 12 0 14 -233017 -66577
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- #X text 14 801 The "occupy" settings can be set permanently by creation
- arguments:;
- #X text 14 835 [ds_reg <domain> <name> occupy] turns on "occupy" permanently.
- It is not possible anymore to change it in the register settings dialog.
- ;
- #X text 14 885 [ds_reg <domain> <name> nooccupy] turns off "occupy"
- permanently. It is not possible anymore to change it in the register
- settings dialog.;
- #X text 14 703 [ds_reg <domain> <name> nochange] turns off "slave"
- permanently. It is not possible anymore to change it in the register
- settings dialog.;
- #X obj 5 975 cnv 15 740 100 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 14 985 The "direct" flag is a shortcut for "nomorph" \, "nodelay"
- \, "noslave" and "nooccupy" combined.;
- #X text 14 1025 That means \, most of the transition features will
- get bypassed permanently.;
- #X obj 5 4 cnv 15 740 20 empty empty flags_for_[ds_reg] 5 10 0 14 -1
- -262144 0;
- #X obj 5 25 cnv 15 740 50 empty empty empty 5 10 0 14 -261234 -262144
- 0;
- #X text 19 33 There is a number of flags that can be set for [ds_reg]
- as creation arguments. They can be given in any order:;
- #X text 409 47 [ds_reg <domain> <name> <flag1> <flag2> <flag3> ...
- ];
- #X text 14 437 The "delay" settings can be set permanently by creation
- arguments:;
- #X obj 5 1732 cnv 15 740 20 empty empty table/resize/noresize:_Special_flags_for_Tables
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- #X obj 5 1753 cnv 15 370 110 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 15 1763 The "table" flag needs to be set \, if the registered
- variable is a table.;
- #X text 15 1803 With "resize" and "noresize" \, you can specify \,
- if the table should be resized automatically or not.;
- #X text 15 233 If the "nomorph" flag is set \, the corresponding parameters
- in the transition dialog will be greyed out:;
- #X obj 415 499 cnv 15 320 30 empty empty empty 20 12 0 14 -262130 -66577
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- #X obj 415 479 cnv 15 320 20 empty empty Delaying_&_Chaining_Recalls
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- #N canvas 710 135 272 231 link 0;
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- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-delay;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 452 507 pd link;
- #X obj 415 679 cnv 15 320 30 empty empty empty 20 12 0 14 -262130 -66577
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- #X obj 415 659 cnv 15 320 20 empty empty Delaying_&_Chaining_Recalls
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- #N canvas 710 135 272 231 link 0;
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- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-delay;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 452 687 pd link;
- #X obj 415 347 cnv 15 320 30 empty empty empty 20 12 0 14 -262130 -66577
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- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-morph;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 452 355 pd link;
- #X obj 415 858 cnv 15 320 30 empty empty empty 20 12 0 14 -262130 -66577
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- #X obj 50 92 s pd-\$0-occupy;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 452 866 pd link;
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- #X obj 415 1782 cnv 15 320 20 empty empty More_information_on_registering_tables
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- #X text 449 1264 just a message box:;
- #N canvas 710 135 272 231 link 0;
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- #X msg 50 70 vis 1;
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- #X connect 0 0 1 0;
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- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 478 1811 pd link;
- #X obj 444 1585 ds_reg help /i/got/changed change;
- #X obj 423 127 ds_reg help /i/am/no/morphing/variable nomorph;
- #X obj 383 1329 ds_reg help /i/must/be/set/too data_prepend set name_append
- /set;
- #X obj 424 1117 ds_reg help /i/must/be/set data_prepend set;
- #X text 12 1506 This combination of "prepend_data" and "append_name"
- makes it possible to recall to atom boxes without feedback.;
- #X connect 11 0 14 0;
- #X connect 12 0 14 0;
- #X connect 13 0 14 0;
- #X connect 19 0 25 0;
- #X connect 20 0 23 0;
- #X connect 21 0 23 0;
- #X connect 22 0 23 0;
- #X connect 31 0 34 0;
- #X connect 32 0 34 0;
- #X connect 33 0 34 0;
- #X connect 36 0 37 0;
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- #X connect 45 0 47 0;
- #X connect 46 0 47 0;
- #X connect 50 0 51 0;
- #X connect 56 0 50 0;
- #X coords 0 756 1 755 85 60 0;
- #X restore 70 129 pd \$0-register_flags;
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- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 101 845 pd section;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
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- #X msg 50 70 vis 1;
- #N canvas 420 59 757 673 \$0-multiple_domains 0;
- #X obj 5 24 cnv 15 370 330 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 375 24 cnv 15 370 330 empty empty empty 20 12 0 14 -204786 -66577
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- #X obj 5 4 cnv 15 740 20 empty empty Register_variables_to_another_domain
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- #X obj 402 327 hsl 128 15 0 127 0 0 /i/am/from/another/domain /i/am/from/another/domain
- /i/am/from/another/domain -2 -8 0 10 -262144 -1 -1 3600 1;
- #X text 13 87 Variables are only affected by the domain they are registered
- to.;
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- #X obj 452 467 hsl 128 15 0 127 0 0 /i/belong/to/both /i/belong/to/both
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- #X text 401 35 Load textfile for "help2" on startup:;
- #N canvas 131 51 306 252 \$0-init2 0;
- #X obj 47 49 loadbang;
- #X obj 27 49 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
- -1;
- #X obj 47 73 del 1000;
- #X obj 47 95 t b b;
- #X obj 47 170 del 2000;
- #X msg 47 192 \; /ds/help2/scene 0 \;;
- #X msg 74 123 \; /ds/help2/loadfile ds_help2.txt;
- #X connect 0 0 2 0;
- #X connect 1 0 2 0;
- #X connect 2 0 3 0;
- #X connect 3 0 4 0;
- #X connect 3 1 6 0;
- #X connect 4 0 5 0;
- #X restore 640 34 pd \$0-init2;
- #X text 401 95 Corresponding GUI:;
- #X text 401 65 Create logic for domain "help2":;
- #X text 38 186 More information on init:;
- #X text 390 245 Register variable to "help2":;
- #X text 14 42 In this example \, we add another domain to the patch.
- The module [ds_logic help2] adds a storage with domain "help2". Variables
- can be registered to it.;
- #X text 469 123 try it -->;
- #X text 377 498 try the scenes of both domains:;
- #X text 9 409 It is also possible to register a variable to more than
- one domain at the same time. Values and transitions will be saved independently.
- ;
- #X text 9 459 Most of the time you probably don't want a variable to
- be part of multiple domains \, as you might get in big trouble...;
- #X obj 535 95 ds_gui help2;
- #X obj 390 521 ds_gui help;
- #X obj 553 521 ds_gui help2;
- #X obj 613 65 ds_logic help2;
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- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-parameter_list;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 206 187 pd section;
- #X obj 489 271 ds_reg help2 /i/am/from/another/domain;
- #X obj 399 401 ds_reg help /i/belong/to/both;
- #X obj 399 421 ds_reg help2 /i/belong/to/both;
- #X restore 50 120 pd \$0-multiple_domains;
- #X obj 50 92 s pd-\$0-multiple_domains;
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- #X msg 50 70 vis 1;
- #N canvas 293 22 650 756 \$0-tools 0;
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- #X obj 381 36 cnv 15 230 300 empty empty empty 20 12 0 14 -204786 -66577
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- #X obj 11 16 cnv 15 600 20 empty empty Route_current_value_of_variable
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- #X obj 414 205 r /i/am/a/target;
- #X msg 414 147 symbol /i/am/a/target;
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- #X obj 499 91 nbx 5 14 -1e+37 1e+37 0 0 /i/am/a/source /i/am/a/source
- /i/am/a/source 0 -8 0 10 -262144 -1 -1 13 256;
- #X text 423 90 change it:;
- #X text 33 157 This may be useful for implementing copy&paste functions
- \, etc.;
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- #X obj 497 422 nbx 5 14 -1e+37 1e+37 0 0 /i/am/both /i/am/both /i/am/both
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- #X text 423 420 change it:;
- #X obj 424 450 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
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- #X obj 484 495 r /i/am/both;
- #X obj 424 810 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
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- #X obj 497 772 nbx 5 14 -1e+37 1e+37 0 0 /what/am/i /what/am/i /what/am/i
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- #X text 423 770 change it:;
- #X text 23 467 This may be useful for updating GUI elements.;
- #X text 23 807 Sometimes useful for debugging.;
- #X text 33 47 Route the current value of a registered variable to any
- destination.;
- #X text 23 377 Resend the current value of a registered variable to
- itself \, i.e. update it.;
- #X text 23 717 Print the current value and domain of a registered variable
- to the console.;
- #X msg 414 278 symbol /i/am/a/target;
- #X obj 414 258 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X text 23 264 Global route for whole domain:;
- #X obj 386 590 bng 15 250 50 0 empty empty click_here! 17 7 0 10 -262144
- -1 -1;
- #X text 30 594 Global re-send for whole domain:;
- #X obj 505 597 r /i/am/a/source;
- #X msg 484 540 ---;
- #X obj 414 169 s /ds/help/i/am/a/source/route;
- #X obj 414 300 s /ds/help/route;
- #X obj 424 470 s /ds/help/i/am/both/resend;
- #X text 415 540 look here:;
- #X msg 505 641 ---;
- #X obj 386 612 s /ds/help/resend;
- #X text 437 642 look here:;
- #X obj 424 832 s /ds/help/what/am/i/print;
- #X text 33 87 Sending a message "<target>" to "/ds/<domain>/<name>/route"
- \, sends the current value of "<name>" to "<target>".;
- #X text 23 417 Sending any message to "/ds/<domain>/<name>/resend"
- will send the current value of "<name>" to itself.;
- #X text 30 614 Sending any message to "/ds/<domain>/resend" sends the
- current values of all registered variables of <domain> to themselves.
- ;
- #X text 23 757 Sending a bang (or any other message) to "/ds/<domain>/<name>/print"
- will print the current value of <name> to the Pd window.;
- #X obj 484 518 msg_monitor 750;
- #X obj 505 619 msg_monitor 750;
- #X text 421 867 look at your Pd window!;
- #X text 397 320 look at your Pd window!;
- #X obj 414 227 print /i/am/a/target;
- #X text 23 284 Sending a message "<target>" to "/ds/<domain>/route"
- sends the current values of all registered variables of <domain> to
- <target>.;
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- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 167 865 pd link;
- #X text 20 838 Single parameters can also be printed via the advanced
- settings of [ds_gui]:;
- #X obj 417 378 ds_reg help /i/am/both;
- #X obj 421 45 ds_reg help /i/am/a/source;
- #X obj 421 720 ds_reg help /what/am/i;
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- #X msg 457 102 0;
- #X msg 487 102 1;
- #X msg 517 102 2;
- #X obj 457 128 s /ds/help/scene;
- #X text 437 73 Change scene here:;
- #X obj 99 23 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/dialog
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- morph 17 7 0 10 -258113 -1 -1 1 1;
- #X text 8 58 The "morph" toggle enables a fade from another scene to
- the current scene for this variable.;
- #X text 8 122 The morph time can be set in seconds:;
- #X text 196 278 (Default = 20 ms);
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- #X text 389 978 For individual variables \, the morphing functionality
- can be deactivated permanently:;
- #X msg 461 548 0;
- #X msg 491 548 1;
- #X msg 521 548 2;
- #X obj 461 574 s /ds/help/scene;
- #X text 441 519 Change scene here:;
- #X text 8 470 Click here to show the current fade characteristic:;
- #X text 8 656 The "weight" factor lets you interpolate between the
- selected shape and a straight line.;
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- #X obj 118 1004 fadecurve-help;
- #X text 8 786 By using the quality setting \, you can chose \, how
- the fade curve is read:;
- #X text 234 635 (0...1);
- #X text 238 516 (-Inf...+Inf);
- #X text 145 715 (10...10000);
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- #X text 97 836 0: no interpolation (default);
- #X text 97 850 1: linear interpolation;
- #X text 8 896 HINT: For MIDI messages \, a resolution of 128 with no
- interpolation (quality=0) would be sufficient.;
- #X text 8 734 The "resolution" parameter sets the resolution of the
- fade curve table (default = 128 points).;
- #X text 8 540 Shape lets you chose a suitable base form of the fade.
- A value of "0" will result in one half sine wave. "1" gives a quarter
- sinewave \, and 2 to N will give a x^n function. The shape values in
- between two integers will provide a linear interpolation of the both.
- A negative sign will invert the shape.;
- #X text 97 864 2: tabread4 4-point polynomial interpolation;
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- #X text 8 162 A linear fade is applied \, if the "weight" parameter
- is set to zero:;
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- #X text 8 234 "time-grain" the samplerate of the fade. For video \,
- a time-grain faster than the framerate would make no sense.;
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- /ds/help/i/am/another/morphing/variable/morph/curve/weight weight 5
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- 7 0 10 -4034 -1 -1 0.8 256;
- #X text 12 368 The variable "/i/am/another/morphing/variable" has a
- curved fade to each of the scenes 0-2. See the scene transition dialog:
- ;
- #X text 8 -45 The variable "/i/am/a/morphing/variable" has a linear
- fade to each of the scenes 0-2. See the scene transition dialog:;
- #X obj 88 407 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 46 445 --->;
- #X obj 99 -8 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 58 23 --->;
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- #X text 410 -49 NOTE: Only variables of type "float" can be morphed!!!
- Others will simply get ignored by this feature.;
- #X text 13 979 See [fadecurve-help] for more information on the fade
- curve values:;
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- #X obj 430 14 ds_reg help /i/am/a/morphing/variable;
- #X obj 439 386 ds_reg help /i/am/another/morphing/variable;
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- #X restore 48 136 pd \$0-morph;
- #X obj 50 92 s pd-\$0-morph;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
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- #N canvas 482 316 776 351 \$0-occupy 0;
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- #X obj 223 109 tgl 15 0 /ds/help/i/am/occupied/occupy /ds/help/i/am/occupied/occupy
- occupy 17 7 0 10 -260097 -1 -1 1 1;
- #X text 18 185 Per default \, this option is deactivated. It gets saved
- individually for each variable and scene.;
- #X text 18 135 If "occupy" is set \, the variable will not respond
- to another scene recall until its transition is completed.;
- #X obj 10 10 cnv 15 751 20 empty empty Occupy 5 10 0 14 -1 -262144
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- #X msg 609 118 0;
- #X msg 639 118 1;
- #X msg 669 118 2;
- #X obj 609 144 s /ds/help/scene;
- #X obj 440 272 hsl 128 15 0 127 0 0 /i/am//occupied /i/am/occupied
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- #X text 559 91 Change scenes very fast:;
- #X text 404 152 "occupy" off:;
- #X text 404 232 "occupy" on:;
- #X text 21 51 Open scene transition dialog:;
- #X text 71 106 Set "occupy" parameter:;
- #X obj 84 80 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 186 77 --->;
- #X text 18 222 You can also set it as creation argument (flag) for
- [ds_reg] and thereby override the setting permanently:;
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- #X connect 1 0 2 0;
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- #X restore 129 268 pd section;
- #X obj 467 44 ds_reg help /i/am/occupied;
- #X connect 8 0 11 0;
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- #X connect 10 0 11 0;
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- #X restore 48 127 pd \$0-occupy;
- #X obj 50 92 s pd-\$0-occupy;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 452 1264 pd section;
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- #X msg 50 70 vis 1;
- #N canvas 27 22 782 756 \$0-delay 0;
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- #X text 15 406 It is possible to chain recalls of variables. So that
- a variable starts its recall after another one finished recalling.
- ;
- #X text 14 448 For example \, if one variable should be recalled after
- a fade of another one is finished \, no matter how long that fade is.
- ;
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- #X msg 487 600 0;
- #X msg 517 600 1;
- #X msg 547 600 2;
- #X obj 487 626 s /ds/help/scene;
- #X text 442 575 Change scene to see the effect:;
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- #X obj 381 24 cnv 15 375 340 empty empty empty 20 12 0 14 -204786 -66577
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- #X obj 462 150 hsl 128 15 0 127 0 0 /i/am/a/delayed/variable /i/am/a/delayed/variable
- /i/am/a/delayed/variable -2 -8 0 10 -262144 -1 -1 1000 1;
- #X obj 89 115 bng 15 250 50 0 /ds/help/i/am/a/delayed/variable/dialog
- /ds/help/i/am/a/delayed/variable/dialog /i/am/a/delayed/variable 20
- 7 0 10 -262144 -1 -1;
- #X msg 482 222 0;
- #X msg 512 222 1;
- #X msg 542 222 2;
- #X obj 482 248 s /ds/help/scene;
- #X text 437 197 Change scene to see the effect:;
- #X obj 460 95 hsl 128 15 0 127 0 0 /i/am/a/variable /i/am/a/variable
- /i/am/a/variable -2 -8 0 10 -262144 -1 -1 900 1;
- #X obj 76 190 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/delayed/variable/delay
- /ds/help/i/am/a/delayed/variable/delay delay/s 47 7 0 10 -204800 -1
- -1 1 256;
- #X obj 5 4 cnv 15 751 20 empty empty Delaying_recalls 5 10 0 14 -1
- -262144 0;
- #X text 12 40 To delay the recall of a variable in a specific scene
- \, go to its scene transition dialog:;
- #X text 15 165 And set the delay time for the current scene (in seconds):
- ;
- #X text 15 227 The delay time will be saved with the scene.;
- #X obj 5 375 cnv 15 751 20 empty empty Recall_Chains 5 10 0 14 -1 -262144
- 0;
- #X text 41 805 You can also do the chaining through sends & receives:
- ;
- #X text 51 765 Of course \, a slave register can itself do a fade and
- trigger another one when finished.;
- #X obj 63 831 r /ds/<domain><name>/dispatched;
- #X obj 63 856 s /ds/<domain><name>/slave/start;
- #X text 42 635 Open scene transition dialog:;
- #X text 41 702 Information on register flags:;
- #X text 21 585 The slave mode can be set in the scene transition dialog
- (temporarily) or through creation argument / flag (permanently):;
- #X text 42 496 Scene transition dialog for "/i/am/a/master":;
- #X text 409 436 The first outlet of [ds_reg] bangs after a recall is
- finished.;
- #X text 409 482 The first inlet of [ds_reg] takes a bang to start the
- recall. The "slave" argument sets the register to slave mode.;
- #X obj 89 80 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 48 111 --->;
- #X obj 89 521 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 48 552 --->;
- #X obj 236 663 tgl 15 0 /ds/help/i/am/a/slave/slave /ds/help/i/am/a/slave/slave
- slave 17 7 0 10 -203904 -1 -1 1 1;
- #X text 123 662 set slave status:;
- #X text 18 250 A delay can also be set or deactivated permanently for
- individual registers by creation argument. See here for more information:
- ;
- #N canvas 710 135 272 231 section 0;
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- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-register_flags;
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- #X restore 236 704 pd section;
- #N canvas 710 135 272 231 section 0;
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- #X obj 50 92 s pd-\$0-register_flags;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 154 288 pd section;
- #X obj 398 530 ds_reg help /i/am/a/slave slave;
- #X obj 398 416 ds_reg help /i/am/a/master;
- #X obj 448 38 ds_reg help /i/am/a/delayed/variable;
- #X connect 8 0 11 0;
- #X connect 9 0 11 0;
- #X connect 10 0 11 0;
- #X connect 17 0 20 0;
- #X connect 18 0 20 0;
- #X connect 19 0 20 0;
- #X connect 31 0 32 0;
- #X connect 49 0 48 0;
- #X coords 0 756 1 755 85 60 0;
- #X restore 48 125 pd \$0-delay;
- #X obj 50 92 s pd-\$0-delay;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 130 1263 pd section;
- #N canvas 710 135 272 231 section 0;
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- #X msg 50 70 vis 1;
- #N canvas 184 22 783 743 \$0-scheduler-gui 0;
- #X obj 10 29 cnv 15 750 1130 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 10 8 cnv 15 750 20 empty empty [ds_scheduler_gui]:_CONTROLS
- 5 10 0 14 -1 -262144 0;
- #X text 19 74 The green column on the left marks the current scene.
- ;
- #X text 19 114 The second column (purple) shows the scene numbers.
- ;
- #X text 19 154 The big row in the center shows the scene names.;
- #X text 19 358 With the scrollbar on the right \, it is possible to
- scroll throgh the scenes.;
- #X text 19 89 Click on it to move the cursor.;
- #X obj 427 51 ds_scheduler_gui help;
- #X text 19 35 It is possible to create multiple playlist windows by
- using the object [ds_scheduler_gui <domain>].;
- #X obj 23 632 bng 28 250 50 0 /ds/help/play /ds/help/play > 7 11 0
- 30 -1 -66577 -262144;
- #X obj 23 512 bng 28 250 50 0 /ds/help/pause /ds/help/pause || 3 15
- 0 20 -1 -162280 -262144;
- #X obj 23 752 bng 28 250 50 0 /ds/help/forward /ds/help/forward »
- 6 11 0 30 -1 -99865 -262144;
- #X obj 23 472 bng 28 250 50 0 /ds/help/backward /ds/help/backward «
- 5 11 0 30 -1 -99865 -262144;
- #X text 38 822 Elapsed:;
- #X text 26 856 Remaining:;
- #X obj 28 912 bng 15 250 50 0 /ds/help/scheduler/advanced/vis /ds/help/scheduler/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X floatatom 143 822 3 0 0 2 s /ds/help/timer/elapsed/s #0-dummy;
- #X floatatom 143 856 3 0 0 0 - /ds/help/timer/remaining/s #0-dummy
- ;
- #X floatatom 163 822 4 0 0 2 % /ds/help/timer/elapsed/cs #0-dummy;
- #X floatatom 163 856 4 0 0 0 - /ds/help/timer/remaining/cs #0-dummy
- ;
- #X floatatom 117 822 4 0 0 2 m /ds/help/timer/elapsed/min #0-dummy
- ;
- #X floatatom 117 856 4 0 0 0 - /ds/help/timer/remaining/min #0-dummy
- ;
- #X floatatom 91 822 4 0 0 2 h /ds/help/timer/elapsed/h #0-dummy;
- #X floatatom 91 856 4 0 0 2 - /ds/help/timer/remaining/h #0-dummy;
- #X text 76 478 backward: Get to the previous scene;
- #X text 76 758 forward: Get to the next scene;
- #X text 76 638 play: Start playback of the playlist.;
- #X text 76 658 If the playlist has been stopped during a scene transition
- \, it will proceed from that point during the transition.;
- #X text 226 714 green: playback is going on \, scene transition is
- finished.;
- #X text 226 701 red: playback is going on \, scene transition is going
- on.;
- #X text 226 688 white: playback is paused.;
- #X text 76 538 If the playlist has been stopped during a scene transition
- \, it will proceed from that point during the transition.;
- #X text 76 518 pause: Pause playback of the playlist.;
- #X text 76 688 Colors of the ">" sign:;
- #X text 76 568 Colors of the "||" sign:;
- #X text 226 568 white: playback is going on.;
- #X text 226 581 red: playback has been stopped during a scene transition.
- ;
- #X text 226 594 green: playback has been stopped after a scene transition
- has finished.;
- #X text 213 856 Remaining Playback time of the current scene.;
- #X text 213 820 Elapsed Playback time of the current scene.;
- #X obj 167 966 nbx 5 14 0.1 1e+37 0 0 /ds/help/resolution /ds/help/resolution
- resolution/ms 57 8 0 10 -262144 -1 -1 1 256;
- #X obj 167 1045 vradio 15 1 0 2 /ds/\$1/timebase /ds/\$1/timebase timebase
- 0 -8 0 10 -262144 -1 -1 0;
- #X text 185 1060 OS;
- #X text 185 1044 CPU;
- #X text 150 911 Open the advanced settings dialog:;
- #X text 329 966 Set the time resolution of the playback engine in milliseconds.
- ;
- #X text 299 1026 Set the timebase of the playback engine:;
- #X text 329 1050 CPU: The playback engine will rely only on the CPU
- time \, created by a [metro] object. That means \, it will differ from
- the actual passed time \, depending on the CPU load.;
- #X text 329 1100 OS: The playback engine will rely only on the time
- calculated by the operating system through the [realtime] object.;
- #X text 19 299 The red row on the right marks the currently selected
- scene. It will turn grey \, if a scene transition is currently going
- on.;
- #X text 19 398 On the bottom \, the current scene number and its name
- and duration are shown.;
- #X text 19 169 The names can be set by typing them in. They are saved
- with the preset file. Per default \, they are set to "<unnamed>".;
- #X text 19 209 The blue row shows the durations of the scenes. They
- can be set directly by typing them in. On playback \, the next scene
- will get triggered \, if the desired time has passed. Playback will
- not proceed on a scene with duration zero \, but it will still count
- the elapsed time \, until you stop it or proceed manually.;
- #X text 19 442 PLAYBACK CONTROLS:;
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- #X restore 44 132 pd \$0-scheduler-gui;
- #X obj 50 92 s pd-\$0-scheduler-gui;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 95 1523 pd section;
- #X obj 28 1192 cnv 15 350 30 empty empty empty 20 12 0 14 -262130 -66577
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- #X obj 28 1171 cnv 15 350 20 empty empty General_Information 5 10 0
- 14 -1 -262144 0;
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- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #N canvas 405 22 395 460 \$0-transitions-general 0;
- #X obj 5 25 cnv 15 370 730 empty empty empty 20 12 0 14 -228856 -66577
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- #X text 15 371 In the scene transition dialog of the individual variables
- \, there is a copy&paste section to communicate with the buffer:;
- #X obj 135 446 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/dialog
- /ds/help/i/am/a/morphing/variable/dialog /i/am/a/morphing/variable
- 20 7 0 10 -262144 -1 -1;
- #X obj 36 484 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/settings/copy
- /ds/help/i/am/a/morphing/variable/settings/copy COPY_to_buffer 17 7
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- #X obj 36 514 bng 15 250 50 0 /ds/help/i/am/a/morphing/variable/settings/paste
- /ds/help/i/am/a/morphing/variable/settings/paste PASTE_from_buffer
- 17 7 0 10 -258113 -1 -1;
- #X obj 148 634 bng 30 250 50 0 /ds/help/reg/settings/buffer/paste/all
- /ds/help/reg/settings/buffer/paste/all send_to_all_registers -45 -10
- 0 10 -258113 -1 -1;
- #X text 15 581 The buffer contents can be sent to all registered variables
- in this domain by pressing the red button:;
- #X obj 5 5 cnv 15 370 20 empty empty Scene_Transitions:_General_Information
- 5 10 0 14 -1 -262144 0;
- #X obj 135 418 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 100 444 --->;
- #X obj 36 544 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- show_buffer 17 7 0 10 -257985 -1 -1;
- #X text 170 483 copy all settings to the buffer;
- #X text 170 513 paste all settings from the buffer;
- #X text 170 543 show the buffer window;
- #X obj 26 173 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X obj 153 288 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- buffer 17 7 0 10 -257985 -1 -1;
- #X text 17 248 To set the same transition for all registered variables
- \, click on "buffer". A window for the global scene transition buffer
- will open.;
- #X text 16 122 For a transition for one single variable \, click on
- "register_list". A list of all registered variables will open.;
- #X text 18 67 To add a transition \, first recall the destination scene
- (the one where your transition should end!).;
- #X text 132 172 Click on one of the listed variables;
- #X text 132 184 to open its scene transition dialog.;
- #X text 15 321 The Register Settings Buffer has the same controls \,
- as the scene transition dialog for the individual variables. Settings
- can be copied to that buffer and pasted from it.;
- #X text 18 35 The scene transition settings are always stored with
- the DESTINATION scene.;
- #X text 15 691 IMPORTANT NOTE:;
- #X text 15 711 You need to store the scene now \, for the transition
- settings to take effect for this scene.;
- #X coords 0 460 1 459 85 60 0;
- #X restore 46 134 pd \$0-transitions-general;
- #X obj 50 92 s pd-\$0-transitions-general;
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- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 118 1200 pd section;
- #X obj 28 1126 cnv 15 350 30 empty empty empty 20 12 0 14 -261682 -66577
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- #X obj 28 1105 cnv 15 350 20 empty empty [ds_transition_gui]:_CONTROLS
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- #N canvas 392 85 620 649 \$0-transition-gui 0;
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- #X obj 4 8 cnv 15 600 20 empty empty [ds_transition_gui]_/_CONTROLS
- 5 10 0 14 -1 -262144 0;
- #X obj 4 29 cnv 15 180 600 empty empty empty 5 10 0 14 -191407 -66577
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- #X obj 23 82 bng 15 250 50 0 /ds/help/reg/dialog /ds/help/reg/dialog
- register_list 17 7 0 10 -159808 -1 -1;
- #X text 213 81 This button opens a list of all variables that are registered
- with this domain.;
- #X obj 268 149 bng 15 250 50 0 /ds/help/i/am/a/variable/dialog /ds/help/i/am/a/variable/dialog
- /i/am/a/variable 20 7 0 10 -262144 -1 -1;
- #X obj 236 205 cnv 15 280 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 236 185 cnv 15 280 20 empty empty Scene_transition_dialog 5
- 10 0 14 -1 -262144 0;
- #X obj 23 264 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- buffer 17 7 0 10 -257985 -1 -1;
- #X obj 234 340 cnv 15 280 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #X obj 234 320 cnv 15 280 20 empty empty Register_settings_buffer 5
- 10 0 14 -1 -262144 0;
- #X text 216 125 Click on a variable to get to its scene transition
- dialog:;
- #X obj 22 491 bng 15 250 50 0 /ds/help/transition/advanced/vis /ds/help/transition/advanced/vis
- advanced 17 7 0 10 -262144 -1 -1;
- #X obj 23 396 bng 15 250 50 0 /ds/help/transition/stop /ds/help/transition/stop
- || 2 8 0 10 -262144 -191407 -1;
- #X obj 23 446 bng 15 250 50 0 /ds/help/transition/resume /ds/help/transition/resume
- > 6 7 0 10 -262144 -191407 -1;
- #X text 217 255 The register settings buffer acts as a clipboard for
- scene transition settings. The individual registers can copy their
- settings to it or take the contents of the buffer. The buffer can also
- be edited by hand.;
- #X text 214 391 Stop the current transition for the whole domain.;
- #X text 214 441 Resume a stopped transition.;
- #X text 214 491 Open the advanced settings dialog:;
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- 256;
- #X obj 23 583 tgl 15 0 /ds/help/i/am/a/variable/morph /ds/help/i/am/a/variable/morph
- morph 17 7 0 10 -258113 -1 -1 0 1;
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- ;
- #X obj 23 653 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/variable/morph/timegrain
- /ds/help/i/am/a/variable/morph/timegrain time-grain/ms 47 7 0 10 -204786
- -1 -1 20 256;
- #X obj 23 543 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/i/am/a/variable/delay
- /ds/help/i/am/a/variable/delay delay 47 7 0 10 -204800 -1 -1 0 256
- ;
- #X obj 23 966 tgl 15 0 /ds/help/i/am/a/variable/occupy /ds/help/i/am/a/variable/occupy
- occupy 17 7 0 10 -260097 -1 -1 0 1;
- #X text 173 540 To delay the recall of one variable \, a delay (in
- seconds) can be set.;
- #X text 173 580 Turn on "morph" to get a smooth fade from the last
- value to the value that is saved in the current scene.;
- #X text 173 620 Set the fade time in seconds.;
- #X text 173 654 Set the data-rate of the fade in ms (default = 20 ms)
- ;
- #X text 173 664 comment;
- #X text 173 700 Show the current appearance of the fade curve.;
- #X text 223 739 Shape lets you chose a shape for the curve.;
- #X text 173 824 This lets you specify the resolution of the fade curve.
- ;
- #X text 173 864 Choose the quality in which the fade curve will be
- applied:;
- #X obj 544 743 cnv 15 370 30 empty empty empty 20 12 0 14 -191407 -66577
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- #X text 173 967 If "occupy" is set \, the variable will not respond
- to another scene recall while it is fading.;
- #X obj 23 1315 tgl 15 0 /ds/help/i/am/a/variable/change /ds/help/i/am/a/variable/change
- change 17 7 0 10 -228856 -1 -1 0 1;
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- /ds/help/i/am/a/variable/settings/paste PASTE_from_buffer 17 7 0 10
- -258113 -1 -1;
- #X text 173 1065 Copy all the settings from above to the register settings
- buffer.;
- #X text 173 1106 Paste the register settings buffer to this register.
- ;
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- #X obj 544 583 cnv 15 370 20 empty empty Morph_/_Fade 5 10 0 14 -1
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- #X obj 588 1335 change;
- #X text 538 865 0: no interpolation (default);
- #X text 538 879 1: linear interpolation;
- #X text 538 893 2: tabread4 4-point polynomianl interpolation;
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- #X symbolatom 71 1435 20 0 0 0 prepend: /ds/i/am/a/variable/data_prepend
- #0-dummy;
- #X symbolatom 71 1525 20 0 0 0 append: /ds/i/am/a/variable/name_append
- #0-dummy;
- #X symbolatom 71 1455 20 0 0 0 append: /ds/i/am/a/variable/data_append
- #0-dummy;
- #X symbolatom 71 1505 20 0 0 0 prepend: /ds/i/am/a/variable/name_prepend
- #0-dummy;
- #X text 68 1418 Data;
- #X text 68 1488 Name;
- #X text 217 1445 Prepend/append any symbol to the recalled data.;
- #X text 217 1510 Prepend/append any symbol to the variable name.;
- #X obj 20 1141 bng 15 250 50 0 /ds/help/reg/settings/buffer /ds/help/reg/settings/buffer
- show_buffer 17 7 0 10 -257985 -1 -1;
- #X text 174 1140 show the buffer window;
- #X obj 23 503 tgl 15 0 /ds/help/i/am/a/variable/slave /ds/help/i/am/a/variable/slave
- slave 17 7 0 10 -4160 -1 -1 0 1;
- #X text 173 500 Start recalling only after another (master-) variable
- has completed its transition.;
- #X text 21 448 These values are saved separately for each parameter
- in every scene. They are saved in the "settings" section of the file.
- ;
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- -1 6350 1;
- #X text 216 775 Weight is a mix factor between a linear fade;
- #X text 216 789 and the chosen shape.;
- #X obj 4 411 cnv 15 910 20 empty empty Explanations 5 10 0 14 -1 -262144
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- #X obj 23 1375 tgl 15 0 /ds/help/i/am/a/variable/table /ds/help/i/am/a/variable/table
- table 17 7 0 10 -228856 -1 -1 0 1;
- #X text 173 1375 Shows if the registered variable is a table.;
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- #X msg 50 70 vis 1;
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- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-morph;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 581 611 pd link;
- #X obj 645 750 fadecurve-help;
- #X obj 544 722 cnv 15 370 20 empty empty More_information_on_these_values
- 5 10 0 14 -1 -262144 0;
- #X text 559 750 Look inside:;
- #N canvas 710 135 272 231 link 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-occupy;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 581 961 pd link;
- #N canvas 710 135 272 231 link 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-transitions-general;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 581 1091 pd link;
- #X text 584 1315 See these objects:;
- #X obj 642 1335 list-abs/list-compare;
- #X obj 785 1335 schange;
- #X text 630 1336 \,;
- #X text 774 1336 \,;
- #X text 173 1315 If the "change" parameter is set \, the message will
- only get recalled if the new value differs from the old value. Even
- if the stored variable is a table.;
- #N canvas 710 135 272 231 link 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-register_flags;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 581 1259 pd link;
- #X text 19 1229 The following parameters only appear in this window
- for monitoring reasons. They need to be set as creation arguments (flags)
- for the individual registers:;
- #X obj 4 27 cnv 15 910 370 empty empty empty 20 12 0 14 -191407 -66577
- 0;
- #X text 498 162 Hint: It is also possible to create an additional GUI
- for a specific variable by creating [ds_reg_gui <domain> <name>];
- #X obj 148 37 ds_reg_gui help /i/am/a/variable;
- #X coords 0 756 1 755 85 60 0;
- #X restore 35 142 pd \$0-scene_transition_dialog;
- #X obj 50 92 s pd-\$0-scene_transition_dialog;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 295 213 pd section;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #N canvas 237 165 658 442 \$0-transition-buffer 0;
- #X obj 4 25 cnv 15 650 400 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 187 365 This button pastes the buffer settings from above to
- all the registers of the current domain. This is sometimes useful if
- all parameters should be morphed the same way.;
- #X obj 4 4 cnv 15 650 20 empty empty CONTROLS_/_Advanced_settings_/_Buffer
- 5 10 0 14 -1 -262144 0;
- #X obj 374 135 cnv 15 280 20 empty empty Scene_transition_dialog 5
- 10 0 14 -1 -262144 0;
- #X obj 374 226 cnv 15 280 30 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 374 206 cnv 15 280 20 empty empty Settings_Buffer 5 10 0 14
- -1 -262144 0;
- #X text 21 44 The controls of the buffer are the same as in the individual
- registers. You can copy from the buffer to single registers or vice-versa
- in the individual scene transition dialogs.;
- #X obj 374 155 cnv 15 280 30 empty empty empty 20 12 0 14 -262130 -66577
- 0;
- #N canvas 710 135 272 231 link 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-scene_transition_dialog;
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- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 409 162 pd link;
- #N canvas 710 135 272 231 link 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #X obj 50 92 s pd-\$0-transitions-general;
- #X connect 0 0 1 0;
- #X connect 1 0 2 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 408 234 pd link;
- #X obj 4 121 cnv 15 158 65 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 14 131 tgl 15 0 /ds/help/reg/settings/buffer/slave /ds/help/reg/settings/buffer/slave
- slave 17 7 0 10 -203904 -1 -1 0 1;
- #X obj 14 157 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/reg/settings/buffer/delay
- /ds/help/reg/settings/buffer/delay delay/s 47 7 0 10 -204800 -1 -1
- 0 256;
- #X obj 4 190 cnv 15 321 118 empty empty empty 20 12 0 14 -228856 -66577
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- #X obj 153 200 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/reg/settings/buffer/morph/time
- /ds/help/reg/settings/buffer/morph/time time/s: -45 7 0 10 -4034 -1
- -1 0 256;
- #X obj 14 200 tgl 15 0 /ds/help/reg/settings/buffer/morph /ds/help/reg/settings/buffer/morph
- morph 17 7 0 10 -258113 -1 -1 0 1;
- #X obj 153 226 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/reg/settings/buffer/morph/curve/shape
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- -1 -1 0 256;
- #X obj 14 284 nbx 4 14 10 10000 0 0 /ds/help/reg/settings/buffer/morph/curve/resolution
- /ds/help/reg/settings/buffer/morph/curve/resolution resolution 0 -8
- 0 10 -204786 -1 -1 128 256;
- #X obj 227 284 hradio 15 1 0 3 /ds/help/reg/settings/buffer/morph/curve/quality
- /ds/help/reg/settings/buffer/morph/curve/quality quality 0 -8 0 10
- -204786 -1 -1 0;
- #X obj 227 226 bng 20 250 50 0 /ds/help/reg/settings/buffer/morph/curve/vis
- /ds/help/reg/settings/buffer/morph/curve/vis show 23 10 0 10 -4034
- -1 -1;
- #X obj 102 284 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/reg/settings/buffer/morph/timegrain
- /ds/help/reg/settings/buffer/morph/timegrain time-grain/ms 0 -8 0 10
- -204786 -1 -1 20 256;
- #X obj 17 247 hsl 128 15 0 1 0 0 /ds/help/reg/settings/buffer/morph/curve/weight
- /ds/help/reg/settings/buffer/morph/curve/weight weight 5 8 0 10 -4034
- -1 -1 0 1;
- #X obj 17 226 hsl 128 15 -10 10 0 0 /ds/help/reg/settings/buffer/morph/curve/shape
- /ds/help/reg/settings/buffer/morph/curve/shape shape 5 8 0 10 -4034
- -1 -1 6350 1;
- #X obj 153 247 nbx 4 14 -1e+37 1e+37 0 0 /ds/help/reg/settings/buffer/morph/curve/weight
- /ds/help/reg/settings/buffer/morph/curve/weight empty 47 7 0 10 -4034
- -1 -1 0 256;
- #X obj 4 312 cnv 15 321 35 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 14 322 tgl 15 0 /ds/help/reg/settings/buffer/occupy /ds/help/reg/settings/buffer/occupy
- occupy 17 7 0 10 -260097 -1 -1 0 1;
- #X obj 4 351 cnv 15 158 65 empty empty empty 20 12 0 14 -261234 -66577
- 0;
- #X obj 69 381 bng 30 250 50 0 /ds/help/reg/settings/buffer/paste/all
- /ds/help/reg/settings/buffer/paste/all send_to_all_registers -45 -10
- 0 10 -258113 -1 -1;
- #X coords 0 442 1 441 85 60 0;
- #X restore 52 145 pd \$0-transition-buffer;
- #X obj 50 92 s pd-\$0-transition-buffer;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 299 348 pd section;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #N canvas 0 22 671 341 \$0-transition-gui-advanced 0;
- #X obj 205 25 cnv 15 449 300 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 4 4 cnv 15 650 20 empty empty [ds_transition_gui]_/_advanced
- 5 10 0 14 -1 -262144 0;
- #X obj 4 25 cnv 15 200 300 empty empty empty 5 10 0 14 -191407 -66577
- 0;
- #X obj 25 48 tgl 15 0 /ds/\$1/transition/state /ds/\$1/transition/state
- state 17 7 0 10 -258113 -1 -1 0 1;
- #X obj 25 181 tgl 15 0 /ds/\$1/morph /ds/\$1/morph morph 17 7 0 10
- -4034 -1 -1 0 1;
- #X obj 145 151 tgl 15 0 /ds/\$1/occupy /ds/\$1/occupy occupy 17 7 0
- 10 -260097 -1 -1 0 1;
- #X obj 25 151 tgl 15 0 /ds/\$1/occupy/override /ds/\$1/occupy/override
- occupy_override: 17 7 0 10 -260097 -1 -1 0 1;
- #X obj 25 261 tgl 15 0 /ds/\$1/slave /ds/\$1/slave slave 17 7 0 10
- -203904 -1 -1 0 1;
- #X obj 25 221 tgl 15 0 /ds/\$1/delay /ds/\$1/delay delay 17 7 0 10
- -204800 -1 -1 0 1;
- #X obj 25 81 tgl 15 0 /ds/\$1/recall/settings/state /ds/\$1/recall/settings/state
- recall 17 7 0 10 -262144 -1 -1 0 1;
- #X obj 25 111 tgl 15 0 /ds/\$1/store/settings/state /ds/\$1/store/settings/state
- store 17 7 0 10 -262144 -1 -1 0 1;
- #X text 251 48 Turn scene transitions on and off globally.;
- #X text 251 78 Recall transition settings on a scene recall.;
- #X text 251 108 Store transition settings if a scene gets stored.;
- #X text 251 148 Override the individual state of "occupy" globally.
- ;
- #X text 251 218 Turn delays of parameters on and off globally.;
- #X text 251 178 Turn parameter morphing on and off globally.;
- #X text 251 258 Turn slave on and off globally.;
- #X coords 0 341 1 340 85 60 0;
- #X restore 41 151 pd \$0-transition-gui-advanced;
- #X obj 50 92 s pd-\$0-transition-gui-advanced;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 297 543 pd section;
- #X restore 49 122 pd \$0-transition-gui;
- #X obj 50 92 s pd-\$0-transition-gui;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 71 1136 pd section;
- #X obj 10 1695 cnv 15 751 20 empty empty General_Information 5 10 0
- 14 -1 -262144 0;
- #X obj 10 1716 cnv 15 751 200 empty empty empty 5 8 0 14 -233017 -66577
- 0;
- #X obj 20 1748 cnv 15 370 30 empty empty empty 20 12 0 14 -191407 -66577
- 0;
- #X obj 19 1810 cnv 15 370 30 empty empty empty 20 12 0 14 -191407 -66577
- 0;
- #X obj 20 1727 cnv 15 370 20 empty empty Control_through_Send/Receive
- 5 10 0 14 -1 -262144 0;
- #X obj 19 1789 cnv 15 370 20 empty empty File_layout 5 10 0 14 -1 -262144
- 0;
- #X obj 19 1874 cnv 15 370 30 empty empty empty 20 12 0 14 -191407 -66577
- 0;
- #X obj 19 1853 cnv 15 370 20 empty empty Naming_Syntax 5 10 0 14 -1
- -262144 0;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #N canvas 265 22 697 753 \$0-parameter_list 0;
- #X obj 4 356 cnv 15 650 600 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 221 793 reloads the last given filepath from harddisk.;
- #X text 221 713 resaves the current scene-set to the last given path.
- ;
- #X text 221 808 loads the scene-set of the given filepath;
- #X text 221 763 opens a dialog to load a scene-set from a file from
- the harddisk.;
- #X text 221 683 opens a dialog to save the current scene-set to a preset
- file on the harddisk.;
- #X text 221 728 saves the current scene-set to the given filepath;
- #X text 221 510 recalls the selected scene of the current scene-set
- ;
- #X text 221 525 sets the scene number to be recalled by "recall" or
- to be automatically recalled if autorecall=1;
- #X text 221 555 decrement scene number by 1;
- #X text 221 570 increment scene number by 1;
- #X text 221 668 sets the filepath to be loaded/saved on next reload/resave
- ;
- #X text 9 763 /ds/<domain>/load;
- #X text 9 683 /ds/<domain>/save;
- #X text 9 793 /ds/<domain>/reload;
- #X text 9 713 /ds/<domain>/resave;
- #X text 9 668 /ds/<domain>/filename;
- #X text 9 808 /ds/<domain>/loadfile;
- #X text 9 728 /ds/<domain>/savefile;
- #X text 9 510 /ds/<domain>/recall;
- #X text 9 555 /ds/<domain>/scene/current/prev;
- #X text 9 570 /ds/<domain>/scene/current/next;
- #X text 9 540 /ds/<domain>/scene/current;
- #X text 9 525 /ds/<domain>/scene OR;
- #X text 9 595 /ds/<domain>/scene/selected;
- #X text 221 595 sets the scene destination of a file operation;
- #X text 9 610 /ds/<domain>/scene/selected/prev;
- #X text 9 625 /ds/<domain>/scene/selected/next;
- #X text 221 610 decrement destination scene number by 1;
- #X text 221 625 increment destination scene number by 1;
- #X text 9 640 /ds/<domain>/store;
- #X text 221 640 store the current state to the selected scene;
- #X text 28 420 There are many other parameters that can be controlled
- from outside. If you need some specific \, you can always look them
- up inside the abstractions.;
- #X obj 4 335 cnv 15 650 20 empty empty Parameter_list:_Control_from_"outside"
- 5 10 0 14 -1 -262144 0;
- #X obj 474 387 cnv 15 180 100 empty empty empty 20 12 0 14 -204786
- -66577 0;
- #X msg 526 420 0;
- #X msg 556 420 1;
- #X msg 586 420 2;
- #X obj 526 446 s /ds/help/scene;
- #X text 478 395 Click here to change scene:;
- #X text 28 370 This is a list of the most important parameters \, that
- can be controlled by their send/receive name.;
- #X obj 474 366 cnv 15 180 20 empty empty Example 5 10 0 14 -1 -262144
- 0;
- #X obj 4 7 cnv 15 650 20 empty empty Load_file_on_startup 5 10 0 14
- -1 -262144 0;
- #X obj 4 28 cnv 15 650 300 empty empty empty 20 12 0 14 -204786 -66577
- 0;
- #X obj 41 72 loadbang;
- #X obj 21 72 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
- -1;
- #X obj 41 96 del 1000;
- #X text 186 38 If you want the storage to recall a scene from a textfile
- on startup \, you can specify it as follows:;
- #X text 186 133 use the "/ds/<domain>/loadfile" message to load a given
- file path:;
- #X obj 41 118 t b b;
- #X obj 41 233 del 2000;
- #X text 196 276 Recall scene "0".;
- #X text 114 96 <--------;
- #X text 114 235 <--------;
- #X text 152 275 <----;
- #X text 104 201 (pathes relative to "./libs/kollabs");
- #X text 186 91 Delay the load to make sure that the patch got fully
- loaded.;
- #X text 186 231 Delay the recall to make sure that the textfile got
- fully loaded to RAM.;
- #X msg 68 166 \; /ds/help/loadfile ds_help.txt;
- #X msg 41 275 \; /ds/help/scene 0;
- #X text 9 848 /ds/<domain>/transition/stop;
- #X text 221 848 stop the currently active scene transition;
- #X text 9 862 /ds/<domain>/transition/start;
- #X text 221 862 resume the stopped scene transition;
- #X text 9 886 /ds/<domain>/play;
- #X text 221 886 play the playlist from the current scene;
- #X text 9 900 /ds/<domain>/pause;
- #X text 221 900 pause the playlist;
- #X text 221 914 proceed to next scene;
- #X text 221 928 go back to previous scene;
- #X text 9 914 /ds/<domain>/forward;
- #X text 9 928 /ds/<domain>/backward;
- #X connect 35 0 38 0;
- #X connect 36 0 38 0;
- #X connect 37 0 38 0;
- #X connect 44 0 46 0;
- #X connect 45 0 46 0;
- #X connect 46 0 49 0;
- #X connect 49 0 50 0;
- #X connect 49 1 58 0;
- #X connect 50 0 59 0;
- #X coords 0 753 1 752 85 60 0;
- #X restore 54 136 pd \$0-parameter_list;
- #X obj 50 92 s pd-\$0-parameter_list;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 115 1757 pd section;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #N canvas 57 179 831 553 \$0-file_layout 0;
- #X obj 11 35 cnv 15 810 500 empty empty empty 20 12 0 14 -233017 -66577
- 0;
- #X text 25 62 The File is formatted as follows:;
- #X obj 22 93 cnv 20 420 390 empty empty empty 20 12 0 14 -262144 -66577
- 0;
- #X text 29 101 ======================== GLOBAL ========================
- ;
- #X text 245 171 ========================;
- #X text 455 92 Every preset file starts with a GLOBAL SECTION:;
- #X text 29 134 <variable_name_2> <value>;
- #X text 29 121 <variable_name_1> <value>;
- #X text 29 147 ...;
- #X text 29 301 ...;
- #X text 29 371 ...;
- #X text 29 275 <setting_name_1> <value>;
- #X text 29 288 <setting_name_2> <value>;
- #X obj 11 14 cnv 15 810 20 empty empty File_Layout 5 10 0 14 -1 -262144
- 0;
- #X text 372 51 The file can be edited with a simple text editor.;
- #X text 29 171 ======================== SCENE <nr>;
- #X text 29 231 ...;
- #X text 29 191 # PROPERTIES;
- #X text 29 261 # SETTINGS;
- #X text 29 331 # TABLES;
- #X text 29 440 ...;
- #X text 29 401 # DATA;
- #X text 29 205 /name <value>;
- #X text 29 218 /duration <value>;
- #X text 29 345 <table_name_1> <value1> <value2> ...;
- #X text 29 358 <table_name_2> <value1> <value2> ...;
- #X text 29 415 <variable_name_1> <value1> (<value2> <value3> ...);
- #X text 29 428 <variable_name_2> <value1> (<value2> <value3> ...);
- #X text 455 112 After this header \, the global data is saved (i.e.
- the settings in the "advanced" menu).;
- #X text 455 174 For every scene \, there is a SCENE header \, which
- indicates where a new scene begins. This header also includes the scene
- number.;
- #X text 455 222 The scene data is divided into 4 different categories:
- ;
- #X text 455 252 PROPERTIES:;
- #X text 455 292 SETTINGS:;
- #X text 535 252 the global settings of the scene \, i.e. its;
- #X text 535 266 name and duration.;
- #X text 535 292 transition settings for the individual;
- #X text 455 332 TABLES:;
- #X text 455 372 TABLES:;
- #X text 535 372 the actual data \, i.e. the state;
- #X text 535 306 variables.;
- #X text 535 332 the stored tables.;
- #X text 535 386 of the variables.;
- #X restore 58 134 pd \$0-file_layout;
- #X obj 50 92 s pd-\$0-file_layout;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 129 1818 pd section;
- #N canvas 710 135 272 231 section 0;
- #X obj 50 50 bng 15 250 50 0 empty empty click_here_to_open! 17 7 0
- 10 -262144 -1 -1;
- #X msg 50 70 vis 1;
- #N canvas 464 22 380 246 \$0-naming_syntax 0;
- #X obj 4 25 cnv 15 370 200 empty empty empty 20 12 0 14 -228856 -66577
- 0;
- #X obj 4 4 cnv 15 370 20 empty empty Syntax_for_variable_names 5 10
- 0 14 -1 -262144 0;
- #X text 40 118 /category>/<subcategory>/.../<name>;
- #X text 10 83 In this helpfile \, all variables consist only of lowercase
- letters and slashes in the form of:;
- #X text 10 33 There is no special naming syntax needed for your variables.
- But a beginning with "/" is proposed to conform with the OSC standard.
- ;
- #X text 13 148 Generally \, your variables can have any name that PD
- allows.;
- #X restore 54 135 pd \$0-naming_syntax;
- #X obj 50 92 s pd-\$0-naming_syntax;
- #X connect 0 0 1 0;
- #X connect 1 0 3 0;
- #X coords 0 -1 1 1 15 15 2 50 50;
- #X restore 96 1881 pd section;
- #X text 621 12 (c)2013 Marian Weger;
- #X obj 10 192 cnv 15 751 90 empty empty empty 5 8 0 14 -233017 -66577
- 0;
- #X obj 10 171 cnv 15 751 20 empty empty About_This_Helpfile 5 10 0
- 14 -1 -262144 0;
- #N canvas 710 135 383 400 backup 0;
- #X obj 100 246 del 1000;
- #X obj 100 100 bng 15 250 50 0 empty empty click_here_to_reload_from_backup
- 17 7 0 10 -262144 -1 -1;
- #X msg 127 189 \; /ds/help/loadfile ds_help_bak.txt \; /ds/help2/loadfile
- ds_help2_bak.txt \;;
- #X obj 100 160 t b b;
- #X msg 100 278 \; /ds/help/scene 0 \; /ds/help2/scene 0 \; /ds/help/savefile
- ds_help.txt \; /ds/help2/savefile ds_help2.txt \;;
- #X connect 0 0 4 0;
- #X connect 1 0 3 0;
- #X connect 3 0 0 0;
- #X connect 3 1 2 0;
- #X coords 0 -1 1 1 15 15 2 100 100;
- #X restore 70 251 pd backup;
- #X text 20 196 If you changed something in the stored scenes \, or
- if you have overwritten the example preset files ("ds_help.txt" and
- "ds_help2.txt) \, you can always revert them:;
- #X obj 424 338 ds_logic help;
- #X obj 457 949 ds_transition help;
- #X obj 466 691 ds_reg help /i/am/a/variable;
- #X coords 0 756 1 755 771 2000 0;
|