#N canvas 160 22 912 712 10; #X declare -path . -path .. -path data -path ../data -path ev-in -path ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path libs/kollabs -path ../libs/kollabs -path media -path ../media -path ev-glsl -path ../ev-glsl -lib Gem; #X obj 106 655 world_light; #X obj 106 631 gemhead; #X obj 14 14 cnv 15 700 30 empty empty Example:_3d_renderings 20 12 0 14 -233017 -66577 0; #X obj 707 315 s /ev/buf/0/color; #X msg 707 290 0.9 0.6 0.1 1; #X obj 707 245 loadbang; #X obj 707 267 del 3000; #X obj 43 114 gemhead 20; #X obj 33 455 cnv 15 250 135 empty empty 3d_rendering 20 12 0 10 -233017 -66577 0; #X obj 43 530 teapot; #N canvas 0 22 482 487 teapot-movement 0; #X obj 81 -49 inlet; #X obj 81 263 outlet; #X obj 81 149 translateXYZ 0 0 0; #X obj 81 189 rotateXYZ 0 0 0; #X obj 177 -12 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 198 -12 metro 10000; #X obj 81 211 scaleXYZ 0.6 0.6 0.6; #X msg 198 20 0 \, 1 10000; #X obj 198 149 * 360; #X obj 198 -49 loadbang; #X obj 109 -10 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X msg 131 -12 1; #X obj 116 85 *; #X obj 116 107 cos; #X obj 116 129 * 4; #X obj 131 20 atan; #X obj 131 50 * 8; #X obj 81 233 color 1 1 1; #X obj 198 50 line 0 40; #X connect 0 0 2 0; #X connect 2 0 3 0; #X connect 3 0 6 0; #X connect 4 0 5 0; #X connect 5 0 7 0; #X connect 6 0 17 0; #X connect 7 0 18 0; #X connect 8 0 3 3; #X connect 8 0 3 2; #X connect 8 0 3 1; #X connect 9 0 11 0; #X connect 9 0 5 0; #X connect 10 0 11 0; #X connect 11 0 15 0; #X connect 12 0 13 0; #X connect 13 0 14 0; #X connect 14 0 2 1; #X connect 15 0 16 0; #X connect 16 0 12 1; #X connect 17 0 1 0; #X connect 18 0 8 0; #X connect 18 0 12 0; #X restore 43 498 pd teapot-movement; #X obj 53 241 cnv 15 230 200 empty empty empty 2 8 0 10 -191407 -66577 0; #X obj 173 365 pix_texture; #X obj 173 388 rectangle 3 3; #X obj 61 295 tgl 15 0 empty empty show_content_of_frambuffer 17 7 0 10 -262144 -1 -1 0 1; #X obj 14 47 cnv 15 80 40 empty empty declare_paths 2 8 0 10 -258113 -262144 0; #N canvas 518 150 548 468 init 1; #X obj 56 92 loadbang; #X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234 -66577 0; #X text 49 -3 Such a declare object should always be in the main patch of your project \, to set the pathes to the abstractions.; #X text 159 170 load the preset file on startup:; #X text 66 272 Recall scene '0' from the loaded preset file \, and load the still image files.; #X obj 158 43 ev-main/ev_declare; #X obj 56 144 t b b; #X obj 83 168 del 1000; #X obj 56 231 del 3000; #X text 157 223 (pathes relative to "./libs/kollabs"); #X msg 83 190 \; /ds/0/loadfile ../../data/ev_example_3d_preset.txt ; #X msg 56 308 \; /ds/0/scene 0 \;; #X connect 0 0 6 0; #X connect 6 0 8 0; #X connect 6 1 7 0; #X connect 7 0 10 0; #X connect 8 0 11 0; #X restore 32 64 pd init; #X obj 294 241 cnv 15 350 370 empty empty projection_planes 20 12 0 14 -262130 -66577 0; #X obj 582 354 t a; #X obj 313 353 gemhead 50; #X obj 313 385 t a a a; #X obj 582 241 t a; #X obj 313 328 tgl 15 1 empty empty toggle_projection_planes 17 7 0 10 -262144 -1 -1 1 1; #X text 372 190 send the texture id of the \; framebuffer to the projection modules; #X text 477 14 (c)2011 Peter Venus & Marian Weger \; /part of EXTENDED VIEW toolkit/ gpl v3; #X text 109 46 This example shows how to project 3d renderings with the Extended View Toolkit.; #X text 666 226 orange framebuffer background:; #X text 670 432 "ev_example_3d_preset.txt"; #X obj 675 450 ev_storage; #X obj 43 139 ev_buf 0; #X obj 313 545 ev_pro_22 l; #X obj 373 484 ev_pro_22 c; #X obj 350 97 ev_gemwin; #X obj 313 282 loadbang; #X msg 313 304 1; #X obj 61 252 loadbang; #X msg 61 275 0; #X obj 173 340 gemhead 99; #X text 39 602 For 3d objects \, some light is needed:; #X text 139 536 Simple 3d object; #X text 566 76 click "create" to start; #X obj 396 425 ev_pro_22 r; #X text 670 419 This example uses scene "0" of; #X text 672 601 Presets are lcated in the; #X text 672 614 "./data" folder.; #X connect 1 0 0 0; #X connect 4 0 3 0; #X connect 5 0 6 0; #X connect 6 0 4 0; #X connect 7 0 29 0; #X connect 10 0 9 0; #X connect 12 0 13 0; #X connect 14 0 37 0; #X connect 18 0 30 1; #X connect 18 0 31 1; #X connect 18 0 41 1; #X connect 19 0 20 0; #X connect 20 0 30 0; #X connect 20 1 31 0; #X connect 20 2 41 0; #X connect 21 0 18 0; #X connect 22 0 19 0; #X connect 29 0 10 0; #X connect 29 1 12 1; #X connect 29 1 21 0; #X connect 33 0 34 0; #X connect 34 0 22 0; #X connect 35 0 36 0; #X connect 36 0 14 0; #X connect 37 0 12 0; #X coords 0 0 1 1 85 60 0;