[Launch] [/Script/EngineSettings.GameMapsSettings] GameInstanceClass=/Script/Engine.GameInstance EditorStartupMap=/Game/defaultMap.defaultMap GameDefaultMap=/Game/defaultMap.defaultMap ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Script/Engine.GameModeBase LocalMapOptions= [URL] Protocol=unreal Name=Player SaveExt=usa Port=7777 PeerPort=7778 [HTTP] HttpTimeout=180 HttpConnectionTimeout=60 HttpReceiveTimeout=30 HttpSendTimeout=30 [Ping] StackSize=1048576 [Voice] bEnabled=false bDuckingOptOut=true [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/Engine.NavigationSystem AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler LevelScriptActorClassName=/Script/Engine.LevelScriptActor DefaultBlueprintBaseClassName=/Script/Engine.Actor GameUserSettingsClassName=/Script/Engine.GameUserSettings AIControllerClassName=/Script/AIModule.AIController AssetManagerClassName=/Script/Engine.AssetManager bAllowMatureLanguage=false GameEngine=/Script/Engine.GameEngine EditorEngine=/Script/UnrealEd.EditorEngine UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny SmallFontName=/Engine/EngineFonts/Roboto.Roboto MediumFontName=/Engine/EngineFonts/Roboto.Roboto LargeFontName=/Engine/EngineFonts/Roboto.Roboto SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial bAllowHostMigration=false HostMigrationTimeout=15 ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager PlayOnConsoleSaveDir=Autosaves LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0) LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1) LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...) LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple) LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0) StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0) StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0) StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0) StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0) HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD) HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it) HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0) HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...) HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey MaxPixelShaderAdditiveComplexityCount=2000 MaxES2PixelShaderAdditiveComplexityCount=600 bSubtitlesEnabled=True bSubtitlesForcedOff=false DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise MaximumLoopIterationCount=1000000 bCanBlueprintsTickByDefault=true bOptimizeAnimBlueprintMemberVariableAccess=true CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 MaxOcclusionPixelsFraction=0.1 MinLightMapDensity=0.0 IdealLightMapDensity=0.2 MaxLightMapDensity=0.8 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=false LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bDisablePhysXHardwareSupport=True bPauseOnLossOfFocus=false MaxParticleResize=0 MaxParticleResizeWarn=0 NetClientTicksPerSecond=200 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.") SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed") bSmoothFrameRate=true SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) bCheckForMultiplePawnsSpawnedInAFrame=false NumPawnsAllowedToBeSpawnedInAFrame=2 DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) bEnableOnScreenDebugMessages=true DurationOfErrorsAndWarningsOnHUD=0 NearClipPlane=10.0 bUseStreamingPause=false MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias") MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent") MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent") MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness") MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness") MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown") MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp") MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio") MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.") [CoreRedirects] ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class") ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class") ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection") ClassRedirects=(OldName="OculusFunctionLibrary", NewName="/Script/OculusLibrary.OculusFunctionLibrary") PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True) PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True) StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive") StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase") StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool") StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum") StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt") StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer") StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator") StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer") StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend") StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose") StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose") StructRedirects=(OldName="AnimNode_Root",NewName="/Script/AnimGraphRuntime.AnimNode_Root") StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone") StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace") StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator") StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot") StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData") PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform",NewName="ParentTransform") PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform",NewName="Transform") PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source") PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA") PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB") PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA") PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB") PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed") PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue") PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust") PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid") PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText") PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText") PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop") EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand") EnumRedirects=(OldName="AnimPhysConstraintType",NewName="AnimPhysAngularConstraintType") EnumRedirects=(OldName="AnimPhysAxisType",NewName="AnimPhysLinearConstraintType") EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType") ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor") ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent") ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection") ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack") FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation") FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage") FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin") FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin") PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2") PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2") PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0") PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0") PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1") PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1") PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1") PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride") PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue") PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue") PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack") PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber") EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="EHMDTrackingOrigin") ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated") ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve") ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True) StructRedirects=(OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve") StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose") FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene") FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene") PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches") PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid") PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins") PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles") PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights") PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug") EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) ) EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) ) EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) ) ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver") ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo") StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver") FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector") PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName") EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) ) ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur") ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieSceneTracks.MovieSceneBoolSection") ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph") ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode") ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema") ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph") ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode") ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base") ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root") ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema") StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend") StructRedirects=(OldName="AttenuationSettings",NewName="SoundAttenuationSettings") StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings") FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag") FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag") FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags") FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags") PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag") FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag") PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer") FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType") FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors") FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents") FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors") FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents") FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti") FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle") FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors") FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents") FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti") FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle") FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors") FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents") FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti") FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle") PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time") PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping") EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) ) EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) ) StructRedirects=(OldName="ClothingAssetData",NewName="ClothingAssetData_Legacy") StructRedirects=(OldName="ClothPhysicsProperties",NewName="ClothPhysicsProperties_Legacy") ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody") StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/ImmediatePhysics.AnimNode_RigidBody") StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID") PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid") [CoreUObject.Metadata] MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected") MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction") MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType") MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly") MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent") MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn") MetadataRedirects=(OldKey="K2Category", NewKey="Category") MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction") MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle") MetadataRedirects=(OldKey="MenuCategory", NewKey="Category") MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm") MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName") [PlatformInterface] CloudStorageInterfaceClassName= InGameAdManagerClassName= [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [/Script/Engine.UserInterfaceSettings] UIScaleRule=ShortestSide UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) bLoadWidgetsOnDedicatedServer=True [/Script/Engine.GameEngine] MaxDeltaTime=0 ServerFlushLogInterval=30 [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=true bFullyCompressStartupPackages=false Package=/Engine/EngineMaterials/BlinkingCaret Package=/Engine/EngineMaterials/DefaultBokeh Package=/Engine/EngineMaterials/DefaultBloomKernel Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial Package=/Engine/EngineMaterials/DefaultDiffuse Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial Package=/Engine/EngineMaterials/WorldGridMaterial Package=/Engine/EngineMaterials/DefaultMaterial Package=/Engine/EngineMaterials/DefaultNormal Package=/Engine/EngineMaterials/DefaultPhysicalMaterial Package=/Engine/EngineMaterials/DefaultWhiteGrid Package=/Engine/EngineMaterials/EditorBrushMaterial Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq Package=/Engine/EngineMaterials/Grid Package=/Engine/EngineMaterials/Grid_N Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial Package=/Engine/EngineMaterials/MiniFont Package=/Engine/EngineMaterials/PaperDiffuse Package=/Engine/EngineMaterials/PaperNormal Package=/Engine/EngineMaterials/PhysMat_Rubber Package=/Engine/EngineMaterials/PreintegratedSkinBRDF Package=/Engine/EngineMaterials/RemoveSurfaceMaterial Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture Package=/Engine/EngineDebugMaterials/BoneWeightMaterial Package=/Engine/EngineDebugMaterials/DebugMeshMaterial Package=/Engine/EngineDebugMaterials/GeomMaterial Package=/Engine/EngineDebugMaterials/HeatmapGradient Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri Package=/Engine/EngineDebugMaterials/TangentColorMap Package=/Engine/EngineDebugMaterials/VertexColorMaterial Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly Package=/Engine/EngineDebugMaterials/WireframeMaterial Package=/Engine/EngineSounds/WhiteNoise Package=/Engine/EngineFonts/SmallFont Package=/Engine/EngineFonts/TinyFont Package=/Engine/EngineFonts/Roboto Package=/Engine/EngineFonts/RobotoTiny Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent Package=/Engine/EngineFonts/RobotoDistanceField [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content CutdownPaths=%GAMEDIR%CutdownPackages ZeroEngineVersionWarning=True UseStrictEngineVersioning=True CanStripEditorOnlyExportsAndImports=True CanSkipEditorReferencedPackagesWhenCooking=False DetailedCallstacksInNonMonolithicBuilds=True UseSeperateBulkDataFiles=False HangDuration=0.0 [/Script/Engine.StreamingSettings] s.AsyncIOBandwidthLimit=0 s.MinBulkDataSizeForAsyncLoading=131072 s.AsyncLoadingThreadEnabled=False s.EventDrivenLoaderEnabled=True s.WarnIfTimeLimitExceeded=False s.TimeLimitExceededMultiplier=1.5 s.TimeLimitExceededMinTime=0.005 s.UseBackgroundLevelStreaming=True s.PriorityAsyncLoadingExtraTime=20.0 s.LevelStreamingActorsUpdateTimeLimit=5.0 s.LevelStreamingComponentsRegistrationGranularity=10 s.UnregisterComponentsTimeLimit=1.0 s.LevelStreamingComponentsUnregistrationGranularity=5 FixedBootOrder=/Script/Engine/Default__SoundBase FixedBootOrder=/Script/Engine/Default__MaterialInterface FixedBootOrder=/Script/Engine/Default__DeviceProfileManager [/Script/Engine.GarbageCollectionSettings] gc.MaxObjectsNotConsideredByGC=0 gc.SizeOfPermanentObjectPool=0 gc.FlushStreamingOnGC=0 gc.NumRetriesBeforeForcingGC=0 gc.AllowParallelGC=True gc.TimeBetweenPurgingPendingKillObjects=60 gc.MaxObjectsInEditor=8388607 gc.CreateGCClusters=True gc.MergeGCClusters=False gc.ActorClusteringEnabled=False gc.BlueprintClusteringEnabled=False [Internationalization] LocalizationPaths=../../../Engine/Content/Localization/Engine [Audio] MaxChannels=32 CommonAudioPoolSize=0 UnfocusedVolumeMultiplier=0.0 UseAudioThread=true EnableAudioMixer=false AudioDeviceModuleName=XAudio2 AudioMixerModuleName=AudioMixerXAudio2 PlatformHeadroomDB=-3 [AudioChannelAzimuthMap] FrontLeft=330 FrontRight=30 FrontCenter=0 BackLeft=210 BackRight=150 FrontLeftOfCenter=15 FrontRightOfCenter=345 BackCenter=180 SideLeft=270 SideRight=90 [AudioDefaultChannelOrder] FrontLeft=0 FrontRight=1 FrontCenter=2 LowFrequency=3 SideLeft=4 SideRight=5 BackLeft=6 BackRight=7 [/Script/Engine.AudioSettings] DefaultSoundClassName=/Engine/EngineSounds/Master.Master DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix LowPassFilterResonance=0.9 MaximumConcurrentStreams=2 DialogueFilenameFormat="{DialogueGuid}_{ContextId}" [/Script/Engine.SoundGroups] SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) [/Script/Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [/Script/OnlineSubsystemUtils.IpNetDriver] AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=60.0 InitialConnectTimeout=60.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection MaxPortCountToTry=512 [/Script/Engine.DemoNetDriver] NetConnectionClassName=/Script/Engine.DemoNetConnection DemoSpectatorClass=Engine.PlayerController SpawnPrioritySeconds=60.0 [TextureStreaming] NeverStreamOutTextures=False MinTextureResidentMipCount=7 PoolSize=160 MemoryMargin=20 MinEvictSize=10 MinFudgeFactor=1 LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.2 ShadowmapStreamingFactor=0.2 MaxLightmapRadius=10000.0 AllowStreamingLightmaps=True UseDynamicStreaming=True BoostPlayerTextures=3.0 PoolSizeVRAMPercentage=70 [/Script/UnrealEd.EditorEngine] LocalPlayerClassName=/Script/Engine.LocalPlayer GameCommandLine=-log FOVAngle=90.000000 GodMode=True UseAxisIndicator=True MatineeCurveDetail=0.1 HeightMapExportClassName=TerrainHeightMapExporterTextT3D bGroupingActive=true bCustomCameraAlignEmitter=true CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=false bSmoothFrameRate=false SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) UseOldStyleMICEditorGroups=true InEditorGameURLOptions= [/Script/UnrealEd.UnrealEdEngine] AutoSaveIndex=0 TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 [DevOptions.Shaders] bAllowCompilingThroughWorkers=True bAllowAsynchronousShaderCompiling=True NumUnusedShaderCompilingThreads=3 NumUnusedShaderCompilingThreadsDuringGame=4 MaxShaderJobBatchSize=10 bPromptToRetryFailedShaderCompiles=True bLogJobCompletionTimes=False ProcessGameThreadTargetTime=.01 [DevOptions.Debug] ShowSelectedLightmap=False [LogFiles] PurgeLogsDays=5 MaxLogFilesOnDisk=10 LogTimes=True [Kismet] AllowDerivedBlueprints=true CompileDisplaysTextBackend=false CompileDisplaysBinaryBackend=false CompileDisplaysAnimBlueprintBackend=false bTurnOffEditorConstructionScript=false bLogPrintStringSource=true PrintStringDuration=2.0 bUseLocalGraphVariables=false bPersistentUberGraphFrame=true bReinstanceOnlyWhenNecessary=true bChangeDefaultValueWithoutReinstancing=true bDisplaysLayout=false bNativeCodeGenerationTool=false bSkeletonInheritSkeletonClasses=false bOptimizeExecutionFlowStack=true bOptimizeAdjacentStates=true bEnableInheritableComponents=true bDeferDependencyLoads=true bForceDisableCookedDependencyDeferring=false bExecutionAfterReturn=false bCanSuppressAccessViolation=false bUseSelectRef=true bLoadNativeConvertedBPClassInEditor=false bIgnoreCompileOnLoadErrorsOnBuildMachine=false [/Script/Engine.Blueprint] bRecompileOnLoad=true [/Script/Engine.LevelScriptBlueprint] bRecompileOnLoad=true [/Script/Engine.AnimBlueprint] bRecompileOnLoad=true [Engine.DeviceConfiguration] ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Smooth Time LD=Terrain Render Time LD=Terrain Triangles LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Navigation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory MEMLEAN=Navigation Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick Mobile=ES2 Draw Calls Mobile=ES2 Draw Calls (UP) Mobile=ES2 Triangles Drawn Mobile=ES2 Triangles Drawn (UP) Mobile=ES2 Program Count Mobile=ES2 Program Count (PP) Mobile=ES2 Program Changes Mobile=ES2 Uniform Updates (Bytes) Mobile=ES2 Base Texture Binds Mobile=ES2 Detail Texture Binds Mobile=ES2 Lightmap Texture Binds Mobile=ES2 Environment Texture Binds Mobile=ES2 Bump Offset Texture Binds Mobile=Frustum Culled primitives Mobile=Statically occluded primitives SplitScreen=Processed primitives SplitScreen=Mesh draw calls SplitScreen=Mesh Particles SplitScreen=Particle Draw Calls [MemReportCommands] Cmd=Mem FromReport Cmd=obj list -alphasort Cmd=rhi.DumpMemory Cmd=LogOutStatLevels Cmd=ListSpawnedActors [MemReportFullCommands] Cmd=DumpParticleMem Cmd=ConfigMem Cmd=r.DumpRenderTargetPoolMemory Cmd=ListTextures Cmd=ListSounds -alphasort Cmd=ListParticleSystems -alphasort Cmd=obj list class=SoundWave -alphasort Cmd=obj list class=SkeletalMesh -alphasort Cmd=obj list class=StaticMesh -alphasort Cmd=obj list class=Level -alphasort [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 [SystemSettings] con.DebugEarlyDefault=True con.DebugEarlyCheat=True con.DebugLateDefault=True con.DebugLateCheat=True r.DetectAndWarnOfBadDrivers=0 r.setres=1280x720 [SystemSettingsEditor] r.VSync=0 r.RHICmdBypass=1 [SystemSettingsSplitScreen2] [OnlineSubsystem] bHasVoiceEnabled=true VoiceNotificationDelta=0.33 MaxLocalTalkers=1 MaxRemoteTalkers=16 bUseBuildIdOverride=false BuildIdOverride=0 PartyPendingCreateResponseTimeout=0.0 PartyPendingJoinResponseTimeout=5.0 PartyPendingLeaveResponseTimeout=5.0 PartyPendingKickResponseTimeout=5.0 PartyPendingJoinRequestTimeout=5.0 [OnlineSubsystemSteam] bEnabled=false SteamDevAppId=0 GameServerQueryPort=27015 bRelaunchInSteam=false GameVersion=1.0.0.0 bVACEnabled=1 bAllowP2PPacketRelay=true P2PConnectionTimeout=90 [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection [OnlineSubsystemMcp] bEnabled=false bForceEnabledInEditor=false [OnlineSubsystemAmazon] bEnabled=false [OnlineSubsystemFacebook] bEnabled=false [OnlineSubsystemFacebook.OnlineIdentityFacebook] LoginUrl="https://www.facebook.com/dialog/oauth" LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" LoginTimeout=60 [OnlineSubsystemFacebook.OnlineFriendsFacebook] FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token" FriendsFields=gender [OnlineSubsystemNull] bEnabled=true Achievement_0_Id=null-ach-0 Achievement_0_bIsHidden=false Achievement_0_Title=Achievement 0 Achievement_0_LockedDesc=Achieve achievement 0 Achievement_0_UnlockedDesc=Achievement 0 achieved Achievement_1_Id=null-ach-1 Achievement_1_bIsHidden=false Achievement_1_Title=Achievement 1 Achievement_1_LockedDesc=Achieve achievement 1 Achievement_1_UnlockedDesc=Achievement 1 achieved Achievement_2_Id=null-ach-2 Achievement_2_bIsHidden=false Achievement_2_Title=Achievement 2 Achievement_2_LockedDesc=Achieve achievement 2 Achievement_2_UnlockedDesc=Achievement 2 achieved Achievement_3_Id=null-ach-3 Achievement_3_bIsHidden=false Achievement_3_Title=Achievement 3 Achievement_3_LockedDesc=Achieve achievement 3 Achievement_3_UnlockedDesc=Achievement 3 achieved Achievement_4_Id=null-ach-4 Achievement_4_bIsHidden=false Achievement_4_Title=Achievement 4 Achievement_4_LockedDesc=Achieve achievement 4 Achievement_4_UnlockedDesc=Achievement 4 achieved Achievement_5_Id=null-ach-5 Achievement_5_bIsHidden=false Achievement_5_Title=Achievement 5 Achievement_5_LockedDesc=Achieve achievement 5 Achievement_5_UnlockedDesc=Achievement 5 achieved Achievement_6_Id=null-ach-6 Achievement_6_bIsHidden=false Achievement_6_Title=Achievement 6 Achievement_6_LockedDesc=Achieve achievement 6 Achievement_6_UnlockedDesc=Achievement 6 achieved Achievement_7_Id=null-ach-7 Achievement_7_bIsHidden=false Achievement_7_Title=Achievement 7 Achievement_7_LockedDesc=Achieve achievement 7 Achievement_7_UnlockedDesc=Achievement 7 achieved Achievement_8_Id=null-ach-8 Achievement_8_bIsHidden=false Achievement_8_Title=Achievement 8 Achievement_8_LockedDesc=Achieve achievement 8 Achievement_8_UnlockedDesc=Achievement 8 achieved Achievement_9_Id=null-ach-9 Achievement_9_bIsHidden=false Achievement_9_Title=Achievement 9 Achievement_9_LockedDesc=Achieve achievement 9 Achievement_9_UnlockedDesc=Achievement 9 achieved [/Script/OnlineSubsystemUtils.OnlineBeacon] BeaconConnectionInitialTimeout=5.0 BeaconConnectionTimeout=45.0 [/Script/OnlineSubsystemUtils.OnlineBeaconHost] ListenPort=15000 [/Script/OnlineSubsystemUtils.PartyBeaconHost] bLogoutOnSessionTimeout=true SessionTimeoutSecs=10 TravelSessionTimeoutSecs=45 [/Script/Lobby.LobbyBeaconClient] BeaconConnectionInitialTimeout=90.0 BeaconConnectionTimeout=45.0 [StaticMeshLODSettings] LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista")) Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage")) HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) [TextureTracking] [RuntimeAssetCache] BucketConfigs=(Name="DefaultBucket", Size=10000000) PathToRAC=RuntimeAssetCache [DerivedDataBackendGraph] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) [DerivedDataBackendGraph_Fill_Seattle] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) [InstalledDerivedDataBackendGraph] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local) Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache") Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) [NoShared] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") [CreatePak] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") [CreateInstalledProjectPak] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) [CreateInstalledEnginePak] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) [CreateProjectCache] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV [ContentComparisonReferenceTypes] Class=AnimSet Class=SkeletalMesh Class=SoundCue Class=StaticMesh Class=ParticleSystem Class=Texture2D [AssetRegistry] CookedTagsBlacklist=(Class=Blueprint,Tag=FiB) CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData) CookedTagsBlacklist=(Class=*,Tag=AssetImportData) bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass) CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass) CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName) CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) bSerializeAssetRegistry=true bSerializeDependencies=false bSerializeSearchableNameDependencies=false bSerializeManageDependencies=false bSerializePackageData=false [AutomationTesting] ImportTestPath=../../Content/EditorAutomation/ ImportTestPackagePath=/Engine/Content/EditorAutomation bForceSmokeTests=false [AutomationTesting.FbxImport] FbxImportTestPath=../../Content/FbxEditorAutomation/ FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut [AutomationTesting.Blueprint] TestAllBlueprints=false InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents [/Script/Engine.AutomationTestSettings] EditorTestModules=StaticMeshEditor EditorTestModules=LandscapeEditor EditorTestModules=GameProjectGeneration EditorTestModules=Cascade TestLevelFolders=TestMaps MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset")) [AutomationTesting.StaticMeshEditorTest] EditorViewButtons=Wireframe EditorViewButtons=Verts EditorViewButtons=Grid EditorViewButtons=Bounds EditorViewButtons=Collision EditorViewButtons=Show Pivot EditorViewButtons=Normals EditorViewButtons=Tangents EditorViewButtons=Binormals EditorViewButtons=UV EditorViewButtonsObject=EditorCylinder [/Script/Engine.NavigationSystem] bAutoCreateNavigationData=true bAddPlayersToGenerationSeeds=true [/Script/Engine.NavigationData] RuntimeGeneration=Static [/Script/Engine.RecastNavMesh] TileSetUpdateInterval=1.0 MaxTileGridWidth=256 MaxTileGridHeight=256 DefaultDrawDistance=5000.0 TileSizeUU=1000.f CellSize=19.f CellHeight=10.f AgentRadius=34.f AgentHeight=144.f AgentMaxHeight=160.f AgentMaxStepHeight=35.f AgentMaxSlope=44.f MinRegionArea=0.f MergeRegionSize=400.f bUseBetterOffsetsFromCorners=true [/Script/Engine.NavArea_Null] DrawColor=(R=38,G=38,B=38,A=64) [/Script/Engine.NavArea_Default] DrawColor=(R=140,G=255,B=0,A=164) [RemoteConfiguration] Enabled=false ConfigPathPrefix=\\epicgames.net\root\Home ConfigPathSuffix=UE4Cloud Timeout=1.0f IniToLoad=EditorPerProjectUserSettings IniToLoad=EditorKeyBindings [Engine.ErrorHandling] bPromptForRemoteDebugging=false bPromptForRemoteDebugOnEnsure=false [Niagara] EnableNiagara=false [/Script/Engine.CollisionProfile] Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [Engine.BufferVisualizationMaterials] BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) [DeviceProfileManager] DeviceProfileSelectionModule=ExampleDeviceProfileSelector [SlateRenderer] TextureAtlasSize=1024 FontAtlasSize=1024 NumPreallocatedVertices=50000 [MobileSlateUI] bTouchFallbackToMouse=true [Nadzorca] StagingDir=~/LinuxServer/ RunningDir=../../../ ExecutableLocation=shootergame/binaries/linux/ ExecutableName=shootergameserver Arguments=-pak NumberOfInstances=3 StartingEnginePort=5000 StartingBeaconPort=15000 [/Script/GameplayDebugger.GameplayDebuggingReplicator] MaxEQSQueries=5 DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent [/Script/GameplayDebugger.GameplayDebuggingHUDComponent] MenuStartX=10.0 MenuStartY=10.0 DebugInfoStartX=20.0 DebugInfoStartY=60.0 [/Script/IOSRuntimeSettings.IOSRuntimeSettings] bEnableGameCenterSupport=False bSupportsPortraitOrientation=False bSupportsUpsideDownOrientation=False bSupportsLandscapeLeftOrientation=True bSupportsLandscapeRightOrientation=True bSupportsMetal=True bSupportsOpenGLES2=True bCookPVRTCTextures=True bCookASTCTextures=False bSupportsMetalMRT=False bDevForArmV7=True bDevForArm64=True bDevForArmV7S=False bShipForArmV7=True bShipForArm64=True bShipForArmV7S=False bTreatRemoteAsSeparateController=False bAllowRemoteRotation=True bUseRemoteAsVirtualJoystick=True bUseAbsoluteDpadValues=False bGeneratedSYMFile=False bDisableHTTPS=false bUseRSync=True BundleDisplayName=[PROJECT_NAME] BundleName=[PROJECT_NAME] BundleIdentifier=com.YourCompany.[PROJECT_NAME] VersionInfo=1.0 FrameRateLock=PUFRL_30 MinimumiOSVersion=IOS_8 bSupportsIPad=True bSupportsIPhone=True AdditionalPlistData= RemoteServerName= RSyncUsername= SSHPrivateKeyOverridePath= bEnableRemoteNotificationsSupport=False bEnableCloudKitSupport=False bAutomaticSigning=false [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] bEnableGooglePlaySupport=false bBuildForArmV7=true bBuildForArm64=false bBuildForX86=false bBuildForX8664=false bBuildForES2=true bBuildForESDeferred=false bSupportsVulkan=false bSplitIntoSeparateApks=false bPackageDataInsideApk=false bUseExternalFilesDir=false bCreateAllPlatformsInstall=false Orientation=Landscape InstallLocation=InternalOnly DepthBufferPreference=Default PackageName=com.YourCompany.[PROJECT] StoreVersion=1 VersionDisplayName=1.0 MinSDKVersion=9 TargetSDKVersion=9 bShowLaunchImage=true bMultiTargetFormat_ETC1=true bMultiTargetFormat_ETC2=true bMultiTargetFormat_DXT=true bMultiTargetFormat_PVRTC=true bMultiTargetFormat_ATC=true bMultiTargetFormat_ASTC=true TextureFormatPriority_ETC1=0.1 TextureFormatPriority_ETC2=0.2 TextureFormatPriority_DXT=0.6 TextureFormatPriority_PVRTC=0.8 TextureFormatPriority_ATC=0.5 TextureFormatPriority_ASTC=0.9 bEnableNewKeyboard=False bAndroidVoiceEnabled=false bBuildWithHiddenSymbolVisibility=false [/Script/AndroidPlatformEditor.AndroidSDKSettings] SDKAPILevel=latest NDKAPILevel=android-19 [/Script/SwitchRuntimeSettings.SwitchRuntimeSettings] [/Script/UnrealEd.CookerSettings] DefaultPVRTCQuality=1 DefaultASTCQualityBySpeed=1 DefaultASTCQualityBySize=3 ClassesExcludedOnDedicatedServer=WidgetBlueprint ClassesExcludedOnDedicatedServer=GroupActor ClassesExcludedOnDedicatedServer=MetaData ClassesExcludedOnDedicatedServer=ObjectRedirector ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent ClassesExcludedOnDedicatedServer=TextRenderComponent ClassesExcludedOnDedicatedServer=Font ClassesExcludedOnDedicatedServer=InterpCurveEdSetup ClassesExcludedOnDedicatedServer=MaterialExpression ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim ClassesExcludedOnDedicatedServer=ParticleEmitter ClassesExcludedOnDedicatedServer=ParticleLODLevel ClassesExcludedOnDedicatedServer=ParticleModule ClassesExcludedOnDedicatedServer=SubUVAnimation ClassesExcludedOnDedicatedServer=SoundNode ClassesExcludedOnDedicatedServer=GameplayEffectUIData ClassesExcludedOnDedicatedClient=WidgetBlueprint ClassesExcludedOnDedicatedClient=GroupActor ClassesExcludedOnDedicatedClient=MetaData ClassesExcludedOnDedicatedClient=ObjectRedirector ClassesExcludedOnDedicatedClient=InterpCurveEdSetup ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.000000 bEnable2DPhysics=False DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableAsyncScene=False bEnableShapeSharing=False bEnablePCM=False bEnableStabilization=False bWarnMissingLocks=True LockedAxis=Invalid DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.010000 MinContactOffset=0.000100 MaxContactOffset=1.000000 bSimulateSkeletalMeshOnDedicatedServer=True DefaultShapeComplexity=CTF_UseSimpleAndComplex bDefaultHasComplexCollision=True bSuppressFaceRemapTable=False bSupportUVFromHitResults=True bDisableActiveActors=False bDisableCCD=False MaxPhysicsDeltaTime=0.033333 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 AsyncSceneSmoothingFactor=0.990000 InitialAverageFrameRate=0.016667 [/Script/WindowsTargetPlatform.WindowsTargetSettings] TargetedRHIs=PCD3D_SM5 TargetedRHIs=PCD3D_SM4 MinimumOSVersion=MSOS_Vista [/Script/LinuxTargetPlatform.LinuxTargetSettings] TargetArchitecture=X86_64UnknownLinuxGnu TargetedRHIs=GLSL_430 TargetedRHIs=GLSL_150 TargetedRHIs=SF_VULKAN_ES31 TargetedRHIs=SF_VULKAN_SM4 TargetedRHIs=SF_VULKAN_SM5 [/Script/MacTargetPlatform.MacTargetSettings] TargetedRHIs=SF_METAL_SM5 TargetedRHIs=SF_METAL_SM4 [HMDPluginPriority] OculusRift=20 SteamVR=10 OSVR=5 [/Script/Engine.AISystemBase] AISystemModuleName=AIModule AISystemClassName=/Script/AIModule.AISystem [/Script/AIModule.AISystem] PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem [AutomationController.History] bTrackHistory=false NumberOfHistoryItemsTracked=5 [VisualLogger] FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations UseCompression=false ;works only with binary files [GameplayDebuggerSettings] OverHead=True Basic=True BehaviorTree=False EQS=False EnableEQSOnHUD=true Perception=False GameView1=False GameView2=False GameView3=False GameView4=False GameView5=False NameForGameView1=GameView1 NameForGameView2=GameView2 NameForGameView3=GameView3 NameForGameView4=GameView4 NameForGameView5=GameView5 [/Script/HTML5PlatformEditor.HTML5TargetSettings] Compressed=False HeapSizeDevelopment=1024 HeapSizeShipping=1024 TargetAsmjs=True TargetWebGL1=False EnableIndexedDB=False EnableSIMD=False EnableMultithreading=False DeployServerPort=53501 EnableTracing=False [/Script/HTML5PlatformEditor.HTML5Browsers] BrowserLauncher=(BrowserName="Nightly(64bit)", BrowserPath=(FilePath="C:/Program Files/Nightly/firefox.exe")) BrowserLauncher=(BrowserName="Nightly", BrowserPath=(FilePath="C:/Program Files (x86)/Nightly/firefox.exe")) BrowserLauncher=(BrowserName="Firefox(64bit)", BrowserPath=(FilePath="C:/Program Files/Mozilla Firefox/firefox.exe")) BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="C:/Program Files (x86)/Mozilla Firefox/firefox.exe")) BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe")) BrowserLauncher=(BrowserName="Safari", BrowserPath=(FilePath="/Applications/Safari.app")) BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/Applications/Firefox.app")) BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/Applications/Google Chrome.app")) BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/usr/bin/firefox")) BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/usr/bin/google-chrome")) BrowserLauncher=(BrowserName="Chromium", BrowserPath=(FilePath="/usr/bin/chromium-browser")) [/Script/HTML5Networking.WebSocketNetDriver] AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=60.0 InitialConnectTimeout=120.0 AckTimeout=10.0 KeepAliveTime=20.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 WebSocketPort=8889 NetConnectionClassName=/Script/HTML5Networking.WebSocketConnection MaxPortCountToTry=512 [/Script/GameplayDebugger.GameplayDebuggingControllerComponent] CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) [/Script/Engine.SkeletalMeshReductionSettings] Settings=(ScreenSize=1.0,OptimizationSettings=(NumOfTrianglesPercentage=.5)) Settings=(ScreenSize=.3,OptimizationSettings=(NumOfTrianglesPercentage=.25)) Settings=(ScreenSize=.15,OptimizationSettings=(NumOfTrianglesPercentage=.125)) Settings=(ScreenSize=.1,OptimizationSettings=(NumOfTrianglesPercentage=.06)) [/Script/CinematicCamera.CineCameraComponent] FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002)) FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3)) FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=25.146,SensorHeight=37.719)) FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) DefaultFilmbackPresetName=16:9 DSLR LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22)) LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22)) LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22)) LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22)) LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22)) LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22)) LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22)) LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22)) LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22)) DefaultLensPresetName=Universal Zoom DefaultLensFocalLength=35 DefaultLensFStop=2.8 [OnlineSubsystemMcp.OnlineChatMcp] RestrictedPlatforms=PSN [/Script/TcpMessaging.TcpMessagingSettings] EnableTransport=True ListenEndpoint= ConnectionRetryDelay=2 [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2 [SteamVR.Settings] HMDWornMovementThreshold=50.0 [/Script/Engine.AnimationSettings] bStripAnimationDataOnDedicatedServer=False [/Script/Engine.MeshSimplificationSettings] r.MeshReductionModule=QuadricMeshReduction [/Script/ClassViewer.ClassViewerProjectSettings] InternalOnlyPaths=(Path="/Engine/VREditor") InternalOnlyPaths=(Path="/Engine/Sequencer") InternalOnlyPaths=(Path="/Engine/NotForLicensees") InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn [EngineSessionManager] UseWatchdogMTBF=false AllowWatchdogDialogs=false AllowWatchdogDetectHangs=false WatchdogMinimumHangSeconds=120 [/Script/Niagara.NiagaraSettings] [InstalledPlatforms] InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game-Win32-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="HTML5", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\HTML5\UE4Game-HTML5-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Content", bCanBeDisplayed=True) InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Content", bCanBeDisplayed=True) InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game-Linux-Shipping.target", ProjectType="Content", bCanBeDisplayed=True) InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) [Analytics] UE4TypeOverride=Rocket [/Script/Engine.RendererSettings] r.MobileHDR=True r.Mobile.DisableVertexFog=False r.Shadow.CSM.MaxMobileCascades=2 r.MobileMSAA=1 r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.ClearCoatNormal=False r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.ForwardShading=False r.VertexFoggingForOpaque=True r.AllowStaticLighting=True r.NormalMapsForStaticLighting=False r.GenerateMeshDistanceFields=False r.DistanceFieldBuild.EightBit=False r.GenerateLandscapeGIData=True r.DistanceFieldBuild.Compress=False r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=1 r.CustomDepthTemporalAAJitter=True r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.MotionBlur=True r.DefaultFeature.LensFlare=False r.DefaultFeature.AntiAliasing=2 r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassMovable=True r.EarlyZPassOnlyMaterialMasking=False r.DBuffer=True r.ClearSceneMethod=1 r.BasePassOutputsVelocity=False r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=False r.GPUCrashDebugging=False vr.InstancedStereo=False vr.MultiView=False vr.MobileMultiView=False vr.MobileMultiView.Direct=False vr.MonoscopicFarField=False r.WireframeCullThreshold=5.000000 r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportAtmosphericFog=True r.SkinCache.CompileShaders=False r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.MobileNumDynamicPointLights=4 r.MobileDynamicPointLightsUseStaticBranch=True r.SkinCache.SceneMemoryLimitInMB=128.000000 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/OSC.OscSettings] ReceiveFrom=8001 SendTargets=127.0.0.1:8000 MulticastLoopback=True [/Script/WmfMediaFactory.WmfMediaSettings] AllowNonStandardCodecs=True NativeAudioOut=False