#N canvas 484 234 708 416 10; #X declare -path . -path .. -path data -path ../data -path ev-in -path ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path libs/kollabs -path ../libs/kollabs -path media -path ../media -path ev-glsl -path ../ev-glsl; #X obj 30 -234 cnv 15 650 20 empty empty extended_view_rectangular_texture_module 3 12 0 14 -99865 -262144 0; #X text 158 95 (c)2012 Peter Venus & Marian Weger / part of EXTENDED VIEW toolkit; #X obj 245 -151 gemhead; #X obj 245 -99 pix_image; #X obj 297 -151 loadbang; #X obj 500 -21 gemwin 20; #X msg 500 -171 create \, 1; #X msg 512 -149 0 \, destroy; #X obj 530 -121 loadbang; #X msg 540 -89 dimen 800 600; #X text 429 -172 CLICK HERE:; #X msg 530 -59 color 0.5 0.5 0.5; #X text 30 26 [ev_declare] loads all the needed pathes.; #X text 31 -207 This module is just a little helper to make patching with the toolkit faster. Have a look inside it to see what it does. ; #X obj 32 49 ../ev-main/ev_declare; #X msg 297 -129 open ../media/cam2.jpg; #X obj 33 -81 cnv 15 180 100 empty empty inlets/outlets 5 8 0 12 -233017 -66577 0; #X obj 32 -158 cnv 15 180 60 empty empty creation_arguments: 3 8 0 12 -191407 -1 0; #X text 37 -62 Inlet 1: gemlist; #X text 37 -12 Outlet 1: gemlist; #X text 37 -42 Inlet 2: Texture ID; #X text 38 -140 1st: module id; #X text 38 -125 2nd: storage domain; #X obj 245 -60 ev_rectangle \$0; #X connect 2 0 3 0; #X connect 3 0 23 0; #X connect 4 0 15 0; #X connect 6 0 5 0; #X connect 7 0 5 0; #X connect 8 0 9 0; #X connect 8 0 11 0; #X connect 9 0 5 0; #X connect 11 0 5 0; #X connect 15 0 3 0; #X coords 0 416 1 415 180 33 0;