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presence detection in unreal

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410812fa74

+ 8 - 8
ue4/Config/DefaultEngine.ini

@@ -78,6 +78,14 @@ AppliedTargetedHardwareClass=Desktop
 DefaultGraphicsPerformance=Maximum
 AppliedDefaultGraphicsPerformance=Maximum
 
+[/Script/OSC.OscSettings]
+ReceiveFrom=8001
+-SendTargets=127.0.0.1:8000
+-SendTargets=192.168.0.1:80003
++SendTargets=127.0.0.1:8000
++SendTargets=192.168.0.1:8000
+MulticastLoopback=True
+
 [/Script/Engine.PhysicsSettings]
 DefaultGravityZ=-980.000000
 DefaultTerminalVelocity=4000.000000
@@ -117,12 +125,4 @@ SyncSceneSmoothingFactor=0.000000
 AsyncSceneSmoothingFactor=0.990000
 InitialAverageFrameRate=0.016667
 
-[/Script/OSC.OscSettings]
-ReceiveFrom=8001
--SendTargets=127.0.0.1:8000
--SendTargets=192.168.0.1:80003
-+SendTargets=127.0.0.1:8000
-+SendTargets=192.168.0.1:8000
-MulticastLoopback=True
-
 

BIN=BIN
ue4/Content/UI/UI.uasset


BIN=BIN
ue4/Content/defaultMap.umap


BIN=BIN
ue4/Content/defaultMap_BuiltData.uasset


BIN=BIN
ue4/Content/timelapse/TL_MediaPlayer.uasset


BIN=BIN
ue4/Intermediate/AssetRegistryCache/c90e3f55.bin


BIN=BIN
ue4/Intermediate/CachedAssetRegistry.bin