ev-glsl/glsl
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This folder contains the shader files for the [ev_glsl] abstraction.
For each effect, there should always be a quadruplet of files:
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* ".vert" contains the vertex shader
* ".frag" contains the fragment shader
* ".ctl.pd" is an abstaction to control the shader's variables from Pd.
This abstraction also contains the initial values
of the shader's variables.
* ".reg.pd" is an abstaction containing the registers for state saving
and osc communication.
This abstraction also initializes these values,