FoveHMDPrivatePCH.h 288 B

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  1. #pragma once
  2. /** Name of the current FoveVR SDK version in use (matches directory name) */
  3. #define FOVEVR_SDK_VER TEXT("0_13_0")
  4. #include "Engine.h"
  5. #include "IHeadMountedDisplay.h"
  6. #include "Runtime/Engine/Public/ScreenRendering.h" // why here instead of the renderer code for plugin?