/* Simple reaction game for M5 Stick Requires the library below Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/) Copyright (c) 2016, olikraus@gmail.com All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #define BtnPin 35 #define BuzzerPin 26 int pos = 0; //balls position int score = 0; //score counter int pace = 100; //the speed of the game U8X8_SH1107_64X128_4W_HW_SPI u8x8(14, /* dc=*/ 27, /* reset=*/ 33); void setup() { u8x8.begin(); pinMode(BtnPin, INPUT_PULLUP); pinMode(BuzzerPin, OUTPUT); u8x8.setFont(u8x8_font_chroma48medium8_r); //set buzzer low at start digitalWrite(BuzzerPin, LOW); u8x8.drawString(0,0,"Catch"); u8x8.drawString(0,1,"the ball"); u8x8.drawString(0,2,"in the"); u8x8.drawString(0,3,"middle"); u8x8.drawString(0,4,"to score"); delay(2000); } void lines(){ //draw the central columns uint8_t Lline[16] = { 0xf0, 0x0f, 1, 0xf0, 1, 0x0f, 1, 0xf0,1,0x0f,1,1,1,1,0xf0,1}; uint8_t Rline[16] = { 0xf0, 0x0f, 1, 0xf0, 1, 0x0f, 1, 0xf0,1,0x0f,1,1,1,1,0xf0,1}; u8x8.drawTile(0, 7, 1, Lline); u8x8.drawTile(7, 7, 1, Rline); u8x8.setCursor(0, 0); u8x8.print(score); } void scoreCheck(){ if(digitalRead(BtnPin) == 0 && pos == 7){ score = score + 1; } //bounce sound if (pos == 0 || pos == 15) { for(int f=0;f<100;f++){ digitalWrite(BuzzerPin,HIGH); delay(1); digitalWrite(BuzzerPin,LOW); delay(1); } } } void loop() { lines(); scoreCheck(); for(pos=0;pos<=15;pos++){ uint8_t square[16] = { 255, 255, 255,255, 255, 255, 255, 255}; u8x8.drawTile(4, pos, 2, square); lines(); delay(pace); scoreCheck(); u8x8.clearDisplay(); } for(pos=15;pos>=0;pos--){ uint8_t square[16] = { 255, 255, 255,255, 255, 255, 255, 255}; u8x8.drawTile(4, pos, 2, square); lines(); delay(pace); scoreCheck(); u8x8.clearDisplay(); } //increase speed on each pass pace = pace - 5; }