Etienne Landon febec9d1c3 Initial commit 7 years ago
..
README.txt febec9d1c3 Initial commit 7 years ago
contrast.ctl.pd febec9d1c3 Initial commit 7 years ago
contrast.frag febec9d1c3 Initial commit 7 years ago
contrast.gui.pd febec9d1c3 Initial commit 7 years ago
contrast.reg.pd febec9d1c3 Initial commit 7 years ago
contrast.vert febec9d1c3 Initial commit 7 years ago
desaturation.ctl.pd febec9d1c3 Initial commit 7 years ago
desaturation.frag febec9d1c3 Initial commit 7 years ago
desaturation.reg.pd febec9d1c3 Initial commit 7 years ago
desaturation.vert febec9d1c3 Initial commit 7 years ago
gain.ctl.pd febec9d1c3 Initial commit 7 years ago
gain.frag febec9d1c3 Initial commit 7 years ago
gain.reg.pd febec9d1c3 Initial commit 7 years ago
gain.vert febec9d1c3 Initial commit 7 years ago
gain_hsl.ctl.pd febec9d1c3 Initial commit 7 years ago
gain_hsl.frag febec9d1c3 Initial commit 7 years ago
gain_hsl.reg.pd febec9d1c3 Initial commit 7 years ago
gain_hsl.vert febec9d1c3 Initial commit 7 years ago
gamma.ctl.pd febec9d1c3 Initial commit 7 years ago
gamma.frag febec9d1c3 Initial commit 7 years ago
gamma.reg.pd febec9d1c3 Initial commit 7 years ago
gamma.vert febec9d1c3 Initial commit 7 years ago
gaussian_blur.2-pass.reg.pd febec9d1c3 Initial commit 7 years ago
gaussian_blur.h.ctl.pd febec9d1c3 Initial commit 7 years ago
gaussian_blur.h.frag febec9d1c3 Initial commit 7 years ago
gaussian_blur.h.reg.pd febec9d1c3 Initial commit 7 years ago
gaussian_blur.h.vert febec9d1c3 Initial commit 7 years ago
gaussian_blur.v.ctl.pd febec9d1c3 Initial commit 7 years ago
gaussian_blur.v.frag febec9d1c3 Initial commit 7 years ago
gaussian_blur.v.reg.pd febec9d1c3 Initial commit 7 years ago
gaussian_blur.v.vert febec9d1c3 Initial commit 7 years ago
invert.ctl.pd febec9d1c3 Initial commit 7 years ago
invert.frag febec9d1c3 Initial commit 7 years ago
invert.gui.pd febec9d1c3 Initial commit 7 years ago
invert.reg.pd febec9d1c3 Initial commit 7 years ago
invert.vert febec9d1c3 Initial commit 7 years ago
levels.ctl.pd febec9d1c3 Initial commit 7 years ago
levels.frag febec9d1c3 Initial commit 7 years ago
levels.reg.pd febec9d1c3 Initial commit 7 years ago
levels.vert febec9d1c3 Initial commit 7 years ago
mix2.ctl.pd febec9d1c3 Initial commit 7 years ago
mix2.frag febec9d1c3 Initial commit 7 years ago
mix2.vert febec9d1c3 Initial commit 7 years ago
mix3.ctl.pd febec9d1c3 Initial commit 7 years ago
mix3.frag febec9d1c3 Initial commit 7 years ago
mix3.vert febec9d1c3 Initial commit 7 years ago
name.ctl.pd febec9d1c3 Initial commit 7 years ago

README.txt

ev-glsl/glsl
============

This folder contains the shader files for the [ev_glsl] abstraction.

For each effect, there should always be a quadruplet of files:
--------------------------------------------------------------

* ".vert" contains the vertex shader

* ".frag" contains the fragment shader

* ".ctl.pd" is an abstaction to control the shader's variables from Pd.
This abstraction also contains the initial values
of the shader's variables.

* ".reg.pd" is an abstaction containing the registers for state saving
and osc communication.
This abstraction also initializes these values,