mix2.vert 222 B

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  1. varying vec2 texcoord0;
  2. varying vec2 texcoord1;
  3. void main()
  4. {
  5. gl_Position = ftransform();
  6. texcoord0 = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
  7. texcoord1 = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1);
  8. }