#N canvas 358 22 1185 756 10;
#X declare -path . -path .. -path data -path ../data -path ev-in -path
../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
libs/kollabs -path ../libs/kollabs -path media -path ../media -path
ev-glsl -path ../ev-glsl -lib Gem;
#X obj 466 248 cnv 15 400 350 empty empty OUTPUT_MODULES 20 12 0 14
-204800 -66577 0;
#X obj 10 40 cnv 15 500 180 empty empty FRAMEBUFFER 20 12 0 14 -262130
-66577 0;
#X obj 10 228 cnv 15 450 400 empty empty INPUT_MODULES 20 12 0 14 -204786
-66577 0;
#X obj 15 288 t a a;
#X obj 10 10 cnv 15 870 16 empty empty example:_360_DEGREES_PANORAMIC_VIDEO_&_PROJECTION
20 8 0 14 -233017 -66577 0;
#X obj 526 88 cnv 15 160 50 empty empty INITIALISATIONS 20 12 0 14
-261234 -66577 0;
#N canvas 407 107 485 422 init 0;
#X obj 56 92 loadbang;
#X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234
-66577 0;
#X text 49 -3 Such a declare object should always be in the main patch
of your project \, to set the pathes to the abstractions.;
#X text 159 160 load the preset file on startup:;
#X obj 56 134 t b b;
#X obj 83 158 del 1000;
#X obj 56 241 del 3000;
#X text 127 93 The DATA STORAGE SYSTEM will be explained in a later
example.;
#X obj 158 43 ev-main/ev_declare;
#X text 156 229 (pathes relative to "./libs/kollabs");
#X text 66 282 Recall scene '0' from the loaded preset file;
#X msg 83 180 \; /ds/0/loadfile ../../data/ev_example_panoramic_360_preset.txt
;
#X msg 56 302 \; /ds/0/scene 0;
#X connect 0 0 4 0;
#X connect 4 0 6 0;
#X connect 4 1 5 0;
#X connect 5 0 11 0;
#X connect 6 0 12 0;
#X restore 620 117 pd init;
#X text 541 115 look inside:;
#X obj 490 275 gemhead 50;
#X obj 490 298 t a a a;
#X obj 15 71 gemhead 20;
#X obj 477 613 ev_storage;
#X obj 526 158 ev_gemwin;
#X obj 15 96 ev_buf 0;
#X obj 15 475 ev_grid 0;
#X obj 42 317 ev_pic 0;
#X obj 42 390 ev_360 0;
#X obj 300 124 gemhead 100;
#X obj 300 174 pix_texture;
#X obj 300 104 tgl 15 0 empty empty show_framebuffer_contents 17 7
0 10 -260097 -1 -1 0 1;
#X obj 300 56 loadbang;
#X msg 300 78 0;
#X text 59 254 This example uses a 360 degree photo. Click on "calib"
in the [ev_360] module to deactivate the image unwrapping. You see
\, that the image is taken with a cone-shaped mirror in front of the
camera lens.;
#X text 529 33 This example uses one panorama image \, made with one
camera in front of a cone-shaped mirror \, and projects it on an immersive
screen made of three planar elements.;
#X obj 722 302 r /ev/buf/0/texture_id;
#X obj 363 148 r /ev/buf/0/texture_id;
#X obj 683 482 r /ev/buf/0/texture_id;
#X obj 702 392 r /ev/buf/0/texture_id;
#X text 717 134 click "create" to start;
#X text 609 282 get framebuffer texture id of framebuffer;
#X obj 529 330 ev_pro_22 r;
#X obj 509 420 ev_pro_22 c;
#X obj 490 510 ev_pro_22 l;
#N canvas 0 22 214 204 rotation 0;
#X obj 63 53 loadbang;
#X obj 63 119 t f f;
#X obj 131 104 sel 360;
#X obj 63 141 s /ev/360/0/rot;
#X obj 63 97 line 0 40;
#X msg 63 75 0 \, 360 40000;
#X obj 34 55 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X text 54 30 Rotation:;
#X connect 0 0 5 0;
#X connect 1 0 3 0;
#X connect 1 1 2 0;
#X connect 2 0 5 0;
#X connect 4 0 1 0;
#X connect 5 0 4 0;
#X connect 6 0 5 0;
#X restore 332 348 pd rotation;
#X text 680 712 (c)2012 Peter Venus & Marian Weger \; /part of EXTENDED
VIEW toolkit/ gpl v3;
#X text 633 623 Presets are located in the "./data" folder \; This
example uses scene "0" of "ev_example_panoramic_360_preset.txt";
#X obj 300 196 rectangle 4 4;
#X connect 3 0 14 0;
#X connect 3 1 15 0;
#X connect 8 0 9 0;
#X connect 9 0 32 0;
#X connect 9 1 31 0;
#X connect 9 2 30 0;
#X connect 10 0 13 0;
#X connect 13 0 3 0;
#X connect 15 0 16 0;
#X connect 17 0 18 0;
#X connect 18 0 36 0;
#X connect 19 0 17 0;
#X connect 20 0 21 0;
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#X connect 25 0 18 1;
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#X coords 0 756 1 755 85 60 0;
