ev_pro_55.frag 601 B

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  1. // (c)2011-2012 Cyrille Henry & Marian Weger
  2. // part of EXTENDED VIEW TOOLKIT // gpl v3
  3. #extension GL_ARB_texture_rectangle : enable
  4. uniform sampler2DRect MyTex;
  5. uniform float Sl,Sr,St,Sb; // shade size
  6. uniform float set_alpha; // toggle alpha set to 1
  7. varying vec2 pos;
  8. void main (void)
  9. {
  10. vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st);
  11. if (set_alpha == 1.)
  12. {
  13. color.a = 1.;
  14. }
  15. else {}
  16. color.a *=min(1.,pos.x/Sl);
  17. color.a *=min(1.,(1.-pos.x)/Sr);
  18. color.a *=min(1.,pos.y/St);
  19. color.a *=min(1.,(1.-pos.y)/Sb);
  20. gl_FragColor = color;
  21. }