ev_glsl_mix3.pd 1.1 KB

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  1. #N canvas 104 257 891 378 10;
  2. #X obj 10 11 cnv 15 600 18 empty empty EXTENDED_VIEW_GLSL_MODULE 3
  3. 10 0 14 -99865 -262144 0;
  4. #X text 383 312 (c)2012 Marian Weger \; /part of EXTENDED VIEW toolkit/
  5. gpl v3;
  6. #X obj 380 62 inlet gemlist;
  7. #X obj 380 257 outlet gemlist;
  8. #X obj 10 102 cnv 15 360 60 empty empty creation_arguments: 5 12 0
  9. 12 -162280 -1 0;
  10. #X text 13 124 1st: shader name;
  11. #X obj 10 175 cnv 15 360 70 empty empty inlets/outlets 5 12 0 12 -233017
  12. -66577 0;
  13. #X text 15 195 Inlet 1: GEMlist;
  14. #X text 205 195 Outlet 1: GEMlist;
  15. #X text 15 210 Inlet 2: Shader controls;
  16. #X obj 10 255 cnv 15 360 70 empty empty GUI_controls 5 12 0 12 -204800
  17. -66577 0;
  18. #X text 15 285 on/off --- on (shader active) \, off (shader inactive)
  19. ;
  20. #X obj 809 62 inlet ctl;
  21. #X text 13 138 2nd: id;
  22. #X obj 40 55 ev_glsl_gui \$1 \$2;
  23. #X obj 475 62 inlet texture-id;
  24. #X obj 585 62 inlet texture-id;
  25. #X obj 380 144 ev_glsl_mix3_dsp \$1 \$2 \$3;
  26. #X obj 695 62 inlet texture-id;
  27. #X connect 2 0 17 0;
  28. #X connect 12 0 17 4;
  29. #X connect 15 0 17 1;
  30. #X connect 16 0 17 2;
  31. #X connect 17 0 3 0;
  32. #X connect 18 0 17 3;
  33. #X coords 0 -1 1 1 225 38 1 40 40;