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- // Copyright 2017 Fove, Inc. All Rights Reserved.
- using System.IO;
- using UnrealBuildTool;
- public class FoveHMD : ModuleRules
- {
- #if WITH_FORWARDED_MODULE_RULES_CTOR // Engine versions >= 4.16
- public FoveHMD(ReadOnlyTargetRules Target) : base(Target)
- #else // Engine versions < 4.16
- public FoveHMD(TargetInfo Target)
- #endif
- {
- string EnginePath = Path.GetFullPath(BuildConfiguration.RelativeEnginePath);
- string SourceRuntimePath = EnginePath + "Source/Runtime/";
- PrivateIncludePaths.AddRange(new string[] {
- "FoveHMD/Private",
- SourceRuntimePath + "Renderer/Private", // Needed for FRenderingCompositePassContext
- });
- // Add our public dependencies. Anything using FoveHMD will automatically get these
- PublicDependencyModuleNames.AddRange(new string[]
- {
- "FoveVR"
- });
- // Add our private dependencies. Anything we need internally to compile & link
- PrivateDependencyModuleNames.AddRange(new string[]
- {
- "Core",
- "CoreUObject",
- "Engine",
- "HeadMountedDisplay",
- "Projects",
- "RHI",
- "RenderCore",
- "Renderer",
- "ShaderCore",
- "Slate",
- "SlateCore"
- });
- // Depend on the editor module if in the editor
- if (UEBuildConfiguration.bBuildEditor == true)
- PrivateDependencyModuleNames.Add("UnrealEd");
- // On windows, we use the D3D11 rendering interface
- if (Target.Platform == UnrealTargetPlatform.Win64)
- PrivateDependencyModuleNames.Add("D3D11RHI");
- }
- }
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