mix3.vert 310 B

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  1. varying vec2 texcoord0;
  2. varying vec2 texcoord1;
  3. varying vec2 texcoord2;
  4. void main()
  5. {
  6. gl_Position = ftransform();
  7. texcoord0 = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
  8. texcoord1 = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1);
  9. texcoord2 = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2);
  10. }