/* * ResponsiveAnalogRead.h * Arduino library for eliminating noise in analogRead inputs without decreasing responsiveness * * Copyright (c) 2016 Damien Clarke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef RESPONSIVE_ANALOG_READ_H #define RESPONSIVE_ANALOG_READ_H #include class ResponsiveAnalogRead { public: // pin - the pin to read // sleepEnable - enabling sleep will cause values to take less time to stop changing and potentially stop changing more abruptly, // where as disabling sleep will cause values to ease into their correct position smoothly // snapMultiplier - a value from 0 to 1 that controls the amount of easing // increase this to lessen the amount of easing (such as 0.1) and make the responsive values more responsive // but doing so may cause more noise to seep through if sleep is not enabled ResponsiveAnalogRead(){}; //default constructor must be followed by call to begin function ResponsiveAnalogRead(int pin, bool sleepEnable, float snapMultiplier = 0.01){ begin(pin, sleepEnable, snapMultiplier); }; void begin(int pin, bool sleepEnable, float snapMultiplier = 0.01); // use with default constructor to initialize inline int getValue() { return responsiveValue; } // get the responsive value from last update inline int getRawValue() { return rawValue; } // get the raw analogRead() value from last update inline bool hasChanged() { return responsiveValueHasChanged; } // returns true if the responsive value has changed during the last update inline bool isSleeping() { return sleeping; } // returns true if the algorithm is currently in sleeping mode void update(); // updates the value by performing an analogRead() and calculating a responsive value based off it void update(int rawValueRead); // updates the value accepting a value and calculating a responsive value based off it void setSnapMultiplier(float newMultiplier); inline void enableSleep() { sleepEnable = true; } inline void disableSleep() { sleepEnable = false; } inline void enableEdgeSnap() { edgeSnapEnable = true; } // edge snap ensures that values at the edges of the spectrum (0 and 1023) can be easily reached when sleep is enabled inline void disableEdgeSnap() { edgeSnapEnable = false; } inline void setActivityThreshold(float newThreshold) { activityThreshold = newThreshold; } // the amount of movement that must take place to register as activity and start moving the output value. Defaults to 4.0 inline void setAnalogResolution(int resolution) { analogResolution = resolution; } // if your ADC is something other than 10bit (1024), set that here private: int pin; int analogResolution = 1024; float snapMultiplier; bool sleepEnable; float activityThreshold = 4.0; bool edgeSnapEnable = true; float smoothValue; unsigned long lastActivityMS; float errorEMA = 0.0; bool sleeping = false; int rawValue; int responsiveValue; int prevResponsiveValue; bool responsiveValueHasChanged; int getResponsiveValue(int newValue); float snapCurve(float x); }; #endif