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- ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
- -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
- libs/kollabs -path ../libs/kollabs -path media -path ../media -path
- ev-glsl -path ../ev-glsl;
- -66577 0;
- of the;
- of the;
- of the visible area(vertex);
- 20 8 0 14 -233017 -66577 0;
- -66577 0;
- -66577 0;
- -66577 0;
- 12 -191407 -1 0;
- domain \, see [ev_storage-help] for details;
- 0;
- ;
- 20 8 0 14 -233017 -66577 0;
- 20 8 0 14 -233017 -66577 0;
- \; /ev/pro/\$1/vertex/0/1/x \; /ev/pro/\$1/vertex/0/1/y \; /ev/pro/\$1/vertex/0/2/x
- \; /ev/pro/\$1/vertex/0/2/y \; /ev/pro/\$1/vertex/0/3/x \; /ev/pro/\$1/vertex/0/3/y
- \; /ev/pro/\$1/vertex/0/4/x \; /ev/pro/\$1/vertex/0/4/y \; /ev/pro/\$1/vertex/1/0/x
- \; /ev/pro/\$1/vertex/1/0/y \; /ev/pro/\$1/vertex/1/1/x \; /ev/pro/\$1/vertex/1/1/y
- \; /ev/pro/\$1/vertex/1/2/x \; /ev/pro/\$1/vertex/1/2/y \; /ev/pro/\$1/vertex/1/3/x
- \; /ev/pro/\$1/vertex/1/3/y \; /ev/pro/\$1/vertex/1/4/x \; /ev/pro/\$1/vertex/1/4/y
- \; /ev/pro/\$1/vertex/2/0/x \; /ev/pro/\$1/vertex/2/0/y \; /ev/pro/\$1/vertex/2/1/x
- \; /ev/pro/\$1/vertex/2/1/y \; /ev/pro/\$1/vertex/2/2/x \; /ev/pro/\$1/vertex/2/2/y
- \; /ev/pro/\$1/vertex/2/3/x \; /ev/pro/\$1/vertex/2/3/y \; /ev/pro/\$1/vertex/2/4/x
- \; /ev/pro/\$1/vertex/2/4/y \; /ev/pro/\$1/vertex/3/0/x \; /ev/pro/\$1/vertex/3/0/y
- \; /ev/pro/\$1/vertex/3/1/x \; /ev/pro/\$1/vertex/3/1/y \; /ev/pro/\$1/vertex/3/2/x
- \; /ev/pro/\$1/vertex/3/2/y \; /ev/pro/\$1/vertex/3/3/x \; /ev/pro/\$1/vertex/3/3/y
- \; /ev/pro/\$1/vertex/3/4/x \; /ev/pro/\$1/vertex/3/4/y \; /ev/pro/\$1/vertex/4/0/x
- \; /ev/pro/\$1/vertex/4/0/y \; /ev/pro/\$1/vertex/4/1/x \; /ev/pro/\$1/vertex/4/1/y
- \; /ev/pro/\$1/vertex/4/2/x \; /ev/pro/\$1/vertex/4/2/y \; /ev/pro/\$1/vertex/4/3/x
- \; /ev/pro/\$1/vertex/4/3/y \; /ev/pro/\$1/vertex/4/4/x \; /ev/pro/\$1/vertex/4/4/y
- \; /ev/pro/\$1/texture/top/left/x \; /ev/pro/\$1/texture/top/left/y
- \; /ev/pro/\$1/texture/top/right/x \; /ev/pro/\$1/texture/top/right/y
- \; /ev/pro/\$1/texture/bottom/left/x \; /ev/pro/\$1/texture/bottom/left/y
- \; /ev/pro/\$1/texture/bottom/right/x \; /ev/pro/\$1/texture/bottom/right/y
- \; /ev/pro/<id>/shade/top --- top softedge amount \; /ev/pro/<id>/shade/right
- --- right softedge amount \; /ev/pro/<id>/shade/bottom --- bottom softedge
- amount \; /ev/pro/<id>/shade/left --- left softedge amount \; /ev/pro/<id>/state
- --- turn module on (1) / off (0) \; /ev/pro/<id>/set_alpha --- set
- alpha to value "1" \; /ev/pro/<id>/grid/tex/state --- grid texture
- state \; /ev/pro/<id>/grid/tex/open --- grid texture open dialog \;
- /ev/pro/<id>/grid/tex/load --- reload grid texture \; /ev/pro/<id>/grid/tex/flip/horizontal
- --- flip grid tex \; /ev/pro/<id>/grid/tex/flip/vertical --- flip grid
- tex \; /ev/pro/<id>/cursor/mode --- mouse interaction mode \; \;;
- \; /part of EXTENDED VIEW toolkit/ gpl v3;
- -66577 0;
- load your own grid image \; reload: reload the given image file \;
- flip: flip grid horizontal(<->) or vertical(^v).;
- \; vertex_permanent: show vertex control points permanently \; texture_mouseover:
- show texture control points if hovered \; texture_permanent: show texture
- control points permanently \;;
- to 1 If not selected \, alpha channel remains as it gets in.;
- 8 0 12 -233017 -66577 0;
- as the EV internal send/recieve message system see paramter-list below
- for additional information about the specific parameter-names.;
- All the vertex and texture coordinates and the softedge settings can
- be morphed between scenes individually.;
- surfaces. It can map a specified part of a texture onto a square plane
- \, which can then be distorted by a matrix of 5x5=25 control points
- \; The source is specified by a texture id \, and can be a framebuffer
- or any other texture. By 4 independently settable corner points \,
- a polygonal part of this texture is specified \, which is then mapped
- completely onto a square. This square can then be positioned and distorted
- by a matrix of 5x5 vertex points \; It is also possible to blend the
- four sides with a soft edge \, what makes it possible to overlay multiple
- modules to form a bigger \, but still adjustable projection plane.
- This would be useful in multiple projector environment \, where the
- gem window spans over all projectors but aligning them hard-edged is
- not possible or a challenge \; By the settable texture positions \,
- it is possible to display just a portion of the complete content of
- a framebuffer. This is useful if you build a big projection area out
- of multiple [ev_pro_xx] abstractions \, which cut their individual
- part out of the same texture.;
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