contrast.frag 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. /*
  2. ** Copyright (c) 2012, Romain Dura romain@shazbits.com
  3. **
  4. ** Permission to use, copy, modify, and/or distribute this software for any
  5. ** purpose with or without fee is hereby granted, provided that the above
  6. ** copyright notice and this permission notice appear in all copies.
  7. **
  8. ** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
  9. ** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
  10. ** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
  11. ** SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
  12. ** WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
  13. ** ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
  14. ** IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. /*
  17. ** Contrast, saturation, brightness
  18. ** Code of this function is from TGM's shader pack
  19. ** http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
  20. */
  21. /*
  22. ** 2013 adapted for Extended View Toolkit by Marian Weger
  23. */
  24. #extension GL_ARB_texture_rectangle : enable
  25. uniform sampler2DRect tex0;
  26. uniform float brt;
  27. uniform float sat;
  28. uniform float con;
  29. uniform float AvgLumR;
  30. uniform float AvgLumG;
  31. uniform float AvgLumB;
  32. void main(void)
  33. {
  34. vec2 pos = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
  35. vec4 color_old = texture2DRect(tex0, vec2(pos.x, pos.y));
  36. const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721);
  37. vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
  38. vec3 brtColor = color_old.rgb * brt;
  39. vec3 intensity = vec3(dot(brtColor, LumCoeff));
  40. vec3 satColor = mix(intensity, brtColor, sat);
  41. vec3 conColor = mix(AvgLumin, satColor, con);
  42. vec4 color_new = vec4(conColor.rgb, color_old.a);
  43. gl_FragColor = color_new;
  44. }