#N canvas 367 52 807 685 10; #X declare -path . -path .. -path data -path ../data -path ev-in -path ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path libs/kollabs -path ../libs/kollabs -path media -path ../media -path ev-glsl -path ../ev-glsl -lib Gem; #X obj 372 136 cnv 15 380 400 empty empty media_input 20 12 0 14 -262130 -66577 0; #X obj 6 -25 cnv 15 800 16 empty empty EXTENDED_VIEW_GLSL-BUFFER-MODULE 2 8 0 14 -99865 -262144 0; #X obj 426 290 loadbang; #X obj 404 291 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 389 172 gemhead; #X obj 373 546 cnv 15 380 400 empty empty chained_GLSL_operations 20 12 0 14 -261682 -66577 0; #X obj 6 1 cnv 15 360 100 empty empty description 5 12 0 12 -233017 -66577 0; #X obj 6 113 cnv 15 360 70 empty empty creation_arguments: 5 12 0 12 -162280 -1 0; #X obj 6 186 cnv 15 360 70 empty empty inlets/outlets 5 12 0 12 -233017 -66577 0; #X obj 373 9 cnv 15 380 120 empty empty Create_Gem_Window 20 12 0 14 -204786 -66577 0; #X obj 394 104 gemwin 20; #X msg 430 80 0 \, destroy; #X msg 394 54 dimen 800 600 \, color 0.5 0.5 0.5 \, create \, 1; #X text 437 36 CLICK HERE TO START:; #X obj 79 444 ../ev-main/ev_declare; #X text 81 423 load required pathes; #X obj 6 272 cnv 15 360 70 empty empty GUI_controls 5 12 0 12 -204800 -66577 0; #X obj 417 619 bng 15 250 50 0 empty empty reload_shaders 17 7 0 10 -262144 -1 -1; #X obj 389 369 pix_texture; #X obj 389 576 gemhead 51; #X msg 464 392 \$3 \$2; #X obj 464 414 /; #X obj 464 436 * 4; #X obj 389 461 rectangle 4 3; #X text 493 417 calculate aspect ratio; #X obj 537 576 r /ev/buf/inputbuffer/texture_id; #X text 9 18 This abstraction creates a framebuffer and applies a specified shader to it.; #X obj 373 953 cnv 15 380 200 empty empty draw_result_into_gem_window 20 12 0 14 -204786 -66577 0; #X obj 589 1003 gemhead; #X obj 589 1069 pix_texture; #X obj 589 1101 rectangle 4 4; #X text 391 482 draw content in right aspect ratio \; into square framebuffer ; #X text 61 367 (c)2013 Marian Weger \; part of EXTENDEDVIEW toolkit/ gpl v3; #X obj 389 194 ev_buf inputbuffer dummy; #X text 9 135 1st: id; #X text 9 148 2nd: domain; #X text 9 161 3rd: shader name; #X obj 515 747 hsl 128 15 0 5 0 0 /ev/glsl/colorbuf/contrast /ev/glsl/colorbuf/contrast contrast -2 -8 0 10 -203904 -1 -1 2540 1; #X obj 515 777 hsl 128 15 0 5 0 0 /ev/glsl/colorbuf/saturation /ev/glsl/colorbuf/saturation saturation -2 -8 0 10 -203904 -1 -1 2540 1; #X obj 515 807 hsl 128 15 0 5 0 0 /ev/glsl/colorbuf/brightness /ev/glsl/colorbuf/brightness brightness -2 -8 0 10 -203904 -1 -1 2540 1; #X msg 404 318 open ../media/cam2.jpg; #X text 409 763 play around:; #X obj 389 347 pix_image; #X obj 389 648 ev_glsl_buf colorbuf dummy contrast; #X obj 389 841 ev_glsl_buf colorbuf2 dummy invert; #X connect 2 0 40 0; #X connect 3 0 40 0; #X connect 4 0 33 0; #X connect 11 0 10 0; #X connect 12 0 10 0; #X connect 17 0 43 0; #X connect 18 0 23 0; #X connect 18 1 20 0; #X connect 19 0 43 0; #X connect 20 0 21 0; #X connect 21 0 22 0; #X connect 22 0 23 2; #X connect 25 0 43 1; #X connect 28 0 29 0; #X connect 29 0 30 0; #X connect 33 0 42 0; #X connect 40 0 42 0; #X connect 42 0 18 0; #X connect 43 0 44 0; #X connect 43 1 44 1; #X connect 44 1 29 1; #X coords 0 685 1 684 85 60 0;