Lightmass.ini 6.5 KB

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  1. [DevOptions.StaticLighting]
  2. bAllowMultiThreadedStaticLighting=True
  3. ViewSingleBounceNumber=-1
  4. bUseBilinearFilterLightmaps=True
  5. bCompressLightmaps=True
  6. bUseConservativeTexelRasterization=True
  7. bAccountForTexelSize=True
  8. bUseMaxWeight=True
  9. MaxTriangleLightingSamples=8
  10. MaxTriangleIrradiancePhotonCacheSamples=4
  11. bAllow64bitProcess=True
  12. DefaultStaticMeshLightingRes=32
  13. bAllowCropping=False
  14. bGarbageCollectAfterExport=True
  15. bRebuildDirtyGeometryForLighting=True
  16. bUseEmbree=true
  17. bVerifyEmbree=false
  18. [DevOptions.StaticLightingSceneConstants]
  19. StaticLightingLevelScale=1
  20. VisibilityRayOffsetDistance=.1
  21. VisibilityNormalOffsetDistance=3
  22. VisibilityNormalOffsetSampleRadiusScale=.5
  23. VisibilityTangentOffsetSampleRadiusScale=.8
  24. SmallestTexelRadius=.1
  25. LightGridSize=100
  26. AutomaticImportanceVolumeExpandBy=500
  27. MinimumImportanceVolumeExtentWithoutWarning=10000.0
  28. [DevOptions.StaticLightingMaterial]
  29. bUseDebugMaterial=False
  30. ShowMaterialAttribute=None
  31. EmissiveSampleSize=128
  32. DiffuseSampleSize=128
  33. SpecularSampleSize=128
  34. TransmissionSampleSize=256
  35. NormalSampleSize=256
  36. TerrainSampleScalar=4
  37. DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
  38. EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
  39. [DevOptions.MeshAreaLights]
  40. bVisualizeMeshAreaLightPrimitives=False
  41. EmissiveIntensityThreshold=.01
  42. MeshAreaLightGridSize=100
  43. MeshAreaLightSimplifyNormalAngleThreshold=25
  44. MeshAreaLightSimplifyCornerDistanceThreshold=.5
  45. MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
  46. MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
  47. [DevOptions.PrecomputedDynamicObjectLighting]
  48. bVisualizeVolumeLightSamples=False
  49. bVisualizeVolumeLightInterpolation=False
  50. NumHemisphereSamplesScale=2
  51. SurfaceLightSampleSpacing=300
  52. FirstSurfaceSampleLayerHeight=50
  53. SurfaceSampleLayerHeightSpacing=250
  54. NumSurfaceSampleLayers=2
  55. DetailVolumeSampleSpacing=300
  56. VolumeLightSampleSpacing=3000
  57. MaxVolumeSamples=250000
  58. bUseMaxSurfaceSampleNum=True
  59. MaxSurfaceLightSamples=500000
  60. [DevOptions.PrecomputedVisibility]
  61. bVisualizePrecomputedVisibility=False
  62. bCompressVisibilityData=True
  63. bPlaceCellsOnOpaqueOnly=True
  64. NumCellDistributionBuckets=800
  65. CellRenderingBucketSize=5
  66. NumCellRenderingBuckets=5
  67. PlayAreaHeight=220
  68. MeshBoundsScale=1.2
  69. VisibilitySpreadingIterations=1
  70. MinMeshSamples=14
  71. MaxMeshSamples=40
  72. NumCellSamples=24
  73. NumImportanceSamples=40
  74. [DevOptions.PrecomputedVisibilityModeratelyAggressive]
  75. MeshBoundsScale=1
  76. VisibilitySpreadingIterations=1
  77. [DevOptions.PrecomputedVisibilityMostAggressive]
  78. MeshBoundsScale=1
  79. VisibilitySpreadingIterations=0
  80. [DevOptions.VolumeDistanceField]
  81. VoxelSize=75
  82. VolumeMaxDistance=900
  83. NumVoxelDistanceSamples=800
  84. MaxVoxels=3992160
  85. [DevOptions.StaticShadows]
  86. bUseZeroAreaLightmapSpaceFilteredLights=False
  87. NumShadowRays=8
  88. NumPenumbraShadowRays=8
  89. NumBounceShadowRays=1
  90. bFilterShadowFactor=True
  91. ShadowFactorGradientTolerance=0.5
  92. bAllowSignedDistanceFieldShadows=True
  93. MaxTransitionDistanceWorldSpace=50
  94. ApproximateHighResTexelsPerMaxTransitionDistance=50
  95. MinDistanceFieldUpsampleFactor=3
  96. MinUnoccludedFraction=.0005
  97. StaticShadowDepthMapTransitionSampleDistanceX=100
  98. StaticShadowDepthMapTransitionSampleDistanceY=100
  99. StaticShadowDepthMapSuperSampleFactor=2
  100. StaticShadowDepthMapMaxSamples=4194304
  101. [DevOptions.ImportanceTracing]
  102. bUseCosinePDF=False
  103. bUseStratifiedSampling=True
  104. NumHemisphereSamples=16
  105. MaxHemisphereRayAngle=89
  106. bUseAdaptiveSolver=true
  107. NumAdaptiveRefinementLevels=2
  108. AdaptiveBrightnessThreshold=1
  109. AdaptiveFirstBouncePhotonConeAngle=4
  110. [DevOptions.PhotonMapping]
  111. bUsePhotonMapping=True
  112. bUseFinalGathering=True
  113. bUsePhotonDirectLightingInFinalGather=False
  114. bVisualizeCachedApproximateDirectLighting=False
  115. bUseIrradiancePhotons=True
  116. bCacheIrradiancePhotonsOnSurfaces=True
  117. bVisualizePhotonPaths=False
  118. bVisualizePhotonGathers=True
  119. bVisualizePhotonImportanceSamples=False
  120. bVisualizeIrradiancePhotonCalculation=False
  121. bEmitPhotonsOutsideImportanceVolume=False
  122. ConeFilterConstant=1
  123. NumIrradianceCalculationPhotons=400
  124. FinalGatherImportanceSampleFraction=.6
  125. FinalGatherImportanceSampleConeAngle=10
  126. IndirectPhotonEmitDiskRadius=200
  127. IndirectPhotonEmitConeAngle=30
  128. MaxImportancePhotonSearchDistance=2000
  129. MinImportancePhotonSearchDistance=20
  130. NumImportanceSearchPhotons=10
  131. OutsideImportanceVolumeDensityScale=.0005
  132. DirectPhotonDensity=350
  133. DirectIrradiancePhotonDensity=350
  134. DirectPhotonSearchDistance=200
  135. IndirectPhotonPathDensity=5
  136. IndirectPhotonDensity=600
  137. IndirectIrradiancePhotonDensity=300
  138. IndirectPhotonSearchDistance=200
  139. PhotonSearchAngleThreshold=.5
  140. IrradiancePhotonSearchConeAngle=10
  141. CachedIrradiancePhotonDownsampleFactor=2
  142. [DevOptions.IrradianceCache]
  143. bAllowIrradianceCaching=True
  144. bUseIrradianceGradients=False
  145. bShowGradientsOnly=False
  146. bVisualizeIrradianceSamples=True
  147. RecordRadiusScale=.8
  148. InterpolationMaxAngle=20
  149. PointBehindRecordMaxAngle=10
  150. DistanceSmoothFactor=4
  151. AngleSmoothFactor=4
  152. SkyOcclusionSmoothnessReduction=.5
  153. MaxRecordRadius=1024
  154. CacheTaskSize=64
  155. InterpolateTaskSize=64
  156. [DevOptions.StaticLightingMediumQuality]
  157. NumShadowRaysScale=2
  158. NumPenumbraShadowRaysScale=4
  159. ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
  160. MinDistanceFieldUpsampleFactor=3
  161. NumHemisphereSamplesScale=2
  162. NumImportanceSearchPhotonsScale=1
  163. NumDirectPhotonsScale=2
  164. DirectPhotonSearchDistanceScale=.5
  165. NumIndirectPhotonPathsScale=1
  166. NumIndirectPhotonsScale=2
  167. NumIndirectIrradiancePhotonsScale=2
  168. RecordRadiusScaleScale=.75
  169. InterpolationMaxAngleScale=1
  170. IrradianceCacheSmoothFactor=.75
  171. NumAdaptiveRefinementLevels=3
  172. AdaptiveBrightnessThresholdScale=.5
  173. AdaptiveFirstBouncePhotonConeAngleScale=1
  174. [DevOptions.StaticLightingHighQuality]
  175. NumShadowRaysScale=4
  176. NumPenumbraShadowRaysScale=8
  177. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  178. MinDistanceFieldUpsampleFactor=5
  179. NumHemisphereSamplesScale=4
  180. NumImportanceSearchPhotonsScale=2
  181. NumDirectPhotonsScale=2
  182. DirectPhotonSearchDistanceScale=.5
  183. NumIndirectPhotonPathsScale=2
  184. NumIndirectPhotonsScale=4
  185. NumIndirectIrradiancePhotonsScale=2
  186. RecordRadiusScaleScale=.75
  187. InterpolationMaxAngleScale=.75
  188. IrradianceCacheSmoothFactor=.75
  189. NumAdaptiveRefinementLevels=3
  190. AdaptiveBrightnessThresholdScale=.25
  191. AdaptiveFirstBouncePhotonConeAngleScale=2
  192. [DevOptions.StaticLightingProductionQuality]
  193. NumShadowRaysScale=8
  194. NumPenumbraShadowRaysScale=32
  195. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  196. MinDistanceFieldUpsampleFactor=5
  197. NumHemisphereSamplesScale=8
  198. NumImportanceSearchPhotonsScale=3
  199. NumDirectPhotonsScale=4
  200. DirectPhotonSearchDistanceScale=.5
  201. NumIndirectPhotonPathsScale=2
  202. NumIndirectPhotonsScale=8
  203. NumIndirectIrradiancePhotonsScale=2
  204. RecordRadiusScaleScale=.5625
  205. InterpolationMaxAngleScale=.75
  206. IrradianceCacheSmoothFactor=.75
  207. NumAdaptiveRefinementLevels=3
  208. AdaptiveBrightnessThresholdScale=.25
  209. AdaptiveFirstBouncePhotonConeAngleScale=2.5