======================== GLOBAL ======================== #settings #data ======================== SCENE 0 Een ======================== #settings /i/am/also/a/variable/ds/occupy 1 /i/am/also/a/variable/ds/delay 0 /i/am/also/a/variable/ds/morph/timegrain 20 /i/am/also/a/variable/ds/morph/curve/quality 0 /i/am/also/a/variable/ds/slave 0 /i/am/also/a/variable/ds/morph/curve/resolution 100 /i/am/also/a/variable/ds/morph/curve/weight 0 /i/am/also/a/variable/ds/morph/curve/shape 0 /i/am/also/a/variable/ds/morph/time 0 /i/am/also/a/variable/ds/morph 0 /i/am/a/variable/ds/occupy 1 /i/am/a/variable/ds/delay 0 /i/am/a/variable/ds/morph/timegrain 20 /i/am/a/variable/ds/morph/curve/quality 0 /i/am/a/variable/ds/slave 0 /i/am/a/variable/ds/morph/curve/resolution 100 /i/am/a/variable/ds/morph/curve/weight 0 /i/am/a/variable/ds/morph/curve/shape 0 /i/am/a/variable/ds/morph/time 0 /i/am/a/variable/ds/morph 0 /i/am/another/morphing/variable/ds/occupy 1 /i/am/another/morphing/variable/ds/delay 0 /i/am/another/morphing/variable/ds/morph/timegrain 20 /i/am/another/morphing/variable/ds/morph/curve/quality 3 /i/am/another/morphing/variable/ds/slave 0 /i/am/another/morphing/variable/ds/morph/curve/resolution 200 /i/am/another/morphing/variable/ds/morph/curve/weight 0.8 /i/am/another/morphing/variable/ds/morph/curve/shape 0 /i/am/another/morphing/variable/ds/morph/time 3 /i/am/another/morphing/variable/ds/morph 1 /i/am/a/morphing/variable/ds/occupy 1 /i/am/a/morphing/variable/ds/delay 0 /i/am/a/morphing/variable/ds/morph/timegrain 20 /i/am/a/morphing/variable/ds/morph/curve/quality 0 /i/am/a/morphing/variable/ds/slave 0 /i/am/a/morphing/variable/ds/morph/curve/resolution 100 /i/am/a/morphing/variable/ds/morph/curve/weight 0 /i/am/a/morphing/variable/ds/morph/curve/shape 0 /i/am/a/morphing/variable/ds/morph/time 1 /i/am/a/morphing/variable/ds/morph 1 /i/am/no/morphing/variable/ds/morph 0 /i/am/a/delayed/variable/ds/occupy 1 /i/am/a/delayed/variable/ds/delay 1 /i/am/a/delayed/variable/ds/morph/timegrain 20 /i/am/a/delayed/variable/ds/morph/curve/quality 0 /i/am/a/delayed/variable/ds/slave 0 /i/am/a/delayed/variable/ds/morph/curve/resolution 100 /i/am/a/delayed/variable/ds/morph/curve/weight 0 /i/am/a/delayed/variable/ds/morph/curve/shape 0 /i/am/a/delayed/variable/ds/morph/time 0 /i/am/a/delayed/variable/ds/morph 0 /i/am/a/master/ds/occupy 1 /i/am/a/master/ds/delay 0 /i/am/a/master/ds/morph/timegrain 20 /i/am/a/master/ds/morph/curve/quality 0 /i/am/a/master/ds/slave 0 /i/am/a/master/ds/morph/curve/resolution 100 /i/am/a/master/ds/morph/curve/weight 0 /i/am/a/master/ds/morph/curve/shape 0 /i/am/a/master/ds/morph/time 1 /i/am/a/master/ds/morph 1 /i/am/a/slave/ds/occupy 1 /i/am/a/slave/ds/delay 0 /i/am/a/slave/ds/morph/timegrain 20 /i/am/a/slave/ds/morph/curve/quality 0 /i/am/a/slave/ds/slave 1 /i/am/a/slave/ds/morph/curve/resolution 100 /i/am/a/slave/ds/morph/curve/weight 0 /i/am/a/slave/ds/morph/curve/shape 0 /i/am/a/slave/ds/morph/time 0 /i/am/a/slave/ds/morph 0 /i/am/occupied/ds/morph 0 /i/got/changed/ds/morph 0 /i/must/be/set/ds/morph 0 /ev/grid/id0/labeling/size/ds/morph 0 /ev/grid/id0/labeling/mark/color/ds/morph 0 /ev/grid/id0/labeling/border/color/ds/morph 0 /ev/grid/id0/labeling/zero/color/ds/morph 0 /ev/grid/id0/labeling/state/ds/morph 0 /ev/grid/id0/grid/color/ds/morph 0 /ev/grid/id0/grid/res/y/ds/morph 0 /ev/grid/id0/grid/res/x/ds/morph 0 /ev/grid/id0/size/ds/morph 0 /ev/grid/id0/grid/state/ds/morph 0 #data /i/am/also/a/variable 63 /i/am/a/variable 9 /i/am/another/morphing/variable 4 /i/am/a/morphing/variable 3 /i/am/no/morphing/variable 0 /i/am/a/delayed/variable 10 /i/am/a/master 11 /i/am/a/slave 12 /ev/grid/id0/labeling/size 0.0025 /ev/grid/id0/labeling/mark/color 1 1 0 /ev/grid/id0/labeling/border/color 0 1 0 /ev/grid/id0/labeling/zero/color 0 0 1 /ev/grid/id0/labeling/state 0 /ev/grid/id0/grid/color 1 1 1 /ev/grid/id0/grid/res/y 2 /ev/grid/id0/grid/res/x 2 /ev/grid/id0/size 3 /ev/grid/id0/grid/state 1 ======================== SCENE 1 Twee ======================== #settings /i/am/also/a/variable/ds/occupy 1 /i/am/also/a/variable/ds/delay 0 /i/am/also/a/variable/ds/morph/timegrain 20 /i/am/also/a/variable/ds/morph/curve/quality 0 /i/am/also/a/variable/ds/slave 0 /i/am/also/a/variable/ds/morph/curve/resolution 100 /i/am/also/a/variable/ds/morph/curve/weight 0 /i/am/also/a/variable/ds/morph/curve/shape 0 /i/am/also/a/variable/ds/morph/time 0 /i/am/also/a/variable/ds/morph 0 /i/am/a/variable/ds/occupy 1 /i/am/a/variable/ds/delay 0 /i/am/a/variable/ds/morph/timegrain 20 /i/am/a/variable/ds/morph/curve/quality 0 /i/am/a/variable/ds/slave 0 /i/am/a/variable/ds/morph/curve/resolution 100 /i/am/a/variable/ds/morph/curve/weight 0 /i/am/a/variable/ds/morph/curve/shape 0 /i/am/a/variable/ds/morph/time 0 /i/am/a/variable/ds/morph 0 /i/am/another/morphing/variable/ds/occupy 1 /i/am/another/morphing/variable/ds/delay 0 /i/am/another/morphing/variable/ds/morph/timegrain 20 /i/am/another/morphing/variable/ds/morph/curve/quality 3 /i/am/another/morphing/variable/ds/slave 0 /i/am/another/morphing/variable/ds/morph/curve/resolution 200 /i/am/another/morphing/variable/ds/morph/curve/weight 0.8 /i/am/another/morphing/variable/ds/morph/curve/shape 0 /i/am/another/morphing/variable/ds/morph/time 3 /i/am/another/morphing/variable/ds/morph 1 /i/am/a/morphing/variable/ds/occupy 1 /i/am/a/morphing/variable/ds/delay 0 /i/am/a/morphing/variable/ds/morph/timegrain 20 /i/am/a/morphing/variable/ds/morph/curve/quality 0 /i/am/a/morphing/variable/ds/slave 0 /i/am/a/morphing/variable/ds/morph/curve/resolution 100 /i/am/a/morphing/variable/ds/morph/curve/weight 0 /i/am/a/morphing/variable/ds/morph/curve/shape 0 /i/am/a/morphing/variable/ds/morph/time 1 /i/am/a/morphing/variable/ds/morph 1 /i/am/no/morphing/variable/ds/morph 0 /i/am/a/delayed/variable/ds/occupy 1 /i/am/a/delayed/variable/ds/delay 1 /i/am/a/delayed/variable/ds/morph/timegrain 20 /i/am/a/delayed/variable/ds/morph/curve/quality 0 /i/am/a/delayed/variable/ds/slave 0 /i/am/a/delayed/variable/ds/morph/curve/resolution 100 /i/am/a/delayed/variable/ds/morph/curve/weight 0 /i/am/a/delayed/variable/ds/morph/curve/shape 0 /i/am/a/delayed/variable/ds/morph/time 0 /i/am/a/delayed/variable/ds/morph 0 /i/am/a/master/ds/occupy 1 /i/am/a/master/ds/delay 0 /i/am/a/master/ds/morph/timegrain 20 /i/am/a/master/ds/morph/curve/quality 0 /i/am/a/master/ds/slave 0 /i/am/a/master/ds/morph/curve/resolution 100 /i/am/a/master/ds/morph/curve/weight 0 /i/am/a/master/ds/morph/curve/shape 0 /i/am/a/master/ds/morph/time 1 /i/am/a/master/ds/morph 1 /i/am/a/slave/ds/occupy 1 /i/am/a/slave/ds/delay 0 /i/am/a/slave/ds/morph/timegrain 20 /i/am/a/slave/ds/morph/curve/quality 0 /i/am/a/slave/ds/slave 1 /i/am/a/slave/ds/morph/curve/resolution 100 /i/am/a/slave/ds/morph/curve/weight 0 /i/am/a/slave/ds/morph/curve/shape 0 /i/am/a/slave/ds/morph/time 0 /i/am/a/slave/ds/morph 0 /i/am/occupied/ds/morph 0 /i/got/changed/ds/morph 0 /i/must/be/set/ds/morph 0 /ev/grid/id0/labeling/size/ds/morph 0 /ev/grid/id0/labeling/mark/color/ds/morph 0 /ev/grid/id0/labeling/border/color/ds/morph 0 /ev/grid/id0/labeling/zero/color/ds/morph 0 /ev/grid/id0/labeling/state/ds/morph 0 /ev/grid/id0/grid/color/ds/morph 0 /ev/grid/id0/grid/res/y/ds/morph 0 /ev/grid/id0/grid/res/x/ds/morph 0 /ev/grid/id0/size/ds/morph 0 /ev/grid/id0/grid/state/ds/morph 0 #data /i/am/also/a/variable 24 /i/am/a/variable 40 /i/am/another/morphing/variable 64 /i/am/a/morphing/variable 61 /i/am/no/morphing/variable 100 /i/am/a/delayed/variable 41 /i/am/a/master 56 /i/am/a/slave 59 /ev/grid/id0/labeling/size 0.0025 /ev/grid/id0/labeling/mark/color 1 1 0 /ev/grid/id0/labeling/border/color 0 1 0 /ev/grid/id0/labeling/zero/color 0 0 1 /ev/grid/id0/labeling/state 1 /ev/grid/id0/grid/color 1 1 1 /ev/grid/id0/grid/res/y 6 /ev/grid/id0/grid/res/x 5 /ev/grid/id0/size 3 /ev/grid/id0/grid/state 1 ======================== SCENE 2 Drie ======================== #settings /i/am/also/a/variable/ds/occupy 1 /i/am/also/a/variable/ds/delay 0 /i/am/also/a/variable/ds/morph/timegrain 20 /i/am/also/a/variable/ds/morph/curve/quality 0 /i/am/also/a/variable/ds/slave 0 /i/am/also/a/variable/ds/morph/curve/resolution 100 /i/am/also/a/variable/ds/morph/curve/weight 0 /i/am/also/a/variable/ds/morph/curve/shape 0 /i/am/also/a/variable/ds/morph/time 0 /i/am/also/a/variable/ds/morph 0 /i/am/a/variable/ds/occupy 1 /i/am/a/variable/ds/delay 0 /i/am/a/variable/ds/morph/timegrain 20 /i/am/a/variable/ds/morph/curve/quality 0 /i/am/a/variable/ds/slave 0 /i/am/a/variable/ds/morph/curve/resolution 100 /i/am/a/variable/ds/morph/curve/weight 0 /i/am/a/variable/ds/morph/curve/shape 0 /i/am/a/variable/ds/morph/time 0 /i/am/a/variable/ds/morph 0 /i/am/another/morphing/variable/ds/occupy 1 /i/am/another/morphing/variable/ds/delay 0 /i/am/another/morphing/variable/ds/morph/timegrain 20 /i/am/another/morphing/variable/ds/morph/curve/quality 3 /i/am/another/morphing/variable/ds/slave 0 /i/am/another/morphing/variable/ds/morph/curve/resolution 100 /i/am/another/morphing/variable/ds/morph/curve/weight 1 /i/am/another/morphing/variable/ds/morph/curve/shape -5.04 /i/am/another/morphing/variable/ds/morph/time 4 /i/am/another/morphing/variable/ds/morph 1 /i/am/a/morphing/variable/ds/occupy 1 /i/am/a/morphing/variable/ds/delay 0 /i/am/a/morphing/variable/ds/morph/timegrain 30 /i/am/a/morphing/variable/ds/morph/curve/quality 0 /i/am/a/morphing/variable/ds/slave 0 /i/am/a/morphing/variable/ds/morph/curve/resolution 100 /i/am/a/morphing/variable/ds/morph/curve/weight 0 /i/am/a/morphing/variable/ds/morph/curve/shape 0 /i/am/a/morphing/variable/ds/morph/time 2 /i/am/a/morphing/variable/ds/morph 1 /i/am/no/morphing/variable/ds/morph 0 /i/am/a/delayed/variable/ds/occupy 1 /i/am/a/delayed/variable/ds/delay 1.5 /i/am/a/delayed/variable/ds/morph/timegrain 20 /i/am/a/delayed/variable/ds/morph/curve/quality 0 /i/am/a/delayed/variable/ds/slave 0 /i/am/a/delayed/variable/ds/morph/curve/resolution 100 /i/am/a/delayed/variable/ds/morph/curve/weight 0 /i/am/a/delayed/variable/ds/morph/curve/shape 0 /i/am/a/delayed/variable/ds/morph/time 0 /i/am/a/delayed/variable/ds/morph 0 /i/am/a/master/ds/occupy 1 /i/am/a/master/ds/delay 0 /i/am/a/master/ds/morph/timegrain 20 /i/am/a/master/ds/morph/curve/quality 0 /i/am/a/master/ds/slave 0 /i/am/a/master/ds/morph/curve/resolution 100 /i/am/a/master/ds/morph/curve/weight 0 /i/am/a/master/ds/morph/curve/shape 0 /i/am/a/master/ds/morph/time 1 /i/am/a/master/ds/morph 0 /i/am/a/slave/ds/occupy 1 /i/am/a/slave/ds/delay 0 /i/am/a/slave/ds/morph/timegrain 20 /i/am/a/slave/ds/morph/curve/quality 0 /i/am/a/slave/ds/slave 1 /i/am/a/slave/ds/morph/curve/resolution 100 /i/am/a/slave/ds/morph/curve/weight 0 /i/am/a/slave/ds/morph/curve/shape 0 /i/am/a/slave/ds/morph/time 0 /i/am/a/slave/ds/morph 0 /i/am/occupied/ds/morph 0 /i/got/changed/ds/morph 0 /i/must/be/set/ds/morph 0 /ev/grid/id0/labeling/size/ds/morph 0 /ev/grid/id0/labeling/mark/color/ds/morph 0 /ev/grid/id0/labeling/border/color/ds/morph 0 /ev/grid/id0/labeling/zero/color/ds/morph 0 /ev/grid/id0/labeling/state/ds/morph 0 /ev/grid/id0/grid/color/ds/morph 0 /ev/grid/id0/grid/res/y/ds/morph 0 /ev/grid/id0/grid/res/x/ds/morph 0 /ev/grid/id0/size/ds/morph 0 /ev/grid/id0/grid/state/ds/morph 0 #data /i/am/also/a/variable 77 /i/am/a/variable 100 /i/am/another/morphing/variable 122 /i/am/a/morphing/variable 123 /i/am/no/morphing/variable 11 /i/am/a/delayed/variable 101 /i/am/a/master 109 /i/am/a/slave 107 /ev/grid/id0/labeling/size 0.0025 /ev/grid/id0/labeling/mark/color 1 1 0 /ev/grid/id0/labeling/border/color 0 1 0 /ev/grid/id0/labeling/zero/color 0 0 1 /ev/grid/id0/labeling/state 0 /ev/grid/id0/grid/color 1 1 1 /ev/grid/id0/grid/res/y 99 /ev/grid/id0/grid/res/x 49 /ev/grid/id0/size 3 /ev/grid/id0/grid/state 1 ======================== SCENE 3 ======================== #settings #data ======================== SCENE 4 ======================== #settings #data ======================== SCENE 5 ======================== #settings #data ======================== SCENE 6 ======================== #settings #data ======================== SCENE 7 ======================== #settings #data ======================== SCENE 8 ======================== #settings #data ======================== SCENE 9 ======================== #settings #data ======================== SCENE 10 ======================== #settings #data ======================== SCENE 11 ======================== #settings #data ======================== SCENE 12 ======================== #settings #data ======================== SCENE 13 ======================== #settings #data ======================== SCENE 14 ======================== #settings #data ======================== SCENE 15 ======================== #settings #data ======================== SCENE 16 ======================== #settings #data ======================== SCENE 17 ======================== #settings #data ======================== SCENE 18 ======================== #settings #data ======================== SCENE 19 ======================== #settings #data ======================== SCENE 20 ======================== #settings #data ======================== SCENE 21 ======================== #settings #data ======================== SCENE 22 ======================== #settings #data ======================== SCENE 23 ======================== #settings #data ======================== SCENE 24 ======================== #settings #data ======================== SCENE 25 ======================== #settings #data ======================== SCENE 26 ======================== #settings #data ======================== SCENE 27 ======================== #settings #data ======================== SCENE 28 ======================== #settings #data ======================== SCENE 29 ======================== #settings #data ======================== SCENE 30 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#settings #data ======================== SCENE 44 ======================== #settings #data ======================== SCENE 45 ======================== #settings #data ======================== SCENE 46 ======================== #settings #data ======================== SCENE 47 ======================== #settings #data ======================== SCENE 48 ======================== #settings #data ======================== SCENE 49 ======================== #settings #data ======================== SCENE 50 ======================== #settings #data ======================== SCENE 51 ======================== #settings #data ======================== SCENE 52 ======================== #settings #data ======================== SCENE 53 ======================== #settings #data ======================== SCENE 54 ======================== #settings #data ======================== SCENE 55 ======================== #settings #data ======================== SCENE 56 ======================== #settings #data 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SCENE 70 ======================== #settings #data ======================== SCENE 71 ======================== #settings #data ======================== SCENE 72 ======================== #settings #data ======================== SCENE 73 ======================== #settings #data ======================== SCENE 74 ======================== #settings #data ======================== SCENE 75 ======================== #settings #data ======================== SCENE 76 ======================== #settings #data ======================== SCENE 77 ======================== #settings #data ======================== SCENE 78 ======================== #settings #data ======================== SCENE 79 ======================== #settings #data ======================== SCENE 80 ======================== #settings #data ======================== SCENE 81 ======================== #settings #data ======================== SCENE 82 ======================== #settings #data ======================== SCENE 83 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#settings #data ======================== SCENE 97 ======================== #settings #data ======================== SCENE 98 ======================== #settings #data ======================== SCENE 99 ======================== #settings #data