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- ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
- -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
- libs/kollabs -path ../libs/kollabs -path media -path ../media -path
- ev-glsl -path ../ev-glsl -lib Gem;
- -66577 0;
- -66577 0;
- of your project \, to set the pathes to the abstractions.;
- -204786 -1 0;
- 3 9 0 14 -262130 -1 0;
- 20 9 0 14 -204800 -66577 0;
- 5 12 1 16 -128992 -262144 0;
- -66577 0;
- IDs as first creation argument. These can be either numbers or symbols
- and must only be unique inside one object class. The IDs are used to
- adress the modules individually.;
- '1' or '0' to '/ev/pro/left/state'.;
- module by an [ev_pro_33] and use the same preset file as before on
- the projection side.;
- -66577 0;
- 3 9 0 14 -232576 -66577 0;
- 0 14 -261234 -258113 0;
- which can be opened by right-click --> help.;
- \, have a look in the examples. The examples do not show how GEM works.
- To get an idea on the principles of GEM have a look for some GEM-introduction
- within PD´s helpbrowser \; ctrl+b -> GEM/manual;
- ;
- modules graphically.;
- ;
- of the [ev_pro_xx] modules \, with less functionality.;
- also play specified parts of videos and set fade-in and fade-out.;
- video/image. Should always be used in conjunction with [ev_pano_stitch].
- ;
- Have a look in the examples & help-files on how to use them.;
- other images/videos. For stitching multiple sources to one continuous
- video/image. Should be used in conjunction with [ev_pano_group].;
- camera with special 360-degrees lens (extreme fisheye) or conical mirror
- system.;
- content in it. The resulting texture can be further processed by shaders
- or textured onto geometric objects.;
- (see below).;
- own addons.;
- Can be rendered into a framebuffer along with a panoramic image to
- label 45degree intervals.;
- ;
- surfaces \, combine them for more complex setups.;
- 3 9 0 14 -261682 -1 0;
- ;
- -66577 0;
- Toolkit. This list should help you to get an overview about the available
- modules.;
- examples to learn how it works \; Allows scene-based patching and parameter-transitions.
- ;
- or geometric distortions via GLSL.;
- contrary to the input modules \, even projection modules of different
- classes can not be distinguished.;
- VIEW toolkit/ gpl v3;
- to which this module gets registered to. Of course there must exist
- an [ev_storage] with that domain. For more information \, open the
- [ds_help].;
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