#N canvas 365 22 883 756 10; #X declare -path . -path .. -path data -path ../data -path ev-in -path ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path libs/kollabs -path ../libs/kollabs -path media -path ../media; #X obj 41 652 world_light; #X obj 41 631 gemhead; #X obj 14 14 cnv 15 700 30 empty empty Example:_masking_for_video_mappings 20 12 0 14 -233017 -66577 0; #X obj 40 759 s /ev/buf/0/color; #X msg 40 734 0.9 0.6 0.1 1; #X obj 40 689 loadbang; #X obj 40 711 del 3000; #X obj 23 154 gemhead 20; #X obj 16 436 cnv 15 150 135 empty empty simple_3d-object 20 12 0 10 -233017 -66577 0; #X obj 23 501 teapot; #N canvas 0 22 450 300 teapot-movement 0; #X obj 25 14 inlet; #X obj 19 263 outlet; #X obj 41 119 translateXYZ 0 0 0; #X obj 41 159 rotateXYZ 0 0 0; #X floatatom 158 121 5 0 0 0 - - -; #X obj 158 -10 line; #X obj 137 -52 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 158 -52 metro 10000; #X obj 41 181 scaleXYZ 0.6 0.6 0.6; #X msg 158 -30 0 \, 1 10000; #X obj 158 99 * 360; #X obj 160 -149 loadbang; #X obj 69 -50 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X msg 91 -52 1; #X obj 76 25 *; #X obj 76 47 cos; #X obj 76 69 * 4; #X floatatom 76 93 5 0 0 0 - - -; #X obj 91 -30 atan; #X obj 91 -10 * 8; #X obj 41 203 color 1 1 1; #X connect 0 0 2 0; #X connect 2 0 3 0; #X connect 3 0 8 0; #X connect 4 0 3 2; #X connect 4 0 3 1; #X connect 4 0 3 3; #X connect 5 0 10 0; #X connect 5 0 14 0; #X connect 6 0 7 0; #X connect 7 0 9 0; #X connect 8 0 20 0; #X connect 9 0 5 0; #X connect 10 0 4 0; #X connect 11 0 13 0; #X connect 11 0 7 0; #X connect 12 0 13 0; #X connect 13 0 18 0; #X connect 14 0 15 0; #X connect 15 0 16 0; #X connect 16 0 17 0; #X connect 17 0 2 1; #X connect 18 0 19 0; #X connect 19 0 14 1; #X connect 20 0 1 0; #X restore 23 469 pd teapot-movement; #X obj 153 371 pix_texture; #X obj 153 394 rectangle 3 3; #X obj 43 310 tgl 15 0 empty empty show_content_of_frambuffer 17 7 0 10 -260097 -1 -1 0 1; #X obj 14 47 cnv 15 80 40 empty empty declare_paths 2 8 0 10 -258113 -262144 0; #N canvas 513 252 548 468 init 0; #X obj 56 92 loadbang; #X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234 -66577 0; #X text 49 -3 Such a declare object should always be in the main patch of your project \, to set the pathes to the abstractions.; #X text 159 170 load the preset file on startup:; #X text 66 272 Recall scene '0' from the loaded preset file \, and load the still image files.; #X obj 158 43 ev-main/ev_declare; #X obj 56 144 t b b; #X obj 83 168 del 1000; #X obj 56 231 del 3000; #X msg 56 308 \; /ds/0/scene 0 \;; #X msg 83 190 \; /ds/0/loadfile ../../data/ev_example_masking_preset.txt ; #X text 160 226 (pathes relative to "./libs/kollabs"); #X connect 0 0 6 0; #X connect 6 0 8 0; #X connect 6 1 7 0; #X connect 7 0 10 0; #X connect 8 0 9 0; #X restore 32 64 pd init; #X text 99 46 This example shows how to use the projection modules to create masking when doing video-mapping on objects like facades of buildings or similar; #X obj 179 436 cnv 15 270 350 empty empty projection_planes 20 12 0 14 -262130 -66577 0; #X obj 393 547 t a; #X obj 200 569 t a a a; #X obj 393 436 t a; #X obj 200 512 tgl 15 1 empty empty toggle_projection_modules 17 7 0 10 -260097 -1 -1 1 1; #X text 372 366 send the texture id of the \; framebuffer to the projection modules; #X obj 461 436 cnv 15 370 390 empty empty projection_modules_used_for_masking 20 12 0 14 -261234 -66577 0; #X obj 688 490 gemhead; #X obj 688 607 pix_texture; #X msg 717 537 RGBA; #X obj 751 491 loadbang; #X obj 483 509 gemhead 51; #X text 477 14 (c)2011 Peter Venus & Marian Weger \; /part of EXTENDED VIEW toolkit/ gpl v3; #X text 462 244 "ev_example_masking_preset.txt"; #X obj 200 537 gemhead 30; #X obj 661 218 ev_storage; #X obj 23 179 ev_buf 0; #X obj 200 728 ev_pro_22 l; #X obj 219 667 ev_pro_22 c; #X obj 239 608 ev_pro_22 r; #X obj 354 94 ev_gemwin; #X obj 688 584 pix_separator; #X obj 688 512 alpha; #X obj 688 562 pix_set 1 1; #X obj 483 755 ev_pro_22easy win; #X obj 502 695 ev_pro_22easy dow; #X obj 522 635 ev_pro_33easy door; #X msg 751 537 0 0 0 1; #X obj 483 597 t a a a; #X text 608 468 generate coloured texture \; for masks; #X text 496 537 gemhead is rendered after \; projection-planes \, so \; masks are on top; #X obj 200 463 loadbang; #X msg 200 485 1; #X obj 43 267 loadbang; #X msg 43 289 0; #X obj 43 336 gemhead 99; #X text 577 71 click "create" to start; #X text 462 231 This example uses scene 0 of; #X text 24 610 light needed for 3d:; #X text 463 276 Presets are located in the \; "./data" folder; #X connect 1 0 0 0; #X connect 4 0 3 0; #X connect 5 0 6 0; #X connect 6 0 4 0; #X connect 7 0 33 0; #X connect 10 0 9 0; #X connect 11 0 12 0; #X connect 13 0 52 0; #X connect 18 0 34 1; #X connect 18 0 35 1; #X connect 18 0 36 1; #X connect 19 0 34 0; #X connect 19 1 35 0; #X connect 19 2 36 0; #X connect 20 0 18 0; #X connect 21 0 31 0; #X connect 24 0 39 0; #X connect 25 1 43 1; #X connect 25 1 42 1; #X connect 25 1 41 1; #X connect 26 0 40 0; #X connect 27 0 26 0; #X connect 27 0 44 0; #X connect 28 0 45 0; #X connect 31 0 19 0; #X connect 33 0 10 0; #X connect 33 1 11 1; #X connect 33 1 20 0; #X connect 38 0 25 0; #X connect 39 0 40 0; #X connect 40 0 38 0; #X connect 44 0 40 1; #X connect 45 0 41 0; #X connect 45 1 42 0; #X connect 45 2 43 0; #X connect 48 0 49 0; #X connect 49 0 21 0; #X connect 50 0 51 0; #X connect 51 0 13 0; #X connect 52 0 11 0; #X coords 0 0 1 1 85 60 0;