#N canvas 135 86 1082 620 10;
#X declare -path . -path .. -path data -path ../data -path ev-in -path
../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
libs/kollabs -path ../libs/kollabs -path media -path ../media -path
ev-glsl -path ../ev-glsl -lib Gem;
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-66577 0;
#X obj 6 -90 cnv 15 1000 16 empty empty EXTENDED_VIEW_GLSL-BUFFER-MODULE
2 8 0 14 -99865 -262144 0;
#X obj 426 225 loadbang;
#X obj 404 226 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 389 282 pix_image;
#X obj 389 107 gemhead;
#X obj 683 -56 cnv 15 380 300 empty empty chained_GLSL_operations 20
12 0 14 -261682 -66577 0;
#X obj 6 -64 cnv 15 360 100 empty empty description 5 12 0 12 -233017
-66577 0;
#X obj 6 48 cnv 15 360 60 empty empty creation_arguments: 5 12 0 12
-162280 -1 0;
#X obj 6 121 cnv 15 360 70 empty empty inlets/outlets 5 12 0 12 -233017
-66577 0;
#X obj 373 -56 cnv 15 300 120 empty empty Create_Gem_Window 20 12 0
14 -204786 -66577 0;
#X obj 394 39 gemwin 20;
#X msg 430 15 0 \, destroy;
#X msg 394 -11 dimen 800 600 \, color 0.5 0.5 0.5 \, create \, 1;
#X text 437 -29 CLICK HERE TO START:;
#X obj 79 379 ../ev-main/ev_declare;
#X text 81 358 load required pathes;
#X obj 6 207 cnv 15 360 70 empty empty GUI_controls 5 12 0 12 -204800
-66577 0;
#X obj 718 26 bng 15 250 50 0 empty empty reload_shaders 17 7 0 10
-262144 -1 -1;
#X msg 404 253 open ../media/cam3.jpg;
#X obj 389 304 pix_texture;
#X obj 699 -6 gemhead 51;
#X msg 464 327 \$3 \$2;
#X obj 464 349 /;
#X obj 464 371 * 4;
#X obj 389 396 rectangle 4 3;
#X text 493 352 calculate aspect ratio;
#X obj 847 -6 r /ev/buf/inputbuffer/texture_id;
#X obj 683 271 cnv 15 250 200 empty empty draw_result_into_gem_window
20 12 0 14 -204786 -66577 0;
#X obj 781 321 gemhead;
#X obj 781 387 pix_texture;
#X obj 781 419 rectangle 4 4;
#X text 391 417 draw content in right aspect ratio \; into square framebuffer
;
#X text 61 302 (c)2013 Marian Weger \; part of EXTENDEDVIEW toolkit/
gpl v3;
#X obj 389 129 ev_buf inputbuffer dummy;
#X text 9 70 1st: id;
#X text 9 83 2nd: domain;
#X text 9 96 3rd: shader name;
#X obj 743 193 hsl 128 15 0 1 0 0 /ev/glsl/blurbuf/blur /ev/glsl/blurbuf/blur
blur -2 -8 0 10 -203904 -1 -1 0 1;
#X obj 699 66 ev_glsl_buf2 blurbuf dummy gaussian_blur;
#X connect 2 0 19 0;
#X connect 3 0 19 0;
#X connect 4 0 20 0;
#X connect 5 0 34 0;
#X connect 12 0 11 0;
#X connect 13 0 11 0;
#X connect 18 0 39 0;
#X connect 19 0 4 0;
#X connect 20 0 25 0;
#X connect 20 1 22 0;
#X connect 21 0 39 0;
#X connect 22 0 23 0;
#X connect 23 0 24 0;
#X connect 24 0 25 2;
#X connect 27 0 39 1;
#X connect 29 0 30 0;
#X connect 30 0 31 0;
#X connect 34 0 4 0;
#X connect 39 1 30 1;
#X coords 0 620 1 619 85 60 0;