#N canvas 235 22 557 681 10; #X obj 100 358 -; #X obj 100 402 *; #X obj 100 380 t f f; #X obj 100 464 +; #X obj 157 358 -; #X obj 157 402 *; #X obj 157 380 t f f; #X obj 157 424 t b f; #X obj 100 538 change; #X text 216 203 object position x \, y; #X obj 100 486 sqrt; #X obj 73 207 t l l; #X obj 344 310 loadbang; #X obj 344 356 sel 0; #X obj 100 516 <= 1; #X obj 73 626 outlet cursor-list; #X obj 73 176 inlet cursor-list; #X obj 223 226 inlet x; #X obj 283 226 inlet y; #X obj 383 226 inlet r; #X text 68 23 gil_mouseover_circle ; #X text 101 589 outlet 2: 1 if cursor inside r \, 0 if cursor outside r; #X text 285 458 (c)2011 Marian Weger /part of GIL/; #X text 381 207 inlet 3: radius; #X obj 100 570 outlet mouseover; #X obj 344 332 \$1; #X obj 100 229 unpack f f f; #X obj 169 250 * -1; #X obj 169 272 + 1; #X obj 100 311 spigot 1; #X obj 157 311 spigot 1; #X text 65 54 [gil_mouseover_circle] detects \, if the cursor hovers over a given point inside the gemwin \, in a given radius around that point. When the cursor enters the radius \, and the left button is not pressed since the cursor has been outside the circle \, a '1' is sent to the 2nd outlet. By leaving the radius \, having the left mouse button unpressed \, the 2nd outlet gets a '0'. the radius can be given by either creation argument or 3rd inlet.; #X obj 253 503 cnv 15 220 50 empty empty HELP? 20 12 0 14 -261234 -258113 0; #X text 254 530 for further help: see [gil_example]; #X connect 0 0 2 0; #X connect 1 0 3 0; #X connect 2 0 1 0; #X connect 2 1 1 1; #X connect 3 0 10 0; #X connect 4 0 6 0; #X connect 5 0 7 0; #X connect 6 0 5 0; #X connect 6 1 5 1; #X connect 7 0 3 0; #X connect 7 1 3 1; #X connect 8 0 24 0; #X connect 10 0 14 0; #X connect 11 0 15 0; #X connect 11 1 26 0; #X connect 12 0 25 0; #X connect 13 1 14 1; #X connect 14 0 8 0; #X connect 16 0 11 0; #X connect 17 0 0 1; #X connect 18 0 4 1; #X connect 19 0 14 1; #X connect 25 0 13 0; #X connect 26 0 29 0; #X connect 26 1 30 0; #X connect 26 2 27 0; #X connect 27 0 28 0; #X connect 28 0 30 1; #X connect 28 0 29 1; #X connect 29 0 0 0; #X connect 30 0 4 0;