#N canvas 484 234 708 416 10;
#X declare -path . -path .. -path data -path ../data -path ev-in -path
../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
libs/kollabs -path ../libs/kollabs -path media -path ../media -path
ev-glsl -path ../ev-glsl;
#X obj 30 -234 cnv 15 650 20 empty empty extended_view_rectangular_texture_module
3 12 0 14 -99865 -262144 0;
#X text 158 95 (c)2012 Peter Venus & Marian Weger / part of EXTENDED
VIEW toolkit;
#X obj 245 -151 gemhead;
#X obj 245 -99 pix_image;
#X obj 297 -151 loadbang;
#X obj 500 -21 gemwin 20;
#X msg 500 -171 create \, 1;
#X msg 512 -149 0 \, destroy;
#X obj 530 -121 loadbang;
#X msg 540 -89 dimen 800 600;
#X text 429 -172 CLICK HERE:;
#X msg 530 -59 color 0.5 0.5 0.5;
#X text 30 26 [ev_declare] loads all the needed pathes.;
#X text 31 -207 This module is just a little helper to make patching
with the toolkit faster. Have a look inside it to see what it does.
;
#X obj 32 49 ../ev-main/ev_declare;
#X msg 297 -129 open ../media/cam2.jpg;
#X obj 33 -81 cnv 15 180 100 empty empty inlets/outlets 5 8 0 12 -233017
-66577 0;
#X obj 32 -158 cnv 15 180 60 empty empty creation_arguments: 3 8 0
12 -191407 -1 0;
#X text 37 -62 Inlet 1: gemlist;
#X text 37 -12 Outlet 1: gemlist;
#X text 37 -42 Inlet 2: Texture ID;
#X text 38 -140 1st: module id;
#X text 38 -125 2nd: storage domain;
#X obj 245 -60 ev_rectangle \$0;
#X connect 2 0 3 0;
#X connect 3 0 23 0;
#X connect 4 0 15 0;
#X connect 6 0 5 0;
#X connect 7 0 5 0;
#X connect 8 0 9 0;
#X connect 8 0 11 0;
#X connect 9 0 5 0;
#X connect 11 0 5 0;
#X connect 15 0 3 0;
#X coords 0 416 1 415 180 33 0;