123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- // Some copyright should be here...
- #include "SpoutPluginPrivatePCH.h"
- #include "Core.h"
- #include "ModuleManager.h"
- //#include "IPluginManager.h"
- DEFINE_LOG_CATEGORY(SpoutLog);
- #define LOCTEXT_NAMESPACE "FSpoutModule"
- void FSpoutModule::StartupModule()
- {
- /// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
- // Get the base directory of this plugin
- //FString BaseDir = IPluginManager::Get().FindPlugin("SpoutUE4")->GetBaseDir();
- /*
- // Add on the relative location of the third party dll and load it
- FString LibraryPath;
- #if PLATFORM_WINDOWS
- LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/SpoutUE4Library/Win64/Spout.dll"));
- #elif PLATFORM_MAC
- //LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/SpoutUE4Library/Mac/Release/libExampleLibrary.dylib"));
- #endif // PLATFORM_WINDOWS
- ExampleLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
- if (ExampleLibraryHandle)
- {
- UE_LOG(SpoutLog, Warning, TEXT("Modulo Spout Cargado"));
- // Call the test function in the third party library that opens a message box
- //ExampleLibraryFunction();
- }
- else
- {
- FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load example third party library"));
- }*/
- UE_LOG(SpoutLog, Warning, TEXT("Modulo Spout Cargado"));
- }
- void FSpoutModule::ShutdownModule()
- {
- // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
- // we call this function before unloading the module.
-
- // Free the dll handle
- /*FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
- ExampleLibraryHandle = nullptr;*/
-
- UE_LOG(SpoutLog, Warning, TEXT("Modulo Spout Descargado"));
- }
-
- IMPLEMENT_MODULE(FSpoutModule, SpoutPlugin)
- #undef LOCTEXT_NAMESPACE
|