- #pragma once
- /** Name of the current FoveVR SDK version in use (matches directory name) */
- #define FOVEVR_SDK_VER TEXT("0_13_0")
- #include "Engine.h"
- #include "IHeadMountedDisplay.h"
- #include "Runtime/Engine/Public/ScreenRendering.h" // why here instead of the renderer code for plugin?
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