#N canvas 378 22 817 748 10;
#X declare -path . -path .. -path data -path ../data -path ev-in -path
../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
libs/kollabs -path ../libs/kollabs -path media -path ../media -path
ev-glsl -path ../ev-glsl -lib Gem;
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#X obj 25 573 cnv 15 750 470 empty empty INPUT_MODULES 20 12 0 14 -204786
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#X obj 31 624 t a a;
#X obj 10 -88 cnv 15 780 16 empty empty example:_PANORAMIC_VIDEO_STITCHING_&_PROJECTION
20 8 0 14 -233017 -66577 0;
#X obj 10 -59 cnv 15 160 50 empty empty INITIALISATIONS 20 12 0 14
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#N canvas 407 127 535 539 init 1;
#X obj 56 92 loadbang;
#X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234
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#X text 49 -3 Such a declare object should always be in the main patch
of your project \, to set the pathes to the abstractions.;
#X text 159 160 load the preset file on startup:;
#X obj 56 134 t b b;
#X obj 83 158 del 1000;
#X obj 56 221 del 3000;
#X text 127 93 The DATA STORAGE SYSTEM will be explained in a later
example.;
#X obj 158 43 ev-main/ev_declare;
#X text 177 213 (pathes relative to "./libs/kollabs");
#X obj 34 94 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
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#X text 66 262 Recall scene '0' from the loaded preset file;
#X msg 83 180 \; /ds/0/loadfile ../../data/ev_example_panoramic_preset.txt
;
#X msg 56 285 \; /ds/0/scene 0;
#X connect 0 0 4 0;
#X connect 4 0 6 0;
#X connect 4 1 5 0;
#X connect 5 0 12 0;
#X connect 6 0 13 0;
#X connect 10 0 4 0;
#X restore 106 -33 pd init;
#X text 180 -64 This example uses one panorama image \, consisting
of four photographs \, and projects it on an immersive screen made
of three planar elements.;
#X text 27 -35 look inside:;
#X text 96 597 Use the [trigger anything ...] object to specify the
rendering order (from right to left). Here \, the grid should be rendered
on top of the image \, and therefore afterwards.;
#X obj 63 228 gemhead 50;
#X obj 63 251 t a a a;
#X obj 31 27 gemhead 20;
#X obj 31 47 ev_buf 0;
#X obj 31 680 ev_grid 0;
#X obj 244 670 ev_pano_group 0;
#X obj 63 463 ev_pro_22 l;
#X obj 82 373 ev_pro_22 c;
#X obj 31 820 ev_pic 0;
#X obj 31 903 ev_pano_stitch 0;
#X obj 217 903 ev_pano_stitch 1;
#X obj 403 903 ev_pano_stitch 2;
#X obj 589 903 ev_pano_stitch 3;
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#X obj 380 245 ev_gemwin;
#X text 599 219 click "create" to start;
#X text 438 -87 (c)2012 Peter Venus & Marian Weger /EXTENDED VIEW toolkit/
;
#X obj 400 352 ev_storage;
#X obj 102 283 ev_pro_22 r;
#X obj 328 243 t a;
#X obj 328 322 t a;
#X obj 328 414 t a;
#X text 398 499 Presets are located in the "./data" folder. This example
uses scene "0" of "ev_example_panoramic_preset.txt".;
#X text 468 725 Input modules can be [ev_pic] for still images \; [ev_vid]
for video \, or [ev_cam] for camera input.;
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#X obj 378 128 pix_texture;
#X obj 378 57 tgl 15 0 empty empty show_framebuffer_content 17 7 0
10 -260097 -1 -1 0 1;
#X obj 378 83 gemhead 102;
#X obj 378 11 loadbang;
#X msg 378 33 0;
#X obj 441 106 r /ev/buf/0/texture_id;
#X obj 378 151 rectangle 5.3333 8;
#X text 65 151 send the texture id of the framebuffer \; to the projection
modules;
#X obj 217 820 ev_pic 1;
#X obj 403 820 ev_pic 2;
#X obj 589 820 ev_pic 3;
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#X connect 3 1 15 0;
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