#N canvas 302 22 780 589 10; #X declare -path . -path .. -path data -path ../data -path ev-in -path ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path libs/kollabs -path ../libs/kollabs -path media -path ../media -path ev-glsl -path ../ev-glsl -lib Gem; #X obj 14 14 cnv 15 700 30 empty empty EXTENDED_VIEW_TOOLKIT:_blank_patch_template 20 12 0 14 -233017 -66577 0; #X obj 14 47 cnv 15 80 40 empty empty empty 2 8 0 10 -258113 -262144 0; #N canvas 33 262 548 468 init 0; #X obj 56 92 loadbang; #X obj 83 138 del 1000; #X obj 56 114 t b b; #X obj 56 221 del 3000; #X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234 -66577 0; #X text 49 -3 Such a declare object should always be in the main patch of your project \, to set the pathes to the abstractions.; #X text 159 140 load the preset file on startup:; #X obj 158 43 ev-main/ev_declare; #X text 165 206 (pathes relative to libs/kollabs); #X text 66 262 Recall scene '0' from the loaded preset file:; #X msg 83 170 \; /ds/0/loadfile ../../data/unnamed_preset.txt; #X msg 56 288 \; /ds/0/scene 0 \;; #X connect 0 0 2 0; #X connect 1 0 10 0; #X connect 2 0 3 0; #X connect 2 1 1 0; #X connect 3 0 11 0; #X restore 30 59 pd init; #X text 109 48 This is a template file to start from scratch.; #X obj 35 107 ds_logic 0; #X obj 304 92 ev_gemwin; #X obj 35 129 ds_gui 0; #X coords 0 0 1 1 85 60 0;