Procházet zdrojové kódy

Import files

Import UKI pure data patches as of 14/03/2016
Etienne Landon před 9 roky
rodič
revize
83935ccf14
100 změnil soubory, kde provedl 127272 přidání a 0 odebrání
  1. 114 0
      UKI-ESP8266.pd
  2. 6909 0
      uki-audio/UKI_SHU_LEA_LILLE_06_14_V0.1.pd
  3. 10093 0
      uki-audio/UKI_v3-1.pd
  4. 9940 0
      uki-audio/UKI_v3-2.pd
  5. 9979 0
      uki-audio/UKI_v3-3.pd
  6. 9955 0
      uki-audio/UKI_v3.pd
  7. 2151 0
      uki-audio/UKIgame2-soundpatch-hug.pd
  8. 833 0
      uki-audio/UKIxbee_V2.pd
  9. 73 0
      uki-audio/_glsl.pd
  10. 73 0
      uki-audio/bloodcell.pd
  11. 18 0
      uki-audio/blur.frag
  12. 9 0
      uki-audio/blur.vert
  13. binární
      uki-audio/media/6circle_with_halo.png
  14. binární
      uki-audio/media/6circle_with_halo.xcf
  15. 14 0
      uki-audio/media/BloodCell_MODEL_0810.mtl
  16. 11654 0
      uki-audio/media/BloodCell_MODEL_0810.obj
  17. binární
      uki-audio/media/FreeSansBold.ttf
  18. binární
      uki-audio/media/circle_with_halo.png
  19. binární
      uki-audio/media/circle_with_halo2.png
  20. binární
      uki-audio/media/lw2.ttf
  21. 16 0
      uki-audio/media/redcell.mtl
  22. 497 0
      uki-audio/media/redcell.obj
  23. 176 0
      uki-audio/oscIOudp.pd
  24. 117 0
      uki-audio/player.pd
  25. 199 0
      uki-audio/player2.pd
  26. 59 0
      uki-audio/single_blur.pd
  27. 1059 0
      uki-audio/vGemwin.pd
  28. 1383 0
      uki-score/UKI_v3.pd
  29. 2151 0
      uki-score/UKIgame2-soundpatch-hug.pd
  30. 833 0
      uki-score/UKIxbee_V2.pd
  31. 73 0
      uki-score/_glsl.pd
  32. 73 0
      uki-score/bloodcell.pd
  33. 18 0
      uki-score/blur.frag
  34. 9 0
      uki-score/blur.vert
  35. binární
      uki-score/media/6circle_with_halo.png
  36. binární
      uki-score/media/6circle_with_halo.xcf
  37. 14 0
      uki-score/media/BloodCell_MODEL_0810.mtl
  38. 11654 0
      uki-score/media/BloodCell_MODEL_0810.obj
  39. binární
      uki-score/media/FreeSansBold.ttf
  40. binární
      uki-score/media/circle_2.png
  41. binární
      uki-score/media/circle_3.png
  42. binární
      uki-score/media/circle_4.png
  43. binární
      uki-score/media/circle_5.png
  44. binární
      uki-score/media/circle_6.png
  45. binární
      uki-score/media/circle_7.png
  46. binární
      uki-score/media/circle_8.png
  47. binární
      uki-score/media/circle_with_halo.png
  48. binární
      uki-score/media/circle_with_halo2.png
  49. binární
      uki-score/media/circle_with_halo2.xcf
  50. binární
      uki-score/media/game_over.png
  51. binární
      uki-score/media/lw2.ttf
  52. 16 0
      uki-score/media/redcell.mtl
  53. 497 0
      uki-score/media/redcell.obj
  54. 129 0
      uki-score/player.pd
  55. 199 0
      uki-score/player2.pd
  56. 29 0
      uki-score/randomLevels.pd
  57. 59 0
      uki-score/single_blur.pd
  58. 1059 0
      uki-score/vGemwin.pd
  59. 674 0
      uki-video/GPL-3.0.txt
  60. 106 0
      uki-video/README.txt
  61. 1105 0
      uki-video/UKI-VIDEO.pd
  62. 853 0
      uki-video/UKI-export.pd
  63. 8926 0
      uki-video/UKI-export.txt
  64. 73 0
      uki-video/bloodcell.pd
  65. 4 0
      uki-video/data/README.txt
  66. 0 0
      uki-video/data/Untitled Document~
  67. 387 0
      uki-video/data/ev_example_360_degree_livecam.txt
  68. 1461 0
      uki-video/data/ev_example_3d_preset.txt
  69. 909 0
      uki-video/data/ev_example_data_storage_system.txt
  70. 2051 0
      uki-video/data/ev_example_framebuffers_preset.txt
  71. 1386 0
      uki-video/data/ev_example_grids_preset.txt
  72. 2146 0
      uki-video/data/ev_example_masking_preset.txt
  73. 1231 0
      uki-video/data/ev_example_multiple_storage_domains_main.txt
  74. 1000 0
      uki-video/data/ev_example_multiple_storage_domains_special.txt
  75. 2565 0
      uki-video/data/ev_example_panoramic_360_preset.txt
  76. 1566 0
      uki-video/data/ev_example_panoramic_preset.txt
  77. 1297 0
      uki-video/data/ev_example_preset_file_operations.txt
  78. 1149 0
      uki-video/data/ev_example_scene_transitions_main.txt
  79. 1135 0
      uki-video/data/ev_example_scene_transitions_special.txt
  80. 7779 0
      uki-video/data/ev_example_shipping_containers_one.txt
  81. 435 0
      uki-video/data/ev_example_shipping_containers_two.txt
  82. 2675 0
      uki-video/data/ev_example_storage_basic.txt
  83. 1945 0
      uki-video/data/ev_example_virtual_panoramic_3d.txt
  84. 609 0
      uki-video/data/ev_storage-help.txt
  85. 336 0
      uki-video/data/ev_storage-help2.txt
  86. 609 0
      uki-video/data/ev_storage-help_bak.txt
  87. 339 0
      uki-video/data/unnamed_preset.txt
  88. binární
      uki-video/eport.mov
  89. binární
      uki-video/eport2.mov
  90. 6 0
      uki-video/ev-glsl/README.txt
  91. 141 0
      uki-video/ev-glsl/ev_glsl-help.pd
  92. 127 0
      uki-video/ev-glsl/ev_glsl.pd
  93. 15 0
      uki-video/ev-glsl/glsl/README.txt
  94. 20 0
      uki-video/ev-glsl/glsl/gain.ctl.pd
  95. 21 0
      uki-video/ev-glsl/glsl/gain.frag
  96. 6 0
      uki-video/ev-glsl/glsl/gain.vert
  97. 17 0
      uki-video/ev-glsl/glsl/gaussian_blur_horizontal.ctl.pd
  98. 28 0
      uki-video/ev-glsl/glsl/gaussian_blur_horizontal.frag
  99. 6 0
      uki-video/ev-glsl/glsl/gaussian_blur_horizontal.vert
  100. 0 0
      uki-video/ev-glsl/glsl/gaussian_blur_vertical.ctl.pd

+ 114 - 0
UKI-ESP8266.pd

@@ -0,0 +1,114 @@
+#N canvas 782 397 1010 504 12;
+#X floatatom 414 304 3 0 0 0 - - -, f 3;
+#X floatatom 441 304 3 0 0 0 - - -, f 3;
+#X floatatom 468 304 3 0 0 0 - - -, f 3;
+#X floatatom 495 304 3 0 0 0 - - -, f 3;
+#X floatatom 522 305 5 0 0 0 - - -, f 5;
+#X obj 414 278 unpack 0 0 0 0 0;
+#X msg 191 90 status;
+#X floatatom 293 225 9 0 0 0 - - -, f 9;
+#X obj 474 251 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 0 1
+;
+#X floatatom 353 251 9 0 0 0 - - -, f 9;
+#X text -10 90 get status on right outlet:;
+#X text 186 225 bytes received:;
+#X text 201 249 total bytes received:;
+#X text 371 303 from:;
+#X text 293 78 Specify a multicast address (from 224.0.0.0 to 239.255.255.255)
+to use multicasting;
+#X text 36 38 Creation arguments: port number to listen on (required)
+;
+#X obj 191 294 spigot;
+#X obj 230 274 tgl 15 0 empty empty enable_print: -77 8 0 10 -4034
+-1 -1 1 1;
+#X obj 293 192 route received total from multicast;
+#X text 175 56 IP address to listen on (optional);
+#X msg 202 129 port 9998;
+#X text 276 127 change port to listen on;
+#X text 486 360 Martin Peach 2010/10/15;
+#X text -12 3 [udpreceive] receives datagrams over a udp connection
+and outputs them as raw bytes.;
+#N canvas 529 53 494 344 META 0;
+#X text 12 155 HELP_PATCH_AUTHORS "pd meta" information added by Jonathan
+Wilkes for Pd version 0.42.;
+#X text 12 25 LICENSE GPL v2 or later;
+#X text 12 135 AUTHOR Martin Peach;
+#X text 12 5 KEYWORDS control network;
+#X text 12 45 DESCRIPTION receive datagrams over a udp connection and
+outputs them as raw bytes;
+#X text 12 75 INLET_0 status port;
+#X text 12 95 OUTLET_0 anything;
+#X text 12 115 OUTLET_1 received total from multicast;
+#X restore 657 396 pd META;
+#X obj 73 265 realtime;
+#X obj 87 221 t b b;
+#X floatatom 75 293 5 0 0 0 - - -, f 5;
+#X floatatom 84 395 5 0 0 0 - - -, f 5;
+#X obj 85 367 t f f;
+#X obj 13 369 t f f;
+#X floatatom 13 394 5 0 0 0 - - -, f 5;
+#X obj 12 345 min 100;
+#X obj 102 344 max;
+#X obj 191 319 moocow/bytes2any;
+#X obj 190 159 mrpeach/udpreceive 8000;
+#X obj 200 373 vsl 10 50 0 1024 0 0 empty empty empty 0 -9 0 10 -262144
+-1 -1 0 1;
+#X obj 215 392 realtime;
+#X obj 215 368 t b b;
+#X floatatom 215 415 5 0 0 0 - - -, f 5;
+#X obj 200 344 route UKI_ESP_1;
+#X obj 320 423 vsl 10 50 0 1024 0 0 empty empty empty 0 -9 0 10 -262144
+-1 -1 244 1;
+#X obj 335 442 realtime;
+#X obj 335 418 t b b;
+#X floatatom 335 465 5 0 0 0 - - -, f 5;
+#X floatatom 155 378 5 0 0 0 - - -, f 5;
+#X obj 320 394 route UKI_ESP_2;
+#X obj 404 361 print received;
+#X obj 620 242 mrpeach/udpsend;
+#X msg 634 164 48 49 50;
+#X floatatom 148 337 5 0 0 0 - - -, f 5;
+#X msg 624 209 disconnect \, connect 192.168.10.255 9000;
+#X connect 5 0 0 0;
+#X connect 5 1 1 0;
+#X connect 5 2 2 0;
+#X connect 5 3 3 0;
+#X connect 5 4 4 0;
+#X connect 6 0 35 0;
+#X connect 16 0 34 0;
+#X connect 17 0 16 1;
+#X connect 18 0 7 0;
+#X connect 18 1 9 0;
+#X connect 18 2 5 0;
+#X connect 18 3 8 0;
+#X connect 20 0 35 0;
+#X connect 25 0 27 0;
+#X connect 25 0 32 0;
+#X connect 25 0 33 0;
+#X connect 26 0 25 0;
+#X connect 26 1 25 1;
+#X connect 29 0 28 0;
+#X connect 29 1 33 1;
+#X connect 30 0 31 0;
+#X connect 30 1 32 1;
+#X connect 32 0 30 0;
+#X connect 33 0 29 0;
+#X connect 34 0 40 0;
+#X connect 35 0 16 0;
+#X connect 35 0 26 0;
+#X connect 35 1 18 0;
+#X connect 37 0 39 0;
+#X connect 38 0 37 0;
+#X connect 38 1 37 1;
+#X connect 40 0 36 0;
+#X connect 40 0 38 0;
+#X connect 40 0 50 0;
+#X connect 40 1 46 0;
+#X connect 42 0 44 0;
+#X connect 43 0 42 0;
+#X connect 43 1 42 1;
+#X connect 46 0 41 0;
+#X connect 46 0 43 0;
+#X connect 46 1 47 0;
+#X connect 49 0 48 0;
+#X connect 51 0 48 0;

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 6909 - 0
uki-audio/UKI_SHU_LEA_LILLE_06_14_V0.1.pd


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 10093 - 0
uki-audio/UKI_v3-1.pd


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 9940 - 0
uki-audio/UKI_v3-2.pd


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 9979 - 0
uki-audio/UKI_v3-3.pd


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 9955 - 0
uki-audio/UKI_v3.pd


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 2151 - 0
uki-audio/UKIgame2-soundpatch-hug.pd


+ 833 - 0
uki-audio/UKIxbee_V2.pd

@@ -0,0 +1,833 @@
+#N canvas 365 212 1278 678 10;
+#N canvas 152 231 1361 814 16bit 0;
+#X obj 153 195 gate 2;
+#X obj 153 146 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 153 119 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X floatatom 159 14 5 0 0 0 - - -;
+#X floatatom 186 218 5 0 255 0 - - -;
+#X floatatom 153 218 5 0 255 0 - - -;
+#X obj 153 330 |;
+#X obj 120 396 outlet;
+#X obj 273 264 << 8;
+#X floatatom 186 264 5 0 0 0 - - -;
+#X text 133 480 10bit Value from ADC;
+#X text -11 35 filter init byte (0x00);
+#X obj 159 35 sel 0;
+#X floatatom 186 75 5 0 0 0 - - -;
+#X obj 118 77 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X obj 120 374 gate 1;
+#X obj 261 373 gate 1;
+#X obj 261 395 outlet;
+#X text -34 145 1st byte = 0x00 \, toggel = ON.;
+#X msg 199 35 0;
+#X text 198 14 Last (4th) byte is init set to 0x40.;
+#X obj 153 170 + 1;
+#X obj 118 117 == 0;
+#X msg 118 96 0;
+#X text 272 69 1st byte = init set to 0x00 \, 2nd byte is receive_h
+\, 3rd byte is receive_l \, 4th byte is init set to 0x40 (Note Off
+routine);
+#X text 227 218 upper_byte;
+#X text 81 217 lower_byte;
+#N canvas 13 62 565 580 M_debyte_LSB 0;
+#X obj 150 502 outlet;
+#X obj 150 449 float;
+#X obj 150 409 |;
+#X obj 64 402 -;
+#X obj 64 367 float;
+#X obj 64 347 trigger bang float;
+#X obj 169 373 &;
+#X obj 64 312 route 0 1;
+#X obj 64 222 change;
+#X obj 110 222 change;
+#X obj 157 222 change;
+#X obj 204 222 change;
+#X obj 350 503 outlet;
+#X obj 350 450 float;
+#X obj 350 410 |;
+#X obj 264 403 -;
+#X obj 264 368 float;
+#X obj 264 348 trigger bang float;
+#X obj 369 374 &;
+#X obj 264 313 route 0 1;
+#X obj 344 222 change;
+#X obj 391 222 change;
+#X msg 391 243 \$1 1;
+#X msg 344 243 \$1 2;
+#X obj 64 164 change;
+#X obj 110 164 change;
+#X obj 157 164 change;
+#X obj 204 164 change;
+#X obj 250 164 change;
+#X obj 297 164 change;
+#X obj 344 164 change;
+#X obj 391 164 change;
+#X obj 64 185 == 128;
+#X obj 64 120 trigger float float float float float float float float
+;
+#X obj 64 76 inlet;
+#X obj 64 144 & 128;
+#X obj 391 143 & 1;
+#X obj 110 143 & 64;
+#X obj 344 143 & 2;
+#X obj 157 143 & 32;
+#X obj 297 143 & 4;
+#X obj 204 143 & 16;
+#X obj 250 143 & 8;
+#X obj 110 184 == 64;
+#X obj 344 184 == 2;
+#X obj 157 184 == 32;
+#X obj 297 184 == 4;
+#X obj 204 184 == 16;
+#X obj 250 184 == 8;
+#X text 208 94 extract byte into lo/hi -nippel;
+#X msg 204 243 \$1 4;
+#X msg 157 243 \$1 8;
+#X msg 110 243 \$1 16;
+#X msg 64 243 \$1 32;
+#X text 121 524 high 6 bit nipperl;
+#X text 324 527 low 2 bit nipperl;
+#X obj 250 222 change;
+#X obj 297 222 change;
+#X msg 250 243 \$1 2;
+#X msg 297 244 \$1 1;
+#X floatatom 106 80 5 0 0 0 - - -;
+#X connect 1 0 2 1;
+#X connect 1 0 4 1;
+#X connect 1 0 6 1;
+#X connect 1 0 0 0;
+#X connect 2 0 1 0;
+#X connect 3 0 1 0;
+#X connect 4 0 3 0;
+#X connect 5 0 4 0;
+#X connect 5 1 6 0;
+#X connect 6 0 3 1;
+#X connect 7 0 5 0;
+#X connect 7 1 2 0;
+#X connect 8 0 53 0;
+#X connect 9 0 52 0;
+#X connect 10 0 51 0;
+#X connect 11 0 50 0;
+#X connect 13 0 14 1;
+#X connect 13 0 16 1;
+#X connect 13 0 18 1;
+#X connect 13 0 12 0;
+#X connect 14 0 13 0;
+#X connect 15 0 13 0;
+#X connect 16 0 15 0;
+#X connect 17 0 16 0;
+#X connect 17 1 18 0;
+#X connect 18 0 15 1;
+#X connect 19 0 17 0;
+#X connect 19 1 14 0;
+#X connect 20 0 23 0;
+#X connect 21 0 22 0;
+#X connect 22 0 19 0;
+#X connect 23 0 19 0;
+#X connect 24 0 32 0;
+#X connect 25 0 43 0;
+#X connect 26 0 45 0;
+#X connect 27 0 47 0;
+#X connect 28 0 48 0;
+#X connect 29 0 46 0;
+#X connect 30 0 44 0;
+#X connect 31 0 21 0;
+#X connect 32 0 8 0;
+#X connect 33 0 35 0;
+#X connect 33 1 37 0;
+#X connect 33 2 39 0;
+#X connect 33 3 41 0;
+#X connect 33 4 42 0;
+#X connect 33 5 40 0;
+#X connect 33 6 38 0;
+#X connect 33 7 36 0;
+#X connect 34 0 33 0;
+#X connect 35 0 24 0;
+#X connect 36 0 31 0;
+#X connect 37 0 25 0;
+#X connect 38 0 30 0;
+#X connect 39 0 26 0;
+#X connect 40 0 29 0;
+#X connect 41 0 27 0;
+#X connect 42 0 28 0;
+#X connect 43 0 9 0;
+#X connect 44 0 20 0;
+#X connect 45 0 10 0;
+#X connect 46 0 57 0;
+#X connect 47 0 11 0;
+#X connect 48 0 56 0;
+#X connect 50 0 7 0;
+#X connect 51 0 7 0;
+#X connect 52 0 7 0;
+#X connect 53 0 7 0;
+#X connect 56 0 58 0;
+#X connect 57 0 59 0;
+#X connect 58 0 7 0;
+#X connect 59 0 7 0;
+#X connect 60 0 33 0;
+#X restore 186 240 pd M_debyte_LSB;
+#X text 311 264 upper 2 bit nippel (result of 10bit convertion).;
+#X obj 402 372 gate 1;
+#X obj 402 396 outlet;
+#X obj 543 374 gate 1;
+#X obj 543 396 outlet;
+#X obj 468 374 == 20;
+#X obj 506 374 == 4;
+#X obj 468 396 s Vel_3_Off;
+#X obj -4 454 nbx 4 45 -1e+37 1e+37 0 0 empty stick_mode empty 0 -8
+0 25 -83269 -262144 -262144 0 256;
+#X text 273 105 M.hug Dec. 2010;
+#X obj 365 374 == 3;
+#X obj 326 396 s Vel_2_Off;
+#X obj 186 373 == 18;
+#X obj 224 373 == 2;
+#X obj 685 374 gate 1;
+#X obj 685 396 outlet;
+#X obj 610 374 == 21;
+#X obj 648 374 == 5;
+#X obj 610 396 s Vel_4_Off;
+#X obj 821 372 gate 1;
+#X obj 821 394 outlet;
+#X obj 746 373 == 22;
+#X obj 784 373 == 6;
+#X obj 746 395 s Vel_5_Off;
+#X obj 958 371 gate 1;
+#X obj 958 393 outlet;
+#X obj 883 371 == 23;
+#X obj 921 371 == 7;
+#X obj 883 393 s Vel_7_Off;
+#X obj 326 374 == 19;
+#X obj 186 395 s Vel_1_Off;
+#X obj 1093 371 gate 1;
+#X obj 1093 393 outlet;
+#X obj 1018 393 s Vel_7_Off;
+#X obj 1018 371 == 24;
+#X obj 1225 370 gate 1;
+#X obj 1225 392 outlet;
+#X obj 1150 392 s Vel_7_Off;
+#X obj 1150 370 == 25;
+#X obj 46 375 == 17;
+#X obj 46 396 s Vel_0_Off;
+#X obj 84 375 == 0;
+#X obj 1056 371 == 8;
+#X obj 1188 370 == 9;
+#X obj 178 -17 inlet;
+#X connect 0 0 5 0;
+#X connect 0 1 4 0;
+#X connect 1 0 21 0;
+#X connect 2 0 1 0;
+#X connect 3 0 12 0;
+#X connect 4 0 27 0;
+#X connect 5 0 6 0;
+#X connect 6 0 15 1;
+#X connect 6 0 16 1;
+#X connect 6 0 29 1;
+#X connect 6 0 31 1;
+#X connect 6 0 42 1;
+#X connect 6 0 47 1;
+#X connect 6 0 52 1;
+#X connect 6 0 36 0;
+#X connect 6 0 59 1;
+#X connect 6 0 63 1;
+#X connect 8 0 6 1;
+#X connect 9 0 33 0;
+#X connect 9 0 34 0;
+#X connect 9 0 38 0;
+#X connect 9 0 41 0;
+#X connect 9 0 44 0;
+#X connect 9 0 45 0;
+#X connect 9 0 49 0;
+#X connect 9 0 50 0;
+#X connect 9 0 54 0;
+#X connect 9 0 55 0;
+#X connect 9 0 57 0;
+#X connect 9 0 40 0;
+#X connect 9 0 67 0;
+#X connect 9 0 69 0;
+#X connect 9 0 62 0;
+#X connect 9 0 70 0;
+#X connect 9 0 66 0;
+#X connect 9 0 71 0;
+#X connect 12 0 14 0;
+#X connect 12 1 13 0;
+#X connect 13 0 0 1;
+#X connect 13 0 2 0;
+#X connect 14 0 23 0;
+#X connect 15 0 7 0;
+#X connect 16 0 17 0;
+#X connect 19 0 12 1;
+#X connect 21 0 0 0;
+#X connect 22 0 1 0;
+#X connect 23 0 22 0;
+#X connect 27 0 9 0;
+#X connect 27 1 8 0;
+#X connect 29 0 30 0;
+#X connect 31 0 32 0;
+#X connect 33 0 35 0;
+#X connect 34 0 31 0;
+#X connect 38 0 29 0;
+#X connect 40 0 58 0;
+#X connect 41 0 16 0;
+#X connect 42 0 43 0;
+#X connect 44 0 46 0;
+#X connect 45 0 42 0;
+#X connect 47 0 48 0;
+#X connect 49 0 51 0;
+#X connect 50 0 47 0;
+#X connect 52 0 53 0;
+#X connect 54 0 56 0;
+#X connect 55 0 52 0;
+#X connect 57 0 39 0;
+#X connect 59 0 60 0;
+#X connect 62 0 61 0;
+#X connect 63 0 64 0;
+#X connect 66 0 65 0;
+#X connect 67 0 68 0;
+#X connect 69 0 15 0;
+#X connect 70 0 59 0;
+#X connect 71 0 63 0;
+#X connect 72 0 3 0;
+#X restore -5 80 pd 16bit to dec;
+#X floatatom -68 109 5 0 0 0 - - -;
+#X obj -53 142 s RAW_DATA_1;
+#X obj 419 44 vsl 32 140 0 50 0 0 TH_range TH_range_BK empty 0 -9 0
+10 -99865 -1 -1 0 1;
+#X obj 471 43 tgl 15 0 empty empty empty 17 7 0 10 -128992 -1 -1 0
+1;
+#X floatatom 419 231 5 0 0 0 - - -;
+#X floatatom 51 107 5 0 0 0 - - -;
+#X obj 42 130 s RAW_DATA_4;
+#X obj 543 449 s TH_Ctl;
+#X obj 736 543 bng 35 250 50 0 reset_event_rec_1 empty erase 3 16 0
+10 -258113 -262144 -262144;
+#X msg 512 392 102;
+#X msg 561 392 101;
+#X obj 501 448 print;
+#X obj 543 417 pack f f;
+#X obj 419 203 int;
+#X obj 470 151 hradio 35 1 0 3 select_UNIT from_wiki empty 0 -8 0 10
+-262144 -1 -1 0;
+#N canvas 0 0 478 446 mask 0;
+#X obj 201 307 outlet;
+#X obj 201 254 float;
+#X obj 250 158 |;
+#X obj 43 214 -;
+#X obj 42 179 float;
+#X obj 42 159 trigger bang float;
+#X obj 163 179 &;
+#X obj 115 117 route 0 1;
+#X msg 46 66 \$1 1;
+#X msg 116 66 \$1 2;
+#X msg 186 66 \$1 4;
+#X obj 46 25 inlet;
+#X obj 116 25 inlet;
+#X obj 186 25 inlet;
+#X obj 46 45 change;
+#X obj 116 45 change;
+#X obj 186 45 change;
+#X connect 1 0 2 1;
+#X connect 1 0 4 1;
+#X connect 1 0 6 1;
+#X connect 1 0 0 0;
+#X connect 2 0 1 0;
+#X connect 3 0 1 0;
+#X connect 4 0 3 0;
+#X connect 5 0 4 0;
+#X connect 5 1 6 0;
+#X connect 6 0 3 1;
+#X connect 7 0 5 0;
+#X connect 7 1 2 0;
+#X connect 8 0 7 0;
+#X connect 9 0 7 0;
+#X connect 10 0 7 0;
+#X connect 11 0 14 0;
+#X connect 12 0 15 0;
+#X connect 13 0 16 0;
+#X connect 14 0 8 0;
+#X connect 15 0 9 0;
+#X connect 16 0 10 0;
+#X restore 541 341 pd mask;
+#X floatatom 175 109 5 0 0 0 - - -;
+#X msg 419 393 100;
+#X obj 419 328 + 1;
+#X floatatom 419 349 5 0 0 0 - - -;
+#X obj 471 73 tgl 15 0 empty empty empty 17 7 0 10 -13381 -262144 -262144
+0 1;
+#X msg 608 392 104;
+#N canvas 669 206 610 359 store 0;
+#X obj 42 -111 hradio 12 1 0 3 empty test_ empty 0 -8 0 10 -262144
+-1 -1 0;
+#X obj 19 -29 f;
+#X obj 45 -29 f;
+#X obj 70 -29 f;
+#X obj 42 -92 + 1;
+#X obj 42 -60 gate 3;
+#X obj 75 -90 nbx 5 14 -1e+37 1e+37 0 0 empty TH_ empty 0 -8 0 10 -204786
+-1 -1 0 256;
+#X obj 162 -89 nbx 5 14 -1e+37 1e+37 0 0 empty TH_range empty 0 -8
+0 10 -128992 -1 -1 0 256;
+#X obj 247 -89 nbx 5 14 -1e+37 1e+37 0 0 empty capture_time empty 0
+-8 0 10 -83269 -1 -1 0 256;
+#X obj 106 -29 f;
+#X obj 132 -29 f;
+#X obj 157 -29 f;
+#X obj 129 -60 gate 3;
+#X obj 191 -30 f;
+#X obj 217 -30 f;
+#X obj 242 -30 f;
+#X obj 214 -61 gate 3;
+#X msg -14 -220 bang;
+#X obj 19 1 nbx 5 14 -1e+37 1e+37 0 0 TH_BK empty empty 0 -8 0 10 -204786
+-1 -1 0 256;
+#X obj 106 2 nbx 5 14 -1e+37 1e+37 0 0 TH_range_BK empty empty 0 -8
+0 10 -128992 -1 -1 0 256;
+#X obj 191 2 nbx 5 14 -1e+37 1e+37 0 0 capture_time_BK empty empty
+0 -8 0 10 -83269 -1 -1 0 256;
+#X obj -14 -198 t b b;
+#X obj -47 -172 gate 3;
+#X obj -74 -218 pipe 50;
+#X connect 0 0 4 0;
+#X connect 0 0 23 0;
+#X connect 1 0 18 0;
+#X connect 2 0 18 0;
+#X connect 3 0 18 0;
+#X connect 4 0 5 0;
+#X connect 4 0 12 0;
+#X connect 4 0 16 0;
+#X connect 4 0 22 0;
+#X connect 5 0 1 1;
+#X connect 5 1 2 1;
+#X connect 5 2 3 1;
+#X connect 6 0 5 1;
+#X connect 7 0 12 1;
+#X connect 8 0 16 1;
+#X connect 9 0 19 0;
+#X connect 10 0 19 0;
+#X connect 11 0 19 0;
+#X connect 12 0 9 1;
+#X connect 12 1 10 1;
+#X connect 12 2 11 1;
+#X connect 13 0 20 0;
+#X connect 14 0 20 0;
+#X connect 15 0 20 0;
+#X connect 16 0 13 1;
+#X connect 16 1 14 1;
+#X connect 16 2 15 1;
+#X connect 17 0 21 0;
+#X connect 21 0 22 1;
+#X connect 22 0 1 0;
+#X connect 22 0 9 0;
+#X connect 22 0 13 0;
+#X connect 22 1 2 0;
+#X connect 22 1 10 0;
+#X connect 22 1 14 0;
+#X connect 22 2 3 0;
+#X connect 22 2 11 0;
+#X connect 22 2 15 0;
+#X connect 23 0 17 0;
+#X restore 696 255 pd store value;
+#X msg 467 393 105;
+#X obj 419 370 del 15;
+#X obj 512 370 del 15;
+#X obj 561 370 del 15;
+#X obj 696 543 tgl 35 0 start_REC empty REC 8 17 0 10 -191407 -1 -1
+0 1;
+#X text 493 41 TH +/- (var TH_range on PIC) \, default 10;
+#X obj 608 370 del 5;
+#X msg 634 348 5;
+#X obj 374 42 vradio 30 1 0 15 empty button empty 0 -8 0 10 -13381
+-262144 -262144 1;
+#X floatatom 374 518 5 0 0 0 - - -;
+#X obj 45 229 hsl 128 35 0 1023 0 0 empty empty empty -2 -8 0 10 -13330
+-262144 -262144 0 1;
+#N canvas 562 59 966 991 rec_event 0;
+#N canvas 67 190 419 300 (subpatch) 0;
+#X array EVENT_REC_1 1 float 1;
+#A 0 0;
+#X coords 0 125 1 -1 400 240 1;
+#X restore 179 -331 graph;
+#X floatatom 62 -514 5 0 0 0 - - -;
+#X obj -228 -142 f;
+#X obj -173 -141 + 1;
+#X msg -264 -203 stop;
+#X floatatom -41 -279 5 0 0 0 - - -;
+#X obj -120 -409 delay 25;
+#X obj -172 -454 bng 15 250 50 0 REC_indicator_1 empty empty 17 7 0
+10 -262144 -1 -1;
+#X obj -228 -202 metro 120;
+#X msg -228 -445 0;
+#X msg -149 -224 15;
+#X floatatom -69 -559 5 0 0 0 - - -;
+#X obj -172 -516 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1
+1 1;
+#X obj -273 -487 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1
+0 1;
+#X obj -88 -486 gate 0;
+#X obj -69 -617 gate 0;
+#X floatatom 31 -542 5 0 0 0 - - -;
+#X obj -120 -432 select 22;
+#X obj 122 -495 gate 1;
+#X obj -172 -481 select 0;
+#X obj -228 -471 t b b;
+#X msg -273 -535 0;
+#X msg -302 -535 1;
+#X obj -302 -565 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj -273 -512 pipe 250;
+#X msg -167 -272 1200;
+#X text -170 -292 DEBUG;
+#X obj 31 -565 >=;
+#X obj -252 -692 expr $f1 \; $f2 \; if ($f1 > 0 \, $f2 ==1 \, 0) \;
+;
+#X floatatom -179 -639 5 0 0 0 - - -;
+#X msg -105 -715 1;
+#X msg -142 -714 0;
+#X obj -104 -737 select 0;
+#X msg -234 -734 0;
+#X msg -272 -735 1;
+#X obj -322 -703 route 1;
+#X obj -154 -736 t b b;
+#X obj -266 -629 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 31 -605 + 2;
+#X obj -59 -459 gate 0;
+#X msg -201 -445 2;
+#X msg -148 -251 7;
+#X msg -118 -224 30;
+#X obj -228 -233 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj -173 -116 s t_1;
+#X obj 31 -647 r t_1;
+#X obj -41 -308 r t_1;
+#X obj -25 -356 tabwrite EVENT_REC_1;
+#X msg -4 -401 \; EVENT_REC_1 resize \$1;
+#X obj -41 -211 tabread EVENT_REC_1;
+#X msg 488 152 reset;
+#X msg 488 65 0;
+#X obj -213 -165 r reset_1;
+#X obj 532 172 s reset_1;
+#X obj -302 -593 r reset_1;
+#X obj -291 -182 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 488 120 bng 15 250 50 0 empty reset_event_rec_1 empty 17 7 0
+10 -262144 -1 -1;
+#X obj -291 -255 r reset_1;
+#X obj -291 -234 del 10;
+#X obj -192 -592 loadbang;
+#X msg -192 -569 1;
+#X obj -118 -251 loadbang;
+#X obj -144 -554 == 0;
+#X obj -144 -573 tgl 15 0 empty stop_Rec empty 17 7 0 10 -262144 -1
+-1 0 1;
+#X msg -280 41 \; EVENT_REC_1 write DATA/\$1;
+#X obj -301 -11 f;
+#X msg -82 45 \; EVENT_REC_1 read DATA/\$1;
+#X obj -280 22 makefilename Event0_%d.txt;
+#X obj -26 -487 time;
+#X obj -26 -507 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X msg -280 100 \; HOUR_REC_1 write DATA/\$1;
+#X obj -52 -445 gate 0;
+#X floatatom 15 -441 5 0 0 0 - - -;
+#X obj -280 81 makefilename Hour0_%d.txt;
+#X msg -280 157 \; MIN_REC_1 write DATA/\$1;
+#X obj -280 138 makefilename Min0_%d.txt;
+#X obj -41 -188 nbx 5 25 -1e+37 1e+37 0 0 event_value empty empty 0
+-8 0 16 -99865 -262144 -1 0 256;
+#X obj -254 -36 bng 17 250 50 0 empty store_all empty 17 7 0 10 -262144
+-1 -1;
+#X obj -229 -74 date;
+#X floatatom -273 -10 5 0 0 0 - - -;
+#X obj -299 -36 del 10;
+#X obj -319 -36 bng 17 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj -236 -12 f;
+#X obj -207 -12 + 1;
+#X msg -221 -36 1;
+#X msg -83 103 \; HOUR_REC_1 read DATA/\$1;
+#X msg -82 161 \; MIN_REC_1 read DATA/\$1;
+#X obj -82 24 makefilename Event0_%d.txt;
+#X obj -83 83 makefilename Hour0_%d.txt;
+#X obj -82 140 makefilename Min0_%d.txt;
+#X obj -104 -19 f;
+#X floatatom -89 -39 5 0 0 0 - - -;
+#X msg -145 -47 bang;
+#X obj 3 -701 / 8;
+#X obj -41 -252 t f f;
+#X obj 302 -784 hradio 15 1 0 3 empty select_UNIT empty 0 -8 0 10 -262144
+-1 -1 0;
+#X obj 4 -754 gate 1;
+#X obj 127 -803 r RAW_DATA_4;
+#X obj 302 -765 + 1;
+#X obj 61 -755 gate 1;
+#X obj 140 -756 gate 1;
+#X obj 302 -743 == 1;
+#X obj 340 -742 == 2;
+#X obj 382 -742 == 3;
+#X obj 37 -803 r RAW_DATA_1;
+#X obj 206 -803 r RAW_DATA_7;
+#X obj 37 -779 gate 1;
+#X obj 15 -803 tgl 15 0 empty start_REC empty 17 7 0 10 -262144 -1
+-1 0 1;
+#X obj 94 -778 gate 1;
+#X obj 173 -779 gate 1;
+#X obj -74 -803 loadbang;
+#X msg -16 -803 0;
+#X connect 1 0 47 1;
+#X connect 2 0 3 0;
+#X connect 3 0 2 1;
+#X connect 3 0 44 0;
+#X connect 4 0 8 0;
+#X connect 5 0 94 0;
+#X connect 6 0 7 0;
+#X connect 7 0 5 0;
+#X connect 9 0 47 0;
+#X connect 10 0 8 1;
+#X connect 11 0 27 1;
+#X connect 11 0 17 1;
+#X connect 12 0 14 0;
+#X connect 12 0 19 0;
+#X connect 12 0 39 0;
+#X connect 12 0 32 0;
+#X connect 12 0 71 0;
+#X connect 13 0 20 0;
+#X connect 14 0 47 0;
+#X connect 15 0 11 0;
+#X connect 16 0 35 0;
+#X connect 17 0 6 0;
+#X connect 18 0 48 0;
+#X connect 19 0 7 0;
+#X connect 19 1 43 0;
+#X connect 20 0 9 0;
+#X connect 20 1 40 0;
+#X connect 21 0 24 0;
+#X connect 22 0 13 0;
+#X connect 23 0 22 0;
+#X connect 23 0 21 0;
+#X connect 24 0 13 0;
+#X connect 25 0 8 1;
+#X connect 27 0 16 0;
+#X connect 28 1 29 0;
+#X connect 29 0 18 0;
+#X connect 29 0 15 0;
+#X connect 30 0 28 1;
+#X connect 31 0 28 1;
+#X connect 32 0 36 0;
+#X connect 32 1 30 0;
+#X connect 33 0 28 0;
+#X connect 34 0 28 0;
+#X connect 35 0 34 0;
+#X connect 35 0 37 0;
+#X connect 36 0 33 0;
+#X connect 36 1 31 0;
+#X connect 38 0 27 0;
+#X connect 40 0 11 0;
+#X connect 40 0 1 0;
+#X connect 41 0 8 1;
+#X connect 42 0 8 1;
+#X connect 43 0 8 0;
+#X connect 45 0 1 0;
+#X connect 45 0 17 0;
+#X connect 45 0 15 1;
+#X connect 45 0 18 1;
+#X connect 45 0 38 0;
+#X connect 46 0 5 0;
+#X connect 48 0 47 0;
+#X connect 49 0 76 0;
+#X connect 50 0 51 0;
+#X connect 51 0 53 0;
+#X connect 52 0 2 1;
+#X connect 54 0 23 0;
+#X connect 55 0 2 0;
+#X connect 56 0 50 0;
+#X connect 57 0 58 0;
+#X connect 58 0 55 0;
+#X connect 59 0 60 0;
+#X connect 60 0 12 0;
+#X connect 61 0 10 0;
+#X connect 62 0 12 0;
+#X connect 63 0 62 0;
+#X connect 65 0 67 0;
+#X connect 65 0 73 0;
+#X connect 65 0 75 0;
+#X connect 67 0 64 0;
+#X connect 68 0 39 1;
+#X connect 68 1 71 1;
+#X connect 68 1 72 0;
+#X connect 69 0 68 0;
+#X connect 73 0 70 0;
+#X connect 75 0 74 0;
+#X connect 77 0 80 0;
+#X connect 77 0 82 0;
+#X connect 79 0 65 1;
+#X connect 80 0 81 0;
+#X connect 81 0 65 0;
+#X connect 82 0 83 0;
+#X connect 82 0 79 0;
+#X connect 83 0 82 1;
+#X connect 84 0 82 1;
+#X connect 87 0 66 0;
+#X connect 88 0 85 0;
+#X connect 89 0 86 0;
+#X connect 90 0 87 0;
+#X connect 90 0 88 0;
+#X connect 90 0 89 0;
+#X connect 91 0 90 1;
+#X connect 92 0 90 0;
+#X connect 93 0 14 1;
+#X connect 94 0 49 0;
+#X connect 95 0 98 0;
+#X connect 96 0 55 0;
+#X connect 96 0 69 0;
+#X connect 96 0 93 0;
+#X connect 97 0 108 1;
+#X connect 98 0 101 0;
+#X connect 98 0 102 0;
+#X connect 98 0 103 0;
+#X connect 99 0 93 0;
+#X connect 99 0 55 0;
+#X connect 99 0 69 0;
+#X connect 100 0 93 0;
+#X connect 100 0 55 0;
+#X connect 100 0 69 0;
+#X connect 101 0 96 0;
+#X connect 102 0 99 0;
+#X connect 103 0 100 0;
+#X connect 104 0 106 1;
+#X connect 105 0 109 1;
+#X connect 106 0 96 1;
+#X connect 107 0 106 0;
+#X connect 107 0 108 0;
+#X connect 107 0 109 0;
+#X connect 108 0 99 1;
+#X connect 109 0 100 1;
+#X connect 110 0 111 0;
+#X connect 111 0 107 0;
+#X coords 0 -1 1 1 400 240 2 180 -330;
+#X restore 697 297 pd rec_event;
+#X obj 374 -9 loadbang;
+#X msg 374 12 1;
+#X obj 197 138 s RAW_DATA_7;
+#X obj -65 169 hsl 128 35 0 1023 0 0 empty empty empty -2 -8 0 10 -13330
+-262144 -262144 0 1;
+#X obj 177 164 hsl 128 35 0 1023 0 0 empty empty empty -2 -8 0 10 -13330
+-262144 -262144 0 1;
+#X text 586 145 UNIT active ( 1-3);
+#X text 695 226 update 15/08/11 M.HUG;
+#X msg -66 24 close;
+#X obj -19 4 r TH_Ctl;
+#X text 497 73 Capture Freq. 0 to 15 (if 0 no resuluts are sent!!!)
+;
+#X text 586 159 To edit TH+/- and Capture Freq. the corrseponding UNIT
+ha to be set.;
+#N canvas 630 70 649 749 program 0;
+#X obj 53 200 hradio 35 1 0 3 from_wiki empty empty 0 -8 0 10 -262144
+-1 -1 0;
+#X text 50 272 To record events the corresponding UNIT has to be selected
+(before rec. is started).;
+#X text 178 220 Radio button for UNIT 1 \, 2 \, 3;
+#X text 53 33 If the jumper is set the red LED is On. (sometimes you
+have to try several times until the LED is On).;
+#X text 50 248 The UNIT's red LED will switch OFF for a short instance.
+;
+#X text 53 4 START UNIT:;
+#X text 51 71 The Cordinator xBee needs aprox. 6 sec. to find the corresponding
+Router.;
+#X obj 52 318 hradio 15 1 0 15 button empty empty 0 -8 0 10 -13381
+-262144 -1 0;
+#X floatatom 52 338 5 0 0 0 - - -;
+#X text 280 320 Radio button for Capture Freq.;
+#X text 50 358 I recommand \, if you record \, to set the Capture Freq.
+not less then 3 (to avoid overload of prozessor).;
+#X text 50 393 Be care \, if set to 0 no data will be generated.;
+#X text 50 415 To edit TH+/- and Capture Freq. the corrseponding UNIT
+has to be selected before you can juce values.;
+#X text 52 109 SET COMPORT:;
+#X text 53 123 Press "devices" and find at the Pd's main window the
+USB number. Ctl-e to edit rhe comport object.;
+#X text 51 178 Select UNIT if you want to record or edit parameters.
+;
+#X text 53 19 Put the jumper. (foto);
+#X obj 54 550 bng 35 250 50 0 empty empty resest 0 17 0 10 -258113
+-262144 -262144;
+#X obj 92 478 bng 35 250 50 0 reset_event_rec_1 empty erase 3 16 0
+10 -258113 -262144 -262144;
+#X obj 52 478 tgl 35 0 start_REC empty REC 8 17 0 10 -191407 -1 -1
+0 1;
+#X text 137 474 REC to start recording.;
+#X text 138 496 erase to erase the recording;
+#X text 50 455 To record selet the desired UNIT with the "Select UNIT"
+;
+#X text 98 546 if the UNIT hangs press the reset button. (select the
+desired UINIT);
+#X connect 7 0 8 0;
+#X restore 471 111 pd program wiki;
+#X text -70 205 UNIT_1 \, Ch 1;
+#X text 40 265 UNIR_2 \, CH4;
+#X text 174 197 UBNIT_2 Ch7;
+#X obj 467 371 del 25;
+#X msg -19 26 100;
+#X obj 24 28 bng 35 250 50 0 empty empty resest 0 17 0 10 -258113 -262144
+-262144;
+#X msg -78 3 devices;
+#X obj -78 46 comport 4 9600;
+#X obj 198 85 netsend;
+#X msg 217 60 connect localhost 31000;
+#X msg 147 32 disconnect;
+#X floatatom 290 127 5 0 0 0 - - -;
+#X msg 84 5 send s1:\$1;
+#X msg 96 65 send s2:\$1;
+#X msg 160 -2 devicename /dev/ttyUSB0;
+#X connect 0 1 1 0;
+#X connect 0 4 6 0;
+#X connect 0 7 17 0;
+#X connect 1 0 2 0;
+#X connect 1 0 39 0;
+#X connect 1 0 60 0;
+#X connect 3 0 14 0;
+#X connect 5 0 13 1;
+#X connect 5 0 51 0;
+#X connect 6 0 7 0;
+#X connect 6 0 34 0;
+#X connect 6 0 61 0;
+#X connect 10 0 13 0;
+#X connect 11 0 13 0;
+#X connect 13 0 12 0;
+#X connect 13 0 8 0;
+#X connect 14 0 5 0;
+#X connect 15 0 19 0;
+#X connect 16 0 13 1;
+#X connect 17 0 38 0;
+#X connect 17 0 40 0;
+#X connect 18 0 13 0;
+#X connect 19 0 20 0;
+#X connect 20 0 13 1;
+#X connect 20 0 25 0;
+#X connect 22 0 13 0;
+#X connect 24 0 13 0;
+#X connect 25 0 18 0;
+#X connect 26 0 10 0;
+#X connect 27 0 11 0;
+#X connect 30 0 22 0;
+#X connect 31 0 30 1;
+#X connect 32 0 33 0;
+#X connect 33 0 30 0;
+#X connect 33 0 13 1;
+#X connect 36 0 37 0;
+#X connect 37 0 32 0;
+#X connect 43 0 55 0;
+#X connect 44 0 55 0;
+#X connect 51 0 24 0;
+#X connect 52 0 55 0;
+#X connect 53 0 52 0;
+#X connect 54 0 55 0;
+#X connect 55 0 0 0;
+#X connect 56 0 59 0;
+#X connect 57 0 56 0;
+#X connect 58 0 56 0;
+#X connect 60 0 56 0;
+#X connect 61 0 56 0;
+#X connect 62 0 55 0;

+ 73 - 0
uki-audio/_glsl.pd

@@ -0,0 +1,73 @@
+#N canvas 652 79 668 661 10;
+#X obj 78 339 glsl_vertex;
+#X msg 32 338 print;
+#X obj 78 626 glsl_program;
+#X obj 163 555 pack 0 0;
+#X msg 30 476 print;
+#X obj 163 511 change;
+#X obj 150 358 change;
+#X msg 163 579 link \$1 \$2;
+#X msg 32 620 print;
+#X obj 77 490 glsl_fragment;
+#X floatatom 163 535 2 0 0 0 ID - -;
+#X floatatom 150 381 2 0 0 0 ID - -;
+#X obj 181 600 print linking;
+#X obj 15 21 inlet;
+#X obj 78 662 outlet;
+#X msg 106 309 open \$1.vert;
+#X msg 90 453 open \$1.frag;
+#X obj 577 95 inlet;
+#X obj 15 44 route bang;
+#X obj 255 11 gemhead 1;
+#X msg 255 33 1;
+#X obj 255 57 change;
+#X obj 255 81 t b;
+#X obj 157 647 change;
+#X obj 157 668 t b;
+#X obj 158 690 outlet;
+#X obj 140 224 t a a;
+#X obj 90 426 symbol;
+#X obj 90 401 t b;
+#X msg 287 598 0;
+#X obj 15 65 t b b b;
+#X obj 140 199 symbol \$1;
+#X text 270 193 This abstraction can be usefull to load shader. Shader
+location is relative to this abstraction path.;
+#X connect 0 0 9 0;
+#X connect 0 1 6 0;
+#X connect 1 0 0 0;
+#X connect 2 0 14 0;
+#X connect 2 1 23 0;
+#X connect 3 0 7 0;
+#X connect 4 0 9 0;
+#X connect 5 0 10 0;
+#X connect 6 0 11 0;
+#X connect 6 0 28 0;
+#X connect 7 0 2 0;
+#X connect 7 0 12 0;
+#X connect 8 0 2 0;
+#X connect 9 0 2 0;
+#X connect 9 1 5 0;
+#X connect 10 0 3 0;
+#X connect 11 0 3 1;
+#X connect 13 0 18 0;
+#X connect 15 0 0 0;
+#X connect 16 0 9 0;
+#X connect 17 0 2 0;
+#X connect 18 0 30 0;
+#X connect 18 1 0 0;
+#X connect 19 0 20 0;
+#X connect 20 0 21 0;
+#X connect 21 0 22 0;
+#X connect 22 0 31 0;
+#X connect 23 0 24 0;
+#X connect 24 0 25 0;
+#X connect 26 0 15 0;
+#X connect 26 1 27 1;
+#X connect 27 0 16 0;
+#X connect 28 0 27 0;
+#X connect 29 0 23 0;
+#X connect 30 0 29 0;
+#X connect 30 1 10 0;
+#X connect 30 2 31 0;
+#X connect 31 0 26 0;

+ 73 - 0
uki-audio/bloodcell.pd

@@ -0,0 +1,73 @@
+#N canvas 1 68 501 646 10;
+#X obj 73 24 r bloodcell-render;
+#X obj 73 51 separator;
+#X obj 73 576 model ./media/BloodCell_MODEL_0810.obj;
+#X obj 73 510 scaleXYZ 0.3 0.3 0.3;
+#X obj 73 546 color 1 0 0;
+#X obj 246 139 random 100;
+#X obj 254 74 initbang;
+#X obj 313 74 loadbang;
+#X msg 251 97 1;
+#X obj 321 325 line;
+#X obj 73 378 rotate;
+#X obj 246 117 metro 3000;
+#X obj 321 284 random 100;
+#X obj 264 345 pack f f f;
+#X obj 291 283 line;
+#X obj 291 245 random 100;
+#X obj 261 245 line;
+#X obj 261 204 random 100;
+#X obj 182 275 line;
+#X obj 182 214 random 359;
+#X obj 246 180 t b b b b b;
+#X obj 321 305 pack f f;
+#X obj 348 195 random 5000;
+#X obj 375 226 + 3000;
+#X obj 291 264 pack f f;
+#X obj 261 224 pack f f;
+#X obj 183 238 pack f f;
+#X obj 246 159 moses 50;
+#X obj 73 146 translateXYZ;
+#X obj 96 83 r bloodcell-pos;
+#X obj 96 104 route \$1;
+#X obj 96 125 unpack f f f;
+#X connect 0 0 1 0;
+#X connect 1 0 28 0;
+#X connect 3 0 4 0;
+#X connect 4 0 2 0;
+#X connect 5 0 27 0;
+#X connect 6 0 8 0;
+#X connect 7 0 8 0;
+#X connect 8 0 11 0;
+#X connect 9 0 13 2;
+#X connect 10 0 3 0;
+#X connect 11 0 5 0;
+#X connect 12 0 21 0;
+#X connect 13 0 10 2;
+#X connect 14 0 13 1;
+#X connect 15 0 24 0;
+#X connect 16 0 13 0;
+#X connect 17 0 25 0;
+#X connect 18 0 10 1;
+#X connect 19 0 26 0;
+#X connect 20 0 19 0;
+#X connect 20 1 17 0;
+#X connect 20 2 15 0;
+#X connect 20 3 12 0;
+#X connect 20 4 22 0;
+#X connect 21 0 9 0;
+#X connect 22 0 23 0;
+#X connect 23 0 21 1;
+#X connect 23 0 24 1;
+#X connect 23 0 25 1;
+#X connect 23 0 26 1;
+#X connect 24 0 14 0;
+#X connect 25 0 16 0;
+#X connect 26 0 18 0;
+#X connect 27 0 20 0;
+#X connect 28 0 10 0;
+#X connect 29 0 30 0;
+#X connect 30 0 31 0;
+#X connect 31 0 28 1;
+#X connect 31 1 28 2;
+#X connect 31 2 28 3;

+ 18 - 0
uki-audio/blur.frag

@@ -0,0 +1,18 @@
+uniform sampler2D tex0;
+uniform vec2 distance;
+uniform vec2 TX;
+
+void main (void) 
+{ 
+
+	vec2 texcoord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
+	vec4 sample = 0.5 * texture2D(tex0, texcoord - distance);
+	sample += texture2D(tex0, texcoord);
+	sample += 0.5 * texture2D(tex0, texcoord + distance);
+
+	sample /= 2.;
+
+	gl_FragColor =  sample;
+} 
+
+

+ 9 - 0
uki-audio/blur.vert

@@ -0,0 +1,9 @@
+varying vec2 texcoord0;
+void main()
+{
+    gl_TexCoord[0] = gl_MultiTexCoord0;
+
+    // perform standard transform on vertex
+    gl_Position = ftransform();
+
+}

binární
uki-audio/media/6circle_with_halo.png


binární
uki-audio/media/6circle_with_halo.xcf


+ 14 - 0
uki-audio/media/BloodCell_MODEL_0810.mtl

@@ -0,0 +1,14 @@
+newmtl scene_material
+Ka 0.798752 0.073248 0.073248
+Kd 1.000000 0.228000 0.228000
+Ks 0.913391 0.412609 0.412609
+Ns 40.799999
+Tr 0.000000
+illum 2
+newmtl scene_material1
+Ka 0.798752 0.073248 0.073248
+Kd 1.000000 0.228000 0.228000
+Ks 0.913391 0.412609 0.412609
+Ns 40.799999
+Tr 0.000000
+illum 2

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 11654 - 0
uki-audio/media/BloodCell_MODEL_0810.obj


binární
uki-audio/media/FreeSansBold.ttf


binární
uki-audio/media/circle_with_halo.png


binární
uki-audio/media/circle_with_halo2.png


binární
uki-audio/media/lw2.ttf


+ 16 - 0
uki-audio/media/redcell.mtl

@@ -0,0 +1,16 @@
+# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
+# File Created: 06.02.2010 14:05:15
+
+newmtl redCellMathe
+	Ns 50.0000
+	Ni 1.5000
+	d 1.0000
+	Tr 0.0000
+	Tf 1.0000 1.0000 1.0000 
+	illum 2
+	Ka 0.3490 0.0471 0.0471
+	Kd 0.6980 0.0941 0.0941
+	Ks 0.6293 0.1197 0.0613
+	Ke 0.0000 0.0000 0.0000
+	map_Ka hematie.png
+	map_Kd hematie.png

+ 497 - 0
uki-audio/media/redcell.obj

@@ -0,0 +1,497 @@
+# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
+# File Created: 06.02.2010 14:05:15
+
+mtllib Redcell.mtl
+
+#
+# object redCell
+#
+
+v  0.8068 0.0909 0.8700
+v  0.8515 -0.0906 0.9106
+v  1.0591 -0.0786 0.6592
+v  1.0023 0.1022 0.6333
+v  0.8546 0.1863 0.5453
+v  0.6885 0.1768 0.7465
+v  0.7027 0.1245 0.4468
+v  0.5660 0.1166 0.6124
+v  0.6953 -0.2003 0.4283
+v  0.8400 -0.3122 0.5094
+v  0.6738 -0.3217 0.7106
+v  0.5556 -0.2359 0.5870
+v  0.9919 -0.2503 0.6079
+v  0.7964 -0.2616 0.8446
+v  1.1946 -0.0613 0.3629
+v  1.1298 0.1185 0.3543
+v  0.9630 0.2002 0.3082
+v  0.7919 0.1359 0.2517
+v  0.7846 -0.1889 0.2331
+v  0.9483 -0.2983 0.2723
+v  1.1194 -0.2340 0.3289
+v  1.2487 -0.0398 0.0418
+v  1.1807 0.1388 0.0520
+v  1.0063 0.2174 0.0514
+v  0.8261 0.0997 0.0366
+v  0.8249 -0.1472 0.0283
+v  0.9916 -0.2811 0.0155
+v  1.1703 -0.2137 0.0266
+v  1.2176 -0.0156 -0.2822
+v  1.1515 0.1616 -0.2529
+v  0.9815 0.2368 -0.2078
+v  0.8056 0.1157 -0.1768
+v  0.8044 -0.1313 -0.1850
+v  0.9668 -0.2617 -0.2437
+v  1.1411 -0.1909 -0.2783
+v  1.1036 0.0097 -0.5869
+v  1.0442 0.1854 -0.5398
+v  0.8902 0.2570 -0.4516
+v  0.7291 0.0838 -0.3809
+v  0.7376 -0.0767 -0.3725
+v  0.8756 -0.2415 -0.4874
+v  1.0338 -0.1671 -0.5652
+v  0.9144 0.0344 -0.8516
+v  0.8660 0.2086 -0.7890
+v  0.7389 0.2767 -0.6633
+v  0.6045 0.1001 -0.5553
+v  0.6130 -0.0605 -0.5468
+v  0.7242 -0.2218 -0.6992
+v  0.8557 -0.1439 -0.8144
+v  0.6629 0.0566 -1.0582
+v  0.6292 0.2296 -0.9836
+v  0.5376 0.2946 -0.8287
+v  0.4403 0.1633 -0.6879
+v  0.4391 -0.0837 -0.6961
+v  0.5230 -0.2039 -0.8645
+v  0.6189 -0.1229 -1.0089
+v  0.3662 0.0751 -1.1928
+v  0.3499 0.2469 -1.1102
+v  0.3003 0.3093 -0.9363
+v  0.2449 0.1754 -0.7765
+v  0.2437 -0.0716 -0.7847
+v  0.2856 -0.1892 -0.9722
+v  0.3395 -0.1056 -1.1356
+v  0.0445 0.0884 -1.2461
+v  0.0471 0.2594 -1.1604
+v  0.0429 0.3199 -0.9789
+v  0.0345 0.2344 -0.8080
+v  0.0271 -0.0903 -0.8265
+v  0.0283 -0.1786 -1.0148
+v  0.0367 -0.0930 -1.1858
+v  -0.2802 0.0957 -1.2144
+v  -0.2586 0.2663 -1.1306
+v  -0.2168 0.3258 -0.9536
+v  -0.1793 0.2392 -0.7871
+v  -0.1867 -0.0855 -0.8057
+v  -0.2315 -0.1727 -0.9895
+v  -0.2690 -0.0862 -1.1560
+v  -0.5858 0.0964 -1.1000
+v  -0.5463 0.2670 -1.0229
+v  -0.4613 0.3264 -0.8621
+v  -0.3806 0.2397 -0.7118
+v  -0.3910 -0.1127 -0.7371
+v  -0.4760 -0.1721 -0.8980
+v  -0.5567 -0.0855 -1.0483
+v  -0.8515 0.0906 -0.9106
+v  -0.7964 0.2616 -0.8446
+v  -0.6738 0.3217 -0.7106
+v  -0.5556 0.2359 -0.5870
+v  -0.5660 -0.1166 -0.6124
+v  -0.6885 -0.1768 -0.7465
+v  -0.8068 -0.0909 -0.8700
+v  -1.0591 0.0786 -0.6592
+v  -0.9919 0.2503 -0.6079
+v  -0.8400 0.3122 -0.5094
+v  -0.6923 0.2280 -0.4215
+v  -0.6997 -0.0967 -0.4400
+v  -0.8546 -0.1863 -0.5453
+v  -1.0023 -0.1022 -0.6333
+v  -1.1946 0.0613 -0.3629
+v  -1.1194 0.2340 -0.3289
+v  -0.9483 0.2983 -0.2723
+v  -0.7815 0.2166 -0.2263
+v  -0.7889 -0.1082 -0.2448
+v  -0.9630 -0.2002 -0.3082
+v  -1.1298 -0.1185 -0.3543
+v  -1.2487 0.0398 -0.0418
+v  -1.1703 0.2137 -0.0266
+v  -0.9916 0.2811 -0.0155
+v  -0.8186 0.1521 -0.0184
+v  -0.8198 -0.0948 -0.0267
+v  -1.0063 -0.2174 -0.0514
+v  -1.1807 -0.1388 -0.0520
+v  -1.2176 0.0156 0.2822
+v  -1.1411 0.1909 0.2783
+v  -0.9668 0.2617 0.2437
+v  -0.7982 0.1362 0.1949
+v  -0.7994 -0.1108 0.1866
+v  -0.9815 -0.2368 0.2078
+v  -1.1515 -0.1616 0.2529
+v  -1.1036 -0.0097 0.5869
+v  -1.0338 0.1671 0.5652
+v  -0.8756 0.2415 0.4874
+v  -0.7245 0.0710 0.3921
+v  -0.7160 -0.0896 0.4005
+v  -0.8902 -0.2570 0.4516
+v  -1.0442 -0.1854 0.5398
+v  -0.9144 -0.0344 0.8516
+v  -0.8557 0.1439 0.8144
+v  -0.7242 0.2218 0.6992
+v  -0.5999 0.0548 0.5664
+v  -0.5914 -0.1058 0.5748
+v  -0.7389 -0.2767 0.6633
+v  -0.8660 -0.2086 0.7890
+v  -0.6629 -0.0566 1.0582
+v  -0.6189 0.1229 1.0089
+v  -0.5230 0.2039 0.8645
+v  -0.4328 0.0886 0.7060
+v  -0.4340 -0.1583 0.6978
+v  -0.5376 -0.2946 0.8287
+v  -0.6292 -0.2296 0.9836
+v  -0.3662 -0.0751 1.1928
+v  -0.3395 0.1056 1.1356
+v  -0.2856 0.1892 0.9722
+v  -0.2374 0.0765 0.7946
+v  -0.2386 -0.1705 0.7864
+v  -0.3003 -0.3093 0.9363
+v  -0.3499 -0.2469 1.1102
+v  -0.0445 -0.0884 1.2461
+v  -0.0367 0.0930 1.1858
+v  -0.0283 0.1786 1.0148
+v  -0.0241 0.1180 0.8333
+v  -0.0315 -0.2067 0.8148
+v  -0.0429 -0.3199 0.9789
+v  -0.0471 -0.2594 1.1604
+v  0.2802 -0.0957 1.2144
+v  0.2690 0.0862 1.1560
+v  0.2315 0.1727 0.9895
+v  0.1897 0.1132 0.8125
+v  0.1824 -0.2115 0.7939
+v  0.2168 -0.3258 0.9536
+v  0.2586 -0.2663 1.1306
+v  0.5858 -0.0964 1.1000
+v  0.5567 0.0855 1.0483
+v  0.4760 0.1721 0.8980
+v  0.3910 0.1127 0.7371
+v  0.3806 -0.2397 0.7118
+v  0.4613 -0.3264 0.8621
+v  0.5463 -0.2670 1.0229
+# 168 vertices
+
+vn 0.7242 0.3156 0.6131
+vn 0.3242 0.8936 0.3104
+vn -0.2701 0.9463 -0.1780
+vn -0.3367 -0.8554 -0.3936
+vn 0.2701 -0.9463 0.1780
+vn 0.7019 -0.4419 0.5586
+vn 0.8523 0.3265 0.4087
+vn 0.3776 0.8982 0.2252
+vn -0.3234 0.9417 -0.0928
+vn -0.4886 -0.8291 -0.2719
+vn 0.3234 -0.9417 0.0928
+vn 0.8300 -0.4310 0.3542
+vn 0.9230 0.3410 0.1783
+vn 0.4071 0.9042 0.1291
+vn -0.4400 0.8915 -0.1079
+vn -0.5696 -0.7961 -0.2047
+vn 0.3529 -0.9357 -0.0033
+vn 0.9007 -0.4165 0.1238
+vn 0.9316 0.3581 -0.0625
+vn 0.4107 0.9113 0.0288
+vn -0.5497 0.8275 0.1145
+vn -0.6260 -0.7798 0.0016
+vn 0.3565 -0.9285 -0.1036
+vn 0.9093 -0.3994 -0.1170
+vn 0.8775 0.3766 -0.2971
+vn 0.3881 0.9190 -0.0689
+vn -0.6072 0.7670 0.2075
+vn -0.6621 -0.7407 0.1142
+vn 0.3339 -0.9208 -0.2014
+vn 0.8552 -0.3809 -0.3516
+vn 0.7643 0.3952 -0.5096
+vn 0.3410 0.9268 -0.1575
+vn -0.5499 0.6984 0.4581
+vn -0.5840 -0.7327 0.3493
+vn 0.2868 -0.9131 -0.2899
+vn 0.7420 -0.3623 -0.5641
+vn 0.5998 0.4127 -0.6855
+vn 0.2724 0.9341 -0.2308
+vn -0.3269 0.7305 0.5996
+vn -0.3810 -0.7974 0.4680
+vn 0.2182 -0.9058 -0.3632
+vn 0.5775 -0.3448 -0.7400
+vn 0.3952 0.4279 -0.8128
+vn 0.1871 0.9404 -0.2839
+vn -0.2154 0.7840 0.5822
+vn -0.2651 -0.8423 0.4692
+vn 0.1330 -0.8994 -0.4163
+vn 0.3729 -0.3296 -0.8674
+vn 0.1644 0.4397 -0.8829
+vn 0.0910 0.9454 -0.3131
+vn 0.0354 0.8296 0.5572
+vn -0.0693 -0.8782 0.4732
+vn 0.0368 -0.8945 -0.4455
+vn 0.1421 -0.3177 -0.9375
+vn -0.0768 0.4474 -0.8910
+vn -0.0096 0.9486 -0.3165
+vn 0.0638 0.8913 0.4489
+vn 0.0210 -0.9053 0.4243
+vn -0.0638 -0.8913 -0.4489
+vn -0.0991 -0.3101 -0.9455
+vn -0.3120 0.4504 -0.8365
+vn -0.1076 0.9498 -0.2938
+vn 0.1618 0.8901 0.4262
+vn 0.1726 -0.9282 0.3297
+vn -0.1618 -0.8901 -0.4262
+vn -0.3343 -0.3071 -0.8910
+vn -0.5252 0.4485 -0.7231
+vn -0.1964 0.9490 -0.2465
+vn 0.2506 0.8908 0.3789
+vn 0.1964 -0.9490 0.2465
+vn -0.2506 -0.8908 -0.3789
+vn -0.5476 -0.3089 -0.7777
+vn -0.7019 0.4419 -0.5586
+vn 0.2823 -0.9256 0.2520
+vn -0.3242 -0.8936 -0.3104
+vn -0.7242 -0.3156 -0.6131
+vn -0.8300 0.4310 -0.3542
+vn 0.4223 -0.8955 0.1406
+vn -0.3776 -0.8982 -0.2252
+vn -0.8523 -0.3265 -0.4087
+vn -0.9007 0.4165 -0.1238
+vn -0.3529 0.9357 0.0033
+vn 0.4910 0.8396 0.2325
+vn 0.4975 -0.8646 0.0706
+vn -0.4071 -0.9042 -0.1291
+vn -0.9230 -0.3410 -0.1783
+vn -0.9093 0.3994 0.1170
+vn -0.3565 0.9285 0.1036
+vn 0.5977 0.8017 0.0027
+vn 0.5563 -0.8230 -0.1148
+vn -0.4107 -0.9113 -0.0288
+vn -0.9316 -0.3581 0.0625
+vn -0.8552 0.3809 0.3516
+vn -0.3339 0.9208 0.2014
+vn 0.6520 0.7519 -0.0981
+vn 0.5922 -0.7740 -0.2242
+vn -0.3881 -0.9190 0.0689
+vn -0.8775 -0.3766 0.2971
+vn -0.7420 0.3623 0.5641
+vn -0.2868 0.9131 0.2899
+vn 0.5918 0.7234 -0.3557
+vn 0.5444 -0.7049 -0.4547
+vn -0.3410 -0.9268 0.1575
+vn -0.7643 -0.3952 0.5096
+vn -0.5775 0.3448 0.7400
+vn -0.2182 0.9058 0.3632
+vn 0.3717 0.7883 -0.4903
+vn 0.3466 -0.7160 -0.6059
+vn -0.2724 -0.9341 0.2308
+vn -0.5998 -0.4127 0.6855
+vn -0.3729 0.3296 0.8674
+vn -0.1330 0.8994 0.4163
+vn 0.2634 0.8452 -0.4650
+vn 0.2290 -0.7594 -0.6090
+vn -0.1871 -0.9404 0.2839
+vn -0.3952 -0.4279 0.8128
+vn -0.1421 0.3177 0.9375
+vn -0.0368 0.8945 0.4455
+vn 0.0156 0.9015 -0.4326
+vn 0.0164 -0.7817 -0.6235
+vn -0.0910 -0.9454 0.3131
+vn -0.1644 -0.4397 0.8829
+vn 0.0991 0.3101 0.9455
+vn 0.0637 0.8913 0.4489
+vn -0.0739 -0.8185 -0.5697
+vn 0.0096 -0.9486 0.3165
+vn 0.0768 -0.4474 0.8910
+vn 0.3343 0.3071 0.8910
+vn -0.2378 -0.8531 -0.4645
+vn 0.1076 -0.9498 0.2938
+vn 0.3120 -0.4504 0.8365
+vn 0.5476 0.3089 0.7777
+vn 0.5252 -0.4485 0.7231
+vn 0.0294 0.9970 0.0718
+vn 0.2106 0.9224 0.3237
+vn 0.1609 0.9535 0.2550
+vn -0.1038 0.9879 -0.1153
+vn -0.1548 0.9700 -0.1875
+vn -0.3087 -0.8333 -0.4586
+vn -0.0294 -0.9970 -0.0718
+vn -0.1383 -0.9648 -0.2236
+vn -0.1424 -0.9629 -0.2293
+vn 0.0721 -0.9949 0.0706
+vn 0.0724 -0.9948 0.0711
+vn 0.2174 -0.9362 0.2763
+# 145 vertex normals
+
+g redCell
+usemtl redCellMathe
+s off
+f 1//1 2//1 3//1 4//1 
+f 4//2 5//2 6//2 1//2 
+f 5//3 7//3 8//3 6//3 
+f 9//4 10//4 11//4 12//4 
+f 10//5 13//5 14//5 11//5 
+f 2//6 14//6 13//6 3//6 
+f 15//7 16//7 4//7 3//7 
+f 16//8 17//8 5//8 4//8 
+f 17//9 18//9 7//9 5//9 
+f 19//10 20//10 10//10 9//10 
+f 20//11 21//11 13//11 10//11 
+f 21//12 15//12 3//12 13//12 
+f 22//13 23//13 16//13 15//13 
+f 23//14 24//14 17//14 16//14 
+f 24//15 25//15 18//15 17//15 
+f 26//16 27//16 20//16 19//16 
+f 27//17 28//17 21//17 20//17 
+f 28//18 22//18 15//18 21//18 
+f 29//19 30//19 23//19 22//19 
+f 30//20 31//20 24//20 23//20 
+f 31//21 32//21 25//21 24//21 
+f 33//22 34//22 27//22 26//22 
+f 34//23 35//23 28//23 27//23 
+f 35//24 29//24 22//24 28//24 
+f 36//25 37//25 30//25 29//25 
+f 37//26 38//26 31//26 30//26 
+f 38//27 39//27 32//27 31//27 
+f 40//28 41//28 34//28 33//28 
+f 41//29 42//29 35//29 34//29 
+f 42//30 36//30 29//30 35//30 
+f 43//31 44//31 37//31 36//31 
+f 44//32 45//32 38//32 37//32 
+f 45//33 46//33 39//33 38//33 
+f 47//34 48//34 41//34 40//34 
+f 48//35 49//35 42//35 41//35 
+f 49//36 43//36 36//36 42//36 
+f 50//37 51//37 44//37 43//37 
+f 51//38 52//38 45//38 44//38 
+f 52//39 53//39 46//39 45//39 
+f 54//40 55//40 48//40 47//40 
+f 55//41 56//41 49//41 48//41 
+f 56//42 50//42 43//42 49//42 
+f 57//43 58//43 51//43 50//43 
+f 58//44 59//44 52//44 51//44 
+f 59//45 60//45 53//45 52//45 
+f 61//46 62//46 55//46 54//46 
+f 62//47 63//47 56//47 55//47 
+f 63//48 57//48 50//48 56//48 
+f 64//49 65//49 58//49 57//49 
+f 65//50 66//50 59//50 58//50 
+f 66//51 67//51 60//51 59//51 
+f 68//52 69//52 62//52 61//52 
+f 69//53 70//53 63//53 62//53 
+f 70//54 64//54 57//54 63//54 
+f 71//55 72//55 65//55 64//55 
+f 72//56 73//56 66//56 65//56 
+f 73//57 74//57 67//57 66//57 
+f 75//58 76//58 69//58 68//58 
+f 76//59 77//59 70//59 69//59 
+f 77//60 71//60 64//60 70//60 
+f 78//61 79//61 72//61 71//61 
+f 79//62 80//62 73//62 72//62 
+f 80//63 81//63 74//63 73//63 
+f 82//64 83//64 76//64 75//64 
+f 83//65 84//65 77//65 76//65 
+f 84//66 78//66 71//66 77//66 
+f 85//67 86//67 79//67 78//67 
+f 86//68 87//68 80//68 79//68 
+f 87//69 88//69 81//69 80//69 
+f 89//70 90//70 83//70 82//70 
+f 90//71 91//71 84//71 83//71 
+f 91//72 85//72 78//72 84//72 
+f 92//73 93//73 86//73 85//73 
+f 93//3 94//3 87//3 86//3 
+f 94//2 95//2 88//2 87//2 
+f 96//74 97//74 90//74 89//74 
+f 97//75 98//75 91//75 90//75 
+f 98//76 92//76 85//76 91//76 
+f 99//77 100//77 93//77 92//77 
+f 100//9 101//9 94//9 93//9 
+f 101//8 102//8 95//8 94//8 
+f 103//78 104//78 97//78 96//78 
+f 104//79 105//79 98//79 97//79 
+f 105//80 99//80 92//80 98//80 
+f 106//81 107//81 100//81 99//81 
+f 107//82 108//82 101//82 100//82 
+f 108//83 109//83 102//83 101//83 
+f 110//84 111//84 104//84 103//84 
+f 111//85 112//85 105//85 104//85 
+f 112//86 106//86 99//86 105//86 
+f 113//87 114//87 107//87 106//87 
+f 114//88 115//88 108//88 107//88 
+f 115//89 116//89 109//89 108//89 
+f 117//90 118//90 111//90 110//90 
+f 118//91 119//91 112//91 111//91 
+f 119//92 113//92 106//92 112//92 
+f 120//93 121//93 114//93 113//93 
+f 121//94 122//94 115//94 114//94 
+f 122//95 123//95 116//95 115//95 
+f 124//96 125//96 118//96 117//96 
+f 125//97 126//97 119//97 118//97 
+f 126//98 120//98 113//98 119//98 
+f 127//99 128//99 121//99 120//99 
+f 128//100 129//100 122//100 121//100 
+f 129//101 130//101 123//101 122//101 
+f 131//102 132//102 125//102 124//102 
+f 132//103 133//103 126//103 125//103 
+f 133//104 127//104 120//104 126//104 
+f 134//105 135//105 128//105 127//105 
+f 135//106 136//106 129//106 128//106 
+f 136//107 137//107 130//107 129//107 
+f 138//108 139//108 132//108 131//108 
+f 139//109 140//109 133//109 132//109 
+f 140//110 134//110 127//110 133//110 
+f 141//111 142//111 135//111 134//111 
+f 142//112 143//112 136//112 135//112 
+f 143//113 144//113 137//113 136//113 
+f 145//114 146//114 139//114 138//114 
+f 146//115 147//115 140//115 139//115 
+f 147//116 141//116 134//116 140//116 
+f 148//117 149//117 142//117 141//117 
+f 149//118 150//118 143//118 142//118 
+f 150//119 151//119 144//119 143//119 
+f 152//120 153//120 146//120 145//120 
+f 153//121 154//121 147//121 146//121 
+f 154//122 148//122 141//122 147//122 
+f 155//123 156//123 149//123 148//123 
+f 156//124 157//124 150//124 149//124 
+f 157//56 158//56 151//56 150//56 
+f 159//125 160//125 153//125 152//125 
+f 160//126 161//126 154//126 153//126 
+f 161//127 155//127 148//127 154//127 
+f 162//128 163//128 156//128 155//128 
+f 163//63 164//63 157//63 156//63 
+f 164//62 165//62 158//62 157//62 
+f 166//129 167//129 160//129 159//129 
+f 167//130 168//130 161//130 160//130 
+f 168//131 162//131 155//131 161//131 
+f 2//132 1//132 163//132 162//132 
+f 1//69 6//69 164//69 163//69 
+f 6//68 8//68 165//68 164//68 
+f 12//71 11//71 167//71 166//71 
+f 11//70 14//70 168//70 167//70 
+f 14//133 2//133 162//133 168//133 
+f 74//134 81//134 88//134 95//134 
+f 67//134 74//134 95//134 102//134 
+f 60//135 67//135 102//135 109//135 
+f 53//134 60//134 109//134 116//134 
+f 46//136 53//136 116//136 123//136 
+f 39//134 46//134 123//134 130//134 
+f 32//137 39//137 130//137 137//137 
+f 25//134 32//134 137//134 144//134 
+f 18//138 25//138 144//138 151//138 
+f 7//134 18//134 151//134 158//134 
+f 8//134 7//134 158//134 165//134 
+f 12//139 166//139 159//139 9//139 
+f 9//140 159//140 152//140 19//140 
+f 19//141 152//141 145//141 26//141 
+f 26//140 145//140 138//140 33//140 
+f 33//142 138//142 131//142 40//142 
+f 40//140 131//140 124//140 47//140 
+f 47//143 124//143 117//143 54//143 
+f 54//140 117//140 110//140 61//140 
+f 61//144 110//144 103//144 68//144 
+f 68//140 103//140 96//140 75//140 
+f 75//145 96//145 89//145 82//145 
+# 166 polygons
+

+ 176 - 0
uki-audio/oscIOudp.pd

@@ -0,0 +1,176 @@
+#N canvas 472 219 744 548 10;
+#X declare -lib mrpeach;
+#X obj 354 113 unpackOSC;
+#X obj 108 369 udpsend;
+#X obj 108 307 packOSC;
+#X obj 429 369 s;
+#X obj 429 200 list split 1;
+#X obj 429 242 list;
+#X obj 429 220 t b a;
+#X obj 429 261 list trim;
+#X obj 108 347 spigot;
+#X msg 4 345 disconnect;
+#X obj 73 156 pack s f;
+#X obj 73 107 symbol \$1;
+#X obj 100 127 f \$2;
+#X msg 73 176 connect \$1 \$2;
+#X text 294 36 \$3 : port in;
+#X text 294 24 \$1 \, \$2 : IP \, port out;
+#X text 294 48 \$4 : domain;
+#X obj 29 62 route 0 1;
+#X msg -26 135 disconnect;
+#X obj 108 265 r \$4;
+#X obj 108 286 pp \$4;
+#X obj 456 328 pack s s;
+#X msg 456 348 symbol \$2/\$1;
+#X obj 456 283 t a b;
+#X obj 501 305 symbol \$4;
+#X obj 354 93 udpreceive \$3;
+#X text 443 103 receive OSC messages;
+#X text 440 159 filter domain;
+#X text 530 237 osc to pure data format;
+#X text 531 254 /domain parameter value1 value..;
+#X text 530 273 -> /domain/parameter value1...;
+#X obj 26 -44 inlet;
+#X obj 26 -23 s \$0_r-toggle;
+#X obj 353 -28 import mrpeach;
+#X obj 263 130 l2s;
+#X obj 185 303 l2s;
+#X obj 263 170 outlet OSCin;
+#X obj 185 343 outlet OSCout;
+#X obj 29 42 r \$0_s-toggle;
+#X obj 323 1 cnv 7 15 7 empty \$0-OSCin_gui IN 3 4 0 8 -262144 -262144
+0;
+#X obj 323 11 cnv 7 15 7 empty \$0-OSCout_gui OUT 1 4 0 8 -262144 -262144
+0;
+#N canvas 299 355 450 300 \$0-color 0;
+#X obj 147 69 bang;
+#X obj 70 29 inlet;
+#X obj 146 92 debounce 20;
+#X obj 122 117 delay 20;
+#X msg 117 158 color 0 0 0;
+#X msg 156 180 color 15 3 12;
+#X obj 246 136 loadbang;
+#X obj 66 84 outlet;
+#X obj 133 252 s \$0-OSCin_gui;
+#X connect 0 0 2 0;
+#X connect 1 0 0 0;
+#X connect 1 0 7 0;
+#X connect 2 0 3 0;
+#X connect 2 0 5 0;
+#X connect 3 0 4 0;
+#X connect 4 0 8 0;
+#X connect 5 0 8 0;
+#X connect 6 0 4 0;
+#X restore 354 135 pd \$0-color;
+#N canvas 51 620 743 317 \$0-color 0;
+#X obj 343 26 inlet;
+#X obj 233 59 loadbang;
+#X obj 342 87 route 0;
+#X obj 115 61 bang;
+#X obj 47 28 inlet;
+#X obj 114 84 debounce 20;
+#X obj 90 109 delay 20;
+#X msg 85 150 color 0 0 0;
+#X msg 124 172 color 14 3 12;
+#X obj 48 73 outlet;
+#X text 111 38 Activity;
+#X text 380 59 connection;
+#X obj 369 236 s \$0_r-toggle;
+#X obj 343 49 change;
+#X msg 342 124 color 13 0 0;
+#X msg 380 156 color 16 0 0;
+#X obj 101 244 s \$0-OSCout_gui;
+#X connect 0 0 13 0;
+#X connect 1 0 14 0;
+#X connect 1 0 7 0;
+#X connect 2 0 14 0;
+#X connect 2 1 15 0;
+#X connect 3 0 5 0;
+#X connect 4 0 3 0;
+#X connect 4 0 9 0;
+#X connect 5 0 6 0;
+#X connect 5 0 8 0;
+#X connect 6 0 7 0;
+#X connect 7 0 16 0;
+#X connect 8 0 16 0;
+#X connect 13 0 2 0;
+#X connect 14 0 12 0;
+#X connect 15 0 12 0;
+#X restore 108 327 pd \$0-color;
+#X obj 351 0 tgl 20 0 \$0_s-toggle \$0_r-toggle empty 17 7 0 10 -24198
+-262144 -262144 0 1;
+#X obj 345 200 s \$0_r-toggle;
+#X obj 354 161 routeOSC \$4;
+#X obj 354 180 route connect;
+#X obj 54 86 t b b b;
+#X msg 54 196 connect 1;
+#X text 293 59 \$5 : back-connect (bi-directionnal UDP);
+#X text 293 68 \$6 : autoconnect;
+#X obj 54 215 spigot \$5;
+#X obj 108 403 spigot \$6;
+#X obj 108 462 -;
+#X msg 108 443 1 \$1;
+#X obj 108 485 metro 5000;
+#X obj 44 385 loadbang;
+#X msg 44 405 0;
+#X obj 108 423 pipe 5000;
+#X obj 185 323 pp set;
+#X obj 263 150 pp set;
+#X obj 549 150 outlet;
+#X text 599 151 pour reemission;
+#X connect 0 0 41 0;
+#X connect 0 0 34 0;
+#X connect 1 0 8 1;
+#X connect 1 0 42 1;
+#X connect 1 0 52 0;
+#X connect 2 0 42 0;
+#X connect 4 0 6 0;
+#X connect 4 1 5 1;
+#X connect 5 0 7 0;
+#X connect 6 0 5 0;
+#X connect 6 1 23 0;
+#X connect 7 0 3 0;
+#X connect 8 0 1 0;
+#X connect 9 0 1 0;
+#X connect 10 0 13 0;
+#X connect 11 0 10 0;
+#X connect 12 0 10 1;
+#X connect 13 0 1 0;
+#X connect 17 0 18 0;
+#X connect 17 1 47 0;
+#X connect 18 0 1 0;
+#X connect 19 0 20 0;
+#X connect 20 0 2 0;
+#X connect 20 0 35 0;
+#X connect 21 0 22 0;
+#X connect 22 0 3 1;
+#X connect 23 0 21 0;
+#X connect 23 1 24 0;
+#X connect 24 0 21 1;
+#X connect 25 0 0 0;
+#X connect 31 0 32 0;
+#X connect 34 0 60 0;
+#X connect 35 0 59 0;
+#X connect 38 0 17 0;
+#X connect 41 0 45 0;
+#X connect 42 0 8 0;
+#X connect 45 0 46 0;
+#X connect 46 0 44 0;
+#X connect 46 1 4 0;
+#X connect 46 1 61 0;
+#X connect 47 0 48 0;
+#X connect 47 1 11 0;
+#X connect 47 2 12 0;
+#X connect 48 0 51 0;
+#X connect 51 0 20 0;
+#X connect 52 0 58 0;
+#X connect 53 0 55 0;
+#X connect 54 0 53 0;
+#X connect 55 0 47 0;
+#X connect 56 0 57 0;
+#X connect 57 0 52 0;
+#X connect 58 0 54 0;
+#X connect 59 0 37 0;
+#X connect 60 0 36 0;
+#X coords 0 -1 1 1 350 20 1 22 0;

+ 117 - 0
uki-audio/player.pd

@@ -0,0 +1,117 @@
+#N canvas 466 494 989 503 10;
+#X text 203 35 reçoit données capteur;
+#X text 203 54 gère affichage joueur;
+#X obj 69 162 t a a a a a a a a;
+#X obj 534 219 pix_texture;
+#X obj 597 195 r /player/circle/texid;
+#X obj 70 67 alpha;
+#X obj 645 269;
+#X obj 536 274 repeat 3;
+#X obj 533 299 t a b;
+#X obj 572 325 counter 3;
+#X obj 536 252 t a b;
+#X obj 713 299 print;
+#X obj 667 342 route 0 1 2;
+#X obj 536 443 color;
+#X msg 669 366 1 1 1;
+#X msg 723 414 1 1 1;
+#X obj 266 213 t a a;
+#X obj 197 184 rotateXYZ;
+#X floatatom 217 139 5 0 0 0 - - -;
+#X floatatom 99 316 5 0 0 0 - - -;
+#X text 453 44 gerer masquage cercles avec deux carrés formant l'angle
+/ nbre joueurs;
+#X msg 62 429 font media/FreeSansBold.ttf;
+#X obj 683 105 r /player/sensor;
+#X msg 696 389 1 1 0;
+#X floatatom 174 144 5 0 0 0 - - -;
+#X obj 534 406 scale 2;
+#X obj 536 467 square 0.5;
+#X obj 548 378 + 2;
+#X obj 268 123 loadbang;
+#X obj 269 146 f \$1;
+#X obj 270 169 t f f;
+#X obj 60 405 loadbang;
+#X obj 291 260 /;
+#X obj 250 250 *;
+#X msg 290 239 360 6;
+#X text 336 235 /nbre joueurs;
+#X obj 560 350 * 0.05;
+#X obj 63 13 r /player/framebuffer;
+#X obj 71 42 gemhead;
+#X msg 36 49 0;
+#X obj 1 22 loadbang;
+#X obj 272 104 initbang;
+#X obj 99 258 separator;
+#X obj 60 377 initbang;
+#X obj 1 -3 initbang;
+#X obj 80 278 color 1 1 1 1;
+#X msg 151 402 text \$1;
+#X obj 53 340 translateXYZ 0.3 0.2 0.1;
+#X floatatom 128 461 5 0 0 0 - - -;
+#X obj 34 460 text2d;
+#X msg 89 455 56;
+#X obj 70 88 t a a a;
+#X obj 142 66 loadbang;
+#X obj 142 91 GLdefine GL_LIGHTING;
+#X obj 120 118 GEMglDisable;
+#X obj 55 124 GEMglEnable;
+#X obj 142 44 initbang;
+#X connect 2 5 42 0;
+#X connect 2 7 17 0;
+#X connect 3 0 10 0;
+#X connect 4 0 3 1;
+#X connect 5 0 51 0;
+#X connect 7 0 8 0;
+#X connect 8 0 25 0;
+#X connect 8 1 9 0;
+#X connect 9 0 12 0;
+#X connect 9 0 36 0;
+#X connect 10 0 7 0;
+#X connect 10 1 9 2;
+#X connect 12 0 14 0;
+#X connect 12 1 23 0;
+#X connect 12 2 15 0;
+#X connect 13 0 26 0;
+#X connect 14 0 13 1;
+#X connect 15 0 13 1;
+#X connect 16 0 33 0;
+#X connect 16 1 34 0;
+#X connect 17 0 3 0;
+#X connect 18 0 17 3;
+#X connect 19 0 47 2;
+#X connect 21 0 49 0;
+#X connect 23 0 13 1;
+#X connect 24 0 17 1;
+#X connect 25 0 13 0;
+#X connect 27 0 25 1;
+#X connect 28 0 29 0;
+#X connect 29 0 30 0;
+#X connect 30 0 16 0;
+#X connect 30 1 46 0;
+#X connect 31 0 21 0;
+#X connect 31 0 50 0;
+#X connect 32 0 33 1;
+#X connect 33 0 17 3;
+#X connect 34 0 32 0;
+#X connect 36 0 27 0;
+#X connect 37 0 38 0;
+#X connect 38 0 5 0;
+#X connect 39 0 38 0;
+#X connect 40 0 39 0;
+#X connect 41 0 28 0;
+#X connect 42 0 45 0;
+#X connect 43 0 31 0;
+#X connect 44 0 40 0;
+#X connect 45 0 47 0;
+#X connect 46 0 49 0;
+#X connect 47 0 49 0;
+#X connect 48 0 49 1;
+#X connect 50 0 49 1;
+#X connect 51 0 55 0;
+#X connect 51 1 2 0;
+#X connect 51 2 54 0;
+#X connect 52 0 53 0;
+#X connect 53 0 54 1;
+#X connect 53 0 55 1;
+#X connect 56 0 52 0;

+ 199 - 0
uki-audio/player2.pd

@@ -0,0 +1,199 @@
+#N canvas 489 305 1428 749 10;
+#X text 203 125 reçoit données capteur;
+#X text 203 144 gère affichage joueur;
+#X obj 69 252 t a a a a a a a a;
+#X obj 70 157 alpha;
+#X floatatom 554 223 5 0 0 0 - - -;
+#X floatatom 99 406 5 0 0 0 - - -;
+#X msg 62 519 font media/FreeSansBold.ttf;
+#X obj 366 129 r /player/sensor;
+#X floatatom 511 228 5 0 0 0 - - -;
+#X obj 586 45 loadbang;
+#X obj 586 95 f \$1;
+#X obj 586 115 t f f;
+#X obj 60 495 loadbang;
+#X obj 635 159 /;
+#X obj 586 201 *;
+#X text 642 206 /nbre joueurs;
+#X obj 63 103 r /player/framebuffer;
+#X obj 71 132 gemhead;
+#X msg 36 139 0;
+#X obj 1 112 loadbang;
+#X obj 586 26 initbang;
+#X obj 99 348 separator;
+#X obj 60 467 initbang;
+#X obj 1 87 initbang;
+#X obj 80 368 color 1 1 1 1;
+#X msg 151 492 text \$1;
+#X obj 53 430 translateXYZ 0.3 0.2 0.1;
+#X floatatom 128 551 5 0 0 0 - - -;
+#X obj 34 550 text2d;
+#X msg 89 545 56;
+#X obj 70 178 t a a a;
+#X obj 142 156 loadbang;
+#X obj 142 181 GLdefine GL_LIGHTING;
+#X obj 120 208 GEMglDisable;
+#X obj 55 214 GEMglEnable;
+#X obj 142 134 initbang;
+#X obj 1053 334 pix_texture;
+#X obj 1053 387 repeat 3;
+#X obj 1053 414 t a b;
+#X obj 1080 450 counter 3;
+#X obj 1053 365 t a b;
+#X obj 1186 469 route 0 1 2;
+#X obj 1053 588 color;
+#X text 1115 380 gerer masquage cercles avec deux carrés formant l'angle
+/ nbre joueurs;
+#X obj 1053 561 scale 2;
+#X obj 771 74 gemhead;
+#X obj 771 127 gemframebuffer;
+#X obj 854 87 loadbang;
+#X obj 854 68 initbang;
+#X obj 1053 243 separator;
+#X obj 1053 263 pix_separator;
+#X obj 771 203 translateXYZ 0 0 -4;
+#X msg 1186 493 1 1 1 1;
+#X msg 1208 516 1 1 0 1;
+#X msg 1229 541 1 1 1 1;
+#X obj 788 384 separator;
+#X obj 805 323 rotateXYZ 0 0 0;
+#X obj 788 425 square 6;
+#X obj 805 363 square 6;
+#X obj 805 343 translateXYZ 0 6 0;
+#X obj 788 404 translateXYZ 0 -6 0;
+#X obj 805 253 separator;
+#X obj 805 273 pix_separator;
+#X obj 805 295 color 0 0 0;
+#X floatatom 894 281 5 0 0 0 - - -;
+#X obj 534 397 square 4;
+#X obj 1053 611 square 4;
+#X obj 1072 514 /;
+#X obj 1072 472 + 1;
+#X msg 1072 492 0.7 \$1;
+#X obj 1072 536 + 0.3;
+#X obj 534 269 rotateXYZ;
+#X obj 635 98 f \$2;
+#X obj 587 70 t b b;
+#X obj 691 120;
+#X msg 635 138 360 \$1;
+#X obj 587 141 - 1;
+#X obj 771 457 t a b;
+#X msg 803 478 snap;
+#X obj 771 526 t a b;
+#X msg 906 532 1;
+#X text 819 455 later usage;
+#X obj 771 551 pix_buffer_write \$0-buf;
+#X obj 534 290 t a b;
+#X msg 669 296 1;
+#X obj 534 315 pix_buffer_read \$0-buf;
+#X obj 534 344 pix_coloralpha;
+#X obj 771 502 pix_snap 0 0 1024 1024;
+#X obj 771 226 t a a a a;
+#X obj 534 368 pix_texture;
+#X msg 854 105 format RGBA \, dimen 1024 1024;
+#X obj 1128 95 pix_buffer \$0-buf 2;
+#X obj 771 98 alpha;
+#X obj 1053 287 pix_image ./media/circle_with_halo2.png;
+#X obj 656 440 loadbang;
+#X obj 656 421 initbang;
+#X msg 717 482 PBO 2;
+#X connect 2 5 21 0;
+#X connect 2 7 71 0;
+#X connect 3 0 30 0;
+#X connect 4 0 71 3;
+#X connect 5 0 26 2;
+#X connect 6 0 28 0;
+#X connect 8 0 71 1;
+#X connect 9 0 73 0;
+#X connect 10 0 11 0;
+#X connect 11 0 25 0;
+#X connect 11 1 76 0;
+#X connect 12 0 6 0;
+#X connect 12 0 29 0;
+#X connect 13 0 14 1;
+#X connect 13 0 56 3;
+#X connect 14 0 71 3;
+#X connect 16 0 17 0;
+#X connect 17 0 3 0;
+#X connect 18 0 17 0;
+#X connect 19 0 18 0;
+#X connect 20 0 9 0;
+#X connect 21 0 24 0;
+#X connect 22 0 12 0;
+#X connect 23 0 19 0;
+#X connect 24 0 26 0;
+#X connect 25 0 28 0;
+#X connect 26 0 28 0;
+#X connect 27 0 28 1;
+#X connect 29 0 28 1;
+#X connect 30 0 34 0;
+#X connect 30 1 2 0;
+#X connect 30 2 33 0;
+#X connect 31 0 32 0;
+#X connect 32 0 33 1;
+#X connect 32 0 34 1;
+#X connect 35 0 31 0;
+#X connect 36 0 40 0;
+#X connect 37 0 38 0;
+#X connect 38 0 44 0;
+#X connect 38 1 39 0;
+#X connect 39 0 41 0;
+#X connect 39 0 68 0;
+#X connect 40 0 37 0;
+#X connect 40 1 39 2;
+#X connect 41 0 52 0;
+#X connect 41 1 53 0;
+#X connect 41 2 54 0;
+#X connect 42 0 66 0;
+#X connect 44 0 42 0;
+#X connect 45 0 92 0;
+#X connect 46 0 51 0;
+#X connect 47 0 90 0;
+#X connect 48 0 47 0;
+#X connect 49 0 50 0;
+#X connect 50 0 93 0;
+#X connect 51 0 88 0;
+#X connect 52 0 42 1;
+#X connect 53 0 42 1;
+#X connect 54 0 42 1;
+#X connect 55 0 60 0;
+#X connect 56 0 59 0;
+#X connect 59 0 58 0;
+#X connect 60 0 57 0;
+#X connect 61 0 62 0;
+#X connect 62 0 63 0;
+#X connect 63 0 56 0;
+#X connect 64 0 56 3;
+#X connect 67 0 70 0;
+#X connect 68 0 69 0;
+#X connect 69 0 67 0;
+#X connect 70 0 44 1;
+#X connect 71 0 83 0;
+#X connect 72 0 75 0;
+#X connect 73 0 10 0;
+#X connect 73 1 72 0;
+#X connect 75 0 13 0;
+#X connect 76 0 14 0;
+#X connect 77 0 87 0;
+#X connect 77 1 78 0;
+#X connect 78 0 87 0;
+#X connect 79 0 82 0;
+#X connect 79 1 80 0;
+#X connect 80 0 82 1;
+#X connect 83 0 85 0;
+#X connect 83 1 84 0;
+#X connect 84 0 85 1;
+#X connect 85 0 86 0;
+#X connect 86 0 89 0;
+#X connect 87 0 79 0;
+#X connect 88 0 77 0;
+#X connect 88 1 55 0;
+#X connect 88 2 61 0;
+#X connect 88 3 49 0;
+#X connect 89 0 65 0;
+#X connect 90 0 46 0;
+#X connect 92 0 46 0;
+#X connect 93 0 36 0;
+#X connect 94 0 96 0;
+#X connect 95 0 94 0;
+#X connect 96 0 87 0;

+ 59 - 0
uki-audio/single_blur.pd

@@ -0,0 +1,59 @@
+#N canvas 389 523 681 595 10;
+#X obj 99 59 inlet;
+#X obj 26 145 gemframebuffer;
+#X obj 26 215 translateXYZ 0 0 -4;
+#X obj 26 285 pix_texture;
+#X obj 26 305 square 4;
+#X msg 43 264 quality 1 \, rectangle 0;
+#X obj 43 243 loadbang;
+#X obj 128 431 outlet;
+#X obj 26 195 _glsl blur;
+#X obj 47 166 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X obj 378 85 t f f;
+#X obj 378 17 r blur;
+#X obj 378 133 pack f f;
+#X obj 26 55 gemhead \$1;
+#X obj 378 112 * \$2;
+#X obj 431 111 * \$3;
+#X msg 378 153 distance \$1 \$2;
+#X obj 42 119 r to_fb;
+#X obj 378 39 route float;
+#X obj 452 61 unpack f f;
+#X obj 571 18 r motion_blur;
+#X obj 571 90 pack f f;
+#X obj 571 65 * \$2;
+#X obj 571 41 unpack f f;
+#X obj 638 65 * \$2;
+#X obj 124 98 loadbang;
+#X msg 126 119 dimen 1024 1024 \, format RGBA;
+#X connect 0 0 3 1;
+#X connect 1 0 8 0;
+#X connect 1 1 7 0;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 5 0 3 0;
+#X connect 6 0 5 0;
+#X connect 8 0 2 0;
+#X connect 9 0 8 0;
+#X connect 10 0 14 0;
+#X connect 10 1 15 0;
+#X connect 11 0 18 0;
+#X connect 12 0 16 0;
+#X connect 13 0 1 0;
+#X connect 14 0 12 0;
+#X connect 15 0 12 1;
+#X connect 16 0 8 1;
+#X connect 17 0 1 0;
+#X connect 18 0 10 0;
+#X connect 18 1 19 0;
+#X connect 19 0 14 0;
+#X connect 19 1 15 0;
+#X connect 20 0 23 0;
+#X connect 21 0 16 0;
+#X connect 22 0 21 0;
+#X connect 23 0 22 0;
+#X connect 23 1 24 0;
+#X connect 24 0 21 1;
+#X connect 25 0 26 0;
+#X connect 26 0 1 0;

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1059 - 0
uki-audio/vGemwin.pd


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1383 - 0
uki-score/UKI_v3.pd


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 2151 - 0
uki-score/UKIgame2-soundpatch-hug.pd


+ 833 - 0
uki-score/UKIxbee_V2.pd

@@ -0,0 +1,833 @@
+#N canvas 365 212 1278 678 10;
+#N canvas 152 231 1361 814 16bit 0;
+#X obj 153 195 gate 2;
+#X obj 153 146 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 153 119 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X floatatom 159 14 5 0 0 0 - - -;
+#X floatatom 186 218 5 0 255 0 - - -;
+#X floatatom 153 218 5 0 255 0 - - -;
+#X obj 153 330 |;
+#X obj 120 396 outlet;
+#X obj 273 264 << 8;
+#X floatatom 186 264 5 0 0 0 - - -;
+#X text 133 480 10bit Value from ADC;
+#X text -11 35 filter init byte (0x00);
+#X obj 159 35 sel 0;
+#X floatatom 186 75 5 0 0 0 - - -;
+#X obj 118 77 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X obj 120 374 gate 1;
+#X obj 261 373 gate 1;
+#X obj 261 395 outlet;
+#X text -34 145 1st byte = 0x00 \, toggel = ON.;
+#X msg 199 35 0;
+#X text 198 14 Last (4th) byte is init set to 0x40.;
+#X obj 153 170 + 1;
+#X obj 118 117 == 0;
+#X msg 118 96 0;
+#X text 272 69 1st byte = init set to 0x00 \, 2nd byte is receive_h
+\, 3rd byte is receive_l \, 4th byte is init set to 0x40 (Note Off
+routine);
+#X text 227 218 upper_byte;
+#X text 81 217 lower_byte;
+#N canvas 13 62 565 580 M_debyte_LSB 0;
+#X obj 150 502 outlet;
+#X obj 150 449 float;
+#X obj 150 409 |;
+#X obj 64 402 -;
+#X obj 64 367 float;
+#X obj 64 347 trigger bang float;
+#X obj 169 373 &;
+#X obj 64 312 route 0 1;
+#X obj 64 222 change;
+#X obj 110 222 change;
+#X obj 157 222 change;
+#X obj 204 222 change;
+#X obj 350 503 outlet;
+#X obj 350 450 float;
+#X obj 350 410 |;
+#X obj 264 403 -;
+#X obj 264 368 float;
+#X obj 264 348 trigger bang float;
+#X obj 369 374 &;
+#X obj 264 313 route 0 1;
+#X obj 344 222 change;
+#X obj 391 222 change;
+#X msg 391 243 \$1 1;
+#X msg 344 243 \$1 2;
+#X obj 64 164 change;
+#X obj 110 164 change;
+#X obj 157 164 change;
+#X obj 204 164 change;
+#X obj 250 164 change;
+#X obj 297 164 change;
+#X obj 344 164 change;
+#X obj 391 164 change;
+#X obj 64 185 == 128;
+#X obj 64 120 trigger float float float float float float float float
+;
+#X obj 64 76 inlet;
+#X obj 64 144 & 128;
+#X obj 391 143 & 1;
+#X obj 110 143 & 64;
+#X obj 344 143 & 2;
+#X obj 157 143 & 32;
+#X obj 297 143 & 4;
+#X obj 204 143 & 16;
+#X obj 250 143 & 8;
+#X obj 110 184 == 64;
+#X obj 344 184 == 2;
+#X obj 157 184 == 32;
+#X obj 297 184 == 4;
+#X obj 204 184 == 16;
+#X obj 250 184 == 8;
+#X text 208 94 extract byte into lo/hi -nippel;
+#X msg 204 243 \$1 4;
+#X msg 157 243 \$1 8;
+#X msg 110 243 \$1 16;
+#X msg 64 243 \$1 32;
+#X text 121 524 high 6 bit nipperl;
+#X text 324 527 low 2 bit nipperl;
+#X obj 250 222 change;
+#X obj 297 222 change;
+#X msg 250 243 \$1 2;
+#X msg 297 244 \$1 1;
+#X floatatom 106 80 5 0 0 0 - - -;
+#X connect 1 0 2 1;
+#X connect 1 0 4 1;
+#X connect 1 0 6 1;
+#X connect 1 0 0 0;
+#X connect 2 0 1 0;
+#X connect 3 0 1 0;
+#X connect 4 0 3 0;
+#X connect 5 0 4 0;
+#X connect 5 1 6 0;
+#X connect 6 0 3 1;
+#X connect 7 0 5 0;
+#X connect 7 1 2 0;
+#X connect 8 0 53 0;
+#X connect 9 0 52 0;
+#X connect 10 0 51 0;
+#X connect 11 0 50 0;
+#X connect 13 0 14 1;
+#X connect 13 0 16 1;
+#X connect 13 0 18 1;
+#X connect 13 0 12 0;
+#X connect 14 0 13 0;
+#X connect 15 0 13 0;
+#X connect 16 0 15 0;
+#X connect 17 0 16 0;
+#X connect 17 1 18 0;
+#X connect 18 0 15 1;
+#X connect 19 0 17 0;
+#X connect 19 1 14 0;
+#X connect 20 0 23 0;
+#X connect 21 0 22 0;
+#X connect 22 0 19 0;
+#X connect 23 0 19 0;
+#X connect 24 0 32 0;
+#X connect 25 0 43 0;
+#X connect 26 0 45 0;
+#X connect 27 0 47 0;
+#X connect 28 0 48 0;
+#X connect 29 0 46 0;
+#X connect 30 0 44 0;
+#X connect 31 0 21 0;
+#X connect 32 0 8 0;
+#X connect 33 0 35 0;
+#X connect 33 1 37 0;
+#X connect 33 2 39 0;
+#X connect 33 3 41 0;
+#X connect 33 4 42 0;
+#X connect 33 5 40 0;
+#X connect 33 6 38 0;
+#X connect 33 7 36 0;
+#X connect 34 0 33 0;
+#X connect 35 0 24 0;
+#X connect 36 0 31 0;
+#X connect 37 0 25 0;
+#X connect 38 0 30 0;
+#X connect 39 0 26 0;
+#X connect 40 0 29 0;
+#X connect 41 0 27 0;
+#X connect 42 0 28 0;
+#X connect 43 0 9 0;
+#X connect 44 0 20 0;
+#X connect 45 0 10 0;
+#X connect 46 0 57 0;
+#X connect 47 0 11 0;
+#X connect 48 0 56 0;
+#X connect 50 0 7 0;
+#X connect 51 0 7 0;
+#X connect 52 0 7 0;
+#X connect 53 0 7 0;
+#X connect 56 0 58 0;
+#X connect 57 0 59 0;
+#X connect 58 0 7 0;
+#X connect 59 0 7 0;
+#X connect 60 0 33 0;
+#X restore 186 240 pd M_debyte_LSB;
+#X text 311 264 upper 2 bit nippel (result of 10bit convertion).;
+#X obj 402 372 gate 1;
+#X obj 402 396 outlet;
+#X obj 543 374 gate 1;
+#X obj 543 396 outlet;
+#X obj 468 374 == 20;
+#X obj 506 374 == 4;
+#X obj 468 396 s Vel_3_Off;
+#X obj -4 454 nbx 4 45 -1e+37 1e+37 0 0 empty stick_mode empty 0 -8
+0 25 -83269 -262144 -262144 0 256;
+#X text 273 105 M.hug Dec. 2010;
+#X obj 365 374 == 3;
+#X obj 326 396 s Vel_2_Off;
+#X obj 186 373 == 18;
+#X obj 224 373 == 2;
+#X obj 685 374 gate 1;
+#X obj 685 396 outlet;
+#X obj 610 374 == 21;
+#X obj 648 374 == 5;
+#X obj 610 396 s Vel_4_Off;
+#X obj 821 372 gate 1;
+#X obj 821 394 outlet;
+#X obj 746 373 == 22;
+#X obj 784 373 == 6;
+#X obj 746 395 s Vel_5_Off;
+#X obj 958 371 gate 1;
+#X obj 958 393 outlet;
+#X obj 883 371 == 23;
+#X obj 921 371 == 7;
+#X obj 883 393 s Vel_7_Off;
+#X obj 326 374 == 19;
+#X obj 186 395 s Vel_1_Off;
+#X obj 1093 371 gate 1;
+#X obj 1093 393 outlet;
+#X obj 1018 393 s Vel_7_Off;
+#X obj 1018 371 == 24;
+#X obj 1225 370 gate 1;
+#X obj 1225 392 outlet;
+#X obj 1150 392 s Vel_7_Off;
+#X obj 1150 370 == 25;
+#X obj 46 375 == 17;
+#X obj 46 396 s Vel_0_Off;
+#X obj 84 375 == 0;
+#X obj 1056 371 == 8;
+#X obj 1188 370 == 9;
+#X obj 178 -17 inlet;
+#X connect 0 0 5 0;
+#X connect 0 1 4 0;
+#X connect 1 0 21 0;
+#X connect 2 0 1 0;
+#X connect 3 0 12 0;
+#X connect 4 0 27 0;
+#X connect 5 0 6 0;
+#X connect 6 0 15 1;
+#X connect 6 0 16 1;
+#X connect 6 0 29 1;
+#X connect 6 0 31 1;
+#X connect 6 0 42 1;
+#X connect 6 0 47 1;
+#X connect 6 0 52 1;
+#X connect 6 0 36 0;
+#X connect 6 0 59 1;
+#X connect 6 0 63 1;
+#X connect 8 0 6 1;
+#X connect 9 0 33 0;
+#X connect 9 0 34 0;
+#X connect 9 0 38 0;
+#X connect 9 0 41 0;
+#X connect 9 0 44 0;
+#X connect 9 0 45 0;
+#X connect 9 0 49 0;
+#X connect 9 0 50 0;
+#X connect 9 0 54 0;
+#X connect 9 0 55 0;
+#X connect 9 0 57 0;
+#X connect 9 0 40 0;
+#X connect 9 0 67 0;
+#X connect 9 0 69 0;
+#X connect 9 0 62 0;
+#X connect 9 0 70 0;
+#X connect 9 0 66 0;
+#X connect 9 0 71 0;
+#X connect 12 0 14 0;
+#X connect 12 1 13 0;
+#X connect 13 0 0 1;
+#X connect 13 0 2 0;
+#X connect 14 0 23 0;
+#X connect 15 0 7 0;
+#X connect 16 0 17 0;
+#X connect 19 0 12 1;
+#X connect 21 0 0 0;
+#X connect 22 0 1 0;
+#X connect 23 0 22 0;
+#X connect 27 0 9 0;
+#X connect 27 1 8 0;
+#X connect 29 0 30 0;
+#X connect 31 0 32 0;
+#X connect 33 0 35 0;
+#X connect 34 0 31 0;
+#X connect 38 0 29 0;
+#X connect 40 0 58 0;
+#X connect 41 0 16 0;
+#X connect 42 0 43 0;
+#X connect 44 0 46 0;
+#X connect 45 0 42 0;
+#X connect 47 0 48 0;
+#X connect 49 0 51 0;
+#X connect 50 0 47 0;
+#X connect 52 0 53 0;
+#X connect 54 0 56 0;
+#X connect 55 0 52 0;
+#X connect 57 0 39 0;
+#X connect 59 0 60 0;
+#X connect 62 0 61 0;
+#X connect 63 0 64 0;
+#X connect 66 0 65 0;
+#X connect 67 0 68 0;
+#X connect 69 0 15 0;
+#X connect 70 0 59 0;
+#X connect 71 0 63 0;
+#X connect 72 0 3 0;
+#X restore -5 80 pd 16bit to dec;
+#X floatatom -68 109 5 0 0 0 - - -;
+#X obj -53 142 s RAW_DATA_1;
+#X obj 419 44 vsl 32 140 0 50 0 0 TH_range TH_range_BK empty 0 -9 0
+10 -99865 -1 -1 0 1;
+#X obj 471 43 tgl 15 0 empty empty empty 17 7 0 10 -128992 -1 -1 0
+1;
+#X floatatom 419 231 5 0 0 0 - - -;
+#X floatatom 51 107 5 0 0 0 - - -;
+#X obj 42 130 s RAW_DATA_4;
+#X obj 543 449 s TH_Ctl;
+#X obj 736 543 bng 35 250 50 0 reset_event_rec_1 empty erase 3 16 0
+10 -258113 -262144 -262144;
+#X msg 512 392 102;
+#X msg 561 392 101;
+#X obj 501 448 print;
+#X obj 543 417 pack f f;
+#X obj 419 203 int;
+#X obj 470 151 hradio 35 1 0 3 select_UNIT from_wiki empty 0 -8 0 10
+-262144 -1 -1 0;
+#N canvas 0 0 478 446 mask 0;
+#X obj 201 307 outlet;
+#X obj 201 254 float;
+#X obj 250 158 |;
+#X obj 43 214 -;
+#X obj 42 179 float;
+#X obj 42 159 trigger bang float;
+#X obj 163 179 &;
+#X obj 115 117 route 0 1;
+#X msg 46 66 \$1 1;
+#X msg 116 66 \$1 2;
+#X msg 186 66 \$1 4;
+#X obj 46 25 inlet;
+#X obj 116 25 inlet;
+#X obj 186 25 inlet;
+#X obj 46 45 change;
+#X obj 116 45 change;
+#X obj 186 45 change;
+#X connect 1 0 2 1;
+#X connect 1 0 4 1;
+#X connect 1 0 6 1;
+#X connect 1 0 0 0;
+#X connect 2 0 1 0;
+#X connect 3 0 1 0;
+#X connect 4 0 3 0;
+#X connect 5 0 4 0;
+#X connect 5 1 6 0;
+#X connect 6 0 3 1;
+#X connect 7 0 5 0;
+#X connect 7 1 2 0;
+#X connect 8 0 7 0;
+#X connect 9 0 7 0;
+#X connect 10 0 7 0;
+#X connect 11 0 14 0;
+#X connect 12 0 15 0;
+#X connect 13 0 16 0;
+#X connect 14 0 8 0;
+#X connect 15 0 9 0;
+#X connect 16 0 10 0;
+#X restore 541 341 pd mask;
+#X floatatom 175 109 5 0 0 0 - - -;
+#X msg 419 393 100;
+#X obj 419 328 + 1;
+#X floatatom 419 349 5 0 0 0 - - -;
+#X obj 471 73 tgl 15 0 empty empty empty 17 7 0 10 -13381 -262144 -262144
+0 1;
+#X msg 608 392 104;
+#N canvas 669 206 610 359 store 0;
+#X obj 42 -111 hradio 12 1 0 3 empty test_ empty 0 -8 0 10 -262144
+-1 -1 0;
+#X obj 19 -29 f;
+#X obj 45 -29 f;
+#X obj 70 -29 f;
+#X obj 42 -92 + 1;
+#X obj 42 -60 gate 3;
+#X obj 75 -90 nbx 5 14 -1e+37 1e+37 0 0 empty TH_ empty 0 -8 0 10 -204786
+-1 -1 0 256;
+#X obj 162 -89 nbx 5 14 -1e+37 1e+37 0 0 empty TH_range empty 0 -8
+0 10 -128992 -1 -1 0 256;
+#X obj 247 -89 nbx 5 14 -1e+37 1e+37 0 0 empty capture_time empty 0
+-8 0 10 -83269 -1 -1 0 256;
+#X obj 106 -29 f;
+#X obj 132 -29 f;
+#X obj 157 -29 f;
+#X obj 129 -60 gate 3;
+#X obj 191 -30 f;
+#X obj 217 -30 f;
+#X obj 242 -30 f;
+#X obj 214 -61 gate 3;
+#X msg -14 -220 bang;
+#X obj 19 1 nbx 5 14 -1e+37 1e+37 0 0 TH_BK empty empty 0 -8 0 10 -204786
+-1 -1 0 256;
+#X obj 106 2 nbx 5 14 -1e+37 1e+37 0 0 TH_range_BK empty empty 0 -8
+0 10 -128992 -1 -1 0 256;
+#X obj 191 2 nbx 5 14 -1e+37 1e+37 0 0 capture_time_BK empty empty
+0 -8 0 10 -83269 -1 -1 0 256;
+#X obj -14 -198 t b b;
+#X obj -47 -172 gate 3;
+#X obj -74 -218 pipe 50;
+#X connect 0 0 4 0;
+#X connect 0 0 23 0;
+#X connect 1 0 18 0;
+#X connect 2 0 18 0;
+#X connect 3 0 18 0;
+#X connect 4 0 5 0;
+#X connect 4 0 12 0;
+#X connect 4 0 16 0;
+#X connect 4 0 22 0;
+#X connect 5 0 1 1;
+#X connect 5 1 2 1;
+#X connect 5 2 3 1;
+#X connect 6 0 5 1;
+#X connect 7 0 12 1;
+#X connect 8 0 16 1;
+#X connect 9 0 19 0;
+#X connect 10 0 19 0;
+#X connect 11 0 19 0;
+#X connect 12 0 9 1;
+#X connect 12 1 10 1;
+#X connect 12 2 11 1;
+#X connect 13 0 20 0;
+#X connect 14 0 20 0;
+#X connect 15 0 20 0;
+#X connect 16 0 13 1;
+#X connect 16 1 14 1;
+#X connect 16 2 15 1;
+#X connect 17 0 21 0;
+#X connect 21 0 22 1;
+#X connect 22 0 1 0;
+#X connect 22 0 9 0;
+#X connect 22 0 13 0;
+#X connect 22 1 2 0;
+#X connect 22 1 10 0;
+#X connect 22 1 14 0;
+#X connect 22 2 3 0;
+#X connect 22 2 11 0;
+#X connect 22 2 15 0;
+#X connect 23 0 17 0;
+#X restore 696 255 pd store value;
+#X msg 467 393 105;
+#X obj 419 370 del 15;
+#X obj 512 370 del 15;
+#X obj 561 370 del 15;
+#X obj 696 543 tgl 35 0 start_REC empty REC 8 17 0 10 -191407 -1 -1
+0 1;
+#X text 493 41 TH +/- (var TH_range on PIC) \, default 10;
+#X obj 608 370 del 5;
+#X msg 634 348 5;
+#X obj 374 42 vradio 30 1 0 15 empty button empty 0 -8 0 10 -13381
+-262144 -262144 1;
+#X floatatom 374 518 5 0 0 0 - - -;
+#X obj 45 229 hsl 128 35 0 1023 0 0 empty empty empty -2 -8 0 10 -13330
+-262144 -262144 0 1;
+#N canvas 562 59 966 991 rec_event 0;
+#N canvas 67 190 419 300 (subpatch) 0;
+#X array EVENT_REC_1 1 float 1;
+#A 0 0;
+#X coords 0 125 1 -1 400 240 1;
+#X restore 179 -331 graph;
+#X floatatom 62 -514 5 0 0 0 - - -;
+#X obj -228 -142 f;
+#X obj -173 -141 + 1;
+#X msg -264 -203 stop;
+#X floatatom -41 -279 5 0 0 0 - - -;
+#X obj -120 -409 delay 25;
+#X obj -172 -454 bng 15 250 50 0 REC_indicator_1 empty empty 17 7 0
+10 -262144 -1 -1;
+#X obj -228 -202 metro 120;
+#X msg -228 -445 0;
+#X msg -149 -224 15;
+#X floatatom -69 -559 5 0 0 0 - - -;
+#X obj -172 -516 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1
+1 1;
+#X obj -273 -487 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1
+0 1;
+#X obj -88 -486 gate 0;
+#X obj -69 -617 gate 0;
+#X floatatom 31 -542 5 0 0 0 - - -;
+#X obj -120 -432 select 22;
+#X obj 122 -495 gate 1;
+#X obj -172 -481 select 0;
+#X obj -228 -471 t b b;
+#X msg -273 -535 0;
+#X msg -302 -535 1;
+#X obj -302 -565 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj -273 -512 pipe 250;
+#X msg -167 -272 1200;
+#X text -170 -292 DEBUG;
+#X obj 31 -565 >=;
+#X obj -252 -692 expr $f1 \; $f2 \; if ($f1 > 0 \, $f2 ==1 \, 0) \;
+;
+#X floatatom -179 -639 5 0 0 0 - - -;
+#X msg -105 -715 1;
+#X msg -142 -714 0;
+#X obj -104 -737 select 0;
+#X msg -234 -734 0;
+#X msg -272 -735 1;
+#X obj -322 -703 route 1;
+#X obj -154 -736 t b b;
+#X obj -266 -629 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 31 -605 + 2;
+#X obj -59 -459 gate 0;
+#X msg -201 -445 2;
+#X msg -148 -251 7;
+#X msg -118 -224 30;
+#X obj -228 -233 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj -173 -116 s t_1;
+#X obj 31 -647 r t_1;
+#X obj -41 -308 r t_1;
+#X obj -25 -356 tabwrite EVENT_REC_1;
+#X msg -4 -401 \; EVENT_REC_1 resize \$1;
+#X obj -41 -211 tabread EVENT_REC_1;
+#X msg 488 152 reset;
+#X msg 488 65 0;
+#X obj -213 -165 r reset_1;
+#X obj 532 172 s reset_1;
+#X obj -302 -593 r reset_1;
+#X obj -291 -182 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 488 120 bng 15 250 50 0 empty reset_event_rec_1 empty 17 7 0
+10 -262144 -1 -1;
+#X obj -291 -255 r reset_1;
+#X obj -291 -234 del 10;
+#X obj -192 -592 loadbang;
+#X msg -192 -569 1;
+#X obj -118 -251 loadbang;
+#X obj -144 -554 == 0;
+#X obj -144 -573 tgl 15 0 empty stop_Rec empty 17 7 0 10 -262144 -1
+-1 0 1;
+#X msg -280 41 \; EVENT_REC_1 write DATA/\$1;
+#X obj -301 -11 f;
+#X msg -82 45 \; EVENT_REC_1 read DATA/\$1;
+#X obj -280 22 makefilename Event0_%d.txt;
+#X obj -26 -487 time;
+#X obj -26 -507 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X msg -280 100 \; HOUR_REC_1 write DATA/\$1;
+#X obj -52 -445 gate 0;
+#X floatatom 15 -441 5 0 0 0 - - -;
+#X obj -280 81 makefilename Hour0_%d.txt;
+#X msg -280 157 \; MIN_REC_1 write DATA/\$1;
+#X obj -280 138 makefilename Min0_%d.txt;
+#X obj -41 -188 nbx 5 25 -1e+37 1e+37 0 0 event_value empty empty 0
+-8 0 16 -99865 -262144 -1 0 256;
+#X obj -254 -36 bng 17 250 50 0 empty store_all empty 17 7 0 10 -262144
+-1 -1;
+#X obj -229 -74 date;
+#X floatatom -273 -10 5 0 0 0 - - -;
+#X obj -299 -36 del 10;
+#X obj -319 -36 bng 17 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj -236 -12 f;
+#X obj -207 -12 + 1;
+#X msg -221 -36 1;
+#X msg -83 103 \; HOUR_REC_1 read DATA/\$1;
+#X msg -82 161 \; MIN_REC_1 read DATA/\$1;
+#X obj -82 24 makefilename Event0_%d.txt;
+#X obj -83 83 makefilename Hour0_%d.txt;
+#X obj -82 140 makefilename Min0_%d.txt;
+#X obj -104 -19 f;
+#X floatatom -89 -39 5 0 0 0 - - -;
+#X msg -145 -47 bang;
+#X obj 3 -701 / 8;
+#X obj -41 -252 t f f;
+#X obj 302 -784 hradio 15 1 0 3 empty select_UNIT empty 0 -8 0 10 -262144
+-1 -1 0;
+#X obj 4 -754 gate 1;
+#X obj 127 -803 r RAW_DATA_4;
+#X obj 302 -765 + 1;
+#X obj 61 -755 gate 1;
+#X obj 140 -756 gate 1;
+#X obj 302 -743 == 1;
+#X obj 340 -742 == 2;
+#X obj 382 -742 == 3;
+#X obj 37 -803 r RAW_DATA_1;
+#X obj 206 -803 r RAW_DATA_7;
+#X obj 37 -779 gate 1;
+#X obj 15 -803 tgl 15 0 empty start_REC empty 17 7 0 10 -262144 -1
+-1 0 1;
+#X obj 94 -778 gate 1;
+#X obj 173 -779 gate 1;
+#X obj -74 -803 loadbang;
+#X msg -16 -803 0;
+#X connect 1 0 47 1;
+#X connect 2 0 3 0;
+#X connect 3 0 2 1;
+#X connect 3 0 44 0;
+#X connect 4 0 8 0;
+#X connect 5 0 94 0;
+#X connect 6 0 7 0;
+#X connect 7 0 5 0;
+#X connect 9 0 47 0;
+#X connect 10 0 8 1;
+#X connect 11 0 27 1;
+#X connect 11 0 17 1;
+#X connect 12 0 14 0;
+#X connect 12 0 19 0;
+#X connect 12 0 39 0;
+#X connect 12 0 32 0;
+#X connect 12 0 71 0;
+#X connect 13 0 20 0;
+#X connect 14 0 47 0;
+#X connect 15 0 11 0;
+#X connect 16 0 35 0;
+#X connect 17 0 6 0;
+#X connect 18 0 48 0;
+#X connect 19 0 7 0;
+#X connect 19 1 43 0;
+#X connect 20 0 9 0;
+#X connect 20 1 40 0;
+#X connect 21 0 24 0;
+#X connect 22 0 13 0;
+#X connect 23 0 22 0;
+#X connect 23 0 21 0;
+#X connect 24 0 13 0;
+#X connect 25 0 8 1;
+#X connect 27 0 16 0;
+#X connect 28 1 29 0;
+#X connect 29 0 18 0;
+#X connect 29 0 15 0;
+#X connect 30 0 28 1;
+#X connect 31 0 28 1;
+#X connect 32 0 36 0;
+#X connect 32 1 30 0;
+#X connect 33 0 28 0;
+#X connect 34 0 28 0;
+#X connect 35 0 34 0;
+#X connect 35 0 37 0;
+#X connect 36 0 33 0;
+#X connect 36 1 31 0;
+#X connect 38 0 27 0;
+#X connect 40 0 11 0;
+#X connect 40 0 1 0;
+#X connect 41 0 8 1;
+#X connect 42 0 8 1;
+#X connect 43 0 8 0;
+#X connect 45 0 1 0;
+#X connect 45 0 17 0;
+#X connect 45 0 15 1;
+#X connect 45 0 18 1;
+#X connect 45 0 38 0;
+#X connect 46 0 5 0;
+#X connect 48 0 47 0;
+#X connect 49 0 76 0;
+#X connect 50 0 51 0;
+#X connect 51 0 53 0;
+#X connect 52 0 2 1;
+#X connect 54 0 23 0;
+#X connect 55 0 2 0;
+#X connect 56 0 50 0;
+#X connect 57 0 58 0;
+#X connect 58 0 55 0;
+#X connect 59 0 60 0;
+#X connect 60 0 12 0;
+#X connect 61 0 10 0;
+#X connect 62 0 12 0;
+#X connect 63 0 62 0;
+#X connect 65 0 67 0;
+#X connect 65 0 73 0;
+#X connect 65 0 75 0;
+#X connect 67 0 64 0;
+#X connect 68 0 39 1;
+#X connect 68 1 71 1;
+#X connect 68 1 72 0;
+#X connect 69 0 68 0;
+#X connect 73 0 70 0;
+#X connect 75 0 74 0;
+#X connect 77 0 80 0;
+#X connect 77 0 82 0;
+#X connect 79 0 65 1;
+#X connect 80 0 81 0;
+#X connect 81 0 65 0;
+#X connect 82 0 83 0;
+#X connect 82 0 79 0;
+#X connect 83 0 82 1;
+#X connect 84 0 82 1;
+#X connect 87 0 66 0;
+#X connect 88 0 85 0;
+#X connect 89 0 86 0;
+#X connect 90 0 87 0;
+#X connect 90 0 88 0;
+#X connect 90 0 89 0;
+#X connect 91 0 90 1;
+#X connect 92 0 90 0;
+#X connect 93 0 14 1;
+#X connect 94 0 49 0;
+#X connect 95 0 98 0;
+#X connect 96 0 55 0;
+#X connect 96 0 69 0;
+#X connect 96 0 93 0;
+#X connect 97 0 108 1;
+#X connect 98 0 101 0;
+#X connect 98 0 102 0;
+#X connect 98 0 103 0;
+#X connect 99 0 93 0;
+#X connect 99 0 55 0;
+#X connect 99 0 69 0;
+#X connect 100 0 93 0;
+#X connect 100 0 55 0;
+#X connect 100 0 69 0;
+#X connect 101 0 96 0;
+#X connect 102 0 99 0;
+#X connect 103 0 100 0;
+#X connect 104 0 106 1;
+#X connect 105 0 109 1;
+#X connect 106 0 96 1;
+#X connect 107 0 106 0;
+#X connect 107 0 108 0;
+#X connect 107 0 109 0;
+#X connect 108 0 99 1;
+#X connect 109 0 100 1;
+#X connect 110 0 111 0;
+#X connect 111 0 107 0;
+#X coords 0 -1 1 1 400 240 2 180 -330;
+#X restore 697 297 pd rec_event;
+#X obj 374 -9 loadbang;
+#X msg 374 12 1;
+#X obj 197 138 s RAW_DATA_7;
+#X obj -65 169 hsl 128 35 0 1023 0 0 empty empty empty -2 -8 0 10 -13330
+-262144 -262144 0 1;
+#X obj 177 164 hsl 128 35 0 1023 0 0 empty empty empty -2 -8 0 10 -13330
+-262144 -262144 0 1;
+#X text 586 145 UNIT active ( 1-3);
+#X text 695 226 update 15/08/11 M.HUG;
+#X msg -66 24 close;
+#X obj -19 4 r TH_Ctl;
+#X text 497 73 Capture Freq. 0 to 15 (if 0 no resuluts are sent!!!)
+;
+#X text 586 159 To edit TH+/- and Capture Freq. the corrseponding UNIT
+ha to be set.;
+#N canvas 630 70 649 749 program 0;
+#X obj 53 200 hradio 35 1 0 3 from_wiki empty empty 0 -8 0 10 -262144
+-1 -1 0;
+#X text 50 272 To record events the corresponding UNIT has to be selected
+(before rec. is started).;
+#X text 178 220 Radio button for UNIT 1 \, 2 \, 3;
+#X text 53 33 If the jumper is set the red LED is On. (sometimes you
+have to try several times until the LED is On).;
+#X text 50 248 The UNIT's red LED will switch OFF for a short instance.
+;
+#X text 53 4 START UNIT:;
+#X text 51 71 The Cordinator xBee needs aprox. 6 sec. to find the corresponding
+Router.;
+#X obj 52 318 hradio 15 1 0 15 button empty empty 0 -8 0 10 -13381
+-262144 -1 0;
+#X floatatom 52 338 5 0 0 0 - - -;
+#X text 280 320 Radio button for Capture Freq.;
+#X text 50 358 I recommand \, if you record \, to set the Capture Freq.
+not less then 3 (to avoid overload of prozessor).;
+#X text 50 393 Be care \, if set to 0 no data will be generated.;
+#X text 50 415 To edit TH+/- and Capture Freq. the corrseponding UNIT
+has to be selected before you can juce values.;
+#X text 52 109 SET COMPORT:;
+#X text 53 123 Press "devices" and find at the Pd's main window the
+USB number. Ctl-e to edit rhe comport object.;
+#X text 51 178 Select UNIT if you want to record or edit parameters.
+;
+#X text 53 19 Put the jumper. (foto);
+#X obj 54 550 bng 35 250 50 0 empty empty resest 0 17 0 10 -258113
+-262144 -262144;
+#X obj 92 478 bng 35 250 50 0 reset_event_rec_1 empty erase 3 16 0
+10 -258113 -262144 -262144;
+#X obj 52 478 tgl 35 0 start_REC empty REC 8 17 0 10 -191407 -1 -1
+0 1;
+#X text 137 474 REC to start recording.;
+#X text 138 496 erase to erase the recording;
+#X text 50 455 To record selet the desired UNIT with the "Select UNIT"
+;
+#X text 98 546 if the UNIT hangs press the reset button. (select the
+desired UINIT);
+#X connect 7 0 8 0;
+#X restore 471 111 pd program wiki;
+#X text -70 205 UNIT_1 \, Ch 1;
+#X text 40 265 UNIR_2 \, CH4;
+#X text 174 197 UBNIT_2 Ch7;
+#X obj 467 371 del 25;
+#X msg -19 26 100;
+#X obj 24 28 bng 35 250 50 0 empty empty resest 0 17 0 10 -258113 -262144
+-262144;
+#X msg -78 3 devices;
+#X obj -78 46 comport 4 9600;
+#X obj 198 85 netsend;
+#X msg 217 60 connect localhost 31000;
+#X msg 147 32 disconnect;
+#X floatatom 290 127 5 0 0 0 - - -;
+#X msg 84 5 send s1:\$1;
+#X msg 96 65 send s2:\$1;
+#X msg 160 -2 devicename /dev/ttyUSB0;
+#X connect 0 1 1 0;
+#X connect 0 4 6 0;
+#X connect 0 7 17 0;
+#X connect 1 0 2 0;
+#X connect 1 0 39 0;
+#X connect 1 0 60 0;
+#X connect 3 0 14 0;
+#X connect 5 0 13 1;
+#X connect 5 0 51 0;
+#X connect 6 0 7 0;
+#X connect 6 0 34 0;
+#X connect 6 0 61 0;
+#X connect 10 0 13 0;
+#X connect 11 0 13 0;
+#X connect 13 0 12 0;
+#X connect 13 0 8 0;
+#X connect 14 0 5 0;
+#X connect 15 0 19 0;
+#X connect 16 0 13 1;
+#X connect 17 0 38 0;
+#X connect 17 0 40 0;
+#X connect 18 0 13 0;
+#X connect 19 0 20 0;
+#X connect 20 0 13 1;
+#X connect 20 0 25 0;
+#X connect 22 0 13 0;
+#X connect 24 0 13 0;
+#X connect 25 0 18 0;
+#X connect 26 0 10 0;
+#X connect 27 0 11 0;
+#X connect 30 0 22 0;
+#X connect 31 0 30 1;
+#X connect 32 0 33 0;
+#X connect 33 0 30 0;
+#X connect 33 0 13 1;
+#X connect 36 0 37 0;
+#X connect 37 0 32 0;
+#X connect 43 0 55 0;
+#X connect 44 0 55 0;
+#X connect 51 0 24 0;
+#X connect 52 0 55 0;
+#X connect 53 0 52 0;
+#X connect 54 0 55 0;
+#X connect 55 0 0 0;
+#X connect 56 0 59 0;
+#X connect 57 0 56 0;
+#X connect 58 0 56 0;
+#X connect 60 0 56 0;
+#X connect 61 0 56 0;
+#X connect 62 0 55 0;

+ 73 - 0
uki-score/_glsl.pd

@@ -0,0 +1,73 @@
+#N canvas 652 79 668 661 10;
+#X obj 78 339 glsl_vertex;
+#X msg 32 338 print;
+#X obj 78 626 glsl_program;
+#X obj 163 555 pack 0 0;
+#X msg 30 476 print;
+#X obj 163 511 change;
+#X obj 150 358 change;
+#X msg 163 579 link \$1 \$2;
+#X msg 32 620 print;
+#X obj 77 490 glsl_fragment;
+#X floatatom 163 535 2 0 0 0 ID - -;
+#X floatatom 150 381 2 0 0 0 ID - -;
+#X obj 181 600 print linking;
+#X obj 15 21 inlet;
+#X obj 78 662 outlet;
+#X msg 106 309 open \$1.vert;
+#X msg 90 453 open \$1.frag;
+#X obj 577 95 inlet;
+#X obj 15 44 route bang;
+#X obj 255 11 gemhead 1;
+#X msg 255 33 1;
+#X obj 255 57 change;
+#X obj 255 81 t b;
+#X obj 157 647 change;
+#X obj 157 668 t b;
+#X obj 158 690 outlet;
+#X obj 140 224 t a a;
+#X obj 90 426 symbol;
+#X obj 90 401 t b;
+#X msg 287 598 0;
+#X obj 15 65 t b b b;
+#X obj 140 199 symbol \$1;
+#X text 270 193 This abstraction can be usefull to load shader. Shader
+location is relative to this abstraction path.;
+#X connect 0 0 9 0;
+#X connect 0 1 6 0;
+#X connect 1 0 0 0;
+#X connect 2 0 14 0;
+#X connect 2 1 23 0;
+#X connect 3 0 7 0;
+#X connect 4 0 9 0;
+#X connect 5 0 10 0;
+#X connect 6 0 11 0;
+#X connect 6 0 28 0;
+#X connect 7 0 2 0;
+#X connect 7 0 12 0;
+#X connect 8 0 2 0;
+#X connect 9 0 2 0;
+#X connect 9 1 5 0;
+#X connect 10 0 3 0;
+#X connect 11 0 3 1;
+#X connect 13 0 18 0;
+#X connect 15 0 0 0;
+#X connect 16 0 9 0;
+#X connect 17 0 2 0;
+#X connect 18 0 30 0;
+#X connect 18 1 0 0;
+#X connect 19 0 20 0;
+#X connect 20 0 21 0;
+#X connect 21 0 22 0;
+#X connect 22 0 31 0;
+#X connect 23 0 24 0;
+#X connect 24 0 25 0;
+#X connect 26 0 15 0;
+#X connect 26 1 27 1;
+#X connect 27 0 16 0;
+#X connect 28 0 27 0;
+#X connect 29 0 23 0;
+#X connect 30 0 29 0;
+#X connect 30 1 10 0;
+#X connect 30 2 31 0;
+#X connect 31 0 26 0;

+ 73 - 0
uki-score/bloodcell.pd

@@ -0,0 +1,73 @@
+#N canvas 1 68 501 646 10;
+#X obj 73 24 r bloodcell-render;
+#X obj 73 51 separator;
+#X obj 73 576 model ./media/BloodCell_MODEL_0810.obj;
+#X obj 73 510 scaleXYZ 0.3 0.3 0.3;
+#X obj 73 546 color 1 0 0;
+#X obj 246 139 random 100;
+#X obj 254 74 initbang;
+#X obj 313 74 loadbang;
+#X msg 251 97 1;
+#X obj 321 325 line;
+#X obj 73 378 rotate;
+#X obj 246 117 metro 3000;
+#X obj 321 284 random 100;
+#X obj 264 345 pack f f f;
+#X obj 291 283 line;
+#X obj 291 245 random 100;
+#X obj 261 245 line;
+#X obj 261 204 random 100;
+#X obj 182 275 line;
+#X obj 182 214 random 359;
+#X obj 246 180 t b b b b b;
+#X obj 321 305 pack f f;
+#X obj 348 195 random 5000;
+#X obj 375 226 + 3000;
+#X obj 291 264 pack f f;
+#X obj 261 224 pack f f;
+#X obj 183 238 pack f f;
+#X obj 246 159 moses 50;
+#X obj 73 146 translateXYZ;
+#X obj 96 83 r bloodcell-pos;
+#X obj 96 104 route \$1;
+#X obj 96 125 unpack f f f;
+#X connect 0 0 1 0;
+#X connect 1 0 28 0;
+#X connect 3 0 4 0;
+#X connect 4 0 2 0;
+#X connect 5 0 27 0;
+#X connect 6 0 8 0;
+#X connect 7 0 8 0;
+#X connect 8 0 11 0;
+#X connect 9 0 13 2;
+#X connect 10 0 3 0;
+#X connect 11 0 5 0;
+#X connect 12 0 21 0;
+#X connect 13 0 10 2;
+#X connect 14 0 13 1;
+#X connect 15 0 24 0;
+#X connect 16 0 13 0;
+#X connect 17 0 25 0;
+#X connect 18 0 10 1;
+#X connect 19 0 26 0;
+#X connect 20 0 19 0;
+#X connect 20 1 17 0;
+#X connect 20 2 15 0;
+#X connect 20 3 12 0;
+#X connect 20 4 22 0;
+#X connect 21 0 9 0;
+#X connect 22 0 23 0;
+#X connect 23 0 21 1;
+#X connect 23 0 24 1;
+#X connect 23 0 25 1;
+#X connect 23 0 26 1;
+#X connect 24 0 14 0;
+#X connect 25 0 16 0;
+#X connect 26 0 18 0;
+#X connect 27 0 20 0;
+#X connect 28 0 10 0;
+#X connect 29 0 30 0;
+#X connect 30 0 31 0;
+#X connect 31 0 28 1;
+#X connect 31 1 28 2;
+#X connect 31 2 28 3;

+ 18 - 0
uki-score/blur.frag

@@ -0,0 +1,18 @@
+uniform sampler2D tex0;
+uniform vec2 distance;
+uniform vec2 TX;
+
+void main (void) 
+{ 
+
+	vec2 texcoord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
+	vec4 sample = 0.5 * texture2D(tex0, texcoord - distance);
+	sample += texture2D(tex0, texcoord);
+	sample += 0.5 * texture2D(tex0, texcoord + distance);
+
+	sample /= 2.;
+
+	gl_FragColor =  sample;
+} 
+
+

+ 9 - 0
uki-score/blur.vert

@@ -0,0 +1,9 @@
+varying vec2 texcoord0;
+void main()
+{
+    gl_TexCoord[0] = gl_MultiTexCoord0;
+
+    // perform standard transform on vertex
+    gl_Position = ftransform();
+
+}

binární
uki-score/media/6circle_with_halo.png


binární
uki-score/media/6circle_with_halo.xcf


+ 14 - 0
uki-score/media/BloodCell_MODEL_0810.mtl

@@ -0,0 +1,14 @@
+newmtl scene_material
+Ka 0.798752 0.073248 0.073248
+Kd 1.000000 0.228000 0.228000
+Ks 0.913391 0.412609 0.412609
+Ns 40.799999
+Tr 0.000000
+illum 2
+newmtl scene_material1
+Ka 0.798752 0.073248 0.073248
+Kd 1.000000 0.228000 0.228000
+Ks 0.913391 0.412609 0.412609
+Ns 40.799999
+Tr 0.000000
+illum 2

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 11654 - 0
uki-score/media/BloodCell_MODEL_0810.obj


binární
uki-score/media/FreeSansBold.ttf


binární
uki-score/media/circle_2.png


binární
uki-score/media/circle_3.png


binární
uki-score/media/circle_4.png


binární
uki-score/media/circle_5.png


binární
uki-score/media/circle_6.png


binární
uki-score/media/circle_7.png


binární
uki-score/media/circle_8.png


binární
uki-score/media/circle_with_halo.png


binární
uki-score/media/circle_with_halo2.png


binární
uki-score/media/circle_with_halo2.xcf


binární
uki-score/media/game_over.png


binární
uki-score/media/lw2.ttf


+ 16 - 0
uki-score/media/redcell.mtl

@@ -0,0 +1,16 @@
+# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
+# File Created: 06.02.2010 14:05:15
+
+newmtl redCellMathe
+	Ns 50.0000
+	Ni 1.5000
+	d 1.0000
+	Tr 0.0000
+	Tf 1.0000 1.0000 1.0000 
+	illum 2
+	Ka 0.3490 0.0471 0.0471
+	Kd 0.6980 0.0941 0.0941
+	Ks 0.6293 0.1197 0.0613
+	Ke 0.0000 0.0000 0.0000
+	map_Ka hematie.png
+	map_Kd hematie.png

+ 497 - 0
uki-score/media/redcell.obj

@@ -0,0 +1,497 @@
+# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
+# File Created: 06.02.2010 14:05:15
+
+mtllib Redcell.mtl
+
+#
+# object redCell
+#
+
+v  0.8068 0.0909 0.8700
+v  0.8515 -0.0906 0.9106
+v  1.0591 -0.0786 0.6592
+v  1.0023 0.1022 0.6333
+v  0.8546 0.1863 0.5453
+v  0.6885 0.1768 0.7465
+v  0.7027 0.1245 0.4468
+v  0.5660 0.1166 0.6124
+v  0.6953 -0.2003 0.4283
+v  0.8400 -0.3122 0.5094
+v  0.6738 -0.3217 0.7106
+v  0.5556 -0.2359 0.5870
+v  0.9919 -0.2503 0.6079
+v  0.7964 -0.2616 0.8446
+v  1.1946 -0.0613 0.3629
+v  1.1298 0.1185 0.3543
+v  0.9630 0.2002 0.3082
+v  0.7919 0.1359 0.2517
+v  0.7846 -0.1889 0.2331
+v  0.9483 -0.2983 0.2723
+v  1.1194 -0.2340 0.3289
+v  1.2487 -0.0398 0.0418
+v  1.1807 0.1388 0.0520
+v  1.0063 0.2174 0.0514
+v  0.8261 0.0997 0.0366
+v  0.8249 -0.1472 0.0283
+v  0.9916 -0.2811 0.0155
+v  1.1703 -0.2137 0.0266
+v  1.2176 -0.0156 -0.2822
+v  1.1515 0.1616 -0.2529
+v  0.9815 0.2368 -0.2078
+v  0.8056 0.1157 -0.1768
+v  0.8044 -0.1313 -0.1850
+v  0.9668 -0.2617 -0.2437
+v  1.1411 -0.1909 -0.2783
+v  1.1036 0.0097 -0.5869
+v  1.0442 0.1854 -0.5398
+v  0.8902 0.2570 -0.4516
+v  0.7291 0.0838 -0.3809
+v  0.7376 -0.0767 -0.3725
+v  0.8756 -0.2415 -0.4874
+v  1.0338 -0.1671 -0.5652
+v  0.9144 0.0344 -0.8516
+v  0.8660 0.2086 -0.7890
+v  0.7389 0.2767 -0.6633
+v  0.6045 0.1001 -0.5553
+v  0.6130 -0.0605 -0.5468
+v  0.7242 -0.2218 -0.6992
+v  0.8557 -0.1439 -0.8144
+v  0.6629 0.0566 -1.0582
+v  0.6292 0.2296 -0.9836
+v  0.5376 0.2946 -0.8287
+v  0.4403 0.1633 -0.6879
+v  0.4391 -0.0837 -0.6961
+v  0.5230 -0.2039 -0.8645
+v  0.6189 -0.1229 -1.0089
+v  0.3662 0.0751 -1.1928
+v  0.3499 0.2469 -1.1102
+v  0.3003 0.3093 -0.9363
+v  0.2449 0.1754 -0.7765
+v  0.2437 -0.0716 -0.7847
+v  0.2856 -0.1892 -0.9722
+v  0.3395 -0.1056 -1.1356
+v  0.0445 0.0884 -1.2461
+v  0.0471 0.2594 -1.1604
+v  0.0429 0.3199 -0.9789
+v  0.0345 0.2344 -0.8080
+v  0.0271 -0.0903 -0.8265
+v  0.0283 -0.1786 -1.0148
+v  0.0367 -0.0930 -1.1858
+v  -0.2802 0.0957 -1.2144
+v  -0.2586 0.2663 -1.1306
+v  -0.2168 0.3258 -0.9536
+v  -0.1793 0.2392 -0.7871
+v  -0.1867 -0.0855 -0.8057
+v  -0.2315 -0.1727 -0.9895
+v  -0.2690 -0.0862 -1.1560
+v  -0.5858 0.0964 -1.1000
+v  -0.5463 0.2670 -1.0229
+v  -0.4613 0.3264 -0.8621
+v  -0.3806 0.2397 -0.7118
+v  -0.3910 -0.1127 -0.7371
+v  -0.4760 -0.1721 -0.8980
+v  -0.5567 -0.0855 -1.0483
+v  -0.8515 0.0906 -0.9106
+v  -0.7964 0.2616 -0.8446
+v  -0.6738 0.3217 -0.7106
+v  -0.5556 0.2359 -0.5870
+v  -0.5660 -0.1166 -0.6124
+v  -0.6885 -0.1768 -0.7465
+v  -0.8068 -0.0909 -0.8700
+v  -1.0591 0.0786 -0.6592
+v  -0.9919 0.2503 -0.6079
+v  -0.8400 0.3122 -0.5094
+v  -0.6923 0.2280 -0.4215
+v  -0.6997 -0.0967 -0.4400
+v  -0.8546 -0.1863 -0.5453
+v  -1.0023 -0.1022 -0.6333
+v  -1.1946 0.0613 -0.3629
+v  -1.1194 0.2340 -0.3289
+v  -0.9483 0.2983 -0.2723
+v  -0.7815 0.2166 -0.2263
+v  -0.7889 -0.1082 -0.2448
+v  -0.9630 -0.2002 -0.3082
+v  -1.1298 -0.1185 -0.3543
+v  -1.2487 0.0398 -0.0418
+v  -1.1703 0.2137 -0.0266
+v  -0.9916 0.2811 -0.0155
+v  -0.8186 0.1521 -0.0184
+v  -0.8198 -0.0948 -0.0267
+v  -1.0063 -0.2174 -0.0514
+v  -1.1807 -0.1388 -0.0520
+v  -1.2176 0.0156 0.2822
+v  -1.1411 0.1909 0.2783
+v  -0.9668 0.2617 0.2437
+v  -0.7982 0.1362 0.1949
+v  -0.7994 -0.1108 0.1866
+v  -0.9815 -0.2368 0.2078
+v  -1.1515 -0.1616 0.2529
+v  -1.1036 -0.0097 0.5869
+v  -1.0338 0.1671 0.5652
+v  -0.8756 0.2415 0.4874
+v  -0.7245 0.0710 0.3921
+v  -0.7160 -0.0896 0.4005
+v  -0.8902 -0.2570 0.4516
+v  -1.0442 -0.1854 0.5398
+v  -0.9144 -0.0344 0.8516
+v  -0.8557 0.1439 0.8144
+v  -0.7242 0.2218 0.6992
+v  -0.5999 0.0548 0.5664
+v  -0.5914 -0.1058 0.5748
+v  -0.7389 -0.2767 0.6633
+v  -0.8660 -0.2086 0.7890
+v  -0.6629 -0.0566 1.0582
+v  -0.6189 0.1229 1.0089
+v  -0.5230 0.2039 0.8645
+v  -0.4328 0.0886 0.7060
+v  -0.4340 -0.1583 0.6978
+v  -0.5376 -0.2946 0.8287
+v  -0.6292 -0.2296 0.9836
+v  -0.3662 -0.0751 1.1928
+v  -0.3395 0.1056 1.1356
+v  -0.2856 0.1892 0.9722
+v  -0.2374 0.0765 0.7946
+v  -0.2386 -0.1705 0.7864
+v  -0.3003 -0.3093 0.9363
+v  -0.3499 -0.2469 1.1102
+v  -0.0445 -0.0884 1.2461
+v  -0.0367 0.0930 1.1858
+v  -0.0283 0.1786 1.0148
+v  -0.0241 0.1180 0.8333
+v  -0.0315 -0.2067 0.8148
+v  -0.0429 -0.3199 0.9789
+v  -0.0471 -0.2594 1.1604
+v  0.2802 -0.0957 1.2144
+v  0.2690 0.0862 1.1560
+v  0.2315 0.1727 0.9895
+v  0.1897 0.1132 0.8125
+v  0.1824 -0.2115 0.7939
+v  0.2168 -0.3258 0.9536
+v  0.2586 -0.2663 1.1306
+v  0.5858 -0.0964 1.1000
+v  0.5567 0.0855 1.0483
+v  0.4760 0.1721 0.8980
+v  0.3910 0.1127 0.7371
+v  0.3806 -0.2397 0.7118
+v  0.4613 -0.3264 0.8621
+v  0.5463 -0.2670 1.0229
+# 168 vertices
+
+vn 0.7242 0.3156 0.6131
+vn 0.3242 0.8936 0.3104
+vn -0.2701 0.9463 -0.1780
+vn -0.3367 -0.8554 -0.3936
+vn 0.2701 -0.9463 0.1780
+vn 0.7019 -0.4419 0.5586
+vn 0.8523 0.3265 0.4087
+vn 0.3776 0.8982 0.2252
+vn -0.3234 0.9417 -0.0928
+vn -0.4886 -0.8291 -0.2719
+vn 0.3234 -0.9417 0.0928
+vn 0.8300 -0.4310 0.3542
+vn 0.9230 0.3410 0.1783
+vn 0.4071 0.9042 0.1291
+vn -0.4400 0.8915 -0.1079
+vn -0.5696 -0.7961 -0.2047
+vn 0.3529 -0.9357 -0.0033
+vn 0.9007 -0.4165 0.1238
+vn 0.9316 0.3581 -0.0625
+vn 0.4107 0.9113 0.0288
+vn -0.5497 0.8275 0.1145
+vn -0.6260 -0.7798 0.0016
+vn 0.3565 -0.9285 -0.1036
+vn 0.9093 -0.3994 -0.1170
+vn 0.8775 0.3766 -0.2971
+vn 0.3881 0.9190 -0.0689
+vn -0.6072 0.7670 0.2075
+vn -0.6621 -0.7407 0.1142
+vn 0.3339 -0.9208 -0.2014
+vn 0.8552 -0.3809 -0.3516
+vn 0.7643 0.3952 -0.5096
+vn 0.3410 0.9268 -0.1575
+vn -0.5499 0.6984 0.4581
+vn -0.5840 -0.7327 0.3493
+vn 0.2868 -0.9131 -0.2899
+vn 0.7420 -0.3623 -0.5641
+vn 0.5998 0.4127 -0.6855
+vn 0.2724 0.9341 -0.2308
+vn -0.3269 0.7305 0.5996
+vn -0.3810 -0.7974 0.4680
+vn 0.2182 -0.9058 -0.3632
+vn 0.5775 -0.3448 -0.7400
+vn 0.3952 0.4279 -0.8128
+vn 0.1871 0.9404 -0.2839
+vn -0.2154 0.7840 0.5822
+vn -0.2651 -0.8423 0.4692
+vn 0.1330 -0.8994 -0.4163
+vn 0.3729 -0.3296 -0.8674
+vn 0.1644 0.4397 -0.8829
+vn 0.0910 0.9454 -0.3131
+vn 0.0354 0.8296 0.5572
+vn -0.0693 -0.8782 0.4732
+vn 0.0368 -0.8945 -0.4455
+vn 0.1421 -0.3177 -0.9375
+vn -0.0768 0.4474 -0.8910
+vn -0.0096 0.9486 -0.3165
+vn 0.0638 0.8913 0.4489
+vn 0.0210 -0.9053 0.4243
+vn -0.0638 -0.8913 -0.4489
+vn -0.0991 -0.3101 -0.9455
+vn -0.3120 0.4504 -0.8365
+vn -0.1076 0.9498 -0.2938
+vn 0.1618 0.8901 0.4262
+vn 0.1726 -0.9282 0.3297
+vn -0.1618 -0.8901 -0.4262
+vn -0.3343 -0.3071 -0.8910
+vn -0.5252 0.4485 -0.7231
+vn -0.1964 0.9490 -0.2465
+vn 0.2506 0.8908 0.3789
+vn 0.1964 -0.9490 0.2465
+vn -0.2506 -0.8908 -0.3789
+vn -0.5476 -0.3089 -0.7777
+vn -0.7019 0.4419 -0.5586
+vn 0.2823 -0.9256 0.2520
+vn -0.3242 -0.8936 -0.3104
+vn -0.7242 -0.3156 -0.6131
+vn -0.8300 0.4310 -0.3542
+vn 0.4223 -0.8955 0.1406
+vn -0.3776 -0.8982 -0.2252
+vn -0.8523 -0.3265 -0.4087
+vn -0.9007 0.4165 -0.1238
+vn -0.3529 0.9357 0.0033
+vn 0.4910 0.8396 0.2325
+vn 0.4975 -0.8646 0.0706
+vn -0.4071 -0.9042 -0.1291
+vn -0.9230 -0.3410 -0.1783
+vn -0.9093 0.3994 0.1170
+vn -0.3565 0.9285 0.1036
+vn 0.5977 0.8017 0.0027
+vn 0.5563 -0.8230 -0.1148
+vn -0.4107 -0.9113 -0.0288
+vn -0.9316 -0.3581 0.0625
+vn -0.8552 0.3809 0.3516
+vn -0.3339 0.9208 0.2014
+vn 0.6520 0.7519 -0.0981
+vn 0.5922 -0.7740 -0.2242
+vn -0.3881 -0.9190 0.0689
+vn -0.8775 -0.3766 0.2971
+vn -0.7420 0.3623 0.5641
+vn -0.2868 0.9131 0.2899
+vn 0.5918 0.7234 -0.3557
+vn 0.5444 -0.7049 -0.4547
+vn -0.3410 -0.9268 0.1575
+vn -0.7643 -0.3952 0.5096
+vn -0.5775 0.3448 0.7400
+vn -0.2182 0.9058 0.3632
+vn 0.3717 0.7883 -0.4903
+vn 0.3466 -0.7160 -0.6059
+vn -0.2724 -0.9341 0.2308
+vn -0.5998 -0.4127 0.6855
+vn -0.3729 0.3296 0.8674
+vn -0.1330 0.8994 0.4163
+vn 0.2634 0.8452 -0.4650
+vn 0.2290 -0.7594 -0.6090
+vn -0.1871 -0.9404 0.2839
+vn -0.3952 -0.4279 0.8128
+vn -0.1421 0.3177 0.9375
+vn -0.0368 0.8945 0.4455
+vn 0.0156 0.9015 -0.4326
+vn 0.0164 -0.7817 -0.6235
+vn -0.0910 -0.9454 0.3131
+vn -0.1644 -0.4397 0.8829
+vn 0.0991 0.3101 0.9455
+vn 0.0637 0.8913 0.4489
+vn -0.0739 -0.8185 -0.5697
+vn 0.0096 -0.9486 0.3165
+vn 0.0768 -0.4474 0.8910
+vn 0.3343 0.3071 0.8910
+vn -0.2378 -0.8531 -0.4645
+vn 0.1076 -0.9498 0.2938
+vn 0.3120 -0.4504 0.8365
+vn 0.5476 0.3089 0.7777
+vn 0.5252 -0.4485 0.7231
+vn 0.0294 0.9970 0.0718
+vn 0.2106 0.9224 0.3237
+vn 0.1609 0.9535 0.2550
+vn -0.1038 0.9879 -0.1153
+vn -0.1548 0.9700 -0.1875
+vn -0.3087 -0.8333 -0.4586
+vn -0.0294 -0.9970 -0.0718
+vn -0.1383 -0.9648 -0.2236
+vn -0.1424 -0.9629 -0.2293
+vn 0.0721 -0.9949 0.0706
+vn 0.0724 -0.9948 0.0711
+vn 0.2174 -0.9362 0.2763
+# 145 vertex normals
+
+g redCell
+usemtl redCellMathe
+s off
+f 1//1 2//1 3//1 4//1 
+f 4//2 5//2 6//2 1//2 
+f 5//3 7//3 8//3 6//3 
+f 9//4 10//4 11//4 12//4 
+f 10//5 13//5 14//5 11//5 
+f 2//6 14//6 13//6 3//6 
+f 15//7 16//7 4//7 3//7 
+f 16//8 17//8 5//8 4//8 
+f 17//9 18//9 7//9 5//9 
+f 19//10 20//10 10//10 9//10 
+f 20//11 21//11 13//11 10//11 
+f 21//12 15//12 3//12 13//12 
+f 22//13 23//13 16//13 15//13 
+f 23//14 24//14 17//14 16//14 
+f 24//15 25//15 18//15 17//15 
+f 26//16 27//16 20//16 19//16 
+f 27//17 28//17 21//17 20//17 
+f 28//18 22//18 15//18 21//18 
+f 29//19 30//19 23//19 22//19 
+f 30//20 31//20 24//20 23//20 
+f 31//21 32//21 25//21 24//21 
+f 33//22 34//22 27//22 26//22 
+f 34//23 35//23 28//23 27//23 
+f 35//24 29//24 22//24 28//24 
+f 36//25 37//25 30//25 29//25 
+f 37//26 38//26 31//26 30//26 
+f 38//27 39//27 32//27 31//27 
+f 40//28 41//28 34//28 33//28 
+f 41//29 42//29 35//29 34//29 
+f 42//30 36//30 29//30 35//30 
+f 43//31 44//31 37//31 36//31 
+f 44//32 45//32 38//32 37//32 
+f 45//33 46//33 39//33 38//33 
+f 47//34 48//34 41//34 40//34 
+f 48//35 49//35 42//35 41//35 
+f 49//36 43//36 36//36 42//36 
+f 50//37 51//37 44//37 43//37 
+f 51//38 52//38 45//38 44//38 
+f 52//39 53//39 46//39 45//39 
+f 54//40 55//40 48//40 47//40 
+f 55//41 56//41 49//41 48//41 
+f 56//42 50//42 43//42 49//42 
+f 57//43 58//43 51//43 50//43 
+f 58//44 59//44 52//44 51//44 
+f 59//45 60//45 53//45 52//45 
+f 61//46 62//46 55//46 54//46 
+f 62//47 63//47 56//47 55//47 
+f 63//48 57//48 50//48 56//48 
+f 64//49 65//49 58//49 57//49 
+f 65//50 66//50 59//50 58//50 
+f 66//51 67//51 60//51 59//51 
+f 68//52 69//52 62//52 61//52 
+f 69//53 70//53 63//53 62//53 
+f 70//54 64//54 57//54 63//54 
+f 71//55 72//55 65//55 64//55 
+f 72//56 73//56 66//56 65//56 
+f 73//57 74//57 67//57 66//57 
+f 75//58 76//58 69//58 68//58 
+f 76//59 77//59 70//59 69//59 
+f 77//60 71//60 64//60 70//60 
+f 78//61 79//61 72//61 71//61 
+f 79//62 80//62 73//62 72//62 
+f 80//63 81//63 74//63 73//63 
+f 82//64 83//64 76//64 75//64 
+f 83//65 84//65 77//65 76//65 
+f 84//66 78//66 71//66 77//66 
+f 85//67 86//67 79//67 78//67 
+f 86//68 87//68 80//68 79//68 
+f 87//69 88//69 81//69 80//69 
+f 89//70 90//70 83//70 82//70 
+f 90//71 91//71 84//71 83//71 
+f 91//72 85//72 78//72 84//72 
+f 92//73 93//73 86//73 85//73 
+f 93//3 94//3 87//3 86//3 
+f 94//2 95//2 88//2 87//2 
+f 96//74 97//74 90//74 89//74 
+f 97//75 98//75 91//75 90//75 
+f 98//76 92//76 85//76 91//76 
+f 99//77 100//77 93//77 92//77 
+f 100//9 101//9 94//9 93//9 
+f 101//8 102//8 95//8 94//8 
+f 103//78 104//78 97//78 96//78 
+f 104//79 105//79 98//79 97//79 
+f 105//80 99//80 92//80 98//80 
+f 106//81 107//81 100//81 99//81 
+f 107//82 108//82 101//82 100//82 
+f 108//83 109//83 102//83 101//83 
+f 110//84 111//84 104//84 103//84 
+f 111//85 112//85 105//85 104//85 
+f 112//86 106//86 99//86 105//86 
+f 113//87 114//87 107//87 106//87 
+f 114//88 115//88 108//88 107//88 
+f 115//89 116//89 109//89 108//89 
+f 117//90 118//90 111//90 110//90 
+f 118//91 119//91 112//91 111//91 
+f 119//92 113//92 106//92 112//92 
+f 120//93 121//93 114//93 113//93 
+f 121//94 122//94 115//94 114//94 
+f 122//95 123//95 116//95 115//95 
+f 124//96 125//96 118//96 117//96 
+f 125//97 126//97 119//97 118//97 
+f 126//98 120//98 113//98 119//98 
+f 127//99 128//99 121//99 120//99 
+f 128//100 129//100 122//100 121//100 
+f 129//101 130//101 123//101 122//101 
+f 131//102 132//102 125//102 124//102 
+f 132//103 133//103 126//103 125//103 
+f 133//104 127//104 120//104 126//104 
+f 134//105 135//105 128//105 127//105 
+f 135//106 136//106 129//106 128//106 
+f 136//107 137//107 130//107 129//107 
+f 138//108 139//108 132//108 131//108 
+f 139//109 140//109 133//109 132//109 
+f 140//110 134//110 127//110 133//110 
+f 141//111 142//111 135//111 134//111 
+f 142//112 143//112 136//112 135//112 
+f 143//113 144//113 137//113 136//113 
+f 145//114 146//114 139//114 138//114 
+f 146//115 147//115 140//115 139//115 
+f 147//116 141//116 134//116 140//116 
+f 148//117 149//117 142//117 141//117 
+f 149//118 150//118 143//118 142//118 
+f 150//119 151//119 144//119 143//119 
+f 152//120 153//120 146//120 145//120 
+f 153//121 154//121 147//121 146//121 
+f 154//122 148//122 141//122 147//122 
+f 155//123 156//123 149//123 148//123 
+f 156//124 157//124 150//124 149//124 
+f 157//56 158//56 151//56 150//56 
+f 159//125 160//125 153//125 152//125 
+f 160//126 161//126 154//126 153//126 
+f 161//127 155//127 148//127 154//127 
+f 162//128 163//128 156//128 155//128 
+f 163//63 164//63 157//63 156//63 
+f 164//62 165//62 158//62 157//62 
+f 166//129 167//129 160//129 159//129 
+f 167//130 168//130 161//130 160//130 
+f 168//131 162//131 155//131 161//131 
+f 2//132 1//132 163//132 162//132 
+f 1//69 6//69 164//69 163//69 
+f 6//68 8//68 165//68 164//68 
+f 12//71 11//71 167//71 166//71 
+f 11//70 14//70 168//70 167//70 
+f 14//133 2//133 162//133 168//133 
+f 74//134 81//134 88//134 95//134 
+f 67//134 74//134 95//134 102//134 
+f 60//135 67//135 102//135 109//135 
+f 53//134 60//134 109//134 116//134 
+f 46//136 53//136 116//136 123//136 
+f 39//134 46//134 123//134 130//134 
+f 32//137 39//137 130//137 137//137 
+f 25//134 32//134 137//134 144//134 
+f 18//138 25//138 144//138 151//138 
+f 7//134 18//134 151//134 158//134 
+f 8//134 7//134 158//134 165//134 
+f 12//139 166//139 159//139 9//139 
+f 9//140 159//140 152//140 19//140 
+f 19//141 152//141 145//141 26//141 
+f 26//140 145//140 138//140 33//140 
+f 33//142 138//142 131//142 40//142 
+f 40//140 131//140 124//140 47//140 
+f 47//143 124//143 117//143 54//143 
+f 54//140 117//140 110//140 61//140 
+f 61//144 110//144 103//144 68//144 
+f 68//140 103//140 96//140 75//140 
+f 75//145 96//145 89//145 82//145 
+# 166 polygons
+

+ 129 - 0
uki-score/player.pd

@@ -0,0 +1,129 @@
+#N canvas 456 281 989 741 10;
+#X text 504 38 reçoit données capteur;
+#X text 504 57 gère affichage joueur;
+#X obj 139 292 t a a a a a a a a;
+#X obj 604 409 pix_texture;
+#X obj 667 385 r /player/circle/texid;
+#X obj 140 87 alpha;
+#X obj 715 459;
+#X obj 606 464 repeat 3;
+#X obj 603 489 t a b;
+#X obj 642 515 counter 3;
+#X obj 606 442 t a b;
+#X obj 783 489 print;
+#X obj 737 532 route 0 1 2;
+#X obj 606 673 color;
+#X obj 655 208 t a a;
+#X obj 604 365 rotateXYZ;
+#X floatatom 287 269 5 0 0 0 - - -;
+#X floatatom 237 477 5 0 0 0 - - -;
+#X text 523 114 gerer masquage cercles avec deux carrés formant l'angle
+/ nbre joueurs;
+#X obj 458 225 r /player/sensor;
+#X floatatom 244 274 5 0 0 0 - - -;
+#X obj 655 165 loadbang;
+#X obj 138 566 loadbang;
+#X obj 655 278 *;
+#X obj 140 40 r /player/framebuffer;
+#X obj 140 62 gemhead;
+#X msg 71 45 0;
+#X obj 71 25 loadbang;
+#X obj 655 146 initbang;
+#X obj 123 470 separator;
+#X obj 138 547 initbang;
+#X obj 71 5 initbang;
+#X obj 123 490 color 1 1 1 1;
+#X obj 140 128 t a a a;
+#X obj 248 111 loadbang;
+#X obj 248 131 GLdefine GL_LIGHTING;
+#X obj 179 158 GEMglDisable;
+#X obj 140 184 GEMglEnable;
+#X obj 248 91 initbang;
+#X text 266 166 exclude from lighting;
+#X obj 138 594 f \$1;
+#X msg 138 619 font media/FreeSansBold.ttf \, text \$1;
+#X msg 682 231 360;
+#X obj 682 252 / \$2;
+#X obj 655 186 f \$1;
+#X obj 527 540 * 0.05;
+#X obj 515 568 + 1.5;
+#X obj 604 636 scale 1;
+#X obj 641 589 /;
+#X obj 642 539 + 1;
+#X floatatom 669 610 5 0 0 0 - - -;
+#X msg 641 566 0.7 \$1;
+#X obj 606 697 square 5;
+#X msg 793 604 1 1 0;
+#X msg 741 560 0 1 1;
+#X obj 636 612 + 0.3;
+#X msg 767 587 0 1 0;
+#X msg 156 645 100;
+#X obj 123 511 translateXYZ 8 8 2;
+#X obj 197 547 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 121 670 text2d;
+#X obj 655 297 * -1;
+#X obj 653 325 + 120;
+#X connect 2 5 29 0;
+#X connect 2 7 15 0;
+#X connect 3 0 10 0;
+#X connect 4 0 3 1;
+#X connect 5 0 33 0;
+#X connect 7 0 8 0;
+#X connect 8 0 47 0;
+#X connect 8 1 9 0;
+#X connect 9 0 12 0;
+#X connect 9 0 49 0;
+#X connect 10 0 7 0;
+#X connect 10 1 9 2;
+#X connect 12 0 54 0;
+#X connect 12 1 56 0;
+#X connect 12 2 53 0;
+#X connect 13 0 52 0;
+#X connect 14 0 23 0;
+#X connect 14 1 42 0;
+#X connect 15 0 3 0;
+#X connect 16 0 15 3;
+#X connect 17 0 58 2;
+#X connect 17 0 58 1;
+#X connect 20 0 15 1;
+#X connect 21 0 44 0;
+#X connect 22 0 57 0;
+#X connect 22 0 40 0;
+#X connect 23 0 61 0;
+#X connect 24 0 25 0;
+#X connect 25 0 5 0;
+#X connect 26 0 25 0;
+#X connect 27 0 26 0;
+#X connect 28 0 21 0;
+#X connect 29 0 32 0;
+#X connect 30 0 22 0;
+#X connect 31 0 27 0;
+#X connect 32 0 58 0;
+#X connect 33 0 37 0;
+#X connect 33 1 2 0;
+#X connect 33 2 36 0;
+#X connect 34 0 35 0;
+#X connect 35 0 36 1;
+#X connect 35 0 37 1;
+#X connect 38 0 34 0;
+#X connect 40 0 41 0;
+#X connect 41 0 60 0;
+#X connect 42 0 43 0;
+#X connect 43 0 23 1;
+#X connect 44 0 14 0;
+#X connect 45 0 46 0;
+#X connect 47 0 13 0;
+#X connect 48 0 55 0;
+#X connect 49 0 51 0;
+#X connect 50 0 55 1;
+#X connect 51 0 48 0;
+#X connect 53 0 13 1;
+#X connect 54 0 13 1;
+#X connect 55 0 47 1;
+#X connect 56 0 13 1;
+#X connect 57 0 60 1;
+#X connect 58 0 60 0;
+#X connect 59 0 22 0;
+#X connect 61 0 62 0;
+#X connect 62 0 15 3;

+ 199 - 0
uki-score/player2.pd

@@ -0,0 +1,199 @@
+#N canvas 489 305 1428 749 10;
+#X text 203 125 reçoit données capteur;
+#X text 203 144 gère affichage joueur;
+#X obj 69 252 t a a a a a a a a;
+#X obj 70 157 alpha;
+#X floatatom 554 223 5 0 0 0 - - -;
+#X floatatom 99 406 5 0 0 0 - - -;
+#X msg 62 519 font media/FreeSansBold.ttf;
+#X obj 366 129 r /player/sensor;
+#X floatatom 511 228 5 0 0 0 - - -;
+#X obj 586 45 loadbang;
+#X obj 586 95 f \$1;
+#X obj 586 115 t f f;
+#X obj 60 495 loadbang;
+#X obj 635 159 /;
+#X obj 586 201 *;
+#X text 642 206 /nbre joueurs;
+#X obj 63 103 r /player/framebuffer;
+#X obj 71 132 gemhead;
+#X msg 36 139 0;
+#X obj 1 112 loadbang;
+#X obj 586 26 initbang;
+#X obj 99 348 separator;
+#X obj 60 467 initbang;
+#X obj 1 87 initbang;
+#X obj 80 368 color 1 1 1 1;
+#X msg 151 492 text \$1;
+#X obj 53 430 translateXYZ 0.3 0.2 0.1;
+#X floatatom 128 551 5 0 0 0 - - -;
+#X obj 34 550 text2d;
+#X msg 89 545 56;
+#X obj 70 178 t a a a;
+#X obj 142 156 loadbang;
+#X obj 142 181 GLdefine GL_LIGHTING;
+#X obj 120 208 GEMglDisable;
+#X obj 55 214 GEMglEnable;
+#X obj 142 134 initbang;
+#X obj 1053 334 pix_texture;
+#X obj 1053 387 repeat 3;
+#X obj 1053 414 t a b;
+#X obj 1080 450 counter 3;
+#X obj 1053 365 t a b;
+#X obj 1186 469 route 0 1 2;
+#X obj 1053 588 color;
+#X text 1115 380 gerer masquage cercles avec deux carrés formant l'angle
+/ nbre joueurs;
+#X obj 1053 561 scale 2;
+#X obj 771 74 gemhead;
+#X obj 771 127 gemframebuffer;
+#X obj 854 87 loadbang;
+#X obj 854 68 initbang;
+#X obj 1053 243 separator;
+#X obj 1053 263 pix_separator;
+#X obj 771 203 translateXYZ 0 0 -4;
+#X msg 1186 493 1 1 1 1;
+#X msg 1208 516 1 1 0 1;
+#X msg 1229 541 1 1 1 1;
+#X obj 788 384 separator;
+#X obj 805 323 rotateXYZ 0 0 0;
+#X obj 788 425 square 6;
+#X obj 805 363 square 6;
+#X obj 805 343 translateXYZ 0 6 0;
+#X obj 788 404 translateXYZ 0 -6 0;
+#X obj 805 253 separator;
+#X obj 805 273 pix_separator;
+#X obj 805 295 color 0 0 0;
+#X floatatom 894 281 5 0 0 0 - - -;
+#X obj 534 397 square 4;
+#X obj 1053 611 square 4;
+#X obj 1072 514 /;
+#X obj 1072 472 + 1;
+#X msg 1072 492 0.7 \$1;
+#X obj 1072 536 + 0.3;
+#X obj 534 269 rotateXYZ;
+#X obj 635 98 f \$2;
+#X obj 587 70 t b b;
+#X obj 691 120;
+#X msg 635 138 360 \$1;
+#X obj 587 141 - 1;
+#X obj 771 457 t a b;
+#X msg 803 478 snap;
+#X obj 771 526 t a b;
+#X msg 906 532 1;
+#X text 819 455 later usage;
+#X obj 771 551 pix_buffer_write \$0-buf;
+#X obj 534 290 t a b;
+#X msg 669 296 1;
+#X obj 534 315 pix_buffer_read \$0-buf;
+#X obj 534 344 pix_coloralpha;
+#X obj 771 502 pix_snap 0 0 1024 1024;
+#X obj 771 226 t a a a a;
+#X obj 534 368 pix_texture;
+#X msg 854 105 format RGBA \, dimen 1024 1024;
+#X obj 1128 95 pix_buffer \$0-buf 2;
+#X obj 771 98 alpha;
+#X obj 1053 287 pix_image ./media/circle_with_halo2.png;
+#X obj 656 440 loadbang;
+#X obj 656 421 initbang;
+#X msg 717 482 PBO 2;
+#X connect 2 5 21 0;
+#X connect 2 7 71 0;
+#X connect 3 0 30 0;
+#X connect 4 0 71 3;
+#X connect 5 0 26 2;
+#X connect 6 0 28 0;
+#X connect 8 0 71 1;
+#X connect 9 0 73 0;
+#X connect 10 0 11 0;
+#X connect 11 0 25 0;
+#X connect 11 1 76 0;
+#X connect 12 0 6 0;
+#X connect 12 0 29 0;
+#X connect 13 0 14 1;
+#X connect 13 0 56 3;
+#X connect 14 0 71 3;
+#X connect 16 0 17 0;
+#X connect 17 0 3 0;
+#X connect 18 0 17 0;
+#X connect 19 0 18 0;
+#X connect 20 0 9 0;
+#X connect 21 0 24 0;
+#X connect 22 0 12 0;
+#X connect 23 0 19 0;
+#X connect 24 0 26 0;
+#X connect 25 0 28 0;
+#X connect 26 0 28 0;
+#X connect 27 0 28 1;
+#X connect 29 0 28 1;
+#X connect 30 0 34 0;
+#X connect 30 1 2 0;
+#X connect 30 2 33 0;
+#X connect 31 0 32 0;
+#X connect 32 0 33 1;
+#X connect 32 0 34 1;
+#X connect 35 0 31 0;
+#X connect 36 0 40 0;
+#X connect 37 0 38 0;
+#X connect 38 0 44 0;
+#X connect 38 1 39 0;
+#X connect 39 0 41 0;
+#X connect 39 0 68 0;
+#X connect 40 0 37 0;
+#X connect 40 1 39 2;
+#X connect 41 0 52 0;
+#X connect 41 1 53 0;
+#X connect 41 2 54 0;
+#X connect 42 0 66 0;
+#X connect 44 0 42 0;
+#X connect 45 0 92 0;
+#X connect 46 0 51 0;
+#X connect 47 0 90 0;
+#X connect 48 0 47 0;
+#X connect 49 0 50 0;
+#X connect 50 0 93 0;
+#X connect 51 0 88 0;
+#X connect 52 0 42 1;
+#X connect 53 0 42 1;
+#X connect 54 0 42 1;
+#X connect 55 0 60 0;
+#X connect 56 0 59 0;
+#X connect 59 0 58 0;
+#X connect 60 0 57 0;
+#X connect 61 0 62 0;
+#X connect 62 0 63 0;
+#X connect 63 0 56 0;
+#X connect 64 0 56 3;
+#X connect 67 0 70 0;
+#X connect 68 0 69 0;
+#X connect 69 0 67 0;
+#X connect 70 0 44 1;
+#X connect 71 0 83 0;
+#X connect 72 0 75 0;
+#X connect 73 0 10 0;
+#X connect 73 1 72 0;
+#X connect 75 0 13 0;
+#X connect 76 0 14 0;
+#X connect 77 0 87 0;
+#X connect 77 1 78 0;
+#X connect 78 0 87 0;
+#X connect 79 0 82 0;
+#X connect 79 1 80 0;
+#X connect 80 0 82 1;
+#X connect 83 0 85 0;
+#X connect 83 1 84 0;
+#X connect 84 0 85 1;
+#X connect 85 0 86 0;
+#X connect 86 0 89 0;
+#X connect 87 0 79 0;
+#X connect 88 0 77 0;
+#X connect 88 1 55 0;
+#X connect 88 2 61 0;
+#X connect 88 3 49 0;
+#X connect 89 0 65 0;
+#X connect 90 0 46 0;
+#X connect 92 0 46 0;
+#X connect 93 0 36 0;
+#X connect 94 0 96 0;
+#X connect 95 0 94 0;
+#X connect 96 0 87 0;

+ 29 - 0
uki-score/randomLevels.pd

@@ -0,0 +1,29 @@
+#N canvas 1 68 450 300 10;
+#X obj 82 84 metro 3000;
+#X obj 82 113 t b b;
+#X obj 82 145 random 950;
+#X obj 82 179 pack f f;
+#X obj 173 150 random 4000;
+#X obj 32 277 s sensors;
+#X obj 82 63 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
+;
+#X obj 87 19 loadbang 1;
+#X obj 32 251 pack \$1 f;
+#X obj 71 229 t b f;
+#X obj 85 205 line 0 40;
+#X obj 169 20 r random;
+#X obj 274 188 r random/set;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X connect 1 1 4 0;
+#X connect 2 0 3 0;
+#X connect 3 0 10 0;
+#X connect 4 0 3 1;
+#X connect 6 0 0 0;
+#X connect 7 0 6 0;
+#X connect 8 0 5 0;
+#X connect 9 0 8 0;
+#X connect 9 1 8 1;
+#X connect 10 0 9 0;
+#X connect 11 0 6 0;
+#X connect 12 0 10 0;

+ 59 - 0
uki-score/single_blur.pd

@@ -0,0 +1,59 @@
+#N canvas 389 523 681 595 10;
+#X obj 99 59 inlet;
+#X obj 26 145 gemframebuffer;
+#X obj 26 215 translateXYZ 0 0 -4;
+#X obj 26 285 pix_texture;
+#X obj 26 305 square 4;
+#X msg 43 264 quality 1 \, rectangle 0;
+#X obj 43 243 loadbang;
+#X obj 128 431 outlet;
+#X obj 26 195 _glsl blur;
+#X obj 47 166 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X obj 378 85 t f f;
+#X obj 378 17 r blur;
+#X obj 378 133 pack f f;
+#X obj 26 55 gemhead \$1;
+#X obj 378 112 * \$2;
+#X obj 431 111 * \$3;
+#X msg 378 153 distance \$1 \$2;
+#X obj 42 119 r to_fb;
+#X obj 378 39 route float;
+#X obj 452 61 unpack f f;
+#X obj 571 18 r motion_blur;
+#X obj 571 90 pack f f;
+#X obj 571 65 * \$2;
+#X obj 571 41 unpack f f;
+#X obj 638 65 * \$2;
+#X obj 124 98 loadbang;
+#X msg 126 119 dimen 1024 1024 \, format RGBA;
+#X connect 0 0 3 1;
+#X connect 1 0 8 0;
+#X connect 1 1 7 0;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 5 0 3 0;
+#X connect 6 0 5 0;
+#X connect 8 0 2 0;
+#X connect 9 0 8 0;
+#X connect 10 0 14 0;
+#X connect 10 1 15 0;
+#X connect 11 0 18 0;
+#X connect 12 0 16 0;
+#X connect 13 0 1 0;
+#X connect 14 0 12 0;
+#X connect 15 0 12 1;
+#X connect 16 0 8 1;
+#X connect 17 0 1 0;
+#X connect 18 0 10 0;
+#X connect 18 1 19 0;
+#X connect 19 0 14 0;
+#X connect 19 1 15 0;
+#X connect 20 0 23 0;
+#X connect 21 0 16 0;
+#X connect 22 0 21 0;
+#X connect 23 0 22 0;
+#X connect 23 1 24 0;
+#X connect 24 0 21 1;
+#X connect 25 0 26 0;
+#X connect 26 0 1 0;

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1059 - 0
uki-score/vGemwin.pd


+ 674 - 0
uki-video/GPL-3.0.txt

@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.  We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+  To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights.  Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received.  You must make sure that they, too, receive
+or can get the source code.  And you must show them these terms so they
+know their rights.
+
+  Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+  For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software.  For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+  Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so.  This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software.  The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable.  Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products.  If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+  Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary.  To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+                       TERMS AND CONDITIONS
+
+  0. Definitions.
+
+  "This License" refers to version 3 of the GNU General Public License.
+
+  "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+  "The Program" refers to any copyrightable work licensed under this
+License.  Each licensee is addressed as "you".  "Licensees" and
+"recipients" may be individuals or organizations.
+
+  To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy.  The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+  A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+  To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy.  Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+  To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies.  Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+  An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License.  If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+  1. Source Code.
+
+  The "source code" for a work means the preferred form of the work
+for making modifications to it.  "Object code" means any non-source
+form of a work.
+
+  A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+  The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form.  A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+  The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities.  However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work.  For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+  The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+  The Corresponding Source for a work in source code form is that
+same work.
+
+  2. Basic Permissions.
+
+  All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met.  This License explicitly affirms your unlimited
+permission to run the unmodified Program.  The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work.  This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+  You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force.  You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright.  Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+  Conveying under any other circumstances is permitted solely under
+the conditions stated below.  Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+  3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+  No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+  When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+  4. Conveying Verbatim Copies.
+
+  You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+  You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+  5. Conveying Modified Source Versions.
+
+  You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+    a) The work must carry prominent notices stating that you modified
+    it, and giving a relevant date.
+
+    b) The work must carry prominent notices stating that it is
+    released under this License and any conditions added under section
+    7.  This requirement modifies the requirement in section 4 to
+    "keep intact all notices".
+
+    c) You must license the entire work, as a whole, under this
+    License to anyone who comes into possession of a copy.  This
+    License will therefore apply, along with any applicable section 7
+    additional terms, to the whole of the work, and all its parts,
+    regardless of how they are packaged.  This License gives no
+    permission to license the work in any other way, but it does not
+    invalidate such permission if you have separately received it.
+
+    d) If the work has interactive user interfaces, each must display
+    Appropriate Legal Notices; however, if the Program has interactive
+    interfaces that do not display Appropriate Legal Notices, your
+    work need not make them do so.
+
+  A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit.  Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+  6. Conveying Non-Source Forms.
+
+  You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+    a) Convey the object code in, or embodied in, a physical product
+    (including a physical distribution medium), accompanied by the
+    Corresponding Source fixed on a durable physical medium
+    customarily used for software interchange.
+
+    b) Convey the object code in, or embodied in, a physical product
+    (including a physical distribution medium), accompanied by a
+    written offer, valid for at least three years and valid for as
+    long as you offer spare parts or customer support for that product
+    model, to give anyone who possesses the object code either (1) a
+    copy of the Corresponding Source for all the software in the
+    product that is covered by this License, on a durable physical
+    medium customarily used for software interchange, for a price no
+    more than your reasonable cost of physically performing this
+    conveying of source, or (2) access to copy the
+    Corresponding Source from a network server at no charge.
+
+    c) Convey individual copies of the object code with a copy of the
+    written offer to provide the Corresponding Source.  This
+    alternative is allowed only occasionally and noncommercially, and
+    only if you received the object code with such an offer, in accord
+    with subsection 6b.
+
+    d) Convey the object code by offering access from a designated
+    place (gratis or for a charge), and offer equivalent access to the
+    Corresponding Source in the same way through the same place at no
+    further charge.  You need not require recipients to copy the
+    Corresponding Source along with the object code.  If the place to
+    copy the object code is a network server, the Corresponding Source
+    may be on a different server (operated by you or a third party)
+    that supports equivalent copying facilities, provided you maintain
+    clear directions next to the object code saying where to find the
+    Corresponding Source.  Regardless of what server hosts the
+    Corresponding Source, you remain obligated to ensure that it is
+    available for as long as needed to satisfy these requirements.
+
+    e) Convey the object code using peer-to-peer transmission, provided
+    you inform other peers where the object code and Corresponding
+    Source of the work are being offered to the general public at no
+    charge under subsection 6d.
+
+  A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+  A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling.  In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage.  For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product.  A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+  "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source.  The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+  If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information.  But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+  The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed.  Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+  Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+  7. Additional Terms.
+
+  "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law.  If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+  When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it.  (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.)  You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+  Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+    a) Disclaiming warranty or limiting liability differently from the
+    terms of sections 15 and 16 of this License; or
+
+    b) Requiring preservation of specified reasonable legal notices or
+    author attributions in that material or in the Appropriate Legal
+    Notices displayed by works containing it; or
+
+    c) Prohibiting misrepresentation of the origin of that material, or
+    requiring that modified versions of such material be marked in
+    reasonable ways as different from the original version; or
+
+    d) Limiting the use for publicity purposes of names of licensors or
+    authors of the material; or
+
+    e) Declining to grant rights under trademark law for use of some
+    trade names, trademarks, or service marks; or
+
+    f) Requiring indemnification of licensors and authors of that
+    material by anyone who conveys the material (or modified versions of
+    it) with contractual assumptions of liability to the recipient, for
+    any liability that these contractual assumptions directly impose on
+    those licensors and authors.
+
+  All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10.  If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term.  If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+  If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+  Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+  8. Termination.
+
+  You may not propagate or modify a covered work except as expressly
+provided under this License.  Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+  However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+  Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+  Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License.  If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+  9. Acceptance Not Required for Having Copies.
+
+  You are not required to accept this License in order to receive or
+run a copy of the Program.  Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance.  However,
+nothing other than this License grants you permission to propagate or
+modify any covered work.  These actions infringe copyright if you do
+not accept this License.  Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+  10. Automatic Licensing of Downstream Recipients.
+
+  Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License.  You are not responsible
+for enforcing compliance by third parties with this License.
+
+  An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations.  If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+  You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License.  For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+  11. Patents.
+
+  A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based.  The
+work thus licensed is called the contributor's "contributor version".
+
+  A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version.  For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+  Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+  In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement).  To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+  If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients.  "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+  If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work.  The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.

+ 106 - 0
uki-video/README.txt

@@ -0,0 +1,106 @@
+==========================
+  Extended View Toolkit   
+==========================
+http://extendedview.mur.at
+
+
+Extended View Toolkit is an abstraction library for PureData towards 
+panoramic imagery creation and projection mapping.
+
+
+Description
+-----------
+
+Extended View Toolkit is a set of abstractions for combining multiple 
+video or image sources into a panoramic image and for projection
+setups with mutliple projectors or projection environments with 
+challenging geometric forms, better known as video mapping.
+
+Multiple input media (e.g. camera input, video files, image files, 
+3D renderings) can be processed. It is possible to create
+imagery or video by either stitching multiple inputs to one continuous,
+or by unwrapping a 360-degree image taken with a special optical lens
+system. Such processed media input can then be projected onto even 
+irregular shaped surfaces. It is possible to blend smoothly between 
+multiple projectors, to create seamless immersive media environments.
+
+Extended View Toolkit was originally created at the "Institute for Electronic 
+Music and Acoustics"/Graz within the CO-ME-DI-A project, lead by 
+Winfried Ritsch for the art installation "Extended View" by Peter Venus.
+
+The CO-ME-DI-A project was supported by the Education, Audiovisual & 
+Culture Executive Agency (EACEA) of the European Comission for 
+the period 2007 - 2010 (http://www.comedia.eu.org/).
+
+
+Getting started
+---------------
+
+For an abstracion overview, open "01_ev_module_list.pd".
+Go through the examples, to learn about the possibilities of the toolkit.
+There are also individual help-patches for most of the modules.
+
+The abstractions are divided into groups by folders:
+
+"ev-in"    abstractions for media input, 
+           i.e. video files, image files or camera input.
+"ev-main"  general abstractions of the toolkit.
+"ev-pano"  panoramic image or video creation
+"ev-pro"   abstractions for video projection mapping.
+"ev-glsl"  abstractions to load OpenGL shaders
+           (contains subfolder with some shader files).
+
+There are also folders for additional files:
+
+"data"     contains the state-saving data of the example patches.
+"media"    contains media files, like videos or images.
+"libs"     contains external libraries that are used by the toolkit.
+
+
+Requirements
+------------
+
+__Software:__
+*  PureData or Pd-extended (http://puredata.info/downloads)
+*  Gem 0.92.3 or higher 
+   (included in Pd-extended or to be downloaded from http://gem.iem.at)
+*  For OSC support, additional libraries may be nessecary 
+   (e.g. mrpeach, iemnet; included in Pd-extended)
+
+__Operating System:__
+The abstractions have been tested on Linux (Debian/Ubuntu), 
+Mac OSX 10.6/10.7 and Microsoft Windows 7.
+
+__Hardware:__
+Recent graphics hardware required to have access to full OpenGL 
+capabilities of GEM
+
+__Following problems have to be considered:__
+Connecting more than one USB camera of the same type to a Windows 
+or Mac Computer requires lots of tweaking, but works fine under Linux.
+
+
+Source
+------
+
+https://github.com/extendedview/extended_view_toolkit
+
+
+Copyright/License
+-----------------
+
+Copyright (C) 2010-2012  Peter Venus, Marian Weger, Cyrille Henry and IEM
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1105 - 0
uki-video/UKI-VIDEO.pd


+ 853 - 0
uki-video/UKI-export.pd

@@ -0,0 +1,853 @@
+#N canvas 209 299 856 621 10;
+#X declare -lib mrpeach;
+#X declare -path . -path .. -path data -path ../data -path ev-in -path
+../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
+-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
+libs/kollabs -path ../libs/kollabs -path media -path ../media -path
+ev-glsl -path ../ev-glsl;
+#N canvas 549 216 802 434 uki 1;
+#N canvas 555 355 958 699 bloodcells 0;
+#X obj 32 -4 gemhead;
+#X obj 317 64 r boidParam;
+#X obj 92 102 spigot;
+#X obj 92 220 translateXYZ 0 0 0;
+#X obj 77 350 s bloodcell-render;
+#X obj 92 127 separator;
+#X obj 317 115 s bloodcell-pos;
+#N canvas 1461 393 450 300 bloodcell-pool 0;
+#X obj 20 20 bloodcell 0;
+#X obj 20 20 bloodcell 1;
+#X obj 20 20 bloodcell 2;
+#X obj 20 20 bloodcell 3;
+#X obj 20 20 bloodcell 4;
+#X obj 20 20 bloodcell 5;
+#X obj 20 20 bloodcell 6;
+#X obj 20 20 bloodcell 7;
+#X obj 20 20 bloodcell 8;
+#X obj 20 20 bloodcell 9;
+#X obj 20 20 bloodcell 10;
+#X obj 20 20 bloodcell 11;
+#X obj 20 20 bloodcell 12;
+#X obj 20 20 bloodcell 13;
+#X obj 20 20 bloodcell 14;
+#X obj 20 20 bloodcell 15;
+#X obj 20 20 bloodcell 16;
+#X obj 20 20 bloodcell 17;
+#X obj 20 20 bloodcell 18;
+#X obj 20 20 bloodcell 19;
+#X obj 20 20 bloodcell 20;
+#X obj 20 20 bloodcell 21;
+#X obj 20 20 bloodcell 22;
+#X obj 20 20 bloodcell 23;
+#X obj 20 20 bloodcell 24;
+#X obj 20 20 bloodcell 25;
+#X obj 20 20 bloodcell 26;
+#X obj 20 20 bloodcell 27;
+#X obj 20 20 bloodcell 28;
+#X obj 20 20 bloodcell 29;
+#X obj 20 20 bloodcell 30;
+#X obj 20 20 bloodcell 31;
+#X obj 20 20 bloodcell 32;
+#X obj 20 20 bloodcell 33;
+#X obj 20 20 bloodcell 34;
+#X obj 20 20 bloodcell 35;
+#X obj 20 20 bloodcell 36;
+#X obj 20 20 bloodcell 37;
+#X obj 20 20 bloodcell 38;
+#X obj 20 20 bloodcell 39;
+#X obj 20 20 bloodcell 40;
+#X obj 20 20 bloodcell 41;
+#X obj 20 20 bloodcell 42;
+#X obj 20 20 bloodcell 43;
+#X obj 20 20 bloodcell 44;
+#X obj 20 20 bloodcell 45;
+#X obj 20 20 bloodcell 46;
+#X obj 20 20 bloodcell 47;
+#X obj 20 20 bloodcell 48;
+#X obj 20 20 bloodcell 49;
+#X obj 20 20 bloodcell 50;
+#X obj 20 20 bloodcell 51;
+#X obj 20 20 bloodcell 52;
+#X obj 20 20 bloodcell 53;
+#X obj 20 20 bloodcell 54;
+#X obj 20 20 bloodcell 55;
+#X obj 20 20 bloodcell 56;
+#X obj 20 20 bloodcell 57;
+#X obj 20 20 bloodcell 58;
+#X obj 20 20 bloodcell 59;
+#X obj 20 20 bloodcell 60;
+#X obj 20 20 bloodcell 61;
+#X obj 20 20 bloodcell 62;
+#X obj 20 20 bloodcell 63;
+#X obj 20 20 bloodcell 64;
+#X obj 20 20 bloodcell 65;
+#X obj 20 20 bloodcell 66;
+#X obj 20 20 bloodcell 67;
+#X obj 20 20 bloodcell 68;
+#X obj 20 20 bloodcell 69;
+#X obj 20 20 bloodcell 70;
+#X obj 20 20 bloodcell 71;
+#X obj 20 20 bloodcell 72;
+#X obj 20 20 bloodcell 73;
+#X obj 20 20 bloodcell 74;
+#X obj 20 20 bloodcell 75;
+#X obj 20 20 bloodcell 76;
+#X obj 20 20 bloodcell 77;
+#X obj 20 20 bloodcell 78;
+#X obj 20 20 bloodcell 79;
+#X restore 537 100 pd bloodcell-pool;
+#X msg 469 274 \; pd-bloodcell-pool obj 20 20 bloodcell \$1;
+#X obj 469 219 until 40;
+#X obj 469 166 t b b;
+#X obj 469 248 counter;
+#X obj 469 147 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 127 158 r boidParam;
+#X obj 128 179 route attractpt;
+#X obj 129 200 unpack f f f;
+#X obj 138 99 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 92 251 triangle 0.1;
+#N canvas 1179 141 561 777 boids-help 0;
+#X msg 47 -33 dump;
+#X msg 51 78 neighbors \$1;
+#X floatatom 51 63 5 0 4 0 - neighbors -;
+#X floatatom 51 98 5 0 0 0 - maxspeed -;
+#X msg 51 113 maxspeed \$1;
+#X floatatom 51 133 5 0 0 0 - minspeed -;
+#X msg 51 148 minspeed \$1;
+#X floatatom 51 168 5 0 0 0 - center -;
+#X msg 51 183 center \$1;
+#X floatatom 51 203 5 0 0 0 - attract -;
+#X msg 51 218 attract \$1;
+#X floatatom 51 238 5 0 0 0 - match -;
+#X msg 51 253 match \$1;
+#X floatatom 51 273 5 0 0 0 - avoid -;
+#X msg 51 288 avoid \$1;
+#X floatatom 51 308 5 0 0 0 - repel -;
+#X msg 51 323 repel \$1;
+#X floatatom 51 343 5 0 0 0 - edgedist -;
+#X msg 51 358 edgedist \$1;
+#X floatatom 51 378 5 0 0 0 - speed -;
+#X msg 51 393 speed \$1;
+#X floatatom 51 413 5 0 0 0 - inertia -;
+#X msg 51 428 inertia \$1;
+#X floatatom 51 448 5 0 0 0 - accel -;
+#X msg 51 463 accel \$1;
+#X floatatom 51 483 5 0 0 0 - prefdist -;
+#X msg 51 498 prefdist \$1;
+#X msg 47 -14 reset;
+#X text 142 113 maximum speed of speed range;
+#X text 144 147 minimum speed of speed range;
+#X text 141 182 strength of centering instinct;
+#X text 143 393 overall speed;
+#X text 144 464 speed of acceleration;
+#X text 144 495 preferred distance from neighbors;
+#X floatatom 52 521 5 0 0 0 - flyrect[0] -;
+#X floatatom 91 521 5 0 0 0 - flyrect[1] -;
+#X floatatom 130 521 5 0 0 0 - flyrect[2] -;
+#X floatatom 169 521 5 0 0 0 - - -;
+#X floatatom 51 580 5 0 0 0 - - -;
+#X floatatom 91 580 5 0 0 0 - - -;
+#X floatatom 51 28 5 0 0 0 - - -;
+#X msg 51 43 number \$1;
+#X text 142 41 number of boids;
+#X floatatom 47 -67 5 0 0 0 - - -;
+#X msg 47 -52 mode \$1;
+#X text 111 -52 output mode;
+#X obj 45 688 s boidParam;
+#X obj 47 7 s boidParam;
+#X text 111 -33 parameter dump;
+#X text 110 -13 reset boids randomly inside flyrect;
+#X text 142 76 number of neighbors each boid consults when flocking
+;
+#X text 141 253 strength of neighbor speed matching instinct;
+#X text 141 288 strength of neighbor avoidance instinct;
+#X text 141 320 strength of wall avoidance instinct;
+#X text 143 356 distance of vision for avoiding wall edges;
+#X text 144 427 willingness to change speed and direction;
+#X text 140 216 strength of attraction to 'attractpt';
+#X msg 51 557 flyrect \$1 \$2 \$3 \$4 \$5 \$6;
+#X text 177 540 bounding box (walls) in which to fly (l/t/r/b/f/b)
+;
+#X text 174 579 point to which boids are attracted (x/y/z);
+#X obj 51 539 pack 0 0 0 0 0 0;
+#X floatatom 208 521 5 0 0 0 - - -;
+#X floatatom 247 521 5 0 0 0 - - -;
+#X msg 45 664 attractpt \$1 \$2 \$3;
+#X obj 45 644 pack 0 0 0;
+#X floatatom 130 580 5 0 0 0 - - -;
+#X obj 83 608 t b f;
+#X connect 0 0 47 0;
+#X connect 1 0 46 0;
+#X connect 2 0 1 0;
+#X connect 3 0 4 0;
+#X connect 4 0 46 0;
+#X connect 5 0 6 0;
+#X connect 6 0 46 0;
+#X connect 7 0 8 0;
+#X connect 8 0 46 0;
+#X connect 9 0 10 0;
+#X connect 10 0 46 0;
+#X connect 11 0 12 0;
+#X connect 12 0 46 0;
+#X connect 13 0 14 0;
+#X connect 14 0 46 0;
+#X connect 15 0 16 0;
+#X connect 16 0 46 0;
+#X connect 17 0 18 0;
+#X connect 18 0 46 0;
+#X connect 19 0 20 0;
+#X connect 20 0 46 0;
+#X connect 21 0 22 0;
+#X connect 22 0 46 0;
+#X connect 23 0 24 0;
+#X connect 24 0 46 0;
+#X connect 25 0 26 0;
+#X connect 26 0 46 0;
+#X connect 27 0 47 0;
+#X connect 34 0 60 0;
+#X connect 35 0 60 1;
+#X connect 36 0 60 2;
+#X connect 37 0 60 3;
+#X connect 38 0 64 0;
+#X connect 39 0 66 0;
+#X connect 40 0 41 0;
+#X connect 41 0 46 0;
+#X connect 43 0 44 0;
+#X connect 44 0 47 0;
+#X connect 57 0 46 0;
+#X connect 60 0 57 0;
+#X connect 61 0 60 4;
+#X connect 62 0 60 5;
+#X connect 63 0 46 0;
+#X connect 64 0 63 0;
+#X connect 65 0 64 2;
+#X connect 66 0 64 0;
+#X connect 66 1 64 1;
+#X restore 317 42 pd boids-help;
+#X msg 547 219 \; pd-bloodcell-pool clear;
+#X obj 30 -29 inlet;
+#N canvas 1307 292 178 480 init 0;
+#X obj 34 21 loadbang;
+#X obj 94 21 r reset;
+#X msg 15 78 \; neighbors 4;
+#X msg 15 168 \; center 1;
+#X msg 15 228 \; match 1;
+#X msg 15 318 \; edgedist 1;
+#X msg 15 348 \; speed 3;
+#X obj 16 49 b;
+#X obj 17 21 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X msg 15 258 \; avoid 2;
+#X msg 15 288 \; repel 2;
+#X msg 15 378 \; inertia 8;
+#X msg 15 138 \; minspeed 1;
+#X msg 15 108 \; maxspeed 3;
+#X msg 15 198 \; attract 3;
+#X msg 15 408 \; accel 2;
+#X msg 15 438 \; prefdist 1.5;
+#X connect 0 0 7 0;
+#X connect 1 0 7 0;
+#X connect 7 0 2 0;
+#X connect 7 0 13 0;
+#X connect 7 0 12 0;
+#X connect 7 0 3 0;
+#X connect 7 0 14 0;
+#X connect 7 0 4 0;
+#X connect 7 0 9 0;
+#X connect 7 0 10 0;
+#X connect 7 0 6 0;
+#X connect 7 0 11 0;
+#X connect 7 0 15 0;
+#X connect 7 0 16 0;
+#X connect 8 0 7 0;
+#X restore 316 17 pd init;
+#X obj 105 -35 loadbang;
+#X msg 103 -16 0;
+#N canvas 238 296 450 397 boids_uki 0;
+#X obj 35 -17 r /bloodcells;
+#X obj 37 4 pipe 20;
+#X obj 35 22 route 0 1 2;
+#X msg 72 149 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
+\, center 0 \, attract 0 \, match 1 \, avoid 3 \, repel 0 \, edgedist
+1 \, speed 10 \, inertia 5 \, accel 10 \, prefdist 2 \, flyrect -2
+3 2 -3 2 -2 \, attractpt 0 0 0;
+#X msg 42 274 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
+\, center 0.3 \, attract 1.5 \, match 1 \, avoid 0.72 \, repel 10 \,
+edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist 3 \,
+flyrect -2 3 2 -3 2 -2 \, attractpt 0 0 0;
+#X msg 89 62 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
+\, center 10 \, attract 10 \, match 1 \, avoid 0 \, repel 0 \, edgedist
+1 \, speed 10 \, inertia 5 \, accel 4 \, prefdist 2 \, flyrect -2 3
+2 -3 2 -2 \, attractpt 0 1.7 0;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X connect 2 0 4 0;
+#X connect 2 1 3 0;
+#X connect 2 2 5 0;
+#X restore 429 30 pd boids_uki;
+#X obj 284 344 line;
+#X obj 299 224 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 294 272 alternate;
+#X obj 297 250 metro 15000;
+#X msg 383 286 0;
+#X msg 404 64 reset;
+#X msg 447 67 dump;
+#X obj 432 116 print;
+#X msg 279 383 \; boidParam attractpt 0 \$1 0;
+#X obj 62 420 s bloodcell-render;
+#X obj 32 72 t a a a a a b;
+#X obj 47 520 s bloodcell-render;
+#X obj 27 610 s bloodcell-render;
+#X obj 26 570 translateXYZ 0 8 0;
+#X obj 27 590 scaleXYZ 1 1 -1;
+#X obj 77 307 separator;
+#X obj 62 377 separator;
+#X obj 47 457 separator;
+#X obj 26 550 separator;
+#X obj 47 500 scaleXYZ -1 -1 1;
+#X obj 383 478 translateXYZ 0 6 0;
+#X obj 317 89 boids/boids3d 80 0;
+#X msg 469 188 80;
+#X obj 310 155 r /bloodcells;
+#X msg 309 197 1;
+#X obj 309 175 route 0;
+#X msg 377 216 0;
+#X obj 349 196 t b b;
+#X floatatom 213 465 5 0 0 0 - - -;
+#X obj 221 206 print;
+#X obj 28 28 colorRGB;
+#X obj 62 400 scaleXYZ -1 -1 1;
+#X msg 291 306 1 30000;
+#X msg 330 340 -1 30000;
+#X obj 77 331 translateXYZ 0 -1.5 -1;
+#X connect 0 0 55 0;
+#X connect 1 0 46 0;
+#X connect 2 0 5 0;
+#X connect 3 0 17 0;
+#X connect 5 0 3 0;
+#X connect 9 0 11 0;
+#X connect 10 0 47 0;
+#X connect 10 1 11 2;
+#X connect 10 1 19 0;
+#X connect 11 0 8 0;
+#X connect 12 0 10 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 3 1;
+#X connect 15 1 3 2;
+#X connect 15 2 3 3;
+#X connect 16 0 2 1;
+#X connect 20 0 0 0;
+#X connect 22 0 23 0;
+#X connect 23 0 0 0;
+#X connect 25 0 33 0;
+#X connect 25 0 53 0;
+#X connect 26 0 28 0;
+#X connect 27 0 57 0;
+#X connect 27 1 58 0;
+#X connect 28 0 27 0;
+#X connect 29 0 25 0;
+#X connect 30 0 46 0;
+#X connect 31 0 46 0;
+#X connect 35 3 40 0;
+#X connect 35 4 2 0;
+#X connect 35 5 46 0;
+#X connect 38 0 39 0;
+#X connect 39 0 37 0;
+#X connect 40 0 59 0;
+#X connect 41 0 56 0;
+#X connect 42 0 44 0;
+#X connect 43 0 38 0;
+#X connect 44 0 36 0;
+#X connect 46 0 6 0;
+#X connect 46 1 32 0;
+#X connect 47 0 9 0;
+#X connect 48 0 50 0;
+#X connect 49 0 28 0;
+#X connect 50 0 49 0;
+#X connect 50 1 52 0;
+#X connect 51 0 28 0;
+#X connect 52 0 29 0;
+#X connect 52 1 51 0;
+#X connect 55 0 35 0;
+#X connect 56 0 34 0;
+#X connect 57 0 25 0;
+#X connect 58 0 25 0;
+#X connect 59 0 4 0;
+#X restore 24 83 pd bloodcells;
+#X obj 194 83 world_light;
+#X obj 194 62 gemhead;
+#N canvas 845 243 665 576 players 1;
+#X obj 329 -268 counter;
+#N canvas 1272 819 267 48 players-pool 0;
+#X obj 20 20 player 1 8;
+#X obj 20 20 player 2 8;
+#X obj 20 20 player 3 8;
+#X obj 20 20 player 4 8;
+#X obj 20 20 player 5 8;
+#X obj 20 20 player 6 8;
+#X obj 20 20 player 7 8;
+#X obj 20 20 player 8 8;
+#X restore 468 -381 pd players-pool;
+#X msg 386 -290 \; pd-players-pool clear;
+#X obj 329 -292 until 6;
+#X obj 338 -116 gemhead;
+#X obj 338 -22 pix_texture;
+#X obj 401 -3 s /player/circle/texid;
+#X obj -41 -338 gemhead;
+#X obj -41 -295 gemframebuffer;
+#X obj -41 -81 s /player/framebuffer;
+#X obj -41 -102 t b;
+#X obj -24 75 gemhead;
+#X obj -23 132 pix_texture;
+#X obj -23 152 square 4;
+#X obj -41 -269 translateXYZ 0 0 -4;
+#X floatatom 87 -242 5 0 0 0 - - -;
+#X obj -23 94 alpha;
+#X msg 16 -316 dimen 1000 1000 \, format RGBA;
+#X obj 329 -246 + 1;
+#X obj -38 -363 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1
+0 1;
+#X msg 286 -382 6;
+#X obj 329 -225 pack f f;
+#X obj -41 -317 alpha;
+#X floatatom 359 -336 5 0 0 0 - - -;
+#X obj 329 -381 r /game/players;
+#X msg 329 -205 \; pd-players-pool obj 20 20 player \$1 \$2;
+#X obj 329 -314 t f b f b f;
+#X obj 338 -66 pix_image ./media/circle_6.png;
+#X msg 392 -96 open ./media/circle_\$1.png;
+#X obj 338 -91 alpha;
+#X obj 369 -44 pix_coloralpha;
+#X floatatom 131 -238 5 0 0 0 - - -;
+#X floatatom 32 -117 5 0 0 0 - - -;
+#X obj -24 -45 inlet;
+#X obj -9 16 loadbang;
+#X msg -9 35 0;
+#X floatatom 51 81 5 0 0 0 - - -;
+#X obj -24 -24 t b b;
+#X obj 16 -338 loadbang;
+#X text 82 -353 construction framebuffer;
+#X text 117 -338 players;
+#X text 1 174 affichage gauche;
+#X text 406 -117 choix image cercle / nbre players;
+#X obj 397 -350 hradio 15 1 0 8 empty empty empty 0 -8 0 10 -262144
+-1 -1 6;
+#X obj 398 -331 + 2;
+#X obj -24 -147 s /player/framebuffer/rot/x;
+#X obj -41 -191 gemlist_info;
+#X obj -24 -168 unpack f f f;
+#X floatatom 105 -297 5 0 0 0 - - -;
+#X obj -41 -122 scale 1.4;
+#X floatatom 195 -236 5 0 0 0 - - -;
+#X obj -41 -214 rotateXYZ 0 0 0;
+#X obj -23 111 translateXYZ 0 0 0;
+#X obj -41 -250 translateXYZ 0 0 -6;
+#X connect 0 0 18 0;
+#X connect 3 0 0 0;
+#X connect 4 0 29 0;
+#X connect 5 1 6 0;
+#X connect 7 0 22 0;
+#X connect 8 0 14 0;
+#X connect 8 1 12 1;
+#X connect 10 0 9 0;
+#X connect 11 0 16 0;
+#X connect 12 0 13 0;
+#X connect 14 0 53 0;
+#X connect 15 0 51 1;
+#X connect 16 0 52 0;
+#X connect 17 0 8 0;
+#X connect 18 0 21 0;
+#X connect 19 0 7 0;
+#X connect 20 0 26 0;
+#X connect 21 0 25 0;
+#X connect 22 0 8 0;
+#X connect 23 0 26 0;
+#X connect 24 0 26 0;
+#X connect 26 0 3 0;
+#X connect 26 1 0 2;
+#X connect 26 2 21 1;
+#X connect 26 3 2 0;
+#X connect 26 4 28 0;
+#X connect 27 0 5 0;
+#X connect 28 0 27 0;
+#X connect 29 0 27 0;
+#X connect 31 0 51 2;
+#X connect 32 0 49 1;
+#X connect 33 0 37 0;
+#X connect 34 0 35 0;
+#X connect 35 0 11 0;
+#X connect 36 0 52 2;
+#X connect 37 0 11 0;
+#X connect 38 0 17 0;
+#X connect 43 0 44 0;
+#X connect 44 0 26 0;
+#X connect 46 0 49 0;
+#X connect 46 1 47 0;
+#X connect 47 0 45 0;
+#X connect 48 0 53 2;
+#X connect 49 0 10 0;
+#X connect 50 0 51 3;
+#X connect 51 0 46 0;
+#X connect 52 0 12 0;
+#X connect 53 0 51 0;
+#X restore 43 112 pd players;
+#X obj 24 9 inlet;
+#X obj 24 32 t b b b;
+#N canvas 197 543 1722 486 game_events 0;
+#X obj -14 85 gemhead;
+#X obj -13 195 pix_texture;
+#X obj -13 335 square 4;
+#X obj -13 104 alpha;
+#X obj -14 -35 inlet;
+#X floatatom 61 91 5 0 0 0 - - -;
+#X floatatom 114 417 5 0 0 0 - - -;
+#X text 244 -19 sur-affichage score;
+#X obj 488 -5;
+#X obj 437 61 gemhead;
+#X obj 438 80 alpha;
+#X obj 438 264 model ./media/BloodCell_MODEL_0810.obj;
+#X obj 438 244 color 1 0 0;
+#X obj 438 213 scale;
+#X obj 549 -3 r /game/end;
+#X obj 549 18 route 0 1;
+#X obj 646 -3 r /game/start;
+#X msg 646 23 0;
+#X obj 13 39 loadbang;
+#X obj 13 21 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X msg 13 60 0;
+#X obj 574 62 line;
+#X msg 574 39 0.7 3000;
+#X obj -14 -14 t b b b b b b;
+#X obj 993 67 gemhead;
+#X obj 994 86 alpha;
+#X obj 1107 -17 loadbang;
+#X obj 1107 -35 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X msg 1107 4 0;
+#X obj 1182 242 loadbang;
+#X obj 1241 223 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 1169 79 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 1166 213 pp list;
+#X obj 1166 170 random 2;
+#X floatatom 859 381 5 0 0 0 - - -;
+#X obj 1166 146 metro 40;
+#X floatatom 1283 92 5 0 0 0 - - -;
+#X obj 1166 192 last-x 25;
+#X obj 1276 154 random 100;
+#X obj 1290 182 / 1000;
+#X obj 1302 213 + 0.02;
+#X obj 1183 121 line;
+#X obj 1181 99 pack 0 100;
+#X obj 1259 -33 r /game/level_sync;
+#X obj 1259 -13 t b f b;
+#X obj 1259 40 delay;
+#X msg 1259 17 5000;
+#X msg 1298 16 1;
+#X msg 1256 62 0;
+#X obj 992 379 text3d;
+#X obj 992 346 scaleXYZ 0.1 0.1 1;
+#X obj 991 232 text3d;
+#X msg 1182 267 font media/FreeSansBold.ttf \, justify center base
+;
+#X obj 990 281 translateXYZ 0 0.3 0;
+#X obj -13 166 pix_image ./media/game_over.png;
+#X obj -13 308 colorRGB 1 1 1 0;
+#X obj 992 176 colorRGB 1 0 0 0;
+#X obj 992 316 colorRGB 0 1 0 0;
+#X obj 77 195 r /game/end;
+#X obj 77 216 route 0 1;
+#X obj 173 215 r /game/start;
+#X msg 173 241 0;
+#X obj 101 280 line;
+#X msg 101 257 1 3000;
+#X msg 1200 293 16;
+#X obj 1380 -16 r /game/start;
+#X msg 1368 28 0;
+#X obj 1374 6 pipe 15;
+#X obj 44 255 delay;
+#X msg 43 233 5000;
+#X msg 41 274 0 3000;
+#X floatatom 561 122 5 0 0 0 - - -;
+#X obj 638 89 delay;
+#X msg 637 67 5000;
+#X msg 635 108 0 3000;
+#X obj 1189 354 r /game/score;
+#X msg 1189 420 text \$1;
+#X obj 1189 380 - 11;
+#X obj -13 125 translateXYZ 0 0 0.1;
+#X obj 994 108 translateXYZ 0 0 0;
+#X obj 992 144 rotateXYZ 0 0 0;
+#X obj 1302 234 * 1;
+#X obj 438 101 translateXYZ 0 0.27 0;
+#X obj 438 158 rotateXYZ 90 0 0;
+#X obj 438 190 scaleXYZ 1 1 1;
+#X floatatom 573 153 5 0 0 0 - - -;
+#X connect 0 0 3 0;
+#X connect 1 0 55 0;
+#X connect 3 0 78 0;
+#X connect 4 0 23 0;
+#X connect 5 0 78 2;
+#X connect 6 0 55 4;
+#X connect 9 0 10 0;
+#X connect 10 0 82 0;
+#X connect 12 0 11 0;
+#X connect 13 0 12 0;
+#X connect 14 0 15 0;
+#X connect 15 1 22 0;
+#X connect 15 1 73 0;
+#X connect 16 0 17 0;
+#X connect 17 0 21 0;
+#X connect 18 0 20 0;
+#X connect 19 0 18 0;
+#X connect 20 0 0 0;
+#X connect 20 0 9 0;
+#X connect 21 0 13 1;
+#X connect 22 0 21 0;
+#X connect 23 0 0 0;
+#X connect 23 2 9 0;
+#X connect 23 4 24 0;
+#X connect 24 0 25 0;
+#X connect 25 0 79 0;
+#X connect 26 0 28 0;
+#X connect 27 0 26 0;
+#X connect 28 0 24 0;
+#X connect 29 0 64 0;
+#X connect 29 0 52 0;
+#X connect 30 0 29 0;
+#X connect 31 0 35 0;
+#X connect 31 0 42 0;
+#X connect 32 0 49 0;
+#X connect 33 0 37 0;
+#X connect 35 0 33 0;
+#X connect 35 0 38 0;
+#X connect 37 0 32 0;
+#X connect 38 0 39 0;
+#X connect 39 0 40 0;
+#X connect 40 0 81 0;
+#X connect 41 0 56 4;
+#X connect 41 0 57 4;
+#X connect 42 0 41 0;
+#X connect 43 0 44 0;
+#X connect 44 0 46 0;
+#X connect 44 2 47 0;
+#X connect 45 0 48 0;
+#X connect 46 0 45 0;
+#X connect 47 0 31 0;
+#X connect 48 0 31 0;
+#X connect 50 0 49 0;
+#X connect 51 0 53 0;
+#X connect 52 0 51 0;
+#X connect 52 0 49 0;
+#X connect 53 0 57 0;
+#X connect 54 0 1 0;
+#X connect 55 0 2 0;
+#X connect 56 0 51 0;
+#X connect 57 0 50 0;
+#X connect 58 0 59 0;
+#X connect 59 0 63 0;
+#X connect 59 0 69 0;
+#X connect 60 0 61 0;
+#X connect 61 0 62 0;
+#X connect 62 0 55 4;
+#X connect 63 0 62 0;
+#X connect 64 0 49 1;
+#X connect 64 0 51 1;
+#X connect 65 0 67 0;
+#X connect 66 0 31 0;
+#X connect 67 0 66 0;
+#X connect 68 0 70 0;
+#X connect 69 0 68 0;
+#X connect 70 0 62 0;
+#X connect 71 0 83 3;
+#X connect 72 0 74 0;
+#X connect 73 0 72 0;
+#X connect 74 0 21 0;
+#X connect 75 0 77 0;
+#X connect 76 0 51 0;
+#X connect 77 0 76 0;
+#X connect 78 0 54 0;
+#X connect 79 0 80 0;
+#X connect 80 0 56 0;
+#X connect 81 0 50 1;
+#X connect 82 0 83 0;
+#X connect 83 0 84 0;
+#X connect 84 0 13 0;
+#X connect 85 0 83 1;
+#X restore 63 56 pd game_events;
+#X obj 245 16 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 196 32 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X connect 2 0 1 0;
+#X connect 4 0 5 0;
+#X connect 5 0 0 0;
+#X connect 5 1 3 0;
+#X connect 5 2 6 0;
+#X connect 8 0 2 0;
+#X restore 225 -113 pd uki;
+#N canvas 515 145 1347 403 OSC 1;
+#X obj 24 27 import mrpeach;
+#X obj 45 62 udpreceive 8000;
+#X obj 109 248 print;
+#X obj 45 87 unpackOSC;
+#X msg 45 179 \; /player/\$1 \$3 \$2;
+#X obj 146 139 s /game/level_sync;
+#X floatatom 185 51 5 0 0 0 - - -;
+#X obj 931 13 r /game/end;
+#X obj 935 130 metro 3000;
+#X obj 934 186 + 1;
+#X obj 934 209 s /game/sleep;
+#X obj 1114 82 s /game/end;
+#X obj 1117 61 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X msg 931 102 1;
+#X obj 974 92 r /game/start;
+#X msg 976 111 0;
+#X obj 1107 152 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 1102 180 s /game/start;
+#X obj 935 156 random 3;
+#X floatatom 849 180 5 0 0 0 - - -;
+#X obj 932 66 delay 5000;
+#X msg 932 40 5000;
+#X obj 267 203 s /game/players;
+#X floatatom 185 222 5 0 0 0 - - -;
+#X obj 45 115 route /player/scaled /game/level_sync /game/players;
+#X obj 347 173 s /game/end;
+#X obj 426 173 s /game/start;
+#X msg 428 212 \; /bloodcells 0;
+#X obj 347 142 route /game/end /game/start /game/score;
+#X floatatom 615 175 5 0 0 0 - - -;
+#X obj 559 211 s /game/score;
+#X msg 226 220 \; /bloodcells 1;
+#X msg 262 248 10000;
+#X obj 262 270 delay 10000;
+#X msg 260 290 \; /bloodcells 0;
+#X obj 404 266 route 1;
+#X msg 404 291 \; /bloodcells 2;
+#X connect 1 0 3 0;
+#X connect 3 0 24 0;
+#X connect 6 0 5 0;
+#X connect 7 0 21 0;
+#X connect 8 0 18 0;
+#X connect 9 0 10 0;
+#X connect 9 0 19 0;
+#X connect 12 0 11 0;
+#X connect 13 0 8 0;
+#X connect 14 0 15 0;
+#X connect 15 0 8 0;
+#X connect 16 0 17 0;
+#X connect 18 0 9 0;
+#X connect 20 0 13 0;
+#X connect 21 0 20 0;
+#X connect 24 0 4 0;
+#X connect 24 1 5 0;
+#X connect 24 1 31 0;
+#X connect 24 1 32 0;
+#X connect 24 2 22 0;
+#X connect 24 2 23 0;
+#X connect 24 3 28 0;
+#X connect 28 0 25 0;
+#X connect 28 0 35 0;
+#X connect 28 1 26 0;
+#X connect 28 1 27 0;
+#X connect 28 2 29 0;
+#X connect 28 2 30 0;
+#X connect 32 0 33 0;
+#X connect 33 0 34 0;
+#X connect 35 0 36 0;
+#X restore 159 -162 pd OSC;
+#N canvas 920 186 535 539 init 0;
+#X obj 56 92 loadbang;
+#X obj 44 -23 cnv 15 400 100 empty empty IMPORTANT 20 12 0 14 -261234
+-66577 0;
+#X text 49 -3 Such a declare object should always be in the main patch
+of your project \, to set the pathes to the abstractions.;
+#X text 159 160 load the preset file on startup:;
+#X obj 56 134 t b b;
+#X obj 83 158 del 1000;
+#X obj 56 221 del 3000;
+#X text 127 93 The DATA STORAGE SYSTEM will be explained in a later
+example.;
+#X obj 158 43 ev-main/ev_declare;
+#X text 177 213 (pathes relative to "./libs/kollabs");
+#X obj 34 94 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X msg 56 285 \; /0/ds/scene 0;
+#X text 66 262 Recall scene '0' from the loaded preset file;
+#X msg 83 180 \; /0/ds/loadfile ../../UKI-export.txt;
+#X connect 0 0 4 0;
+#X connect 4 0 6 0;
+#X connect 4 1 5 0;
+#X connect 5 0 13 0;
+#X connect 6 0 11 0;
+#X connect 10 0 4 0;
+#X restore 159 -183 pd init;
+#X obj 5 -270 ev_gemwin;
+#X obj 5 -183 ev_storage;
+#X obj 646 138 ev_record uki;
+#X obj 646 -129 ev_buf resolution;
+#X obj 559 56 t a a;
+#X obj 230 -184 gemhead;
+#X obj 555 -146 t a a;
+#X obj 555 -4 ev_rectangle view;
+#X obj 230 -163 alpha;
+#X floatatom 510 -16 5 0 0 0 - - -;
+#X obj 555 -25 scale 1;
+#X obj 555 -47 color 1 1 1 1;
+#X obj 10 12 s /bloodcells;
+#X obj 10 -8 hradio 15 1 0 8 empty empty empty 0 -8 0 10 -262144 -1
+-1 0;
+#X obj 10 42 hradio 15 1 0 7 empty empty empty 0 -8 0 10 -262144 -1
+-1 0;
+#X obj 10 82 s /game/players;
+#X obj 10 61 + 2;
+#X obj 11 227 pack f f f;
+#X msg 11 249 \; /player/\$1 \$3 \$2;
+#X obj 11 122 hradio 15 1 0 8 empty empty player$ 0 -8 0 10 -262144
+-1 -1 0;
+#X floatatom 190 169 5 0 0 0 sc_sensor - -;
+#X obj 72 188 hradio 15 1 0 4 empty empty level 0 -8 0 10 -262144 -1
+-1 0;
+#X obj 72 206 t b f;
+#X obj 32 186 t b f;
+#X obj 35 174 hsl 30 8 0 1 0 0 empty empty sc_sensor -2 -8 0 10 -262144
+-1 -1 0 1;
+#X obj 11 141 + 1;
+#X msg 138 67 \; /game/start bang;
+#X obj 646 -34 scale 0.2;
+#X obj 556 -106 separator;
+#X floatatom 739 -32 5 0 0 0 - - -;
+#X obj 646 -149 separator;
+#X connect 6 0 30 0;
+#X connect 6 1 10 1;
+#X connect 7 0 5 0;
+#X connect 8 0 11 0;
+#X connect 9 0 31 0;
+#X connect 11 0 0 0;
+#X connect 12 0 13 1;
+#X connect 13 0 10 0;
+#X connect 14 0 13 0;
+#X connect 16 0 15 0;
+#X connect 17 0 19 0;
+#X connect 19 0 18 0;
+#X connect 20 0 21 0;
+#X connect 22 0 28 0;
+#X connect 24 0 25 0;
+#X connect 25 0 20 0;
+#X connect 25 1 20 2;
+#X connect 26 0 20 0;
+#X connect 26 1 20 1;
+#X connect 27 0 26 0;
+#X connect 28 0 20 0;
+#X connect 30 0 7 0;
+#X connect 31 0 14 0;
+#X connect 32 0 30 1;
+#X connect 33 0 6 0;

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 8926 - 0
uki-video/UKI-export.txt


+ 73 - 0
uki-video/bloodcell.pd

@@ -0,0 +1,73 @@
+#N canvas 1 92 501 646 10;
+#X obj 73 24 r bloodcell-render;
+#X obj 73 51 separator;
+#X obj 73 576 model ./media/BloodCell_MODEL_0810.obj;
+#X obj 246 139 random 100;
+#X obj 254 74 initbang;
+#X obj 313 74 loadbang;
+#X msg 251 97 1;
+#X obj 321 325 line;
+#X obj 73 378 rotate;
+#X obj 246 117 metro 3000;
+#X obj 321 284 random 100;
+#X obj 264 345 pack f f f;
+#X obj 291 283 line;
+#X obj 291 245 random 100;
+#X obj 261 245 line;
+#X obj 261 204 random 100;
+#X obj 182 275 line;
+#X obj 182 214 random 359;
+#X obj 246 180 t b b b b b;
+#X obj 321 305 pack f f;
+#X obj 348 195 random 5000;
+#X obj 375 226 + 3000;
+#X obj 291 264 pack f f;
+#X obj 261 224 pack f f;
+#X obj 183 238 pack f f;
+#X obj 246 159 moses 50;
+#X obj 73 146 translateXYZ;
+#X obj 96 83 r bloodcell-pos;
+#X obj 96 104 route \$1;
+#X obj 96 125 unpack f f f;
+#X obj 73 546 color 1 0 0;
+#X obj 73 510 scale 0.15;
+#X connect 0 0 1 0;
+#X connect 1 0 26 0;
+#X connect 3 0 25 0;
+#X connect 4 0 6 0;
+#X connect 5 0 6 0;
+#X connect 6 0 9 0;
+#X connect 7 0 11 2;
+#X connect 8 0 31 0;
+#X connect 9 0 3 0;
+#X connect 10 0 19 0;
+#X connect 11 0 8 2;
+#X connect 12 0 11 1;
+#X connect 13 0 22 0;
+#X connect 14 0 11 0;
+#X connect 15 0 23 0;
+#X connect 16 0 8 1;
+#X connect 17 0 24 0;
+#X connect 18 0 17 0;
+#X connect 18 1 15 0;
+#X connect 18 2 13 0;
+#X connect 18 3 10 0;
+#X connect 18 4 20 0;
+#X connect 19 0 7 0;
+#X connect 20 0 21 0;
+#X connect 21 0 19 1;
+#X connect 21 0 22 1;
+#X connect 21 0 23 1;
+#X connect 21 0 24 1;
+#X connect 22 0 12 0;
+#X connect 23 0 14 0;
+#X connect 24 0 16 0;
+#X connect 25 0 18 0;
+#X connect 26 0 8 0;
+#X connect 27 0 28 0;
+#X connect 28 0 29 0;
+#X connect 29 0 26 1;
+#X connect 29 1 26 2;
+#X connect 29 2 26 3;
+#X connect 30 0 2 0;
+#X connect 31 0 30 0;

+ 4 - 0
uki-video/data/README.txt

@@ -0,0 +1,4 @@
+data
+====
+
+This folder contains the preset files of the state saving system.

+ 0 - 0
uki-video/data/Untitled Document~


+ 387 - 0
uki-video/data/ev_example_360_degree_livecam.txt

@@ -0,0 +1,387 @@
+======================== GLOBAL ========================
+#settings
+#data
+======================== SCENE 0 <unnamed> ========================
+#settings
+/ev/360/0/calib/ds/occupy 1
+/ev/360/0/calib/ds/delay 0
+/ev/360/0/calib/ds/slave 0
+/ev/360/0/shift/ds/occupy 1
+/ev/360/0/shift/ds/delay 0
+/ev/360/0/shift/ds/slave 0
+/ev/360/0/offset/y/ds/occupy 1
+/ev/360/0/offset/y/ds/delay 0
+/ev/360/0/offset/y/ds/slave 0
+/ev/360/0/rot/ds/occupy 1
+/ev/360/0/rot/ds/delay 0
+/ev/360/0/rot/ds/slave 0
+/ev/360/0/stretch/y/ds/occupy 1
+/ev/360/0/stretch/y/ds/delay 0
+/ev/360/0/stretch/y/ds/slave 0
+/ev/360/0/stretch/x/ds/occupy 1
+/ev/360/0/stretch/x/ds/delay 0
+/ev/360/0/stretch/x/ds/slave 0
+/ev/360/0/center/y/ds/occupy 1
+/ev/360/0/center/y/ds/delay 0
+/ev/360/0/center/y/ds/slave 0
+/ev/360/0/center/x/ds/occupy 1
+/ev/360/0/center/x/ds/delay 0
+/ev/360/0/center/x/ds/slave 0
+/ev/360/0/state/ds/occupy 0
+/ev/360/0/state/ds/delay 0
+/ev/360/0/state/ds/slave 0
+/ev/cam/0/state/ds/occupy 1
+/ev/cam/0/state/ds/delay 0
+/ev/cam/0/state/ds/slave 0
+/ev/cam/0/flip/vertical/ds/occupy 1
+/ev/cam/0/flip/vertical/ds/delay 0
+/ev/cam/0/flip/vertical/ds/slave 0
+/ev/cam/0/flip/horizontal/ds/occupy 1
+/ev/cam/0/flip/horizontal/ds/delay 0
+/ev/cam/0/flip/horizontal/ds/slave 0
+/ev/mouse/texture/sensitivity/ds/occupy 1
+/ev/mouse/texture/sensitivity/ds/delay 0
+/ev/mouse/texture/sensitivity/ds/slave 0
+/ev/mouse/select_radius/ds/occupy 1
+/ev/mouse/select_radius/ds/delay 0
+/ev/mouse/select_radius/ds/slave 0
+/ev/gemwin/border/ds/occupy 1
+/ev/gemwin/border/ds/delay 0
+/ev/gemwin/border/ds/slave 0
+/ev/gemwin/lighting/ds/occupy 1
+/ev/gemwin/lighting/ds/delay 0
+/ev/gemwin/lighting/ds/slave 0
+/ev/gemwin/frame/ds/occupy 1
+/ev/gemwin/frame/ds/delay 0
+/ev/gemwin/frame/ds/slave 0
+/ev/gemwin/offset/y/ds/occupy 1
+/ev/gemwin/offset/y/ds/delay 0
+/ev/gemwin/offset/y/ds/slave 0
+/ev/gemwin/offset/x/ds/occupy 1
+/ev/gemwin/offset/x/ds/delay 0
+/ev/gemwin/offset/x/ds/slave 0
+/ev/gemwin/dimen/y/ds/occupy 1
+/ev/gemwin/dimen/y/ds/delay 0
+/ev/gemwin/dimen/y/ds/slave 0
+/ev/gemwin/dimen/x/ds/occupy 1
+/ev/gemwin/dimen/x/ds/delay 0
+/ev/gemwin/dimen/x/ds/slave 0
+#data
+/ev/360/0/calib 0
+/ev/360/0/shift 0
+/ev/360/0/offset/y 0.2
+/ev/360/0/rot 0
+/ev/360/0/stretch/y 0.68
+/ev/360/0/stretch/x 0.4
+/ev/360/0/center/y -114
+/ev/360/0/center/x -116
+/ev/360/0/state 1
+/ev/cam/0/state 1
+/ev/cam/0/flip/vertical 0
+/ev/cam/0/flip/horizontal 0
+/ev/mouse/texture/sensitivity 50
+/ev/mouse/select_radius 0.202809
+/ev/gemwin/border 1
+/ev/gemwin/lighting 0
+/ev/gemwin/frame 25
+/ev/gemwin/offset/y 0
+/ev/gemwin/offset/x 0
+/ev/gemwin/dimen/y 600
+/ev/gemwin/dimen/x 800
+======================== SCENE 1 <unnamed> ========================
+#settings
+#data
+======================== SCENE 2 <unnamed> ========================
+#settings
+#data
+======================== SCENE 3 <unnamed> ========================
+#settings
+#data
+======================== SCENE 4 <unnamed> ========================
+#settings
+#data
+======================== SCENE 5 <unnamed> ========================
+#settings
+#data
+======================== SCENE 6 <unnamed> ========================
+#settings
+#data
+======================== SCENE 7 <unnamed> ========================
+#settings
+#data
+======================== SCENE 8 <unnamed> ========================
+#settings
+#data
+======================== SCENE 9 <unnamed> ========================
+#settings
+#data
+======================== SCENE 10 <unnamed> ========================
+#settings
+#data
+======================== SCENE 11 <unnamed> ========================
+#settings
+#data
+======================== SCENE 12 <unnamed> ========================
+#settings
+#data
+======================== SCENE 13 <unnamed> ========================
+#settings
+#data
+======================== SCENE 14 <unnamed> ========================
+#settings
+#data
+======================== SCENE 15 <unnamed> ========================
+#settings
+#data
+======================== SCENE 16 <unnamed> ========================
+#settings
+#data
+======================== SCENE 17 <unnamed> ========================
+#settings
+#data
+======================== SCENE 18 <unnamed> ========================
+#settings
+#data
+======================== SCENE 19 <unnamed> ========================
+#settings
+#data
+======================== SCENE 20 <unnamed> ========================
+#settings
+#data
+======================== SCENE 21 <unnamed> ========================
+#settings
+#data
+======================== SCENE 22 <unnamed> ========================
+#settings
+#data
+======================== SCENE 23 <unnamed> ========================
+#settings
+#data
+======================== SCENE 24 <unnamed> ========================
+#settings
+#data
+======================== SCENE 25 <unnamed> ========================
+#settings
+#data
+======================== SCENE 26 <unnamed> ========================
+#settings
+#data
+======================== SCENE 27 <unnamed> ========================
+#settings
+#data
+======================== SCENE 28 <unnamed> ========================
+#settings
+#data
+======================== SCENE 29 <unnamed> ========================
+#settings
+#data
+======================== SCENE 30 <unnamed> ========================
+#settings
+#data
+======================== SCENE 31 <unnamed> ========================
+#settings
+#data
+======================== SCENE 32 <unnamed> ========================
+#settings
+#data
+======================== SCENE 33 <unnamed> ========================
+#settings
+#data
+======================== SCENE 34 <unnamed> ========================
+#settings
+#data
+======================== SCENE 35 <unnamed> ========================
+#settings
+#data
+======================== SCENE 36 <unnamed> ========================
+#settings
+#data
+======================== SCENE 37 <unnamed> ========================
+#settings
+#data
+======================== SCENE 38 <unnamed> ========================
+#settings
+#data
+======================== SCENE 39 <unnamed> ========================
+#settings
+#data
+======================== SCENE 40 <unnamed> ========================
+#settings
+#data
+======================== SCENE 41 <unnamed> ========================
+#settings
+#data
+======================== SCENE 42 <unnamed> ========================
+#settings
+#data
+======================== SCENE 43 <unnamed> ========================
+#settings
+#data
+======================== SCENE 44 <unnamed> ========================
+#settings
+#data
+======================== SCENE 45 <unnamed> ========================
+#settings
+#data
+======================== SCENE 46 <unnamed> ========================
+#settings
+#data
+======================== SCENE 47 <unnamed> ========================
+#settings
+#data
+======================== SCENE 48 <unnamed> ========================
+#settings
+#data
+======================== SCENE 49 <unnamed> ========================
+#settings
+#data
+======================== SCENE 50 <unnamed> ========================
+#settings
+#data
+======================== SCENE 51 <unnamed> ========================
+#settings
+#data
+======================== SCENE 52 <unnamed> ========================
+#settings
+#data
+======================== SCENE 53 <unnamed> ========================
+#settings
+#data
+======================== SCENE 54 <unnamed> ========================
+#settings
+#data
+======================== SCENE 55 <unnamed> ========================
+#settings
+#data
+======================== SCENE 56 <unnamed> ========================
+#settings
+#data
+======================== SCENE 57 <unnamed> ========================
+#settings
+#data
+======================== SCENE 58 <unnamed> ========================
+#settings
+#data
+======================== SCENE 59 <unnamed> ========================
+#settings
+#data
+======================== SCENE 60 <unnamed> ========================
+#settings
+#data
+======================== SCENE 61 <unnamed> ========================
+#settings
+#data
+======================== SCENE 62 <unnamed> ========================
+#settings
+#data
+======================== SCENE 63 <unnamed> ========================
+#settings
+#data
+======================== SCENE 64 <unnamed> ========================
+#settings
+#data
+======================== SCENE 65 <unnamed> ========================
+#settings
+#data
+======================== SCENE 66 <unnamed> ========================
+#settings
+#data
+======================== SCENE 67 <unnamed> ========================
+#settings
+#data
+======================== SCENE 68 <unnamed> ========================
+#settings
+#data
+======================== SCENE 69 <unnamed> ========================
+#settings
+#data
+======================== SCENE 70 <unnamed> ========================
+#settings
+#data
+======================== SCENE 71 <unnamed> ========================
+#settings
+#data
+======================== SCENE 72 <unnamed> ========================
+#settings
+#data
+======================== SCENE 73 <unnamed> ========================
+#settings
+#data
+======================== SCENE 74 <unnamed> ========================
+#settings
+#data
+======================== SCENE 75 <unnamed> ========================
+#settings
+#data
+======================== SCENE 76 <unnamed> ========================
+#settings
+#data
+======================== SCENE 77 <unnamed> ========================
+#settings
+#data
+======================== SCENE 78 <unnamed> ========================
+#settings
+#data
+======================== SCENE 79 <unnamed> ========================
+#settings
+#data
+======================== SCENE 80 <unnamed> ========================
+#settings
+#data
+======================== SCENE 81 <unnamed> ========================
+#settings
+#data
+======================== SCENE 82 <unnamed> ========================
+#settings
+#data
+======================== SCENE 83 <unnamed> ========================
+#settings
+#data
+======================== SCENE 84 <unnamed> ========================
+#settings
+#data
+======================== SCENE 85 <unnamed> ========================
+#settings
+#data
+======================== SCENE 86 <unnamed> ========================
+#settings
+#data
+======================== SCENE 87 <unnamed> ========================
+#settings
+#data
+======================== SCENE 88 <unnamed> ========================
+#settings
+#data
+======================== SCENE 89 <unnamed> ========================
+#settings
+#data
+======================== SCENE 90 <unnamed> ========================
+#settings
+#data
+======================== SCENE 91 <unnamed> ========================
+#settings
+#data
+======================== SCENE 92 <unnamed> ========================
+#settings
+#data
+======================== SCENE 93 <unnamed> ========================
+#settings
+#data
+======================== SCENE 94 <unnamed> ========================
+#settings
+#data
+======================== SCENE 95 <unnamed> ========================
+#settings
+#data
+======================== SCENE 96 <unnamed> ========================
+#settings
+#data
+======================== SCENE 97 <unnamed> ========================
+#settings
+#data
+======================== SCENE 98 <unnamed> ========================
+#settings
+#data
+======================== SCENE 99 <unnamed> ========================
+#settings
+#data

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1461 - 0
uki-video/data/ev_example_3d_preset.txt


+ 909 - 0
uki-video/data/ev_example_data_storage_system.txt

@@ -0,0 +1,909 @@
+======================== GLOBAL ========================
+#settings
+#data
+======================== SCENE 0 <unnamed> ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/ev/pro/projection/grid/res/y/ds/occupy 1
+/ev/pro/projection/grid/res/y/ds/delay 0
+/ev/pro/projection/grid/res/y/ds/slave 0
+/ev/pro/projection/grid/res/x/ds/occupy 1
+/ev/pro/projection/grid/res/x/ds/delay 0
+/ev/pro/projection/grid/res/x/ds/slave 0
+/ev/pro/projection/grid/width/ds/occupy 1
+/ev/pro/projection/grid/width/ds/delay 0
+/ev/pro/projection/grid/width/ds/slave 0
+/ev/pro/projection/grid/color/a/ds/occupy 1
+/ev/pro/projection/grid/color/a/ds/delay 0
+/ev/pro/projection/grid/color/a/ds/slave 0
+/ev/pro/projection/grid/color/v/ds/occupy 1
+/ev/pro/projection/grid/color/v/ds/delay 0
+/ev/pro/projection/grid/color/v/ds/slave 0
+/ev/pro/projection/grid/color/s/ds/occupy 1
+/ev/pro/projection/grid/color/s/ds/delay 0
+/ev/pro/projection/grid/color/s/ds/slave 0
+/ev/pro/projection/grid/color/h/ds/occupy 1
+/ev/pro/projection/grid/color/h/ds/delay 0
+/ev/pro/projection/grid/color/h/ds/slave 0
+/ev/pro/projection/grid/state/ds/occupy 1
+/ev/pro/projection/grid/state/ds/delay 0
+/ev/pro/projection/grid/state/ds/slave 0
+/ev/pro/projection/grid/tex/flip/vertical/ds/occupy 1
+/ev/pro/projection/grid/tex/flip/vertical/ds/delay 0
+/ev/pro/projection/grid/tex/flip/vertical/ds/slave 0
+/ev/pro/projection/grid/tex/flip/horizontal/ds/occupy 1
+/ev/pro/projection/grid/tex/flip/horizontal/ds/delay 0
+/ev/pro/projection/grid/tex/flip/horizontal/ds/slave 0
+/ev/pro/projection/grid/tex/filename/ds/occupy 1
+/ev/pro/projection/grid/tex/filename/ds/delay 0
+/ev/pro/projection/grid/tex/filename/ds/slave 0
+/ev/pro/projection/grid/tex/state/ds/occupy 1
+/ev/pro/projection/grid/tex/state/ds/delay 0
+/ev/pro/projection/grid/tex/state/ds/slave 0
+/ev/pro/projection/cursor/mode/ds/occupy 1
+/ev/pro/projection/cursor/mode/ds/delay 0
+/ev/pro/projection/cursor/mode/ds/slave 0
+/ev/pro/projection/state/ds/occupy 1
+/ev/pro/projection/state/ds/delay 0
+/ev/pro/projection/state/ds/slave 0
+/ev/pro/projection/vertex/top/left/x/ds/occupy 1
+/ev/pro/projection/vertex/top/left/x/ds/delay 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/left/x/ds/slave 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/time 0
+/ev/pro/projection/vertex/top/left/x/ds/morph 0
+/ev/pro/projection/vertex/top/left/y/ds/occupy 1
+/ev/pro/projection/vertex/top/left/y/ds/delay 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/left/y/ds/slave 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/time 0
+/ev/pro/projection/vertex/top/left/y/ds/morph 0
+/ev/pro/projection/vertex/top/right/x/ds/occupy 1
+/ev/pro/projection/vertex/top/right/x/ds/delay 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/right/x/ds/slave 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/time 0
+/ev/pro/projection/vertex/top/right/x/ds/morph 0
+/ev/pro/projection/vertex/top/right/y/ds/occupy 1
+/ev/pro/projection/vertex/top/right/y/ds/delay 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/right/y/ds/slave 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/time 0
+/ev/pro/projection/vertex/top/right/y/ds/morph 0
+/ev/pro/projection/vertex/bottom/left/x/ds/occupy 1
+/ev/pro/projection/vertex/bottom/left/x/ds/delay 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/left/x/ds/slave 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph 0
+/ev/pro/projection/vertex/bottom/left/y/ds/occupy 1
+/ev/pro/projection/vertex/bottom/left/y/ds/delay 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/left/y/ds/slave 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph 0
+/ev/pro/projection/vertex/bottom/right/x/ds/occupy 1
+/ev/pro/projection/vertex/bottom/right/x/ds/delay 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/right/x/ds/slave 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph 0
+/ev/pro/projection/vertex/bottom/right/y/ds/occupy 1
+/ev/pro/projection/vertex/bottom/right/y/ds/delay 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/right/y/ds/slave 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph 0
+/ev/mouse/texture/sensitivity/ds/occupy 1
+/ev/mouse/texture/sensitivity/ds/delay 0
+/ev/mouse/texture/sensitivity/ds/slave 0
+/ev/mouse/select_radius/ds/occupy 1
+/ev/mouse/select_radius/ds/delay 0
+/ev/mouse/select_radius/ds/slave 0
+/ev/gemwin/border/ds/occupy 0
+/ev/gemwin/border/ds/delay 0
+/ev/gemwin/border/ds/slave 0
+/ev/gemwin/lighting/ds/occupy 0
+/ev/gemwin/lighting/ds/delay 0
+/ev/gemwin/lighting/ds/slave 0
+/ev/gemwin/frame/ds/occupy 0
+/ev/gemwin/frame/ds/delay 0
+/ev/gemwin/frame/ds/slave 0
+/ev/gemwin/offset/y/ds/occupy 0
+/ev/gemwin/offset/y/ds/delay 0
+/ev/gemwin/offset/y/ds/slave 0
+/ev/gemwin/offset/x/ds/occupy 0
+/ev/gemwin/offset/x/ds/delay 0
+/ev/gemwin/offset/x/ds/slave 0
+/ev/gemwin/dimen/y/ds/occupy 0
+/ev/gemwin/dimen/y/ds/delay 0
+/ev/gemwin/dimen/y/ds/slave 0
+/ev/gemwin/dimen/x/ds/occupy 0
+/ev/gemwin/dimen/x/ds/delay 0
+/ev/gemwin/dimen/x/ds/slave 0
+#data
+/i/am/also/a/variable 2
+/i/am/a/variable 1
+/ev/pro/projection/grid/res/y 16
+/ev/pro/projection/grid/res/x 16
+/ev/pro/projection/grid/width 2
+/ev/pro/projection/grid/color/a 0.6
+/ev/pro/projection/grid/color/v 1
+/ev/pro/projection/grid/color/s 0.6
+/ev/pro/projection/grid/color/h 0.745098
+/ev/pro/projection/grid/state 1
+/ev/pro/projection/grid/tex/flip/vertical 0
+/ev/pro/projection/grid/tex/flip/horizontal 0
+/ev/pro/projection/grid/tex/filename ../media/grid.png
+/ev/pro/projection/grid/tex/state 0
+/ev/pro/projection/cursor/mode 2
+/ev/pro/projection/state 1
+/ev/pro/projection/vertex/top/left/x -1
+/ev/pro/projection/vertex/top/left/y 1
+/ev/pro/projection/vertex/top/right/x 2.97333
+/ev/pro/projection/vertex/top/right/y 2.73333
+/ev/pro/projection/vertex/bottom/left/x -2.57333
+/ev/pro/projection/vertex/bottom/left/y -1.90667
+/ev/pro/projection/vertex/bottom/right/x 1
+/ev/pro/projection/vertex/bottom/right/y -1
+/ev/mouse/texture/sensitivity 50
+/ev/mouse/select_radius 0.2
+/ev/gemwin/border 1
+/ev/gemwin/lighting 0
+/ev/gemwin/frame 25
+/ev/gemwin/offset/y 0
+/ev/gemwin/offset/x 0
+/ev/gemwin/dimen/y 600
+/ev/gemwin/dimen/x 800
+======================== SCENE 1 <unnamed> ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/ev/pro/projection/grid/res/y/ds/occupy 1
+/ev/pro/projection/grid/res/y/ds/delay 0
+/ev/pro/projection/grid/res/y/ds/slave 0
+/ev/pro/projection/grid/res/x/ds/occupy 1
+/ev/pro/projection/grid/res/x/ds/delay 0
+/ev/pro/projection/grid/res/x/ds/slave 0
+/ev/pro/projection/grid/width/ds/occupy 1
+/ev/pro/projection/grid/width/ds/delay 0
+/ev/pro/projection/grid/width/ds/slave 0
+/ev/pro/projection/grid/color/a/ds/occupy 1
+/ev/pro/projection/grid/color/a/ds/delay 0
+/ev/pro/projection/grid/color/a/ds/slave 0
+/ev/pro/projection/grid/color/v/ds/occupy 1
+/ev/pro/projection/grid/color/v/ds/delay 0
+/ev/pro/projection/grid/color/v/ds/slave 0
+/ev/pro/projection/grid/color/s/ds/occupy 1
+/ev/pro/projection/grid/color/s/ds/delay 0
+/ev/pro/projection/grid/color/s/ds/slave 0
+/ev/pro/projection/grid/color/h/ds/occupy 1
+/ev/pro/projection/grid/color/h/ds/delay 0
+/ev/pro/projection/grid/color/h/ds/slave 0
+/ev/pro/projection/grid/state/ds/occupy 1
+/ev/pro/projection/grid/state/ds/delay 0
+/ev/pro/projection/grid/state/ds/slave 0
+/ev/pro/projection/grid/tex/flip/vertical/ds/occupy 1
+/ev/pro/projection/grid/tex/flip/vertical/ds/delay 0
+/ev/pro/projection/grid/tex/flip/vertical/ds/slave 0
+/ev/pro/projection/grid/tex/flip/horizontal/ds/occupy 1
+/ev/pro/projection/grid/tex/flip/horizontal/ds/delay 0
+/ev/pro/projection/grid/tex/flip/horizontal/ds/slave 0
+/ev/pro/projection/grid/tex/filename/ds/occupy 1
+/ev/pro/projection/grid/tex/filename/ds/delay 0
+/ev/pro/projection/grid/tex/filename/ds/slave 0
+/ev/pro/projection/grid/tex/state/ds/occupy 1
+/ev/pro/projection/grid/tex/state/ds/delay 0
+/ev/pro/projection/grid/tex/state/ds/slave 0
+/ev/pro/projection/cursor/mode/ds/occupy 1
+/ev/pro/projection/cursor/mode/ds/delay 0
+/ev/pro/projection/cursor/mode/ds/slave 0
+/ev/pro/projection/state/ds/occupy 1
+/ev/pro/projection/state/ds/delay 0
+/ev/pro/projection/state/ds/slave 0
+/ev/pro/projection/vertex/top/left/x/ds/occupy 1
+/ev/pro/projection/vertex/top/left/x/ds/delay 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/left/x/ds/slave 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/time 0
+/ev/pro/projection/vertex/top/left/x/ds/morph 0
+/ev/pro/projection/vertex/top/left/y/ds/occupy 1
+/ev/pro/projection/vertex/top/left/y/ds/delay 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/left/y/ds/slave 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/time 0
+/ev/pro/projection/vertex/top/left/y/ds/morph 0
+/ev/pro/projection/vertex/top/right/x/ds/occupy 1
+/ev/pro/projection/vertex/top/right/x/ds/delay 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/right/x/ds/slave 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/time 0
+/ev/pro/projection/vertex/top/right/x/ds/morph 0
+/ev/pro/projection/vertex/top/right/y/ds/occupy 1
+/ev/pro/projection/vertex/top/right/y/ds/delay 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/right/y/ds/slave 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/time 0
+/ev/pro/projection/vertex/top/right/y/ds/morph 0
+/ev/pro/projection/vertex/bottom/left/x/ds/occupy 1
+/ev/pro/projection/vertex/bottom/left/x/ds/delay 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/left/x/ds/slave 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph 0
+/ev/pro/projection/vertex/bottom/left/y/ds/occupy 1
+/ev/pro/projection/vertex/bottom/left/y/ds/delay 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/left/y/ds/slave 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph 0
+/ev/pro/projection/vertex/bottom/right/x/ds/occupy 1
+/ev/pro/projection/vertex/bottom/right/x/ds/delay 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/right/x/ds/slave 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph 0
+/ev/pro/projection/vertex/bottom/right/y/ds/occupy 1
+/ev/pro/projection/vertex/bottom/right/y/ds/delay 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/right/y/ds/slave 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph 0
+/ev/mouse/texture/sensitivity/ds/occupy 1
+/ev/mouse/texture/sensitivity/ds/delay 0
+/ev/mouse/texture/sensitivity/ds/slave 0
+/ev/mouse/select_radius/ds/occupy 1
+/ev/mouse/select_radius/ds/delay 0
+/ev/mouse/select_radius/ds/slave 0
+/ev/gemwin/border/ds/occupy 0
+/ev/gemwin/border/ds/delay 0
+/ev/gemwin/border/ds/slave 0
+/ev/gemwin/lighting/ds/occupy 0
+/ev/gemwin/lighting/ds/delay 0
+/ev/gemwin/lighting/ds/slave 0
+/ev/gemwin/frame/ds/occupy 0
+/ev/gemwin/frame/ds/delay 0
+/ev/gemwin/frame/ds/slave 0
+/ev/gemwin/offset/y/ds/occupy 0
+/ev/gemwin/offset/y/ds/delay 0
+/ev/gemwin/offset/y/ds/slave 0
+/ev/gemwin/offset/x/ds/occupy 0
+/ev/gemwin/offset/x/ds/delay 0
+/ev/gemwin/offset/x/ds/slave 0
+/ev/gemwin/dimen/y/ds/occupy 0
+/ev/gemwin/dimen/y/ds/delay 0
+/ev/gemwin/dimen/y/ds/slave 0
+/ev/gemwin/dimen/x/ds/occupy 0
+/ev/gemwin/dimen/x/ds/delay 0
+/ev/gemwin/dimen/x/ds/slave 0
+#data
+/i/am/also/a/variable 58
+/i/am/a/variable 3
+/ev/pro/projection/grid/res/y 16
+/ev/pro/projection/grid/res/x 16
+/ev/pro/projection/grid/width 2
+/ev/pro/projection/grid/color/a 0.6
+/ev/pro/projection/grid/color/v 1
+/ev/pro/projection/grid/color/s 0.6
+/ev/pro/projection/grid/color/h 0.745098
+/ev/pro/projection/grid/state 1
+/ev/pro/projection/grid/tex/flip/vertical 0
+/ev/pro/projection/grid/tex/flip/horizontal 0
+/ev/pro/projection/grid/tex/filename ../media/grid.png
+/ev/pro/projection/grid/tex/state 0
+/ev/pro/projection/cursor/mode 2
+/ev/pro/projection/state 1
+/ev/pro/projection/vertex/top/left/x -2.56
+/ev/pro/projection/vertex/top/left/y 1.4
+/ev/pro/projection/vertex/top/right/x 1.25333
+/ev/pro/projection/vertex/top/right/y 0.786663
+/ev/pro/projection/vertex/bottom/left/x -2.57333
+/ev/pro/projection/vertex/bottom/left/y -1.90667
+/ev/pro/projection/vertex/bottom/right/x 1
+/ev/pro/projection/vertex/bottom/right/y -1
+/ev/mouse/texture/sensitivity 50
+/ev/mouse/select_radius 0.2
+/ev/gemwin/border 1
+/ev/gemwin/lighting 0
+/ev/gemwin/frame 25
+/ev/gemwin/offset/y 0
+/ev/gemwin/offset/x 0
+/ev/gemwin/dimen/y 600
+/ev/gemwin/dimen/x 800
+======================== SCENE 2 <unnamed> ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/ev/pro/projection/grid/res/y/ds/occupy 1
+/ev/pro/projection/grid/res/y/ds/delay 0
+/ev/pro/projection/grid/res/y/ds/slave 0
+/ev/pro/projection/grid/res/x/ds/occupy 1
+/ev/pro/projection/grid/res/x/ds/delay 0
+/ev/pro/projection/grid/res/x/ds/slave 0
+/ev/pro/projection/grid/width/ds/occupy 1
+/ev/pro/projection/grid/width/ds/delay 0
+/ev/pro/projection/grid/width/ds/slave 0
+/ev/pro/projection/grid/color/a/ds/occupy 1
+/ev/pro/projection/grid/color/a/ds/delay 0
+/ev/pro/projection/grid/color/a/ds/slave 0
+/ev/pro/projection/grid/color/v/ds/occupy 1
+/ev/pro/projection/grid/color/v/ds/delay 0
+/ev/pro/projection/grid/color/v/ds/slave 0
+/ev/pro/projection/grid/color/s/ds/occupy 1
+/ev/pro/projection/grid/color/s/ds/delay 0
+/ev/pro/projection/grid/color/s/ds/slave 0
+/ev/pro/projection/grid/color/h/ds/occupy 1
+/ev/pro/projection/grid/color/h/ds/delay 0
+/ev/pro/projection/grid/color/h/ds/slave 0
+/ev/pro/projection/grid/state/ds/occupy 1
+/ev/pro/projection/grid/state/ds/delay 0
+/ev/pro/projection/grid/state/ds/slave 0
+/ev/pro/projection/grid/tex/flip/vertical/ds/occupy 1
+/ev/pro/projection/grid/tex/flip/vertical/ds/delay 0
+/ev/pro/projection/grid/tex/flip/vertical/ds/slave 0
+/ev/pro/projection/grid/tex/flip/horizontal/ds/occupy 1
+/ev/pro/projection/grid/tex/flip/horizontal/ds/delay 0
+/ev/pro/projection/grid/tex/flip/horizontal/ds/slave 0
+/ev/pro/projection/grid/tex/filename/ds/occupy 1
+/ev/pro/projection/grid/tex/filename/ds/delay 0
+/ev/pro/projection/grid/tex/filename/ds/slave 0
+/ev/pro/projection/grid/tex/state/ds/occupy 1
+/ev/pro/projection/grid/tex/state/ds/delay 0
+/ev/pro/projection/grid/tex/state/ds/slave 0
+/ev/pro/projection/cursor/mode/ds/occupy 1
+/ev/pro/projection/cursor/mode/ds/delay 0
+/ev/pro/projection/cursor/mode/ds/slave 0
+/ev/pro/projection/state/ds/occupy 1
+/ev/pro/projection/state/ds/delay 0
+/ev/pro/projection/state/ds/slave 0
+/ev/pro/projection/vertex/top/left/x/ds/occupy 1
+/ev/pro/projection/vertex/top/left/x/ds/delay 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/left/x/ds/slave 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/left/x/ds/morph/time 0
+/ev/pro/projection/vertex/top/left/x/ds/morph 0
+/ev/pro/projection/vertex/top/left/y/ds/occupy 1
+/ev/pro/projection/vertex/top/left/y/ds/delay 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/left/y/ds/slave 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/left/y/ds/morph/time 0
+/ev/pro/projection/vertex/top/left/y/ds/morph 0
+/ev/pro/projection/vertex/top/right/x/ds/occupy 1
+/ev/pro/projection/vertex/top/right/x/ds/delay 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/right/x/ds/slave 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/right/x/ds/morph/time 0
+/ev/pro/projection/vertex/top/right/x/ds/morph 0
+/ev/pro/projection/vertex/top/right/y/ds/occupy 1
+/ev/pro/projection/vertex/top/right/y/ds/delay 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/top/right/y/ds/slave 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/top/right/y/ds/morph/time 0
+/ev/pro/projection/vertex/top/right/y/ds/morph 0
+/ev/pro/projection/vertex/bottom/left/x/ds/occupy 1
+/ev/pro/projection/vertex/bottom/left/x/ds/delay 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/left/x/ds/slave 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/left/x/ds/morph 0
+/ev/pro/projection/vertex/bottom/left/y/ds/occupy 1
+/ev/pro/projection/vertex/bottom/left/y/ds/delay 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/left/y/ds/slave 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/left/y/ds/morph 0
+/ev/pro/projection/vertex/bottom/right/x/ds/occupy 1
+/ev/pro/projection/vertex/bottom/right/x/ds/delay 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/right/x/ds/slave 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/right/x/ds/morph 0
+/ev/pro/projection/vertex/bottom/right/y/ds/occupy 1
+/ev/pro/projection/vertex/bottom/right/y/ds/delay 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/timegrain 20
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/quality 0
+/ev/pro/projection/vertex/bottom/right/y/ds/slave 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/resolution 100
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/weight 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/curve/shape 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph/time 0
+/ev/pro/projection/vertex/bottom/right/y/ds/morph 0
+/ev/mouse/texture/sensitivity/ds/occupy 1
+/ev/mouse/texture/sensitivity/ds/delay 0
+/ev/mouse/texture/sensitivity/ds/slave 0
+/ev/mouse/select_radius/ds/occupy 1
+/ev/mouse/select_radius/ds/delay 0
+/ev/mouse/select_radius/ds/slave 0
+/ev/gemwin/border/ds/occupy 0
+/ev/gemwin/border/ds/delay 0
+/ev/gemwin/border/ds/slave 0
+/ev/gemwin/lighting/ds/occupy 0
+/ev/gemwin/lighting/ds/delay 0
+/ev/gemwin/lighting/ds/slave 0
+/ev/gemwin/frame/ds/occupy 0
+/ev/gemwin/frame/ds/delay 0
+/ev/gemwin/frame/ds/slave 0
+/ev/gemwin/offset/y/ds/occupy 0
+/ev/gemwin/offset/y/ds/delay 0
+/ev/gemwin/offset/y/ds/slave 0
+/ev/gemwin/offset/x/ds/occupy 0
+/ev/gemwin/offset/x/ds/delay 0
+/ev/gemwin/offset/x/ds/slave 0
+/ev/gemwin/dimen/y/ds/occupy 0
+/ev/gemwin/dimen/y/ds/delay 0
+/ev/gemwin/dimen/y/ds/slave 0
+/ev/gemwin/dimen/x/ds/occupy 0
+/ev/gemwin/dimen/x/ds/delay 0
+/ev/gemwin/dimen/x/ds/slave 0
+#data
+/i/am/also/a/variable 114
+/i/am/a/variable 66
+/ev/pro/projection/grid/res/y 16
+/ev/pro/projection/grid/res/x 16
+/ev/pro/projection/grid/width 2
+/ev/pro/projection/grid/color/a 0.6
+/ev/pro/projection/grid/color/v 1
+/ev/pro/projection/grid/color/s 0.6
+/ev/pro/projection/grid/color/h 0.745098
+/ev/pro/projection/grid/state 1
+/ev/pro/projection/grid/tex/flip/vertical 0
+/ev/pro/projection/grid/tex/flip/horizontal 0
+/ev/pro/projection/grid/tex/filename ../media/grid.png
+/ev/pro/projection/grid/tex/state 0
+/ev/pro/projection/cursor/mode 2
+/ev/pro/projection/state 1
+/ev/pro/projection/vertex/top/left/x -1.58667
+/ev/pro/projection/vertex/top/left/y 2.82667
+/ev/pro/projection/vertex/top/right/x 2.97333
+/ev/pro/projection/vertex/top/right/y 2.73333
+/ev/pro/projection/vertex/bottom/left/x -0.279997
+/ev/pro/projection/vertex/bottom/left/y -2.16
+/ev/pro/projection/vertex/bottom/right/x 4.30667
+/ev/pro/projection/vertex/bottom/right/y -2.6
+/ev/mouse/texture/sensitivity 50
+/ev/mouse/select_radius 0.2
+/ev/gemwin/border 1
+/ev/gemwin/lighting 0
+/ev/gemwin/frame 25
+/ev/gemwin/offset/y 0
+/ev/gemwin/offset/x 0
+/ev/gemwin/dimen/y 600
+/ev/gemwin/dimen/x 800
+======================== SCENE 3 <unnamed> ========================
+#settings
+#data
+======================== SCENE 4 <unnamed> ========================
+#settings
+#data
+======================== SCENE 5 <unnamed> ========================
+#settings
+#data
+======================== SCENE 6 <unnamed> ========================
+#settings
+#data
+======================== SCENE 7 <unnamed> ========================
+#settings
+#data
+======================== SCENE 8 <unnamed> ========================
+#settings
+#data
+======================== SCENE 9 <unnamed> ========================
+#settings
+#data
+======================== SCENE 10 <unnamed> ========================
+#settings
+#data
+======================== SCENE 11 <unnamed> ========================
+#settings
+#data
+======================== SCENE 12 <unnamed> ========================
+#settings
+#data
+======================== SCENE 13 <unnamed> ========================
+#settings
+#data
+======================== SCENE 14 <unnamed> ========================
+#settings
+#data
+======================== SCENE 15 <unnamed> ========================
+#settings
+#data
+======================== SCENE 16 <unnamed> ========================
+#settings
+#data
+======================== SCENE 17 <unnamed> ========================
+#settings
+#data
+======================== SCENE 18 <unnamed> ========================
+#settings
+#data
+======================== SCENE 19 <unnamed> ========================
+#settings
+#data
+======================== SCENE 20 <unnamed> ========================
+#settings
+#data
+======================== SCENE 21 <unnamed> ========================
+#settings
+#data
+======================== SCENE 22 <unnamed> ========================
+#settings
+#data
+======================== SCENE 23 <unnamed> ========================
+#settings
+#data
+======================== SCENE 24 <unnamed> ========================
+#settings
+#data
+======================== SCENE 25 <unnamed> ========================
+#settings
+#data
+======================== SCENE 26 <unnamed> ========================
+#settings
+#data
+======================== SCENE 27 <unnamed> ========================
+#settings
+#data
+======================== SCENE 28 <unnamed> ========================
+#settings
+#data
+======================== SCENE 29 <unnamed> ========================
+#settings
+#data
+======================== SCENE 30 <unnamed> ========================
+#settings
+#data
+======================== SCENE 31 <unnamed> ========================
+#settings
+#data
+======================== SCENE 32 <unnamed> ========================
+#settings
+#data
+======================== SCENE 33 <unnamed> ========================
+#settings
+#data
+======================== SCENE 34 <unnamed> ========================
+#settings
+#data
+======================== SCENE 35 <unnamed> ========================
+#settings
+#data
+======================== SCENE 36 <unnamed> ========================
+#settings
+#data
+======================== SCENE 37 <unnamed> ========================
+#settings
+#data
+======================== SCENE 38 <unnamed> ========================
+#settings
+#data
+======================== SCENE 39 <unnamed> ========================
+#settings
+#data
+======================== SCENE 40 <unnamed> ========================
+#settings
+#data
+======================== SCENE 41 <unnamed> ========================
+#settings
+#data
+======================== SCENE 42 <unnamed> ========================
+#settings
+#data
+======================== SCENE 43 <unnamed> ========================
+#settings
+#data
+======================== SCENE 44 <unnamed> ========================
+#settings
+#data
+======================== SCENE 45 <unnamed> ========================
+#settings
+#data
+======================== SCENE 46 <unnamed> ========================
+#settings
+#data
+======================== SCENE 47 <unnamed> ========================
+#settings
+#data
+======================== SCENE 48 <unnamed> ========================
+#settings
+#data
+======================== SCENE 49 <unnamed> ========================
+#settings
+#data
+======================== SCENE 50 <unnamed> ========================
+#settings
+#data
+======================== SCENE 51 <unnamed> ========================
+#settings
+#data
+======================== SCENE 52 <unnamed> ========================
+#settings
+#data
+======================== SCENE 53 <unnamed> ========================
+#settings
+#data
+======================== SCENE 54 <unnamed> ========================
+#settings
+#data
+======================== SCENE 55 <unnamed> ========================
+#settings
+#data
+======================== SCENE 56 <unnamed> ========================
+#settings
+#data
+======================== SCENE 57 <unnamed> ========================
+#settings
+#data
+======================== SCENE 58 <unnamed> ========================
+#settings
+#data
+======================== SCENE 59 <unnamed> ========================
+#settings
+#data
+======================== SCENE 60 <unnamed> ========================
+#settings
+#data
+======================== SCENE 61 <unnamed> ========================
+#settings
+#data
+======================== SCENE 62 <unnamed> ========================
+#settings
+#data
+======================== SCENE 63 <unnamed> ========================
+#settings
+#data
+======================== SCENE 64 <unnamed> ========================
+#settings
+#data
+======================== SCENE 65 <unnamed> ========================
+#settings
+#data
+======================== SCENE 66 <unnamed> ========================
+#settings
+#data
+======================== SCENE 67 <unnamed> ========================
+#settings
+#data
+======================== SCENE 68 <unnamed> ========================
+#settings
+#data
+======================== SCENE 69 <unnamed> ========================
+#settings
+#data
+======================== SCENE 70 <unnamed> ========================
+#settings
+#data
+======================== SCENE 71 <unnamed> ========================
+#settings
+#data
+======================== SCENE 72 <unnamed> ========================
+#settings
+#data
+======================== SCENE 73 <unnamed> ========================
+#settings
+#data
+======================== SCENE 74 <unnamed> ========================
+#settings
+#data
+======================== SCENE 75 <unnamed> ========================
+#settings
+#data
+======================== SCENE 76 <unnamed> ========================
+#settings
+#data
+======================== SCENE 77 <unnamed> ========================
+#settings
+#data
+======================== SCENE 78 <unnamed> ========================
+#settings
+#data
+======================== SCENE 79 <unnamed> ========================
+#settings
+#data
+======================== SCENE 80 <unnamed> ========================
+#settings
+#data
+======================== SCENE 81 <unnamed> ========================
+#settings
+#data
+======================== SCENE 82 <unnamed> ========================
+#settings
+#data
+======================== SCENE 83 <unnamed> ========================
+#settings
+#data
+======================== SCENE 84 <unnamed> ========================
+#settings
+#data
+======================== SCENE 85 <unnamed> ========================
+#settings
+#data
+======================== SCENE 86 <unnamed> ========================
+#settings
+#data
+======================== SCENE 87 <unnamed> ========================
+#settings
+#data
+======================== SCENE 88 <unnamed> ========================
+#settings
+#data
+======================== SCENE 89 <unnamed> ========================
+#settings
+#data
+======================== SCENE 90 <unnamed> ========================
+#settings
+#data
+======================== SCENE 91 <unnamed> ========================
+#settings
+#data
+======================== SCENE 92 <unnamed> ========================
+#settings
+#data
+======================== SCENE 93 <unnamed> ========================
+#settings
+#data
+======================== SCENE 94 <unnamed> ========================
+#settings
+#data
+======================== SCENE 95 <unnamed> ========================
+#settings
+#data
+======================== SCENE 96 <unnamed> ========================
+#settings
+#data
+======================== SCENE 97 <unnamed> ========================
+#settings
+#data
+======================== SCENE 98 <unnamed> ========================
+#settings
+#data
+======================== SCENE 99 <unnamed> ========================
+#settings
+#data

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 2051 - 0
uki-video/data/ev_example_framebuffers_preset.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1386 - 0
uki-video/data/ev_example_grids_preset.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 2146 - 0
uki-video/data/ev_example_masking_preset.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1231 - 0
uki-video/data/ev_example_multiple_storage_domains_main.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1000 - 0
uki-video/data/ev_example_multiple_storage_domains_special.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 2565 - 0
uki-video/data/ev_example_panoramic_360_preset.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1566 - 0
uki-video/data/ev_example_panoramic_preset.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1297 - 0
uki-video/data/ev_example_preset_file_operations.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1149 - 0
uki-video/data/ev_example_scene_transitions_main.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1135 - 0
uki-video/data/ev_example_scene_transitions_special.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 7779 - 0
uki-video/data/ev_example_shipping_containers_one.txt


+ 435 - 0
uki-video/data/ev_example_shipping_containers_two.txt

@@ -0,0 +1,435 @@
+======================== GLOBAL ========================
+#settings
+#data
+======================== SCENE 0 <unnamed> ========================
+#settings
+/teapot/color/b/ds/occupy 1
+/teapot/color/b/ds/delay 0
+/teapot/color/b/ds/morph/timegrain 20
+/teapot/color/b/ds/morph/curve/quality 0
+/teapot/color/b/ds/slave 0
+/teapot/color/b/ds/morph/curve/resolution 100
+/teapot/color/b/ds/morph/curve/weight 0
+/teapot/color/b/ds/morph/curve/shape 0
+/teapot/color/b/ds/morph/time 0
+/teapot/color/b/ds/morph 0
+/teapot/color/g/ds/occupy 1
+/teapot/color/g/ds/delay 0
+/teapot/color/g/ds/morph/timegrain 20
+/teapot/color/g/ds/morph/curve/quality 0
+/teapot/color/g/ds/slave 0
+/teapot/color/g/ds/morph/curve/resolution 100
+/teapot/color/g/ds/morph/curve/weight 0
+/teapot/color/g/ds/morph/curve/shape 0
+/teapot/color/g/ds/morph/time 0
+/teapot/color/g/ds/morph 0
+/teapot/color/r/ds/occupy 1
+/teapot/color/r/ds/delay 0
+/teapot/color/r/ds/morph/timegrain 20
+/teapot/color/r/ds/morph/curve/quality 0
+/teapot/color/r/ds/slave 0
+/teapot/color/r/ds/morph/curve/resolution 100
+/teapot/color/r/ds/morph/curve/weight 0
+/teapot/color/r/ds/morph/curve/shape 0
+/teapot/color/r/ds/morph/time 0
+/teapot/color/r/ds/morph 0
+#data
+/teapot/color/b 0.377953
+/teapot/color/g 0.614173
+/teapot/color/r 1
+======================== SCENE 1 <unnamed> ========================
+#settings
+/teapot/color/b/ds/occupy 1
+/teapot/color/b/ds/delay 0
+/teapot/color/b/ds/morph/timegrain 20
+/teapot/color/b/ds/morph/curve/quality 0
+/teapot/color/b/ds/slave 0
+/teapot/color/b/ds/morph/curve/resolution 0
+/teapot/color/b/ds/morph/curve/weight 0
+/teapot/color/b/ds/morph/curve/shape 0
+/teapot/color/b/ds/morph/time 0
+/teapot/color/b/ds/morph 0
+/teapot/color/g/ds/occupy 1
+/teapot/color/g/ds/delay 0
+/teapot/color/g/ds/morph/timegrain 20
+/teapot/color/g/ds/morph/curve/quality 0
+/teapot/color/g/ds/slave 0
+/teapot/color/g/ds/morph/curve/resolution 0
+/teapot/color/g/ds/morph/curve/weight 0
+/teapot/color/g/ds/morph/curve/shape 0
+/teapot/color/g/ds/morph/time 0
+/teapot/color/g/ds/morph 0
+/teapot/color/r/ds/occupy 1
+/teapot/color/r/ds/delay 0
+/teapot/color/r/ds/morph/timegrain 20
+/teapot/color/r/ds/morph/curve/quality 0
+/teapot/color/r/ds/slave 0
+/teapot/color/r/ds/morph/curve/resolution 0
+/teapot/color/r/ds/morph/curve/weight 0
+/teapot/color/r/ds/morph/curve/shape 0
+/teapot/color/r/ds/morph/time 0
+/teapot/color/r/ds/morph 0
+#data
+/teapot/color/b 0
+/teapot/color/g 0
+/teapot/color/r 1
+======================== SCENE 2 <unnamed> ========================
+#settings
+/teapot/color/b/ds/occupy 1
+/teapot/color/b/ds/delay 0
+/teapot/color/b/ds/morph/timegrain 20
+/teapot/color/b/ds/morph/curve/quality 0
+/teapot/color/b/ds/slave 0
+/teapot/color/b/ds/morph/curve/resolution 0
+/teapot/color/b/ds/morph/curve/weight 0
+/teapot/color/b/ds/morph/curve/shape 0
+/teapot/color/b/ds/morph/time 0
+/teapot/color/b/ds/morph 0
+/teapot/color/g/ds/occupy 1
+/teapot/color/g/ds/delay 0
+/teapot/color/g/ds/morph/timegrain 20
+/teapot/color/g/ds/morph/curve/quality 0
+/teapot/color/g/ds/slave 0
+/teapot/color/g/ds/morph/curve/resolution 0
+/teapot/color/g/ds/morph/curve/weight 0
+/teapot/color/g/ds/morph/curve/shape 0
+/teapot/color/g/ds/morph/time 0
+/teapot/color/g/ds/morph 0
+/teapot/color/r/ds/occupy 1
+/teapot/color/r/ds/delay 0
+/teapot/color/r/ds/morph/timegrain 20
+/teapot/color/r/ds/morph/curve/quality 0
+/teapot/color/r/ds/slave 0
+/teapot/color/r/ds/morph/curve/resolution 0
+/teapot/color/r/ds/morph/curve/weight 0
+/teapot/color/r/ds/morph/curve/shape 0
+/teapot/color/r/ds/morph/time 0
+/teapot/color/r/ds/morph 0
+#data
+/teapot/color/b 0
+/teapot/color/g 1
+/teapot/color/r 1
+======================== SCENE 3 <unnamed> ========================
+#settings
+/teapot/color/b/ds/occupy 1
+/teapot/color/b/ds/delay 0
+/teapot/color/b/ds/morph/timegrain 20
+/teapot/color/b/ds/morph/curve/quality 0
+/teapot/color/b/ds/slave 0
+/teapot/color/b/ds/morph/curve/resolution 0
+/teapot/color/b/ds/morph/curve/weight 0
+/teapot/color/b/ds/morph/curve/shape 0
+/teapot/color/b/ds/morph/time 0
+/teapot/color/b/ds/morph 0
+/teapot/color/g/ds/occupy 1
+/teapot/color/g/ds/delay 0
+/teapot/color/g/ds/morph/timegrain 20
+/teapot/color/g/ds/morph/curve/quality 0
+/teapot/color/g/ds/slave 0
+/teapot/color/g/ds/morph/curve/resolution 0
+/teapot/color/g/ds/morph/curve/weight 0
+/teapot/color/g/ds/morph/curve/shape 0
+/teapot/color/g/ds/morph/time 0
+/teapot/color/g/ds/morph 0
+/teapot/color/r/ds/occupy 1
+/teapot/color/r/ds/delay 0
+/teapot/color/r/ds/morph/timegrain 20
+/teapot/color/r/ds/morph/curve/quality 0
+/teapot/color/r/ds/slave 0
+/teapot/color/r/ds/morph/curve/resolution 0
+/teapot/color/r/ds/morph/curve/weight 0
+/teapot/color/r/ds/morph/curve/shape 0
+/teapot/color/r/ds/morph/time 0
+/teapot/color/r/ds/morph 0
+#data
+/teapot/color/b 1
+/teapot/color/g 0.866142
+/teapot/color/r 0.622047
+======================== SCENE 4 <unnamed> ========================
+#settings
+#data
+======================== SCENE 5 <unnamed> ========================
+#settings
+#data
+======================== SCENE 6 <unnamed> ========================
+#settings
+#data
+======================== SCENE 7 <unnamed> ========================
+#settings
+#data
+======================== SCENE 8 <unnamed> ========================
+#settings
+#data
+======================== SCENE 9 <unnamed> ========================
+#settings
+#data
+======================== SCENE 10 <unnamed> ========================
+#settings
+#data
+======================== SCENE 11 <unnamed> ========================
+#settings
+#data
+======================== SCENE 12 <unnamed> ========================
+#settings
+#data
+======================== SCENE 13 <unnamed> ========================
+#settings
+#data
+======================== SCENE 14 <unnamed> ========================
+#settings
+#data
+======================== SCENE 15 <unnamed> ========================
+#settings
+#data
+======================== SCENE 16 <unnamed> ========================
+#settings
+#data
+======================== SCENE 17 <unnamed> ========================
+#settings
+#data
+======================== SCENE 18 <unnamed> ========================
+#settings
+#data
+======================== SCENE 19 <unnamed> ========================
+#settings
+#data
+======================== SCENE 20 <unnamed> ========================
+#settings
+#data
+======================== SCENE 21 <unnamed> ========================
+#settings
+#data
+======================== SCENE 22 <unnamed> ========================
+#settings
+#data
+======================== SCENE 23 <unnamed> ========================
+#settings
+#data
+======================== SCENE 24 <unnamed> ========================
+#settings
+#data
+======================== SCENE 25 <unnamed> ========================
+#settings
+#data
+======================== SCENE 26 <unnamed> ========================
+#settings
+#data
+======================== SCENE 27 <unnamed> ========================
+#settings
+#data
+======================== SCENE 28 <unnamed> ========================
+#settings
+#data
+======================== SCENE 29 <unnamed> ========================
+#settings
+#data
+======================== SCENE 30 <unnamed> ========================
+#settings
+#data
+======================== SCENE 31 <unnamed> ========================
+#settings
+#data
+======================== SCENE 32 <unnamed> ========================
+#settings
+#data
+======================== SCENE 33 <unnamed> ========================
+#settings
+#data
+======================== SCENE 34 <unnamed> ========================
+#settings
+#data
+======================== SCENE 35 <unnamed> ========================
+#settings
+#data
+======================== SCENE 36 <unnamed> ========================
+#settings
+#data
+======================== SCENE 37 <unnamed> ========================
+#settings
+#data
+======================== SCENE 38 <unnamed> ========================
+#settings
+#data
+======================== SCENE 39 <unnamed> ========================
+#settings
+#data
+======================== SCENE 40 <unnamed> ========================
+#settings
+#data
+======================== SCENE 41 <unnamed> ========================
+#settings
+#data
+======================== SCENE 42 <unnamed> ========================
+#settings
+#data
+======================== SCENE 43 <unnamed> ========================
+#settings
+#data
+======================== SCENE 44 <unnamed> ========================
+#settings
+#data
+======================== SCENE 45 <unnamed> ========================
+#settings
+#data
+======================== SCENE 46 <unnamed> ========================
+#settings
+#data
+======================== SCENE 47 <unnamed> ========================
+#settings
+#data
+======================== SCENE 48 <unnamed> ========================
+#settings
+#data
+======================== SCENE 49 <unnamed> ========================
+#settings
+#data
+======================== SCENE 50 <unnamed> ========================
+#settings
+#data
+======================== SCENE 51 <unnamed> ========================
+#settings
+#data
+======================== SCENE 52 <unnamed> ========================
+#settings
+#data
+======================== SCENE 53 <unnamed> ========================
+#settings
+#data
+======================== SCENE 54 <unnamed> ========================
+#settings
+#data
+======================== SCENE 55 <unnamed> ========================
+#settings
+#data
+======================== SCENE 56 <unnamed> ========================
+#settings
+#data
+======================== SCENE 57 <unnamed> ========================
+#settings
+#data
+======================== SCENE 58 <unnamed> ========================
+#settings
+#data
+======================== SCENE 59 <unnamed> ========================
+#settings
+#data
+======================== SCENE 60 <unnamed> ========================
+#settings
+#data
+======================== SCENE 61 <unnamed> ========================
+#settings
+#data
+======================== SCENE 62 <unnamed> ========================
+#settings
+#data
+======================== SCENE 63 <unnamed> ========================
+#settings
+#data
+======================== SCENE 64 <unnamed> ========================
+#settings
+#data
+======================== SCENE 65 <unnamed> ========================
+#settings
+#data
+======================== SCENE 66 <unnamed> ========================
+#settings
+#data
+======================== SCENE 67 <unnamed> ========================
+#settings
+#data
+======================== SCENE 68 <unnamed> ========================
+#settings
+#data
+======================== SCENE 69 <unnamed> ========================
+#settings
+#data
+======================== SCENE 70 <unnamed> ========================
+#settings
+#data
+======================== SCENE 71 <unnamed> ========================
+#settings
+#data
+======================== SCENE 72 <unnamed> ========================
+#settings
+#data
+======================== SCENE 73 <unnamed> ========================
+#settings
+#data
+======================== SCENE 74 <unnamed> ========================
+#settings
+#data
+======================== SCENE 75 <unnamed> ========================
+#settings
+#data
+======================== SCENE 76 <unnamed> ========================
+#settings
+#data
+======================== SCENE 77 <unnamed> ========================
+#settings
+#data
+======================== SCENE 78 <unnamed> ========================
+#settings
+#data
+======================== SCENE 79 <unnamed> ========================
+#settings
+#data
+======================== SCENE 80 <unnamed> ========================
+#settings
+#data
+======================== SCENE 81 <unnamed> ========================
+#settings
+#data
+======================== SCENE 82 <unnamed> ========================
+#settings
+#data
+======================== SCENE 83 <unnamed> ========================
+#settings
+#data
+======================== SCENE 84 <unnamed> ========================
+#settings
+#data
+======================== SCENE 85 <unnamed> ========================
+#settings
+#data
+======================== SCENE 86 <unnamed> ========================
+#settings
+#data
+======================== SCENE 87 <unnamed> ========================
+#settings
+#data
+======================== SCENE 88 <unnamed> ========================
+#settings
+#data
+======================== SCENE 89 <unnamed> ========================
+#settings
+#data
+======================== SCENE 90 <unnamed> ========================
+#settings
+#data
+======================== SCENE 91 <unnamed> ========================
+#settings
+#data
+======================== SCENE 92 <unnamed> ========================
+#settings
+#data
+======================== SCENE 93 <unnamed> ========================
+#settings
+#data
+======================== SCENE 94 <unnamed> ========================
+#settings
+#data
+======================== SCENE 95 <unnamed> ========================
+#settings
+#data
+======================== SCENE 96 <unnamed> ========================
+#settings
+#data
+======================== SCENE 97 <unnamed> ========================
+#settings
+#data
+======================== SCENE 98 <unnamed> ========================
+#settings
+#data
+======================== SCENE 99 <unnamed> ========================
+#settings
+#data

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 2675 - 0
uki-video/data/ev_example_storage_basic.txt


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1945 - 0
uki-video/data/ev_example_virtual_panoramic_3d.txt


+ 609 - 0
uki-video/data/ev_storage-help.txt

@@ -0,0 +1,609 @@
+======================== GLOBAL ========================
+#settings
+#data
+======================== SCENE 0 Een ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/i/am/another/morphing/variable/ds/occupy 1
+/i/am/another/morphing/variable/ds/delay 0
+/i/am/another/morphing/variable/ds/morph/timegrain 20
+/i/am/another/morphing/variable/ds/morph/curve/quality 3
+/i/am/another/morphing/variable/ds/slave 0
+/i/am/another/morphing/variable/ds/morph/curve/resolution 200
+/i/am/another/morphing/variable/ds/morph/curve/weight 0.8
+/i/am/another/morphing/variable/ds/morph/curve/shape 0
+/i/am/another/morphing/variable/ds/morph/time 3
+/i/am/another/morphing/variable/ds/morph 1
+/i/am/a/morphing/variable/ds/occupy 1
+/i/am/a/morphing/variable/ds/delay 0
+/i/am/a/morphing/variable/ds/morph/timegrain 20
+/i/am/a/morphing/variable/ds/morph/curve/quality 0
+/i/am/a/morphing/variable/ds/slave 0
+/i/am/a/morphing/variable/ds/morph/curve/resolution 100
+/i/am/a/morphing/variable/ds/morph/curve/weight 0
+/i/am/a/morphing/variable/ds/morph/curve/shape 0
+/i/am/a/morphing/variable/ds/morph/time 1
+/i/am/a/morphing/variable/ds/morph 1
+/i/am/no/morphing/variable/ds/morph 0
+/i/am/a/delayed/variable/ds/occupy 1
+/i/am/a/delayed/variable/ds/delay 1
+/i/am/a/delayed/variable/ds/morph/timegrain 20
+/i/am/a/delayed/variable/ds/morph/curve/quality 0
+/i/am/a/delayed/variable/ds/slave 0
+/i/am/a/delayed/variable/ds/morph/curve/resolution 100
+/i/am/a/delayed/variable/ds/morph/curve/weight 0
+/i/am/a/delayed/variable/ds/morph/curve/shape 0
+/i/am/a/delayed/variable/ds/morph/time 0
+/i/am/a/delayed/variable/ds/morph 0
+/i/am/a/master/ds/occupy 1
+/i/am/a/master/ds/delay 0
+/i/am/a/master/ds/morph/timegrain 20
+/i/am/a/master/ds/morph/curve/quality 0
+/i/am/a/master/ds/slave 0
+/i/am/a/master/ds/morph/curve/resolution 100
+/i/am/a/master/ds/morph/curve/weight 0
+/i/am/a/master/ds/morph/curve/shape 0
+/i/am/a/master/ds/morph/time 1
+/i/am/a/master/ds/morph 1
+/i/am/a/slave/ds/occupy 1
+/i/am/a/slave/ds/delay 0
+/i/am/a/slave/ds/morph/timegrain 20
+/i/am/a/slave/ds/morph/curve/quality 0
+/i/am/a/slave/ds/slave 1
+/i/am/a/slave/ds/morph/curve/resolution 100
+/i/am/a/slave/ds/morph/curve/weight 0
+/i/am/a/slave/ds/morph/curve/shape 0
+/i/am/a/slave/ds/morph/time 0
+/i/am/a/slave/ds/morph 0
+/i/am/occupied/ds/morph 0
+/i/got/changed/ds/morph 0
+/i/must/be/set/ds/morph 0
+/ev/grid/id0/labeling/size/ds/morph 0
+/ev/grid/id0/labeling/mark/color/ds/morph 0
+/ev/grid/id0/labeling/border/color/ds/morph 0
+/ev/grid/id0/labeling/zero/color/ds/morph 0
+/ev/grid/id0/labeling/state/ds/morph 0
+/ev/grid/id0/grid/color/ds/morph 0
+/ev/grid/id0/grid/res/y/ds/morph 0
+/ev/grid/id0/grid/res/x/ds/morph 0
+/ev/grid/id0/size/ds/morph 0
+/ev/grid/id0/grid/state/ds/morph 0
+#data
+/i/am/also/a/variable 63
+/i/am/a/variable 9
+/i/am/another/morphing/variable 4
+/i/am/a/morphing/variable 3
+/i/am/no/morphing/variable 0
+/i/am/a/delayed/variable 10
+/i/am/a/master 11
+/i/am/a/slave 12
+/ev/grid/id0/labeling/size 0.0025
+/ev/grid/id0/labeling/mark/color 1 1 0
+/ev/grid/id0/labeling/border/color 0 1 0
+/ev/grid/id0/labeling/zero/color 0 0 1
+/ev/grid/id0/labeling/state 0
+/ev/grid/id0/grid/color 1 1 1
+/ev/grid/id0/grid/res/y 2
+/ev/grid/id0/grid/res/x 2
+/ev/grid/id0/size 3
+/ev/grid/id0/grid/state 1
+======================== SCENE 1 Twee ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/i/am/another/morphing/variable/ds/occupy 1
+/i/am/another/morphing/variable/ds/delay 0
+/i/am/another/morphing/variable/ds/morph/timegrain 20
+/i/am/another/morphing/variable/ds/morph/curve/quality 3
+/i/am/another/morphing/variable/ds/slave 0
+/i/am/another/morphing/variable/ds/morph/curve/resolution 200
+/i/am/another/morphing/variable/ds/morph/curve/weight 0.8
+/i/am/another/morphing/variable/ds/morph/curve/shape 0
+/i/am/another/morphing/variable/ds/morph/time 3
+/i/am/another/morphing/variable/ds/morph 1
+/i/am/a/morphing/variable/ds/occupy 1
+/i/am/a/morphing/variable/ds/delay 0
+/i/am/a/morphing/variable/ds/morph/timegrain 20
+/i/am/a/morphing/variable/ds/morph/curve/quality 0
+/i/am/a/morphing/variable/ds/slave 0
+/i/am/a/morphing/variable/ds/morph/curve/resolution 100
+/i/am/a/morphing/variable/ds/morph/curve/weight 0
+/i/am/a/morphing/variable/ds/morph/curve/shape 0
+/i/am/a/morphing/variable/ds/morph/time 1
+/i/am/a/morphing/variable/ds/morph 1
+/i/am/no/morphing/variable/ds/morph 0
+/i/am/a/delayed/variable/ds/occupy 1
+/i/am/a/delayed/variable/ds/delay 1
+/i/am/a/delayed/variable/ds/morph/timegrain 20
+/i/am/a/delayed/variable/ds/morph/curve/quality 0
+/i/am/a/delayed/variable/ds/slave 0
+/i/am/a/delayed/variable/ds/morph/curve/resolution 100
+/i/am/a/delayed/variable/ds/morph/curve/weight 0
+/i/am/a/delayed/variable/ds/morph/curve/shape 0
+/i/am/a/delayed/variable/ds/morph/time 0
+/i/am/a/delayed/variable/ds/morph 0
+/i/am/a/master/ds/occupy 1
+/i/am/a/master/ds/delay 0
+/i/am/a/master/ds/morph/timegrain 20
+/i/am/a/master/ds/morph/curve/quality 0
+/i/am/a/master/ds/slave 0
+/i/am/a/master/ds/morph/curve/resolution 100
+/i/am/a/master/ds/morph/curve/weight 0
+/i/am/a/master/ds/morph/curve/shape 0
+/i/am/a/master/ds/morph/time 1
+/i/am/a/master/ds/morph 1
+/i/am/a/slave/ds/occupy 1
+/i/am/a/slave/ds/delay 0
+/i/am/a/slave/ds/morph/timegrain 20
+/i/am/a/slave/ds/morph/curve/quality 0
+/i/am/a/slave/ds/slave 1
+/i/am/a/slave/ds/morph/curve/resolution 100
+/i/am/a/slave/ds/morph/curve/weight 0
+/i/am/a/slave/ds/morph/curve/shape 0
+/i/am/a/slave/ds/morph/time 0
+/i/am/a/slave/ds/morph 0
+/i/am/occupied/ds/morph 0
+/i/got/changed/ds/morph 0
+/i/must/be/set/ds/morph 0
+/ev/grid/id0/labeling/size/ds/morph 0
+/ev/grid/id0/labeling/mark/color/ds/morph 0
+/ev/grid/id0/labeling/border/color/ds/morph 0
+/ev/grid/id0/labeling/zero/color/ds/morph 0
+/ev/grid/id0/labeling/state/ds/morph 0
+/ev/grid/id0/grid/color/ds/morph 0
+/ev/grid/id0/grid/res/y/ds/morph 0
+/ev/grid/id0/grid/res/x/ds/morph 0
+/ev/grid/id0/size/ds/morph 0
+/ev/grid/id0/grid/state/ds/morph 0
+#data
+/i/am/also/a/variable 24
+/i/am/a/variable 40
+/i/am/another/morphing/variable 64
+/i/am/a/morphing/variable 61
+/i/am/no/morphing/variable 100
+/i/am/a/delayed/variable 41
+/i/am/a/master 56
+/i/am/a/slave 59
+/ev/grid/id0/labeling/size 0.0025
+/ev/grid/id0/labeling/mark/color 1 1 0
+/ev/grid/id0/labeling/border/color 0 1 0
+/ev/grid/id0/labeling/zero/color 0 0 1
+/ev/grid/id0/labeling/state 1
+/ev/grid/id0/grid/color 1 1 1
+/ev/grid/id0/grid/res/y 6
+/ev/grid/id0/grid/res/x 5
+/ev/grid/id0/size 3
+/ev/grid/id0/grid/state 1
+======================== SCENE 2 Drie ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/i/am/another/morphing/variable/ds/occupy 1
+/i/am/another/morphing/variable/ds/delay 0
+/i/am/another/morphing/variable/ds/morph/timegrain 20
+/i/am/another/morphing/variable/ds/morph/curve/quality 3
+/i/am/another/morphing/variable/ds/slave 0
+/i/am/another/morphing/variable/ds/morph/curve/resolution 100
+/i/am/another/morphing/variable/ds/morph/curve/weight 1
+/i/am/another/morphing/variable/ds/morph/curve/shape -5.04
+/i/am/another/morphing/variable/ds/morph/time 4
+/i/am/another/morphing/variable/ds/morph 1
+/i/am/a/morphing/variable/ds/occupy 1
+/i/am/a/morphing/variable/ds/delay 0
+/i/am/a/morphing/variable/ds/morph/timegrain 30
+/i/am/a/morphing/variable/ds/morph/curve/quality 0
+/i/am/a/morphing/variable/ds/slave 0
+/i/am/a/morphing/variable/ds/morph/curve/resolution 100
+/i/am/a/morphing/variable/ds/morph/curve/weight 0
+/i/am/a/morphing/variable/ds/morph/curve/shape 0
+/i/am/a/morphing/variable/ds/morph/time 2
+/i/am/a/morphing/variable/ds/morph 1
+/i/am/no/morphing/variable/ds/morph 0
+/i/am/a/delayed/variable/ds/occupy 1
+/i/am/a/delayed/variable/ds/delay 1.5
+/i/am/a/delayed/variable/ds/morph/timegrain 20
+/i/am/a/delayed/variable/ds/morph/curve/quality 0
+/i/am/a/delayed/variable/ds/slave 0
+/i/am/a/delayed/variable/ds/morph/curve/resolution 100
+/i/am/a/delayed/variable/ds/morph/curve/weight 0
+/i/am/a/delayed/variable/ds/morph/curve/shape 0
+/i/am/a/delayed/variable/ds/morph/time 0
+/i/am/a/delayed/variable/ds/morph 0
+/i/am/a/master/ds/occupy 1
+/i/am/a/master/ds/delay 0
+/i/am/a/master/ds/morph/timegrain 20
+/i/am/a/master/ds/morph/curve/quality 0
+/i/am/a/master/ds/slave 0
+/i/am/a/master/ds/morph/curve/resolution 100
+/i/am/a/master/ds/morph/curve/weight 0
+/i/am/a/master/ds/morph/curve/shape 0
+/i/am/a/master/ds/morph/time 1
+/i/am/a/master/ds/morph 0
+/i/am/a/slave/ds/occupy 1
+/i/am/a/slave/ds/delay 0
+/i/am/a/slave/ds/morph/timegrain 20
+/i/am/a/slave/ds/morph/curve/quality 0
+/i/am/a/slave/ds/slave 1
+/i/am/a/slave/ds/morph/curve/resolution 100
+/i/am/a/slave/ds/morph/curve/weight 0
+/i/am/a/slave/ds/morph/curve/shape 0
+/i/am/a/slave/ds/morph/time 0
+/i/am/a/slave/ds/morph 0
+/i/am/occupied/ds/morph 0
+/i/got/changed/ds/morph 0
+/i/must/be/set/ds/morph 0
+/ev/grid/id0/labeling/size/ds/morph 0
+/ev/grid/id0/labeling/mark/color/ds/morph 0
+/ev/grid/id0/labeling/border/color/ds/morph 0
+/ev/grid/id0/labeling/zero/color/ds/morph 0
+/ev/grid/id0/labeling/state/ds/morph 0
+/ev/grid/id0/grid/color/ds/morph 0
+/ev/grid/id0/grid/res/y/ds/morph 0
+/ev/grid/id0/grid/res/x/ds/morph 0
+/ev/grid/id0/size/ds/morph 0
+/ev/grid/id0/grid/state/ds/morph 0
+#data
+/i/am/also/a/variable 77
+/i/am/a/variable 100
+/i/am/another/morphing/variable 122
+/i/am/a/morphing/variable 123
+/i/am/no/morphing/variable 11
+/i/am/a/delayed/variable 101
+/i/am/a/master 109
+/i/am/a/slave 107
+/ev/grid/id0/labeling/size 0.0025
+/ev/grid/id0/labeling/mark/color 1 1 0
+/ev/grid/id0/labeling/border/color 0 1 0
+/ev/grid/id0/labeling/zero/color 0 0 1
+/ev/grid/id0/labeling/state 0
+/ev/grid/id0/grid/color 1 1 1
+/ev/grid/id0/grid/res/y 99
+/ev/grid/id0/grid/res/x 49
+/ev/grid/id0/size 3
+/ev/grid/id0/grid/state 1
+======================== SCENE 3 <unnamed> ========================
+#settings
+#data
+======================== SCENE 4 <unnamed> ========================
+#settings
+#data
+======================== SCENE 5 <unnamed> ========================
+#settings
+#data
+======================== SCENE 6 <unnamed> ========================
+#settings
+#data
+======================== SCENE 7 <unnamed> ========================
+#settings
+#data
+======================== SCENE 8 <unnamed> ========================
+#settings
+#data
+======================== SCENE 9 <unnamed> ========================
+#settings
+#data
+======================== SCENE 10 <unnamed> ========================
+#settings
+#data
+======================== SCENE 11 <unnamed> ========================
+#settings
+#data
+======================== SCENE 12 <unnamed> ========================
+#settings
+#data
+======================== SCENE 13 <unnamed> ========================
+#settings
+#data
+======================== SCENE 14 <unnamed> ========================
+#settings
+#data
+======================== SCENE 15 <unnamed> ========================
+#settings
+#data
+======================== SCENE 16 <unnamed> ========================
+#settings
+#data
+======================== SCENE 17 <unnamed> ========================
+#settings
+#data
+======================== SCENE 18 <unnamed> ========================
+#settings
+#data
+======================== SCENE 19 <unnamed> ========================
+#settings
+#data
+======================== SCENE 20 <unnamed> ========================
+#settings
+#data
+======================== SCENE 21 <unnamed> ========================
+#settings
+#data
+======================== SCENE 22 <unnamed> ========================
+#settings
+#data
+======================== SCENE 23 <unnamed> ========================
+#settings
+#data
+======================== SCENE 24 <unnamed> ========================
+#settings
+#data
+======================== SCENE 25 <unnamed> ========================
+#settings
+#data
+======================== SCENE 26 <unnamed> ========================
+#settings
+#data
+======================== SCENE 27 <unnamed> ========================
+#settings
+#data
+======================== SCENE 28 <unnamed> ========================
+#settings
+#data
+======================== SCENE 29 <unnamed> ========================
+#settings
+#data
+======================== SCENE 30 <unnamed> ========================
+#settings
+#data
+======================== SCENE 31 <unnamed> ========================
+#settings
+#data
+======================== SCENE 32 <unnamed> ========================
+#settings
+#data
+======================== SCENE 33 <unnamed> ========================
+#settings
+#data
+======================== SCENE 34 <unnamed> ========================
+#settings
+#data
+======================== SCENE 35 <unnamed> ========================
+#settings
+#data
+======================== SCENE 36 <unnamed> ========================
+#settings
+#data
+======================== SCENE 37 <unnamed> ========================
+#settings
+#data
+======================== SCENE 38 <unnamed> ========================
+#settings
+#data
+======================== SCENE 39 <unnamed> ========================
+#settings
+#data
+======================== SCENE 40 <unnamed> ========================
+#settings
+#data
+======================== SCENE 41 <unnamed> ========================
+#settings
+#data
+======================== SCENE 42 <unnamed> ========================
+#settings
+#data
+======================== SCENE 43 <unnamed> ========================
+#settings
+#data
+======================== SCENE 44 <unnamed> ========================
+#settings
+#data
+======================== SCENE 45 <unnamed> ========================
+#settings
+#data
+======================== SCENE 46 <unnamed> ========================
+#settings
+#data
+======================== SCENE 47 <unnamed> ========================
+#settings
+#data
+======================== SCENE 48 <unnamed> ========================
+#settings
+#data
+======================== SCENE 49 <unnamed> ========================
+#settings
+#data
+======================== SCENE 50 <unnamed> ========================
+#settings
+#data
+======================== SCENE 51 <unnamed> ========================
+#settings
+#data
+======================== SCENE 52 <unnamed> ========================
+#settings
+#data
+======================== SCENE 53 <unnamed> ========================
+#settings
+#data
+======================== SCENE 54 <unnamed> ========================
+#settings
+#data
+======================== SCENE 55 <unnamed> ========================
+#settings
+#data
+======================== SCENE 56 <unnamed> ========================
+#settings
+#data
+======================== SCENE 57 <unnamed> ========================
+#settings
+#data
+======================== SCENE 58 <unnamed> ========================
+#settings
+#data
+======================== SCENE 59 <unnamed> ========================
+#settings
+#data
+======================== SCENE 60 <unnamed> ========================
+#settings
+#data
+======================== SCENE 61 <unnamed> ========================
+#settings
+#data
+======================== SCENE 62 <unnamed> ========================
+#settings
+#data
+======================== SCENE 63 <unnamed> ========================
+#settings
+#data
+======================== SCENE 64 <unnamed> ========================
+#settings
+#data
+======================== SCENE 65 <unnamed> ========================
+#settings
+#data
+======================== SCENE 66 <unnamed> ========================
+#settings
+#data
+======================== SCENE 67 <unnamed> ========================
+#settings
+#data
+======================== SCENE 68 <unnamed> ========================
+#settings
+#data
+======================== SCENE 69 <unnamed> ========================
+#settings
+#data
+======================== SCENE 70 <unnamed> ========================
+#settings
+#data
+======================== SCENE 71 <unnamed> ========================
+#settings
+#data
+======================== SCENE 72 <unnamed> ========================
+#settings
+#data
+======================== SCENE 73 <unnamed> ========================
+#settings
+#data
+======================== SCENE 74 <unnamed> ========================
+#settings
+#data
+======================== SCENE 75 <unnamed> ========================
+#settings
+#data
+======================== SCENE 76 <unnamed> ========================
+#settings
+#data
+======================== SCENE 77 <unnamed> ========================
+#settings
+#data
+======================== SCENE 78 <unnamed> ========================
+#settings
+#data
+======================== SCENE 79 <unnamed> ========================
+#settings
+#data
+======================== SCENE 80 <unnamed> ========================
+#settings
+#data
+======================== SCENE 81 <unnamed> ========================
+#settings
+#data
+======================== SCENE 82 <unnamed> ========================
+#settings
+#data
+======================== SCENE 83 <unnamed> ========================
+#settings
+#data
+======================== SCENE 84 <unnamed> ========================
+#settings
+#data
+======================== SCENE 85 <unnamed> ========================
+#settings
+#data
+======================== SCENE 86 <unnamed> ========================
+#settings
+#data
+======================== SCENE 87 <unnamed> ========================
+#settings
+#data
+======================== SCENE 88 <unnamed> ========================
+#settings
+#data
+======================== SCENE 89 <unnamed> ========================
+#settings
+#data
+======================== SCENE 90 <unnamed> ========================
+#settings
+#data
+======================== SCENE 91 <unnamed> ========================
+#settings
+#data
+======================== SCENE 92 <unnamed> ========================
+#settings
+#data
+======================== SCENE 93 <unnamed> ========================
+#settings
+#data
+======================== SCENE 94 <unnamed> ========================
+#settings
+#data
+======================== SCENE 95 <unnamed> ========================
+#settings
+#data
+======================== SCENE 96 <unnamed> ========================
+#settings
+#data
+======================== SCENE 97 <unnamed> ========================
+#settings
+#data
+======================== SCENE 98 <unnamed> ========================
+#settings
+#data
+======================== SCENE 99 <unnamed> ========================
+#settings
+#data

+ 336 - 0
uki-video/data/ev_storage-help2.txt

@@ -0,0 +1,336 @@
+======================== GLOBAL ========================
+#settings
+#data
+======================== SCENE 0 <unnamed> ========================
+#settings
+/i/am/from/another/domain/ds/occupy 1
+/i/am/from/another/domain/ds/delay 0
+/i/am/from/another/domain/ds/morph/timegrain 20
+/i/am/from/another/domain/ds/morph/curve/quality 0
+/i/am/from/another/domain/ds/slave 0
+/i/am/from/another/domain/ds/morph/curve/resolution 100
+/i/am/from/another/domain/ds/morph/curve/weight 0
+/i/am/from/another/domain/ds/morph/curve/shape 0
+/i/am/from/another/domain/ds/morph/time 0
+/i/am/from/another/domain/ds/morph 0
+#data
+/i/am/from/another/domain 36
+======================== SCENE 1 <unnamed> ========================
+#settings
+/i/am/from/another/domain/ds/occupy 1
+/i/am/from/another/domain/ds/delay 0
+/i/am/from/another/domain/ds/morph/timegrain 20
+/i/am/from/another/domain/ds/morph/curve/quality 0
+/i/am/from/another/domain/ds/slave 0
+/i/am/from/another/domain/ds/morph/curve/resolution 100
+/i/am/from/another/domain/ds/morph/curve/weight 0
+/i/am/from/another/domain/ds/morph/curve/shape 0
+/i/am/from/another/domain/ds/morph/time 0
+/i/am/from/another/domain/ds/morph 0
+#data
+/i/am/from/another/domain 64
+======================== SCENE 2 <unnamed> ========================
+#settings
+/i/am/from/another/domain/ds/occupy 1
+/i/am/from/another/domain/ds/delay 0
+/i/am/from/another/domain/ds/morph/timegrain 20
+/i/am/from/another/domain/ds/morph/curve/quality 0
+/i/am/from/another/domain/ds/slave 0
+/i/am/from/another/domain/ds/morph/curve/resolution 100
+/i/am/from/another/domain/ds/morph/curve/weight 0
+/i/am/from/another/domain/ds/morph/curve/shape 0
+/i/am/from/another/domain/ds/morph/time 0
+/i/am/from/another/domain/ds/morph 0
+#data
+/i/am/from/another/domain 120
+======================== SCENE 3 <unnamed> ========================
+#settings
+#data
+======================== SCENE 4 <unnamed> ========================
+#settings
+#data
+======================== SCENE 5 <unnamed> ========================
+#settings
+#data
+======================== SCENE 6 <unnamed> ========================
+#settings
+#data
+======================== SCENE 7 <unnamed> ========================
+#settings
+#data
+======================== SCENE 8 <unnamed> ========================
+#settings
+#data
+======================== SCENE 9 <unnamed> ========================
+#settings
+#data
+======================== SCENE 10 <unnamed> ========================
+#settings
+#data
+======================== SCENE 11 <unnamed> ========================
+#settings
+#data
+======================== SCENE 12 <unnamed> ========================
+#settings
+#data
+======================== SCENE 13 <unnamed> ========================
+#settings
+#data
+======================== SCENE 14 <unnamed> ========================
+#settings
+#data
+======================== SCENE 15 <unnamed> ========================
+#settings
+#data
+======================== SCENE 16 <unnamed> ========================
+#settings
+#data
+======================== SCENE 17 <unnamed> ========================
+#settings
+#data
+======================== SCENE 18 <unnamed> ========================
+#settings
+#data
+======================== SCENE 19 <unnamed> ========================
+#settings
+#data
+======================== SCENE 20 <unnamed> ========================
+#settings
+#data
+======================== SCENE 21 <unnamed> ========================
+#settings
+#data
+======================== SCENE 22 <unnamed> ========================
+#settings
+#data
+======================== SCENE 23 <unnamed> ========================
+#settings
+#data
+======================== SCENE 24 <unnamed> ========================
+#settings
+#data
+======================== SCENE 25 <unnamed> ========================
+#settings
+#data
+======================== SCENE 26 <unnamed> ========================
+#settings
+#data
+======================== SCENE 27 <unnamed> ========================
+#settings
+#data
+======================== SCENE 28 <unnamed> ========================
+#settings
+#data
+======================== SCENE 29 <unnamed> ========================
+#settings
+#data
+======================== SCENE 30 <unnamed> ========================
+#settings
+#data
+======================== SCENE 31 <unnamed> ========================
+#settings
+#data
+======================== SCENE 32 <unnamed> ========================
+#settings
+#data
+======================== SCENE 33 <unnamed> ========================
+#settings
+#data
+======================== SCENE 34 <unnamed> ========================
+#settings
+#data
+======================== SCENE 35 <unnamed> ========================
+#settings
+#data
+======================== SCENE 36 <unnamed> ========================
+#settings
+#data
+======================== SCENE 37 <unnamed> ========================
+#settings
+#data
+======================== SCENE 38 <unnamed> ========================
+#settings
+#data
+======================== SCENE 39 <unnamed> ========================
+#settings
+#data
+======================== SCENE 40 <unnamed> ========================
+#settings
+#data
+======================== SCENE 41 <unnamed> ========================
+#settings
+#data
+======================== SCENE 42 <unnamed> ========================
+#settings
+#data
+======================== SCENE 43 <unnamed> ========================
+#settings
+#data
+======================== SCENE 44 <unnamed> ========================
+#settings
+#data
+======================== SCENE 45 <unnamed> ========================
+#settings
+#data
+======================== SCENE 46 <unnamed> ========================
+#settings
+#data
+======================== SCENE 47 <unnamed> ========================
+#settings
+#data
+======================== SCENE 48 <unnamed> ========================
+#settings
+#data
+======================== SCENE 49 <unnamed> ========================
+#settings
+#data
+======================== SCENE 50 <unnamed> ========================
+#settings
+#data
+======================== SCENE 51 <unnamed> ========================
+#settings
+#data
+======================== SCENE 52 <unnamed> ========================
+#settings
+#data
+======================== SCENE 53 <unnamed> ========================
+#settings
+#data
+======================== SCENE 54 <unnamed> ========================
+#settings
+#data
+======================== SCENE 55 <unnamed> ========================
+#settings
+#data
+======================== SCENE 56 <unnamed> ========================
+#settings
+#data
+======================== SCENE 57 <unnamed> ========================
+#settings
+#data
+======================== SCENE 58 <unnamed> ========================
+#settings
+#data
+======================== SCENE 59 <unnamed> ========================
+#settings
+#data
+======================== SCENE 60 <unnamed> ========================
+#settings
+#data
+======================== SCENE 61 <unnamed> ========================
+#settings
+#data
+======================== SCENE 62 <unnamed> ========================
+#settings
+#data
+======================== SCENE 63 <unnamed> ========================
+#settings
+#data
+======================== SCENE 64 <unnamed> ========================
+#settings
+#data
+======================== SCENE 65 <unnamed> ========================
+#settings
+#data
+======================== SCENE 66 <unnamed> ========================
+#settings
+#data
+======================== SCENE 67 <unnamed> ========================
+#settings
+#data
+======================== SCENE 68 <unnamed> ========================
+#settings
+#data
+======================== SCENE 69 <unnamed> ========================
+#settings
+#data
+======================== SCENE 70 <unnamed> ========================
+#settings
+#data
+======================== SCENE 71 <unnamed> ========================
+#settings
+#data
+======================== SCENE 72 <unnamed> ========================
+#settings
+#data
+======================== SCENE 73 <unnamed> ========================
+#settings
+#data
+======================== SCENE 74 <unnamed> ========================
+#settings
+#data
+======================== SCENE 75 <unnamed> ========================
+#settings
+#data
+======================== SCENE 76 <unnamed> ========================
+#settings
+#data
+======================== SCENE 77 <unnamed> ========================
+#settings
+#data
+======================== SCENE 78 <unnamed> ========================
+#settings
+#data
+======================== SCENE 79 <unnamed> ========================
+#settings
+#data
+======================== SCENE 80 <unnamed> ========================
+#settings
+#data
+======================== SCENE 81 <unnamed> ========================
+#settings
+#data
+======================== SCENE 82 <unnamed> ========================
+#settings
+#data
+======================== SCENE 83 <unnamed> ========================
+#settings
+#data
+======================== SCENE 84 <unnamed> ========================
+#settings
+#data
+======================== SCENE 85 <unnamed> ========================
+#settings
+#data
+======================== SCENE 86 <unnamed> ========================
+#settings
+#data
+======================== SCENE 87 <unnamed> ========================
+#settings
+#data
+======================== SCENE 88 <unnamed> ========================
+#settings
+#data
+======================== SCENE 89 <unnamed> ========================
+#settings
+#data
+======================== SCENE 90 <unnamed> ========================
+#settings
+#data
+======================== SCENE 91 <unnamed> ========================
+#settings
+#data
+======================== SCENE 92 <unnamed> ========================
+#settings
+#data
+======================== SCENE 93 <unnamed> ========================
+#settings
+#data
+======================== SCENE 94 <unnamed> ========================
+#settings
+#data
+======================== SCENE 95 <unnamed> ========================
+#settings
+#data
+======================== SCENE 96 <unnamed> ========================
+#settings
+#data
+======================== SCENE 97 <unnamed> ========================
+#settings
+#data
+======================== SCENE 98 <unnamed> ========================
+#settings
+#data
+======================== SCENE 99 <unnamed> ========================
+#settings
+#data

+ 609 - 0
uki-video/data/ev_storage-help_bak.txt

@@ -0,0 +1,609 @@
+======================== GLOBAL ========================
+#settings
+#data
+======================== SCENE 0 Een ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/i/am/another/morphing/variable/ds/occupy 1
+/i/am/another/morphing/variable/ds/delay 0
+/i/am/another/morphing/variable/ds/morph/timegrain 20
+/i/am/another/morphing/variable/ds/morph/curve/quality 3
+/i/am/another/morphing/variable/ds/slave 0
+/i/am/another/morphing/variable/ds/morph/curve/resolution 200
+/i/am/another/morphing/variable/ds/morph/curve/weight 0.8
+/i/am/another/morphing/variable/ds/morph/curve/shape 0
+/i/am/another/morphing/variable/ds/morph/time 3
+/i/am/another/morphing/variable/ds/morph 1
+/i/am/a/morphing/variable/ds/occupy 1
+/i/am/a/morphing/variable/ds/delay 0
+/i/am/a/morphing/variable/ds/morph/timegrain 20
+/i/am/a/morphing/variable/ds/morph/curve/quality 0
+/i/am/a/morphing/variable/ds/slave 0
+/i/am/a/morphing/variable/ds/morph/curve/resolution 100
+/i/am/a/morphing/variable/ds/morph/curve/weight 0
+/i/am/a/morphing/variable/ds/morph/curve/shape 0
+/i/am/a/morphing/variable/ds/morph/time 1
+/i/am/a/morphing/variable/ds/morph 1
+/i/am/no/morphing/variable/ds/morph 0
+/i/am/a/delayed/variable/ds/occupy 1
+/i/am/a/delayed/variable/ds/delay 1
+/i/am/a/delayed/variable/ds/morph/timegrain 20
+/i/am/a/delayed/variable/ds/morph/curve/quality 0
+/i/am/a/delayed/variable/ds/slave 0
+/i/am/a/delayed/variable/ds/morph/curve/resolution 100
+/i/am/a/delayed/variable/ds/morph/curve/weight 0
+/i/am/a/delayed/variable/ds/morph/curve/shape 0
+/i/am/a/delayed/variable/ds/morph/time 0
+/i/am/a/delayed/variable/ds/morph 0
+/i/am/a/master/ds/occupy 1
+/i/am/a/master/ds/delay 0
+/i/am/a/master/ds/morph/timegrain 20
+/i/am/a/master/ds/morph/curve/quality 0
+/i/am/a/master/ds/slave 0
+/i/am/a/master/ds/morph/curve/resolution 100
+/i/am/a/master/ds/morph/curve/weight 0
+/i/am/a/master/ds/morph/curve/shape 0
+/i/am/a/master/ds/morph/time 1
+/i/am/a/master/ds/morph 1
+/i/am/a/slave/ds/occupy 1
+/i/am/a/slave/ds/delay 0
+/i/am/a/slave/ds/morph/timegrain 20
+/i/am/a/slave/ds/morph/curve/quality 0
+/i/am/a/slave/ds/slave 1
+/i/am/a/slave/ds/morph/curve/resolution 100
+/i/am/a/slave/ds/morph/curve/weight 0
+/i/am/a/slave/ds/morph/curve/shape 0
+/i/am/a/slave/ds/morph/time 0
+/i/am/a/slave/ds/morph 0
+/i/am/occupied/ds/morph 0
+/i/got/changed/ds/morph 0
+/i/must/be/set/ds/morph 0
+/ev/grid/id0/labeling/size/ds/morph 0
+/ev/grid/id0/labeling/mark/color/ds/morph 0
+/ev/grid/id0/labeling/border/color/ds/morph 0
+/ev/grid/id0/labeling/zero/color/ds/morph 0
+/ev/grid/id0/labeling/state/ds/morph 0
+/ev/grid/id0/grid/color/ds/morph 0
+/ev/grid/id0/grid/res/y/ds/morph 0
+/ev/grid/id0/grid/res/x/ds/morph 0
+/ev/grid/id0/size/ds/morph 0
+/ev/grid/id0/grid/state/ds/morph 0
+#data
+/i/am/also/a/variable 63
+/i/am/a/variable 9
+/i/am/another/morphing/variable 4
+/i/am/a/morphing/variable 3
+/i/am/no/morphing/variable 0
+/i/am/a/delayed/variable 10
+/i/am/a/master 11
+/i/am/a/slave 12
+/ev/grid/id0/labeling/size 0.0025
+/ev/grid/id0/labeling/mark/color 1 1 0
+/ev/grid/id0/labeling/border/color 0 1 0
+/ev/grid/id0/labeling/zero/color 0 0 1
+/ev/grid/id0/labeling/state 0
+/ev/grid/id0/grid/color 1 1 1
+/ev/grid/id0/grid/res/y 2
+/ev/grid/id0/grid/res/x 2
+/ev/grid/id0/size 3
+/ev/grid/id0/grid/state 1
+======================== SCENE 1 Twee ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/i/am/another/morphing/variable/ds/occupy 1
+/i/am/another/morphing/variable/ds/delay 0
+/i/am/another/morphing/variable/ds/morph/timegrain 20
+/i/am/another/morphing/variable/ds/morph/curve/quality 3
+/i/am/another/morphing/variable/ds/slave 0
+/i/am/another/morphing/variable/ds/morph/curve/resolution 200
+/i/am/another/morphing/variable/ds/morph/curve/weight 0.8
+/i/am/another/morphing/variable/ds/morph/curve/shape 0
+/i/am/another/morphing/variable/ds/morph/time 3
+/i/am/another/morphing/variable/ds/morph 1
+/i/am/a/morphing/variable/ds/occupy 1
+/i/am/a/morphing/variable/ds/delay 0
+/i/am/a/morphing/variable/ds/morph/timegrain 20
+/i/am/a/morphing/variable/ds/morph/curve/quality 0
+/i/am/a/morphing/variable/ds/slave 0
+/i/am/a/morphing/variable/ds/morph/curve/resolution 100
+/i/am/a/morphing/variable/ds/morph/curve/weight 0
+/i/am/a/morphing/variable/ds/morph/curve/shape 0
+/i/am/a/morphing/variable/ds/morph/time 1
+/i/am/a/morphing/variable/ds/morph 1
+/i/am/no/morphing/variable/ds/morph 0
+/i/am/a/delayed/variable/ds/occupy 1
+/i/am/a/delayed/variable/ds/delay 1
+/i/am/a/delayed/variable/ds/morph/timegrain 20
+/i/am/a/delayed/variable/ds/morph/curve/quality 0
+/i/am/a/delayed/variable/ds/slave 0
+/i/am/a/delayed/variable/ds/morph/curve/resolution 100
+/i/am/a/delayed/variable/ds/morph/curve/weight 0
+/i/am/a/delayed/variable/ds/morph/curve/shape 0
+/i/am/a/delayed/variable/ds/morph/time 0
+/i/am/a/delayed/variable/ds/morph 0
+/i/am/a/master/ds/occupy 1
+/i/am/a/master/ds/delay 0
+/i/am/a/master/ds/morph/timegrain 20
+/i/am/a/master/ds/morph/curve/quality 0
+/i/am/a/master/ds/slave 0
+/i/am/a/master/ds/morph/curve/resolution 100
+/i/am/a/master/ds/morph/curve/weight 0
+/i/am/a/master/ds/morph/curve/shape 0
+/i/am/a/master/ds/morph/time 1
+/i/am/a/master/ds/morph 1
+/i/am/a/slave/ds/occupy 1
+/i/am/a/slave/ds/delay 0
+/i/am/a/slave/ds/morph/timegrain 20
+/i/am/a/slave/ds/morph/curve/quality 0
+/i/am/a/slave/ds/slave 1
+/i/am/a/slave/ds/morph/curve/resolution 100
+/i/am/a/slave/ds/morph/curve/weight 0
+/i/am/a/slave/ds/morph/curve/shape 0
+/i/am/a/slave/ds/morph/time 0
+/i/am/a/slave/ds/morph 0
+/i/am/occupied/ds/morph 0
+/i/got/changed/ds/morph 0
+/i/must/be/set/ds/morph 0
+/ev/grid/id0/labeling/size/ds/morph 0
+/ev/grid/id0/labeling/mark/color/ds/morph 0
+/ev/grid/id0/labeling/border/color/ds/morph 0
+/ev/grid/id0/labeling/zero/color/ds/morph 0
+/ev/grid/id0/labeling/state/ds/morph 0
+/ev/grid/id0/grid/color/ds/morph 0
+/ev/grid/id0/grid/res/y/ds/morph 0
+/ev/grid/id0/grid/res/x/ds/morph 0
+/ev/grid/id0/size/ds/morph 0
+/ev/grid/id0/grid/state/ds/morph 0
+#data
+/i/am/also/a/variable 24
+/i/am/a/variable 40
+/i/am/another/morphing/variable 64
+/i/am/a/morphing/variable 61
+/i/am/no/morphing/variable 100
+/i/am/a/delayed/variable 41
+/i/am/a/master 56
+/i/am/a/slave 59
+/ev/grid/id0/labeling/size 0.0025
+/ev/grid/id0/labeling/mark/color 1 1 0
+/ev/grid/id0/labeling/border/color 0 1 0
+/ev/grid/id0/labeling/zero/color 0 0 1
+/ev/grid/id0/labeling/state 1
+/ev/grid/id0/grid/color 1 1 1
+/ev/grid/id0/grid/res/y 6
+/ev/grid/id0/grid/res/x 5
+/ev/grid/id0/size 3
+/ev/grid/id0/grid/state 1
+======================== SCENE 2 Drie ========================
+#settings
+/i/am/also/a/variable/ds/occupy 1
+/i/am/also/a/variable/ds/delay 0
+/i/am/also/a/variable/ds/morph/timegrain 20
+/i/am/also/a/variable/ds/morph/curve/quality 0
+/i/am/also/a/variable/ds/slave 0
+/i/am/also/a/variable/ds/morph/curve/resolution 100
+/i/am/also/a/variable/ds/morph/curve/weight 0
+/i/am/also/a/variable/ds/morph/curve/shape 0
+/i/am/also/a/variable/ds/morph/time 0
+/i/am/also/a/variable/ds/morph 0
+/i/am/a/variable/ds/occupy 1
+/i/am/a/variable/ds/delay 0
+/i/am/a/variable/ds/morph/timegrain 20
+/i/am/a/variable/ds/morph/curve/quality 0
+/i/am/a/variable/ds/slave 0
+/i/am/a/variable/ds/morph/curve/resolution 100
+/i/am/a/variable/ds/morph/curve/weight 0
+/i/am/a/variable/ds/morph/curve/shape 0
+/i/am/a/variable/ds/morph/time 0
+/i/am/a/variable/ds/morph 0
+/i/am/another/morphing/variable/ds/occupy 1
+/i/am/another/morphing/variable/ds/delay 0
+/i/am/another/morphing/variable/ds/morph/timegrain 20
+/i/am/another/morphing/variable/ds/morph/curve/quality 3
+/i/am/another/morphing/variable/ds/slave 0
+/i/am/another/morphing/variable/ds/morph/curve/resolution 100
+/i/am/another/morphing/variable/ds/morph/curve/weight 1
+/i/am/another/morphing/variable/ds/morph/curve/shape -5.04
+/i/am/another/morphing/variable/ds/morph/time 4
+/i/am/another/morphing/variable/ds/morph 1
+/i/am/a/morphing/variable/ds/occupy 1
+/i/am/a/morphing/variable/ds/delay 0
+/i/am/a/morphing/variable/ds/morph/timegrain 30
+/i/am/a/morphing/variable/ds/morph/curve/quality 0
+/i/am/a/morphing/variable/ds/slave 0
+/i/am/a/morphing/variable/ds/morph/curve/resolution 100
+/i/am/a/morphing/variable/ds/morph/curve/weight 0
+/i/am/a/morphing/variable/ds/morph/curve/shape 0
+/i/am/a/morphing/variable/ds/morph/time 2
+/i/am/a/morphing/variable/ds/morph 1
+/i/am/no/morphing/variable/ds/morph 0
+/i/am/a/delayed/variable/ds/occupy 1
+/i/am/a/delayed/variable/ds/delay 1.5
+/i/am/a/delayed/variable/ds/morph/timegrain 20
+/i/am/a/delayed/variable/ds/morph/curve/quality 0
+/i/am/a/delayed/variable/ds/slave 0
+/i/am/a/delayed/variable/ds/morph/curve/resolution 100
+/i/am/a/delayed/variable/ds/morph/curve/weight 0
+/i/am/a/delayed/variable/ds/morph/curve/shape 0
+/i/am/a/delayed/variable/ds/morph/time 0
+/i/am/a/delayed/variable/ds/morph 0
+/i/am/a/master/ds/occupy 1
+/i/am/a/master/ds/delay 0
+/i/am/a/master/ds/morph/timegrain 20
+/i/am/a/master/ds/morph/curve/quality 0
+/i/am/a/master/ds/slave 0
+/i/am/a/master/ds/morph/curve/resolution 100
+/i/am/a/master/ds/morph/curve/weight 0
+/i/am/a/master/ds/morph/curve/shape 0
+/i/am/a/master/ds/morph/time 1
+/i/am/a/master/ds/morph 0
+/i/am/a/slave/ds/occupy 1
+/i/am/a/slave/ds/delay 0
+/i/am/a/slave/ds/morph/timegrain 20
+/i/am/a/slave/ds/morph/curve/quality 0
+/i/am/a/slave/ds/slave 1
+/i/am/a/slave/ds/morph/curve/resolution 100
+/i/am/a/slave/ds/morph/curve/weight 0
+/i/am/a/slave/ds/morph/curve/shape 0
+/i/am/a/slave/ds/morph/time 0
+/i/am/a/slave/ds/morph 0
+/i/am/occupied/ds/morph 0
+/i/got/changed/ds/morph 0
+/i/must/be/set/ds/morph 0
+/ev/grid/id0/labeling/size/ds/morph 0
+/ev/grid/id0/labeling/mark/color/ds/morph 0
+/ev/grid/id0/labeling/border/color/ds/morph 0
+/ev/grid/id0/labeling/zero/color/ds/morph 0
+/ev/grid/id0/labeling/state/ds/morph 0
+/ev/grid/id0/grid/color/ds/morph 0
+/ev/grid/id0/grid/res/y/ds/morph 0
+/ev/grid/id0/grid/res/x/ds/morph 0
+/ev/grid/id0/size/ds/morph 0
+/ev/grid/id0/grid/state/ds/morph 0
+#data
+/i/am/also/a/variable 77
+/i/am/a/variable 100
+/i/am/another/morphing/variable 122
+/i/am/a/morphing/variable 123
+/i/am/no/morphing/variable 11
+/i/am/a/delayed/variable 101
+/i/am/a/master 109
+/i/am/a/slave 107
+/ev/grid/id0/labeling/size 0.0025
+/ev/grid/id0/labeling/mark/color 1 1 0
+/ev/grid/id0/labeling/border/color 0 1 0
+/ev/grid/id0/labeling/zero/color 0 0 1
+/ev/grid/id0/labeling/state 0
+/ev/grid/id0/grid/color 1 1 1
+/ev/grid/id0/grid/res/y 99
+/ev/grid/id0/grid/res/x 49
+/ev/grid/id0/size 3
+/ev/grid/id0/grid/state 1
+======================== SCENE 3 <unnamed> ========================
+#settings
+#data
+======================== SCENE 4 <unnamed> ========================
+#settings
+#data
+======================== SCENE 5 <unnamed> ========================
+#settings
+#data
+======================== SCENE 6 <unnamed> ========================
+#settings
+#data
+======================== SCENE 7 <unnamed> ========================
+#settings
+#data
+======================== SCENE 8 <unnamed> ========================
+#settings
+#data
+======================== SCENE 9 <unnamed> ========================
+#settings
+#data
+======================== SCENE 10 <unnamed> ========================
+#settings
+#data
+======================== SCENE 11 <unnamed> ========================
+#settings
+#data
+======================== SCENE 12 <unnamed> ========================
+#settings
+#data
+======================== SCENE 13 <unnamed> ========================
+#settings
+#data
+======================== SCENE 14 <unnamed> ========================
+#settings
+#data
+======================== SCENE 15 <unnamed> ========================
+#settings
+#data
+======================== SCENE 16 <unnamed> ========================
+#settings
+#data
+======================== SCENE 17 <unnamed> ========================
+#settings
+#data
+======================== SCENE 18 <unnamed> ========================
+#settings
+#data
+======================== SCENE 19 <unnamed> ========================
+#settings
+#data
+======================== SCENE 20 <unnamed> ========================
+#settings
+#data
+======================== SCENE 21 <unnamed> ========================
+#settings
+#data
+======================== SCENE 22 <unnamed> ========================
+#settings
+#data
+======================== SCENE 23 <unnamed> ========================
+#settings
+#data
+======================== SCENE 24 <unnamed> ========================
+#settings
+#data
+======================== SCENE 25 <unnamed> ========================
+#settings
+#data
+======================== SCENE 26 <unnamed> ========================
+#settings
+#data
+======================== SCENE 27 <unnamed> ========================
+#settings
+#data
+======================== SCENE 28 <unnamed> ========================
+#settings
+#data
+======================== SCENE 29 <unnamed> ========================
+#settings
+#data
+======================== SCENE 30 <unnamed> ========================
+#settings
+#data
+======================== SCENE 31 <unnamed> ========================
+#settings
+#data
+======================== SCENE 32 <unnamed> ========================
+#settings
+#data
+======================== SCENE 33 <unnamed> ========================
+#settings
+#data
+======================== SCENE 34 <unnamed> ========================
+#settings
+#data
+======================== SCENE 35 <unnamed> ========================
+#settings
+#data
+======================== SCENE 36 <unnamed> ========================
+#settings
+#data
+======================== SCENE 37 <unnamed> ========================
+#settings
+#data
+======================== SCENE 38 <unnamed> ========================
+#settings
+#data
+======================== SCENE 39 <unnamed> ========================
+#settings
+#data
+======================== SCENE 40 <unnamed> ========================
+#settings
+#data
+======================== SCENE 41 <unnamed> ========================
+#settings
+#data
+======================== SCENE 42 <unnamed> ========================
+#settings
+#data
+======================== SCENE 43 <unnamed> ========================
+#settings
+#data
+======================== SCENE 44 <unnamed> ========================
+#settings
+#data
+======================== SCENE 45 <unnamed> ========================
+#settings
+#data
+======================== SCENE 46 <unnamed> ========================
+#settings
+#data
+======================== SCENE 47 <unnamed> ========================
+#settings
+#data
+======================== SCENE 48 <unnamed> ========================
+#settings
+#data
+======================== SCENE 49 <unnamed> ========================
+#settings
+#data
+======================== SCENE 50 <unnamed> ========================
+#settings
+#data
+======================== SCENE 51 <unnamed> ========================
+#settings
+#data
+======================== SCENE 52 <unnamed> ========================
+#settings
+#data
+======================== SCENE 53 <unnamed> ========================
+#settings
+#data
+======================== SCENE 54 <unnamed> ========================
+#settings
+#data
+======================== SCENE 55 <unnamed> ========================
+#settings
+#data
+======================== SCENE 56 <unnamed> ========================
+#settings
+#data
+======================== SCENE 57 <unnamed> ========================
+#settings
+#data
+======================== SCENE 58 <unnamed> ========================
+#settings
+#data
+======================== SCENE 59 <unnamed> ========================
+#settings
+#data
+======================== SCENE 60 <unnamed> ========================
+#settings
+#data
+======================== SCENE 61 <unnamed> ========================
+#settings
+#data
+======================== SCENE 62 <unnamed> ========================
+#settings
+#data
+======================== SCENE 63 <unnamed> ========================
+#settings
+#data
+======================== SCENE 64 <unnamed> ========================
+#settings
+#data
+======================== SCENE 65 <unnamed> ========================
+#settings
+#data
+======================== SCENE 66 <unnamed> ========================
+#settings
+#data
+======================== SCENE 67 <unnamed> ========================
+#settings
+#data
+======================== SCENE 68 <unnamed> ========================
+#settings
+#data
+======================== SCENE 69 <unnamed> ========================
+#settings
+#data
+======================== SCENE 70 <unnamed> ========================
+#settings
+#data
+======================== SCENE 71 <unnamed> ========================
+#settings
+#data
+======================== SCENE 72 <unnamed> ========================
+#settings
+#data
+======================== SCENE 73 <unnamed> ========================
+#settings
+#data
+======================== SCENE 74 <unnamed> ========================
+#settings
+#data
+======================== SCENE 75 <unnamed> ========================
+#settings
+#data
+======================== SCENE 76 <unnamed> ========================
+#settings
+#data
+======================== SCENE 77 <unnamed> ========================
+#settings
+#data
+======================== SCENE 78 <unnamed> ========================
+#settings
+#data
+======================== SCENE 79 <unnamed> ========================
+#settings
+#data
+======================== SCENE 80 <unnamed> ========================
+#settings
+#data
+======================== SCENE 81 <unnamed> ========================
+#settings
+#data
+======================== SCENE 82 <unnamed> ========================
+#settings
+#data
+======================== SCENE 83 <unnamed> ========================
+#settings
+#data
+======================== SCENE 84 <unnamed> ========================
+#settings
+#data
+======================== SCENE 85 <unnamed> ========================
+#settings
+#data
+======================== SCENE 86 <unnamed> ========================
+#settings
+#data
+======================== SCENE 87 <unnamed> ========================
+#settings
+#data
+======================== SCENE 88 <unnamed> ========================
+#settings
+#data
+======================== SCENE 89 <unnamed> ========================
+#settings
+#data
+======================== SCENE 90 <unnamed> ========================
+#settings
+#data
+======================== SCENE 91 <unnamed> ========================
+#settings
+#data
+======================== SCENE 92 <unnamed> ========================
+#settings
+#data
+======================== SCENE 93 <unnamed> ========================
+#settings
+#data
+======================== SCENE 94 <unnamed> ========================
+#settings
+#data
+======================== SCENE 95 <unnamed> ========================
+#settings
+#data
+======================== SCENE 96 <unnamed> ========================
+#settings
+#data
+======================== SCENE 97 <unnamed> ========================
+#settings
+#data
+======================== SCENE 98 <unnamed> ========================
+#settings
+#data
+======================== SCENE 99 <unnamed> ========================
+#settings
+#data

+ 339 - 0
uki-video/data/unnamed_preset.txt

@@ -0,0 +1,339 @@
+======================== GLOBAL ========================
+#settings
+#data
+======================== SCENE 0 <unnamed> ========================
+#settings
+/ev/mouse/texture/sensitivity/ds/occupy 1
+/ev/mouse/texture/sensitivity/ds/delay 0
+/ev/mouse/texture/sensitivity/ds/slave 0
+/ev/mouse/select_radius/ds/occupy 1
+/ev/mouse/select_radius/ds/delay 0
+/ev/mouse/select_radius/ds/slave 0
+/ev/gemwin/border/ds/occupy 1
+/ev/gemwin/border/ds/delay 0
+/ev/gemwin/border/ds/slave 0
+/ev/gemwin/lighting/ds/occupy 1
+/ev/gemwin/lighting/ds/delay 0
+/ev/gemwin/lighting/ds/slave 0
+/ev/gemwin/frame/ds/occupy 1
+/ev/gemwin/frame/ds/delay 0
+/ev/gemwin/frame/ds/slave 0
+/ev/gemwin/offset/y/ds/occupy 1
+/ev/gemwin/offset/y/ds/delay 0
+/ev/gemwin/offset/y/ds/slave 0
+/ev/gemwin/offset/x/ds/occupy 1
+/ev/gemwin/offset/x/ds/delay 0
+/ev/gemwin/offset/x/ds/slave 0
+/ev/gemwin/dimen/y/ds/occupy 1
+/ev/gemwin/dimen/y/ds/delay 0
+/ev/gemwin/dimen/y/ds/slave 0
+/ev/gemwin/dimen/x/ds/occupy 1
+/ev/gemwin/dimen/x/ds/delay 0
+/ev/gemwin/dimen/x/ds/slave 0
+#data
+/ev/mouse/texture/sensitivity 50
+/ev/mouse/select_radius 0.2
+/ev/gemwin/border 1
+/ev/gemwin/lighting 0
+/ev/gemwin/frame 25
+/ev/gemwin/offset/y 0
+/ev/gemwin/offset/x 0
+/ev/gemwin/dimen/y 600
+/ev/gemwin/dimen/x 800
+======================== SCENE 1 <unnamed> ========================
+#settings
+#data
+======================== SCENE 2 <unnamed> ========================
+#settings
+#data
+======================== SCENE 3 <unnamed> ========================
+#settings
+#data
+======================== SCENE 4 <unnamed> ========================
+#settings
+#data
+======================== SCENE 5 <unnamed> ========================
+#settings
+#data
+======================== SCENE 6 <unnamed> ========================
+#settings
+#data
+======================== SCENE 7 <unnamed> ========================
+#settings
+#data
+======================== SCENE 8 <unnamed> ========================
+#settings
+#data
+======================== SCENE 9 <unnamed> ========================
+#settings
+#data
+======================== SCENE 10 <unnamed> ========================
+#settings
+#data
+======================== SCENE 11 <unnamed> ========================
+#settings
+#data
+======================== SCENE 12 <unnamed> ========================
+#settings
+#data
+======================== SCENE 13 <unnamed> ========================
+#settings
+#data
+======================== SCENE 14 <unnamed> ========================
+#settings
+#data
+======================== SCENE 15 <unnamed> ========================
+#settings
+#data
+======================== SCENE 16 <unnamed> ========================
+#settings
+#data
+======================== SCENE 17 <unnamed> ========================
+#settings
+#data
+======================== SCENE 18 <unnamed> ========================
+#settings
+#data
+======================== SCENE 19 <unnamed> ========================
+#settings
+#data
+======================== SCENE 20 <unnamed> ========================
+#settings
+#data
+======================== SCENE 21 <unnamed> ========================
+#settings
+#data
+======================== SCENE 22 <unnamed> ========================
+#settings
+#data
+======================== SCENE 23 <unnamed> ========================
+#settings
+#data
+======================== SCENE 24 <unnamed> ========================
+#settings
+#data
+======================== SCENE 25 <unnamed> ========================
+#settings
+#data
+======================== SCENE 26 <unnamed> ========================
+#settings
+#data
+======================== SCENE 27 <unnamed> ========================
+#settings
+#data
+======================== SCENE 28 <unnamed> ========================
+#settings
+#data
+======================== SCENE 29 <unnamed> ========================
+#settings
+#data
+======================== SCENE 30 <unnamed> ========================
+#settings
+#data
+======================== SCENE 31 <unnamed> ========================
+#settings
+#data
+======================== SCENE 32 <unnamed> ========================
+#settings
+#data
+======================== SCENE 33 <unnamed> ========================
+#settings
+#data
+======================== SCENE 34 <unnamed> ========================
+#settings
+#data
+======================== SCENE 35 <unnamed> ========================
+#settings
+#data
+======================== SCENE 36 <unnamed> ========================
+#settings
+#data
+======================== SCENE 37 <unnamed> ========================
+#settings
+#data
+======================== SCENE 38 <unnamed> ========================
+#settings
+#data
+======================== SCENE 39 <unnamed> ========================
+#settings
+#data
+======================== SCENE 40 <unnamed> ========================
+#settings
+#data
+======================== SCENE 41 <unnamed> ========================
+#settings
+#data
+======================== SCENE 42 <unnamed> ========================
+#settings
+#data
+======================== SCENE 43 <unnamed> ========================
+#settings
+#data
+======================== SCENE 44 <unnamed> ========================
+#settings
+#data
+======================== SCENE 45 <unnamed> ========================
+#settings
+#data
+======================== SCENE 46 <unnamed> ========================
+#settings
+#data
+======================== SCENE 47 <unnamed> ========================
+#settings
+#data
+======================== SCENE 48 <unnamed> ========================
+#settings
+#data
+======================== SCENE 49 <unnamed> ========================
+#settings
+#data
+======================== SCENE 50 <unnamed> ========================
+#settings
+#data
+======================== SCENE 51 <unnamed> ========================
+#settings
+#data
+======================== SCENE 52 <unnamed> ========================
+#settings
+#data
+======================== SCENE 53 <unnamed> ========================
+#settings
+#data
+======================== SCENE 54 <unnamed> ========================
+#settings
+#data
+======================== SCENE 55 <unnamed> ========================
+#settings
+#data
+======================== SCENE 56 <unnamed> ========================
+#settings
+#data
+======================== SCENE 57 <unnamed> ========================
+#settings
+#data
+======================== SCENE 58 <unnamed> ========================
+#settings
+#data
+======================== SCENE 59 <unnamed> ========================
+#settings
+#data
+======================== SCENE 60 <unnamed> ========================
+#settings
+#data
+======================== SCENE 61 <unnamed> ========================
+#settings
+#data
+======================== SCENE 62 <unnamed> ========================
+#settings
+#data
+======================== SCENE 63 <unnamed> ========================
+#settings
+#data
+======================== SCENE 64 <unnamed> ========================
+#settings
+#data
+======================== SCENE 65 <unnamed> ========================
+#settings
+#data
+======================== SCENE 66 <unnamed> ========================
+#settings
+#data
+======================== SCENE 67 <unnamed> ========================
+#settings
+#data
+======================== SCENE 68 <unnamed> ========================
+#settings
+#data
+======================== SCENE 69 <unnamed> ========================
+#settings
+#data
+======================== SCENE 70 <unnamed> ========================
+#settings
+#data
+======================== SCENE 71 <unnamed> ========================
+#settings
+#data
+======================== SCENE 72 <unnamed> ========================
+#settings
+#data
+======================== SCENE 73 <unnamed> ========================
+#settings
+#data
+======================== SCENE 74 <unnamed> ========================
+#settings
+#data
+======================== SCENE 75 <unnamed> ========================
+#settings
+#data
+======================== SCENE 76 <unnamed> ========================
+#settings
+#data
+======================== SCENE 77 <unnamed> ========================
+#settings
+#data
+======================== SCENE 78 <unnamed> ========================
+#settings
+#data
+======================== SCENE 79 <unnamed> ========================
+#settings
+#data
+======================== SCENE 80 <unnamed> ========================
+#settings
+#data
+======================== SCENE 81 <unnamed> ========================
+#settings
+#data
+======================== SCENE 82 <unnamed> ========================
+#settings
+#data
+======================== SCENE 83 <unnamed> ========================
+#settings
+#data
+======================== SCENE 84 <unnamed> ========================
+#settings
+#data
+======================== SCENE 85 <unnamed> ========================
+#settings
+#data
+======================== SCENE 86 <unnamed> ========================
+#settings
+#data
+======================== SCENE 87 <unnamed> ========================
+#settings
+#data
+======================== SCENE 88 <unnamed> ========================
+#settings
+#data
+======================== SCENE 89 <unnamed> ========================
+#settings
+#data
+======================== SCENE 90 <unnamed> ========================
+#settings
+#data
+======================== SCENE 91 <unnamed> ========================
+#settings
+#data
+======================== SCENE 92 <unnamed> ========================
+#settings
+#data
+======================== SCENE 93 <unnamed> ========================
+#settings
+#data
+======================== SCENE 94 <unnamed> ========================
+#settings
+#data
+======================== SCENE 95 <unnamed> ========================
+#settings
+#data
+======================== SCENE 96 <unnamed> ========================
+#settings
+#data
+======================== SCENE 97 <unnamed> ========================
+#settings
+#data
+======================== SCENE 98 <unnamed> ========================
+#settings
+#data
+======================== SCENE 99 <unnamed> ========================
+#settings
+#data

binární
uki-video/eport.mov


binární
uki-video/eport2.mov


+ 6 - 0
uki-video/ev-glsl/README.txt

@@ -0,0 +1,6 @@
+ev-glsl
+=======
+
+This folder contains abstractions to load individual Open GL Shaders for quick patching inside Pure Data.
+
+*  [ev_glsl] loads pairs of OpenGL Vertex- and Fragment-Shaders.

+ 141 - 0
uki-video/ev-glsl/ev_glsl-help.pd

@@ -0,0 +1,141 @@
+#N canvas 472 22 1013 708 10;
+#X declare -path . -path .. -path data -path ../data -path ev-in -path
+../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
+-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
+libs/kollabs -path ../libs/kollabs -path media -path ../media -path
+ev-glsl -path ../ev-glsl;
+#X obj 372 159 cnv 15 250 500 empty empty patch 20 12 0 14 -262130
+-66577 0;
+#X obj 6 -2 cnv 15 925 16 empty empty EXTENDED_VIEW_GLSL-MODULE 2 8
+0 14 -99865 -262144 0;
+#X text 61 540 (c)2012 Marian Weger \; part of EXTENDEDVIEW toolkit/
+gpl v3;
+#X obj 632 160 cnv 15 300 300 empty empty controls_for_shader 20 12
+0 14 -204800 -66577 0;
+#X obj 439 316 loadbang;
+#X obj 417 317 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 389 380 pix_image;
+#X obj 650 255 vsl 15 128 0 2 0 0 empty empty empty 0 -9 0 10 -258113
+-1 -1 6350 1;
+#X obj 670 255 vsl 15 128 0 2 0 0 empty empty empty 0 -9 0 10 -4034
+-1 -1 6350 1;
+#X obj 690 255 vsl 15 128 0 2 0 0 empty empty empty 0 -9 0 10 -4160
+-1 -1 6350 1;
+#X msg 417 344 open ../media/cam2.jpg;
+#X obj 389 225 gemhead;
+#X obj 650 195 loadbang;
+#X msg 650 428 gain \$1 \$2 \$3 \$4;
+#X obj 389 268 alpha;
+#X obj 710 255 vsl 15 128 0 2 0 0 empty empty empty 0 -9 0 10 -1 -262144
+-1 6350 1;
+#X msg 650 217 1;
+#N canvas 0 22 450 300 pack4 0;
+#X obj 141 102 t b f;
+#X obj 181 102 t b f;
+#X obj 221 102 t b f;
+#X obj 101 162 pack 1 1 1 1;
+#X obj 101 42 inlet;
+#X obj 141 42 inlet;
+#X obj 181 42 inlet;
+#X obj 221 42 inlet;
+#X obj 101 204 outlet;
+#X connect 0 0 3 0;
+#X connect 0 1 3 1;
+#X connect 1 0 3 0;
+#X connect 1 1 3 2;
+#X connect 2 0 3 0;
+#X connect 2 1 3 3;
+#X connect 3 0 8 0;
+#X connect 4 0 3 0;
+#X connect 5 0 0 0;
+#X connect 6 0 1 0;
+#X connect 7 0 2 0;
+#X restore 650 406 pd pack4;
+#X obj 372 470 cnv 15 560 230 empty empty empty 20 12 0 14 -262130
+-66577 0;
+#X text 432 266 needed only \, if the shader;
+#X text 432 279 works with alpha.;
+#X text 737 275 These controls are only for the;
+#X text 737 288 "gain" shader loaded in this;
+#X text 739 301 example.;
+#X text 739 331 Other shaders might need;
+#X text 739 344 different controls.;
+#X obj 6 24 cnv 15 360 250 empty empty description 5 12 0 12 -233017
+-66577 0;
+#X text 9 41 This abstraction loads pairs of GLSL Fragment and Vertex-Shaders
+\, and applies them to the gemlist.;
+#X text 18 142 <name>.frag contains the fragment shader.;
+#X text 18 158 <name>.vert contains the vertex shader.;
+#X text 8 92 This abstraction needs specific "<name>.frag" \, "<name>.vert"
+and "<name>.ctl.pd" files \, sitting in the "./glsl" folder \, where:
+;
+#X obj 6 286 cnv 15 360 60 empty empty creation_arguments: 5 12 0 12
+-162280 -1 0;
+#X text 9 308 1st: shader name;
+#X obj 6 359 cnv 15 360 70 empty empty inlets/outlets 5 12 0 12 -233017
+-66577 0;
+#X text 11 379 Inlet 1: GEMlist;
+#X text 201 379 Outlet 1: GEMlist;
+#X text 11 394 Inlet 2: Shader controls;
+#X text 18 176 <name>.ctl.pd is a small pd abstraction with the controls
+of the shader. A template can be found in here:;
+#X obj 373 32 cnv 15 300 120 empty empty Create_Gem_Window 20 12 0
+14 -204786 -66577 0;
+#X obj 394 127 gemwin 20;
+#X msg 430 103 0 \, destroy;
+#X msg 394 77 dimen 800 600 \, color 0.5 0.5 0.5 \, create \, 1;
+#X text 437 59 CLICK HERE TO START:;
+#X obj 389 481 ev_glsl gain;
+#X obj 79 617 ../ev-main/ev_declare;
+#X text 81 596 load required pathes;
+#X obj 6 445 cnv 15 360 70 empty empty GUI_controls 5 12 0 12 -204800
+-66577 0;
+#X text 11 475 on/off --- on (shader active) \, off (shader inactive)
+;
+#X text 121 214 Template for "<name>.ctl.pd";
+#X obj 389 577 pix_texture;
+#X obj 389 679 rectangle 4 3;
+#X msg 464 610 \$3 \$2;
+#X obj 464 632 /;
+#X obj 464 654 * 4;
+#X text 514 616 scale rectangle automatically to the aspect ratio of
+the texture.;
+#X text 575 523 apply the shader that is specified by creation argument
+;
+#X msg 406 553 rectangle 1;
+#X obj 406 531 loadbang;
+#X text 486 554 "rectangle texturing" needed for this shader;
+#X obj 411 436 bng 15 250 50 0 empty empty bang_to_reload_shaders 17
+7 0 10 -262144 -1 -1;
+#X obj 151 236 glsl/name.ctl;
+#X text 69 236 Look inside:;
+#X connect 4 0 10 0;
+#X connect 5 0 10 0;
+#X connect 6 0 43 0;
+#X connect 7 0 17 0;
+#X connect 8 0 17 1;
+#X connect 9 0 17 2;
+#X connect 10 0 6 0;
+#X connect 11 0 14 0;
+#X connect 12 0 16 0;
+#X connect 13 0 43 1;
+#X connect 14 0 6 0;
+#X connect 15 0 17 3;
+#X connect 16 0 9 0;
+#X connect 16 0 8 0;
+#X connect 16 0 7 0;
+#X connect 16 0 15 0;
+#X connect 17 0 13 0;
+#X connect 40 0 39 0;
+#X connect 41 0 39 0;
+#X connect 43 0 49 0;
+#X connect 49 0 50 0;
+#X connect 49 1 51 0;
+#X connect 51 0 52 0;
+#X connect 52 0 53 0;
+#X connect 53 0 50 2;
+#X connect 56 0 49 0;
+#X connect 57 0 56 0;
+#X connect 59 0 43 0;
+#X coords 0 708 1 707 85 60 0;

+ 127 - 0
uki-video/ev-glsl/ev_glsl.pd

@@ -0,0 +1,127 @@
+#N canvas 441 22 655 349 10;
+#X obj 10 11 cnv 15 600 18 empty empty EXTENDED_VIEW_GLSL_MODULE 3
+10 0 14 -99865 -262144 0;
+#X text 383 272 (c)2012 Marian Weger \; /part of EXTENDED VIEW toolkit/
+gpl v3;
+#X obj 380 62 inlet gemlist;
+#N canvas 332 22 659 729 glsl 0;
+#X obj 188 289 glsl_vertex;
+#X msg 90 272 print;
+#X obj 188 576 glsl_program;
+#X obj 293 515 pack 0 0;
+#X msg 90 423 print;
+#X obj 293 471 change;
+#X obj 338 316 change;
+#X msg 293 539 link \$1 \$2;
+#X msg 90 559 print;
+#X obj 188 440 glsl_fragment;
+#X floatatom 293 495 2 0 0 0 ID - -;
+#X floatatom 338 369 2 0 0 0 ID - -;
+#X obj 51 34 route bang;
+#X obj 188 131 gemhead 1;
+#X msg 188 153 1;
+#X obj 188 177 change;
+#X obj 188 201 t b;
+#X obj 397 627 change;
+#X obj 397 648 t b;
+#X obj 421 368 symbol;
+#X obj 421 343 t b;
+#X msg 397 579 0;
+#X obj 51 55 t b b b;
+#X msg 471 395 open glsl/gaussian_blur_horizontal.frag;
+#X obj 444 132 loadbang;
+#X obj 397 132 t b;
+#X obj 51 11 inlet gemlist;
+#X obj 188 670 outlet gemlist;
+#X obj 138 11 inlet shader-data;
+#X obj 398 670 outlet shader-init;
+#X obj 293 567 print [glsl] \$1;
+#X msg 234 259 open glsl/gaussian_blur_horizontal.vert;
+#X obj 70 458 t b;
+#X obj 90 210 t b;
+#X msg 234 226 set open glsl/\$1.vert;
+#X msg 471 368 set open glsl/\$1.frag;
+#X obj 444 175 t l l;
+#X obj 444 154 list append \$1;
+#X connect 0 0 9 0;
+#X connect 0 1 6 0;
+#X connect 1 0 0 0;
+#X connect 2 0 27 0;
+#X connect 2 1 17 0;
+#X connect 3 0 7 0;
+#X connect 4 0 9 0;
+#X connect 5 0 10 0;
+#X connect 6 0 11 0;
+#X connect 6 0 20 0;
+#X connect 7 0 2 0;
+#X connect 7 0 30 0;
+#X connect 8 0 2 0;
+#X connect 9 0 2 0;
+#X connect 9 1 5 0;
+#X connect 10 0 3 0;
+#X connect 11 0 3 1;
+#X connect 12 0 22 0;
+#X connect 12 1 0 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 31 0;
+#X connect 17 0 18 0;
+#X connect 18 0 29 0;
+#X connect 19 0 23 0;
+#X connect 20 0 19 0;
+#X connect 21 0 17 0;
+#X connect 22 0 25 0;
+#X connect 22 1 32 0;
+#X connect 22 2 33 0;
+#X connect 23 0 9 0;
+#X connect 24 0 37 0;
+#X connect 25 0 21 0;
+#X connect 26 0 12 0;
+#X connect 28 0 2 0;
+#X connect 31 0 0 0;
+#X connect 32 0 10 0;
+#X connect 33 0 31 0;
+#X connect 34 0 31 0;
+#X connect 35 0 23 0;
+#X connect 36 0 34 0;
+#X connect 36 1 35 0;
+#X connect 37 0 36 0;
+#X restore 419 156 pd glsl;
+#X obj 545 133 inlet shader-ctl;
+#X obj 482 156 glsl/\$1.ctl;
+#X obj 380 187 outlet gemlist;
+#X obj 10 102 cnv 15 360 60 empty empty creation_arguments: 5 12 0
+12 -162280 -1 0;
+#X text 13 124 1st: shader name;
+#X obj 10 175 cnv 15 360 70 empty empty inlets/outlets 5 12 0 12 -233017
+-66577 0;
+#X text 15 195 Inlet 1: GEMlist;
+#X text 205 195 Outlet 1: GEMlist;
+#X text 15 210 Inlet 2: Shader controls;
+#X obj 419 90 r /ev/glsl/\$0/state;
+#N canvas 0 22 450 300 init 0;
+#X obj 147 62 loadbang;
+#X obj 147 84 f \$0;
+#X msg 147 106 \; /ev/glsl/\$1/state 1 \;;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X restore 282 58 pd init;
+#X obj 10 255 cnv 15 360 70 empty empty GUI_controls 5 12 0 12 -204800
+-66577 0;
+#X text 15 285 on/off --- on (shader active) \, off (shader inactive)
+;
+#X obj 41 55 cnv 15 223 19 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X obj 46 57 tgl 15 0 /ev/glsl/\$0/state /ev/glsl/\$0/state on/off
+17 7 0 10 -4034 -1 -1 1 1;
+#X obj 380 118 kdemux2;
+#X connect 2 0 19 0;
+#X connect 3 0 6 0;
+#X connect 3 1 5 0;
+#X connect 4 0 5 1;
+#X connect 5 0 3 1;
+#X connect 13 0 19 1;
+#X connect 19 0 6 0;
+#X connect 19 1 3 0;
+#X coords 0 -1 1 1 225 38 1 40 40;

+ 15 - 0
uki-video/ev-glsl/glsl/README.txt

@@ -0,0 +1,15 @@
+ev-glsl/glsl
+============
+
+This folder contains the shader files for the [ev_glsl] abstraction.
+
+For each effect, there should always be a triplet of files:
+-----------------------------------------------------------
+
+*  "<name>.vert" contains the vertex shader
+
+*  "<name>.frag" contains the fragment shader
+
+*  "<name>.ctl.pd" is an abstaction to control the shader's variables from Pd.
+   This abstraction also contains the initial values
+   of the shader's variables.

+ 20 - 0
uki-video/ev-glsl/glsl/gain.ctl.pd

@@ -0,0 +1,20 @@
+#N canvas 360 217 685 451 10;
+#X obj 30 65 t b;
+#X obj 30 43 inlet shader_init;
+#X obj 152 278 outlet shader_data;
+#X obj 152 43 inlet shader_control;
+#X text 325 263 (c)2011 Marian Weger;
+#X obj 152 236 list trim;
+#X obj 152 164 list prepend gain;
+#X obj 152 65 route gain;
+#X obj 152 133 list 1 1 1 1;
+#X obj 152 97 t b a;
+#X connect 0 0 8 0;
+#X connect 1 0 0 0;
+#X connect 3 0 7 0;
+#X connect 5 0 2 0;
+#X connect 6 0 5 0;
+#X connect 7 0 9 0;
+#X connect 8 0 6 0;
+#X connect 9 0 8 0;
+#X connect 9 1 8 1;

+ 21 - 0
uki-video/ev-glsl/glsl/gain.frag

@@ -0,0 +1,21 @@
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect MyTex; 
+
+uniform vec4 gain;
+
+void main(void)
+{
+
+vec2 pos = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
+vec4 color_old = texture2DRect(MyTex, vec2(pos.x, pos.y));
+vec4 color_new = color_old;
+
+color_new.r = clamp(gain.r * color_old.r, 0., 1.);
+color_new.g = clamp(gain.g * color_old.g, 0., 1.);
+color_new.b = clamp(gain.b * color_old.b, 0., 1.);
+color_new.a = clamp(gain.a * color_old.a, 0., 1.);
+
+gl_FragColor = color_new;
+
+}

+ 6 - 0
uki-video/ev-glsl/glsl/gain.vert

@@ -0,0 +1,6 @@
+void main()
+{
+    gl_TexCoord[0] = gl_MultiTexCoord0;
+    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+}

+ 17 - 0
uki-video/ev-glsl/glsl/gaussian_blur_horizontal.ctl.pd

@@ -0,0 +1,17 @@
+#N canvas 0 22 450 300 10;
+#X obj 30 65 t b;
+#X obj 30 43 inlet shader_init;
+#X obj 152 258 outlet shader_data;
+#X obj 152 152 f 0.001;
+#X obj 152 43 inlet shader_control;
+#X text 325 263 (c)2011 Marian Weger;
+#X obj 152 118 route blur_size;
+#X msg 152 212 blur_size \$1;
+#X obj 152 184 * 7.5;
+#X connect 0 0 3 0;
+#X connect 1 0 0 0;
+#X connect 3 0 8 0;
+#X connect 4 0 6 0;
+#X connect 6 0 3 0;
+#X connect 7 0 2 0;
+#X connect 8 0 7 0;

+ 28 - 0
uki-video/ev-glsl/glsl/gaussian_blur_horizontal.frag

@@ -0,0 +1,28 @@
+#extension GL_ARB_texture_rectangle : enable
+
+// Source: 
+// http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
+
+uniform sampler2DRect MyTex;
+uniform float blur_size; // blur size
+
+void main(void)
+{
+
+   vec2 pos = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
+   vec4 sum = vec4(0.0);
+ 
+   // blur in x (horizontal)
+   // take nine samples, with the distance size between them
+   sum += texture2DRect(MyTex, vec2(pos.x - 4.0*blur_size, pos.y)) * 0.05;
+   sum += texture2DRect(MyTex, vec2(pos.x - 3.0*blur_size, pos.y)) * 0.09;
+   sum += texture2DRect(MyTex, vec2(pos.x - 2.0*blur_size, pos.y)) * 0.12;
+   sum += texture2DRect(MyTex, vec2(pos.x - blur_size, pos.y)) * 0.15;
+   sum += texture2DRect(MyTex, vec2(pos.x, pos.y)) * 0.16;
+   sum += texture2DRect(MyTex, vec2(pos.x + blur_size, pos.y)) * 0.15;
+   sum += texture2DRect(MyTex, vec2(pos.x + 2.0*blur_size, pos.y)) * 0.12;
+   sum += texture2DRect(MyTex, vec2(pos.x + 3.0*blur_size, pos.y)) * 0.09;
+   sum += texture2DRect(MyTex, vec2(pos.x + 4.0*blur_size, pos.y)) * 0.05;
+ 
+   gl_FragColor = sum;
+}

+ 6 - 0
uki-video/ev-glsl/glsl/gaussian_blur_horizontal.vert

@@ -0,0 +1,6 @@
+void main()
+{
+    gl_TexCoord[0] = gl_MultiTexCoord0;
+    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+}

+ 0 - 0
uki-video/ev-glsl/glsl/gaussian_blur_vertical.ctl.pd


Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů