# Spout-UE4 [Spout](http://spout.zeal.co/) Plugin for Unreal Engine Sender and Receiver only DirectX 11. # Installation and Use Put code in folder Plugins (for example "yourproject/Plugins/SpoutUE4") # Info the "spout sender" has two options: * "Game Viewport" that send the image of the viewport (no work in standalone game) * or use a "TextureRenderTarget2D" in this case you should create along with a "SceneCaptureComponent2D" use "spout close" blueprint to close spouts ![CaptureSpout2](http://aledel.github.io/Spout-UE4/images/10senders.jpg) test sending 10 sender to Touchdesigner 1024x768 either one, the performance is good. # Install Example * Create new c++ First Person project * unzip example in the "Content" folder of your project * unzip code plugin in folder "Plugins" as mentioned above, if there is no "Plugins" folder, create it * restart project * load Spout scene [ExampleSpout.zip](http://aledel.github.io/Spout-UE4/exampleSpoutUE4/ExampleSpout.zip) ![CaptureSpout2](http://aledel.github.io/Spout-UE4/images/spout2.jpg) This image corresponds to the "Spout" scene.